well,in that case,let the mod be released then and ill enjoy the mod until i notice a problem.![]()
well,in that case,let the mod be released then and ill enjoy the mod until i notice a problem.![]()
Bump. Hey new maps released. The new maps are under Map Downloads/DOW: Soulstorm New Maps
Or go here VV
DOW: Soulstorm Improved Maps
Requirements:
- Dawn of War Soulstorm.
------------------------------------------
Map Installation:
- Extract all files into...
Destination = Dawn of War game main directory\DXP2\data\scenarios\mp. OR
Destination = Dawn of War game main directory\*mod*\data\scenarios\mp.
- Start Dawn of War game.
- Go into skirmish and play the maps.
- Wala, you're done.
------------------------------------------
This map pack includes fixed maps from the DOW: Soulstorm game, and includes new maps which I added myself. All maps that were fixed, were improved by my fingers. All maps that were fixed now include at least a relic and a critical location on every map. Little areas of balance were fixed, and some maps that are glitched with the ability to move in little tiny areas across mountains and hills were patched. On a couple maps, I have revamped with more fun, and on some maps, I added slight strategical positions, like cover, negative cover, and even slag deposits.
These are improved maps, all of them, and for this mod especially, ALL MAPS CAN OBTAIN AN APOCALYPSE. All maps can allow you to unleash your superweapon, and all maps are a little bit more interesting to play. If you don't have this map pack downloaded, you might as well download it since it is a very small package and won't take much of your time to install.
Download: DOW: Soulstorm Improved And New Maps - Version 2
Download: DOW: Soulstorm Improved And New Maps - I stupidly forgot to put in some of the fixed maps, including Into the Breach, Apocalyzed Tartarus Center, Moon Base, Rhean Jungle, Oasis of Sharr and a couple more. The above link, above the above link now includes them all.
As for the patch! 7 hours to go!
Last edited by Cylarne_04; 11th Aug 11 at 7:54 PM.
Cylarne, do you any new superweapons in your project?
My own mods for Dawn of War game
Awakening of Evil Mod
White Scars Mod
Spirit Storm Mod (Dies Irae)
Rise of Imperium Mod
Eldar Rebalance
DoW Rebalance
Laurentian Hussars
Emperors Children (w.i.p.)
co-author of:
DoW Realism SS
Perun Warhounds
and a lot of other mods :)
also i was tester of Ultimate Apocalypse mod (in august 2011)
Tester and skinner of Codex Mod :)
playing as space marines on apocalypse core mod at the campaign upon beating the eldar stronghold I get random crashes only way to get pass it was to skip the post battle movie scene.
Other than that finished the campaign! yay
Necron Phylactery research (necron lord Health Regeneration Rate is tripled) from Forbidden Archive is gone.
This is bug?
you can research it from summoning core..and it's an add-on so you can have one more rune! IT'S AWESOME!
this ability only for doomsday phalanx.
I cant find this ability for necron lord
this ability is just for doomsday phalanx(ciulpk byby)
Go to the summoning core and after you researched the Body armor for your NL you can have Phylacterythis ability only for doomsday phalanx.
I cant find this ability for necron lord
Cylarne, the team-leader of beta-testers group is absent. What shall i do?
Give him time. He'll probably be around to upload the mod and release it later.
Uploading... now!
Oh and again, before you all get the patch, make sure to download the new maps so you can unleash the Apocalypse on ALL maps.
Ok, patch is out. Enjoy. It's up on the first post. Let me know if a 1.62.54 needs to be released soon.![]()
Last edited by Cylarne_04; 11th Aug 11 at 8:29 PM.
this patch like 1.62.52.1.There is no looted leman russ with zzap gun and imperial guard do not have medusa,thunderer,tank hunter like on ss legion 0.92 mod.
i do not see changes.This is just fixed some bugs ((()))DO NOT BE MORTIFY
Last edited by jusissigimeliai; 12th Aug 11 at 6:20 AM.
mate its named as 1.62.53 and no 1.63 , its obviously a patch...........
Proud member of :Normandy 44 : European Theaterhttp://forums.relicnews.com/showthread.php?t=233474
As Technical Advisor AKA : Crazy professor XD
so when will be realesed mod with new units (already created units in gerb ss legions 0.92 mod)?
wow I imagened this patch will add fully 1 new unit
I like Titans and superweapons in this mod. Gameplay is like a Command&Conquer games.
#3272
Guys, the mod team will add units when they want to add units. Please stop requesting the mod team the add units to the modification.
Thanks!
I am an Iron Warrior! Iron Within, Iron Without!
Can someone please help me with installing the mod i tried to follow the instructions but i clearly got confused somewhere because it kept coming up with unable to load the requested mod, i then tried improvising but ended up making it so i couldn't even load up soulstorm so i unistalled it then reinstalled it but don't want to try installing the mod again without help so if anyone could be of assisstance it would be most appreciated.
very good patch (dancing banana)
Last edited by dowman; 12th Aug 11 at 7:08 AM.
yes! Its the best patch in the world!
Last edited by dowman; 12th Aug 11 at 7:05 AM.
Anyone has problem loading the patch...I do this..
I erase the previous patch.
upload the new one
winrar the file and copy all in soulstorm folder..
Nah.ah..."unable to load the game" T^T
re new units: You all are not satisfied with the FOUR new units brought to you by the 1.62.52 mod? What more units could there be? FOUR is a crap ton after FOK. Appreciate what you all get as "new units" are running thin.
And yes, it may only seem that I fixed the bug fixes, in this patch, but this patch was mainly based on the new maps. It was one hell of a work, and it improves this mod by... A LOT. It makes up for "no new units". Oh and didn't you notice that there is now a better functioning campaign? :O
@GOD: Report the warnings.log so I may fix your problem.
omg!!this is best patch i ever sawSarcasm? How disgusting, spending hours on this patch unlike the others.yes! Its the best patch in the world!
not sarcazm we just say you did good work and this patch is great
oh and I find strange thing tyranid woriors are absolutely unlimited like spore mines they dont uses squad cap
This is bug or not?
thanks for answer
Last edited by dowman; 12th Aug 11 at 10:25 AM.
cylarne 04 you are realy god.i just want new units dude.
@dowman : I'm sure they use squad cap, they're just no longer limited. Meaning, you can build unlimited number of warriors as long as your pop can support them.
@Cylarne : The new patch is AMAZING. I say, it fixed a lot of things that bothered me and my friends. :hail:
Profman96 (High Primary mod tester) - joined 12/24/10
Proudly apocalyptic
http://forums.relicnews.com/showthre...elease-2-15-11
NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.
http://warhammerfanfiction.blogspot.com/
NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME
![]()
Dude,you need space for new units,so most of the buildings are full and they cannot add more units.In some buildings they can,like Chaos Machine Pit or Dark Eldar Kabal fortress.Surely they will add more,so be patient.
PS:there is no Librarian.
I realize my error
I must not erase 1.62.52 mod isn't?
T^T
O.Kdownloading again
profman96 you dont believe? Its true im tested again they just like spore mines they are absolute unlimited
They dont need squad cap
All squad cap was full of termagants
i saw that its true about tyranids!do not use squad size!
----------
Andrei355 are they all units yours i youtube?very very very cool units!
wow this patch is 400MB. Does it include the maps?
Cylarne_04 :Good lord of the apocalypse. Would it be possible in future to do any of these things for the mod?
Jet pack wings for Autarch, Swooping Hawk and Shining Spear.
All these units have seen in the titanium wars mod. Thanks again for the new patch
I'm not going to beg for new units. As it is now, this mod is pretty damn intense and fully delivers on the actionThe only new thing I'd like to see is a Warlord-class or Reaver-class Titan for the IoM factions. That would be AWESOME.
Not a single complaint other than that. Keep modding, oh lord of the Exterminatus! You're ungodly-awesome.
Hey guys..Nerf DE Jetbikes..they're ridicously overpowered..I can't find a good counter to them..especially cause they're cheap, resilant to damage and fast..How the hell am I supposed to beat them in early game rushes? (playing with humans)
Jetbikes count as vehicle or infantry?
Anyway more titans will be great of course but take your time I find this mod great as it is and any additions will be cool indeed.
Heya Apocalypse team, I'm new here but I've been stalking your mod for...well...since time immemorial. I've found some bugs I noticed for the IDH.
Unit Bugs
--------------
Architect
-Okay…no bugs detected
Bodyguards
-Melta bomb does not use power/resource
Inquisitor
-Slightly weak compared to other race fully wargeared commanders.
Storm troopers
-Frag grenade and melta bomb does not use resource
Rhino
-Not bugged, but I don’t see a purpose for this unit since they have a chimera. Is it possible to add more units to this race?
Chimera
-no bugs. Refer to Rhino for thoughts X.x
Grey Knights + Grey Knight Termies
-Considering the fact that these guys are mini-Primaches, and can be a challenge for a fallen Primach, I really should urge you to consider making them stronger, especially those termies. Perhaps this can be balanced by increasing cost slightly?
Grey Knights
-default stance is ranged. Should be changed to assault since their melee attack value is higher compared to range. Personally, I switch them to assault stance myself but it gets tiresome.
Dreadnoughts
-Perhaps they can be beefed up a bit? Is it just me that feels like the Daemon Hunters should be more overpowered with elite units?
GK Commander
-No bugs was seen. However, I do request that he should sap morale. I mean, come on, you say this gigantic armored guy charging at you with righteous zeal/fury carrying a badass sword…just consider it.
Scholar
-No bugs were seen. But, they are pretty useless in my arsenal.
Death Cult Assassin
-Greande does not consume resource
Warhound
-This unit is fine, but I do think they need a better titan to rival the SM’s Reaver. Which, btw, is quite awesome.
@Jussis: Can you please post more than a single line in a post? It's getting... crowded(r). I insist.
So I heard from Moddb and saw it myself.PS:there is no Librarian.I'll get a small patch up for this along with the other mentioned bugs and especially the no capped Warriors.
Maps can be found in the Ultimate Apocalypse maps thread. A quick navigation on the first post can lead you there.Originally Posted by RMX
Maybe. I'm telling you now though, the wings will be bugged, Swooping Hawks are bugged and will disorient the build order of the Aspect Portal, and the Shining Spear bikes will be useless. The chances of these things added unlike my other preferred material will be rather slim to none.Originally Posted by METAL GOD
OkayOriginally Posted by Zack Fair
@Mr Sceptic: Hey, thanks for a long list, this will for surely come in handy for patching. Even on the ALPHA mod. :O
As far as i can see, the plasma gun weapon upgrade for space marine scouts doesn't show up on the troops.
you make me laugh cylarne 04
----------
ok i do what you say
Tyranids medusas are also really overpowered
you can try halving their damage and make them spawn only without fog of war..
The librarian on pre-patch showed up only after meeting some required research and buildings.
.:Zack Fair:. what did you mean tyranid medusas?
Last edited by dowman; 13th Aug 11 at 3:31 AM.
lol in italy we call them like that xD I mean spores.:Zack Fair:. what did you mean tyranid medusas?![]()
ok but i dont think spores too powerful becouse they die wen they touch anything and spores easy to kill
There are currently 3 users browsing this thread. (1 members and 2 guests)