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Ultimate Apocalypse - 1.73.71 Released!

  1. #1451

  2. #1452
    Member Cosmocrat's Avatar
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    Are these available and if yes, where can i get one of these?
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  3. #1453
    From Karandras, yeh?

  4. #1454
    Yes it Karandras he asked to lay out to watch people's reactions
    Most likely you can get

  5. #1455
    Quote Originally Posted by Dante551
    maybe found one though was playing as tau against sm, cm, eldar, with ig as my allies a couple others races in their and i had a fatal ai error on load......
    AI---cannot get prerequisites----trying to build invalid wargear ork 08,09,010 was an error the AI error didn't happen again on loading

    also for the sisters it is 5,8,9, 10 for the wargear
    I have an alternative to fixing this. By the emperor! It shal not bother you again! Let's just hope to god now I get to it. I'm pretty sure I will. Then later I want to create them C4s and Vortex Grenades.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  6. #1456
    Member Dante551's Avatar
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    your welcome
    i hope i dotn have to go to school tommorow then i can continue to test

    ----------

    so will the vortex grenade be able to swallow a whole squad and kill it utterly

    ----------

    found another one
    string~id not a valid string 16090021+22

    ----------

    that i get at them main menu
    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  7. #1457
    found another one, string~id not a valid string 16090021+22, that i get at them main menu
    ? What do you mean by this?

  8. #1458
    Member Dante551's Avatar
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    i will post the whole thing in a minute forgot to write it down

    ----------

    these are the errors i get on the main menu


    Localizer--Requested String ID '16020091' does not fit in a valid keyframe
    also for the endings of the above are these two 090, and 092^^
    same for string id '15800259'^^^

    '18010896 does not exist" also a string
    both of these with all the same numbers have the same error 96 and 98 both are also strings.

    no locolization file for game Rule 'apocylapse_Rules'......skipping

  9. #1459
    Member ProfMan96's Avatar
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    @team : alrighty, still dead silence from you testers. *sighs* am I the only one with a list? come on guys, help me out here. I can't send ONE buglist to cylarne. for emperor's sake guys do not ignore me! or I'll send these scary smilie-bots to hunt you down plus, today's my deadline, me needs to sort all of your lists into one major list. (which I can't do if you dont submit your list)

    @cylarne : everything's fine, no worries. Just need to get all of those that are involved in the testing to submit their lists...I still haven't received any. If no one else gives me their list i'm afraid you'll just have mine. Lord i need a beer
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


    http://warhammerfanfiction.blogspot.com/
    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  10. #1460
    Member kujoe300's Avatar
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    just wanting to ask.......why is there a pre-release date if the mod isn't finish????????

  11. #1461
    Member Pursanator's Avatar
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    @kujoe300 - I believe this is because there were some issues with the release and thus it was renamed so fixes could be made for a better release I THINK lol.

  12. #1462
    Member ProfMan96's Avatar
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    that's the exact reason for the demotion. Cylarne was unhappy with some bugs that were reported and decided to demote the mod. But it is still majorly apocalyptic.

    @team bug hunters (with certain busy people excluded) : deadline, no one submitted their bugs, so, unfortunately, I'll just have to send in mine. *sighs*

    ------------------------------------------------------------------------

    check this out...another greater daemon done

    a thousand praises to the tousand sons mod team



    woot, all that's left is a slaaneshi greater daemon

    EDIT: to avoid confusion, I mean that there's a working model out there in the community, it's not in the apocalypse mod. Just showing a pic

    EDIT 2 : welcome to the forums kujoe300
    Last edited by ProfMan96; 3rd Mar 11 at 5:26 AM.

  13. #1463
    Member Pursanator's Avatar
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    Wow, very nice. Looking forward to seeing it in the mod.

    Also looking forward to seeing profman not have to ask a million times for buglists xD JUST DO THEM >: (


  14. #1464
    Member Tyrantarmy6's Avatar
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    Well, I'll try to get up a buglist today! Now I finely have the time to do so! But I hope that I can find bugs... but also that I don't! lol

  15. #1465
    Member ProfMan96's Avatar
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    @pursanator : yup, I feel like a broken record, I keep saying it again and again and again...

    @tyrantarmy : If you say so, try to check Space marines, sisters and tau please. I just gave them a quick glance honestly...and, I've already submitted my bug list to cylarne, he wanted it ASAP, plus, he sent a pm and I just couldn't say "no" to the guy

  16. #1466
    Member Tyrantarmy6's Avatar
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    ok, SM SoB and Tau.
    I just played Chaos and Eldar!... only one thing to mention! lol

  17. #1467
    Member Cosmocrat's Avatar
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    Imperial Guard Shiny new Imperial stuff!

    So today i present you my custom imperial walls set as Cylarne requested me to do some as the default ones sucked. These come with some basic animations for building.

    Here they come!



    And of course are suggestions and wishes/ideas appreciated as always!

    You may have a nice Day now!

    -Cosmocrat

  18. #1468
    Member Dante551's Avatar
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    LOL i can find some today im from school so ill send you my list purs......

    also cant wait for the release

    ----------

    just played chaos and didnt find any that werent known already course im playing on a older version

  19. #1469
    @monkeyxxl it looks amazing,,but final version i ope will not be red but orky colour??black,yelow,green.

  20. #1470
    I've done a run-through of the Space Marines ProfMan, aside from the obvious wall issues, there aren't any major problems with them. But I would like to see more wargear options for the Devastators, and they aren't supposed to all start out with Heavy Bolters either, I think they get the Scoped Bolter Rifles by default if my thinking is correct.
    "Cold and fast, Soul Drinkers!"

  21. #1471
    and they aren't supposed to all start out with Heavy Bolters either, I think they get the Scoped Bolter Rifles by default if my thinking is correct.
    Yes, yes they are supposed to start out with Heavy Bolters. They are not Sternguard, they are DEVASTATORS.

    @monkeyxxl it looks amazing,,but final version i ope will not be red but orky colour??black,yelow,green.
    ? That's just one of the colors mate. Fully team colorable.

  22. #1472
    Member Pursanator's Avatar
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    @Cosmocrat Very Nice mate!! Look's very imperial lol. One comment, maybe its a bit too shiny. But its still good xD

    @EVERYONE - If you haven't already could you PLEASE PRETTY PLEASE PLEASE go here and post your views and opinions about the questions Cylarne has asked.

    Need more opinions on some of the matters unless you guys don't want a say in anything

    So please it'll only take a minute of your time just look at any of the questions without a !X! and post your views.

    GREATLY APPRECIATED!
    Last edited by Pursanator; 3rd Mar 11 at 7:36 PM.

  23. #1473
    Eh ha ha ha ha ha!

    Spoiler


    I hope to find better effects soon though. And apologies on the C4s, I can't find any good placeholders for them besides commander bombs. Peace out!

    @Pursanator: oh, thanx man. Yer great help.

  24. #1474
    Member Pursanator's Avatar
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    LOL that looks good xD what are the actual effects of the thing?

    @Pursanator: oh, thanx man. Yer great help.
    I try lol xD

  25. #1475
    Member Dante551's Avatar
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    OH SH**

  26. #1476
    Walls are now 100% ready for 1.62.5!

    Vortex Grenades: New effects added! You'll see.

  27. #1477
    Member ProfMan96's Avatar
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    @cosmocrat : you've made me fall in love with walls! I used to be skeptical but holy lord, those look AWESOME! any possibility of you doing a wall for Eldar and DE? and maybe give guards the ability to build barbed wires (cheaper, faster than wall, but get destroyed easier)

    @Cylarne : those marines sure know how to fly...and look, the dready's joining the fun too

  28. #1478
    keep up the good work guys!!!

    waiting on the release(coke a cola,popcorn, more coka a cola, more popcorn....) 24 hours i have to wait lol
    Last edited by GREYJUSTICAR; 3rd Mar 11 at 11:59 PM.

  29. #1479
    Member RevanFan's Avatar
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    I have to wait 21 hours, 54 minutes and 35 seconds.
    Go DeMarcus Ware!!!
    Go 'Nids!!!

  30. #1480
    Wow! Cool vortex grenades. Let's fly people!

  31. #1481
    Member ProfMan96's Avatar
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    @everyone : it's worth the wait. This mod with all it's awesomeness will be arriving soon (although I have no ETA from cylarne, I'm sure the release date is still 5th March). better units, less bugs, walls, epic battles. So yea, keep on waiting you guys

    @shadowmax : You are off the team. I've sent you a PM, so, I shalt not spare my time replying to any drama, thank you very much

    @everyone again : well, tbh, I could really use some helping eyes. It's not so easy to find bugs now, it just keeps on getting more bug-free with every release! So, don't be shy to volunteer, of course you'll need cylarne's permission to join the team...just saying I need people that can submit their bugs before the deadline.

  32. #1482
    Member Pursanator's Avatar
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    I can do it in future but due to timezones im useless for such a short amount of time lol.

  33. #1483
    Um, just an FYI and I do apologize for this inconvenience but the mod will be released AT ANY TIME on March 5th. A little more than a 24-hour wait. Perhaps 36 hours from which I just posted. But everybody waited a month, so 36 hours isn't that bad I'm guessing.

  34. #1484
    Member ProfMan96's Avatar
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    @cylarne : sure they can wait, after all, these are some of the most active bunch here (yes yes, referring to you pursanator) anything I can with?

  35. #1485
    Member RevanFan's Avatar
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    Yeah. I can wait. I assumed it was gonna be more than the exact time anyway. Good luck with finding any remaining bugs.

  36. #1486
    Member Tomb Deathwing's Avatar
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    I will try to find some bugs too....as a good Samaritan

    by the way I hope is not to late for wish list ,this one is pretty simple to ask before deadline.

    Is possible include the soundtrack of the strongholds of soulstorm when you play skirmish ...I only ask that

  37. #1487
    @Deathwing: I included the stronghold soundtracks for the race themes in the main menu. I excluded them out of ingame battle music because I noticed how boring gameplay could be with them in. I like action/good DOW music for Apocalypse games.

    PS: Lord Destroyer abilities fixed.

    @Profman96: Bugs that are possible to fix are taken care of.

  38. #1488
    Well got a question are you guys using 3d max for your modeling? and where would i find 3ds max 2008 version to buy cant find it anywhere other then sites that reported scam virus not lagit

  39. #1489

  40. #1490
    I know that but do i buy 2011 the i can turn it backwards? dow exporter only works with max version 2008

    RELEASE IN 3 hours 45 mins !!! lol

  41. #1491
    @GREYJUSTICAR: I appreciate your interest in this mod and everything but there is a thread that already exsists about MAX. You can search for that within the Adeptus Modifactus. You too RevanFan. And no, the release will not be released in 3 hours, it will be released whenever it is ready.

    In other news, I decided to release the mod in a full pack which contains the Actual, XP1 AND XP2, pretty neat aey? The mod will be released tomorrow at 10:00 pm (New York Time). Cheers! Wishlists are too late. Version 1.63 is what I hope to accomplish them with.
    Last edited by Cylarne_04; 4th Mar 11 at 11:37 PM.

  42. #1492
    Member kujoe300's Avatar
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    who will be able to use those cool looking vortex grenades......... and i bet if space marines can fly that high on that thing.... imagine the guards???(LOL)

  43. #1493
    Member RevanFan's Avatar
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    You too RevanFan.
    I was just trying to help him. I'm sorry you took offense to me trying to be helpful. I won't post in this thread again. Don't worry.

    Anyway, good luck and go 'Nids.

  44. #1494
    @RevanFan: I didn't take offense to it, I'm just pointing out a good location for this. Thanks for helping him though.

    @Kujoe: Err... Tactical Marines. I thought to only give it to them to force the player to build Tactical Marines more often than the later stages of units.
    Last edited by Cylarne_04; 4th Mar 11 at 11:39 PM.

  45. #1495
    Im still new to the forums so ya didnt know that.
    maybe you could of worded it differently to not come across so harsh and yes we know you said the release date does not mean we are not on the edge of our seats to download it.

    2 post is not spamming the thread (I posted someone responded and i post again and im spamming?)
    http://en.wikipedia.org/wiki/Spam_(electronic)

    Last post in this thread (what an awesome community this is!)
    Last edited by GREYJUSTICAR; 4th Mar 11 at 10:46 PM.

  46. #1496

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    Last edited by Cylarne_04; 8th Jul 14 at 6:47 PM.

  47. #1497
    hi man im just wondering its the 5th today wat time r u gonna realse both xp2 and 1.62.5
    I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead

  48. #1498
    Member Hydraxon's Avatar
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    Come on give us the link!I wanna go infinite baneblade!
    What You Can"t See Could Hurt You

  49. #1499
    lol it looks like we're gonna have to wait until he gives us the link which should be about 2 hours or 3 depends really

  50. #1500

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