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Ultimate Apocalypse - 1.72.5 Released!

  1. #1501

    You agree to our terms of use that our models are to be used with great respect. Credits are to be given for any of our material and NOTHING must be claimed as your own. The Apocalypse Mod Team however wants to help the DOW community in many ways. Please feel free to use our models in any mod and please do credit us as Apocalypse Mod Team. Also, if you wish, go ahead and link us the mod that uses our work so we can see our creations being used in a mod of awesome.

    WARNING! For any model or code within our mod created by us; which is being used by your mod; no credits, no use of our material, creating possible consequences for you.

    Any new models of ours you want for your mod, go ahead and please dig in, but credit must be said in x mod using our models or personal belongings. Our material includes:

    Our UA plug logo and all logos related to this mod under the title of "Ultimate Apocalypse mod" are restricted for use. Other restrictions such as the Necron Triolith
    and Warlord Titan are not allowed in other mods besides the Ultimate Apocalypse mod. Global superweapons and FX may be used but special permission MUST be granted.


    Needed credits for:

    Units and all textures/code applied to:
    Sisters Arch Angel, XV202 Mako Titan, Tau Manta, Necron Triolith, Tau Hammerhead Gunship, Eldar Cobra, Revenant Titan, Mars Pattern Imperial Reaver Titan,
    Doomsday Monolith + Phalanx squad idea, AEonic Orb, XV9 Hazard Suit, Thunderhawk Transport, Orca Transport, Chaos Thunderhawk Transport,
    Valkyrie Transport, The Tomb Stalker, Grey Knights Champion texture and model, Grey Knights Justicar with Daemon Hammer, Sisters Exorcist MKI, the Hell Blade model,
    The Void Dragon, Force Commander Boreale (Killeus) in Terminator Armor, Pixi (Cherub), Imperial Guard Warhound, SOB Warhound, Space Marine Warhound, Chaos Warhound Titan,
    Chaos Psyker, the Legatine Superior, Dark Eldar Reaper, the Dark Eldar Shadow Super-heavy, Necron Deathmarks, Necron Immortals with new upgraded weapon and animations,
    Sisters Lightning Strike, Imperial Stormhammer, Grey Knight Champion, Grey Knight Psyker, Sisters Sentinel, DE Tormentor Titan, IDH Valkyrie, Warlord Titan,
    Sisters Curia, Sisters Almoness, Sisters Nunciate, Chaos Sorceror Lord, Chaos Berzerker Champion and all FX, Chaos Mutilator, Chaos Skull Probe, Chaos Plague Reaper,
    Dark Eldar Rampage, Eldar Void Spinner, Eldar Storm Serpent, Eldar Corsairs, Imperial Guard Commissar Cadets, Psyker Elite squadron, Tau Malo Gunship, Remora Stealth Fighters,
    Cosmocrat's Great Stompa, Dark Eldar Soul Cataclysm, Eldar Eldritch Cataclysm.


    Textures:
    IDH Warhound and Reaver textures, Bloodletter + Plague Bearer textures, Necron Pylon texture TC, Battlefortress TC, Phoenix TC, our ingame screens, Keeper of Secrets texture,
    War Walker textures, Imperial Guard Tank Command, Chaos Warhound textures by deathwatch, Chaos Warlord textures made by deathwatch.
    We don't care about icons except the global superweapon "win" buttons or any other superweapon/custom titan icon you see fit for your personal use.

    FX/Event files:
    All of Cosmos_Custom_Fx folder and events related to this folder, all Void Shields FX and events, all superweapons and global superweapon FX and Events,
    Tyranids meteors FX and Events, Chaos Meteors, All unit/structure related fx owned by us. Little tiny FX is free to use.

    Structures and all textures/code applied to:
    Necron Super Generator, Tau Arka Ion Cannon, Eldar Great Webway Gate, Necron Energy Beacon, Necron Sterilization Beacon, Necron Great Pyramid, Eldar Shrine of Khaine,
    Tau Shield Generator, Tau Comms. Array, Imperial Guard Comms. Array, Space Marine and Inquisition Nuclear Facility (super structure), Defensive Walls structures,
    IDH Turret, Tyranids Turret, Chaos Super structure Portal, revamped Maledictum, Heavy Machine Cult, Sisters Shrine of the Emperor, Eldar Super-heavy Support Portal,
    Dark Eldar Kabal Citadel, Dark Eldar Corrupted titan gate, Ork Telleporta.

    Voice Overs:
    Revenant Titan, Imperial Reaver Titan, Plague Reaper, Plague Marines, Warhound Titan, Chaos Warhound Titan, Chaos Reaver Titan, Tormentor Titan, Commissar Cadets, Chaos Land Raider, Chaos Terminators, Tau Manta, Autarch, Tyranids Hierophant, Warlord Titan, Tyranid Broodlord, Tyranid Trygon, Tyranid Spinegaunt, Tyranid Hormagaunt, Tyranid Gargoyles,
    Termagaunts, Lictors, Ripper Swarms, Genestealers, Raveners, Great Stompa, superstructure warning voice, "rise", "greetings".

    Sounds:
    All Apocalypse mod edited music converted to .fda format, XP3 ambient themes, other sounds related to UA mod.

    Maps/Scenarios:
    Ulimate Apocalypse 2p 8p, Apocalypse 2p 4p 6p 8p, Titanic Warzone 4p, Cold Paths (BETA), ALL XP3 (Legends) maps, all maps titled (Apocalyzed), Moon 8p, 8p High Platforms.

    Specific Code:
    The Relic resource, Apocalypse main wincondition, Titan Wars wincondition, Apocalypse rule wincondition, all superweapon and global superweapon codes, all unique ideas
    in this mod from origination, Void Shields code for all titans or units with Void Shields, commanders with personal shields, aircraft transports ideas and specifics, all owned units and
    structures related to code.

    All Grand Release material and formed ideas are restricted to all mods and users until further notice.
    We can make an exception though, please ask permission from Lord Doofus on Moddb or Cylarne on Relicnews.


    If an unreleased mod version (The Grand Release, internal BETA mod, or the ALPHA Mod) was released privately or publically to anyone but the team, horrible consequences will take in effect. No matter if the mod was released for one person, or your personal changes you added directly or indirectly from the mod; it is 100% fidden. However, uploading an unmodified released and publicated mod onto a different site is acceptable and highly appreciated. But please link the uploaded mod to us and we'll happily add that to our list of downloads. But again, making your own mod directly from this is fidden because you are using all of our material or most of it at least, depending on what you delete or keep. You may copy and paste things from our mod to your mod with proper credits, but YOU MAY NOT USE OUR MOD AS YOUR OWN. It will be considered as theft if this message to you was ignored.

    The Actual mod (Base Core Mod), XP1 mod (Total Destruction expansion, no longer updated), XP2 (New Races expansion), or any further expansion is a part of this license agreement. Follow our rules, you will be respected and proudly appreciated by our behalf, disobey and you won't make us happy. It will be an honor to see our work in other mods, bottom line. Code is included along with new models, structure of the mod, textures and icons.

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    We are not responsible for any hardware, software or ingame damage. You take full responsibility of this download, and by agreeing to the terms of use, you will take full responsibility of your actions. You do cooperate with our rules and you understand our policy. Furthermore, we tested the mod thoroughly and there seems to be no critical errors. We are positive that the mod is safe to play and you will enjoy the mod by guarantee. There is no way you'll be disappointed.



    Last edited by Cylarne_04; 24th Apr 13 at 8:42 AM.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  2. #1502
    hi man im just wondering its the 5th today wat time r u gonna realse both xp2 and 1.62.5
    I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead

  3. #1503
    Member Hydraxon's Avatar
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    Come on give us the link!I wanna go infinite baneblade!
    What You Can"t See Could Hurt You

  4. #1504
    lol it looks like we're gonna have to wait until he gives us the link which should be about 2 hours or 3 depends really

  5. #1505

  6. #1506
    lol bye bye hitler

  7. #1507
    Member Tyrantarmy6's Avatar
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    lol I like the 2nd one the best!

  8. #1508
    XP2 and Actual are 100% done. After the completion of XP1, I'll gladly upload the mods.

    EDIT: Ok, so I just started to mod XP1. It'll be done definitely today.
    Last edited by Cylarne_04; 5th Mar 11 at 8:03 AM.

  9. #1509
    Member Hydraxon's Avatar
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    Any time now...

    EDIT: Refreshing page...
    Last edited by Hydraxon; 5th Mar 11 at 7:53 AM.

  10. #1510
    For those of you who are wondering "Where's the readme and installation?" I deleted it because I'm updating both. I'll repost them when I'm finished.

  11. #1511
    Will it be a patch (just download it and unrar it over the previous installation) or will it be a full download (delete every previous version and add the new stuff)?

    Vietnam|Glory Obscured Beta-Testing Lead

  12. #1512
    Hmm... I'm thinking about choice two actually, but that requires every one of our fan's vote.

  13. #1513
    I, for one, say go for the full download!

  14. #1514
    Member Warboss Gorgutz's Avatar
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    I'm fine with either.

    but also it depends on how long it would to publish.

  15. #1515

    Religion 2 Hours Remaining!!!

    So I got pmed today by 3 people already saying at what time is 10:00 New York time? 4 hours.

    I'll do it too. I'll get arid of the older versions then. But I should first download 1.0, 1.19, 1.58 and 9, 1.6, 1.61 and 1.62 and store them in a good place if I do. For anyone who wants any old versions I'll give you a few days to download what you need.
    Last edited by Cylarne_04; 5th Mar 11 at 6:02 PM.

  16. #1516
    Member Tomb Deathwing's Avatar
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    Cylarne_04 ahhh builiding the tension until hour 0 ....witness how the weak of heart wait in slow painful agony ....An excellent offering to chaos .
    This remind me the mobs of people outside the store when a new product is about to be displayed .


    TvT Krronus will be very proud of you and your associates ...My eternal gratitude. from this former dragon h t t p : / / blooddragonjl . deviantart . com / # / d357s5u

  17. #1517
    @Tomb Deathwing: Here I'll fix that link for you. And 30 minutes left. Upload is now 96% done, updating first post now.
    http://blooddragonjl.deviantart.com/#/d357s5u

    PS: I have the feeling when Krronus sees this thread, he'll pass out and die, literally. XP2, 1.62, trailer and comined with 28 pages more from when he last posted. I don't think he'll expect the Doomsday Phalanx 100% complete either.

    EDIT: Aw, how cute.

  18. #1518
    Member Hydraxon's Avatar
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    30 minutes of agonizing wait...

  19. #1519

    Religion 1.62.5 Complete Collection Released!

    So I decided to release the mod slightly early. Enjoy!

    Ultimate Apocalypse - Complete Collection (1.62.5)


  20. #1520
    Member Hydraxon's Avatar
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    ITS HEREEE!!Now Im gonna wait for XP1.

    Thanks Cyclarne!

    EDIT:Im the first to download!

  21. #1521
    Member ProfMan96's Avatar
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    downloading....can't wait....just 45 minutes more...c'mon internet....you can do it... PUSH!
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


    http://warhammerfanfiction.blogspot.com/
    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  22. #1522
    Your welcome community.

    Now, I want to talk about post 1.62.5. *clears throat* eh hem!

    I wish to take a break from modding. The long hours spent making all of this possible really kills my fingers, and I want to now truly for the first time play XP2. Don't worry, the mod will still be in progress but it will be moving a bit slow. The entire Apocalypse mod team will be given tasks weekly as I want to improve the mod, race by race by race by race and per-fect the mod that way instead of dealing with all nine at once. I'm leaving my questions up for considerations and thoughts too within the Dawn of War Adeptus Modifactus in case people have dire needs of answering. So vote now on how I should change things or never at all consider it.

    Else enjoy the complete collection and good luck in your devastating large battles of a true W40k war.

  23. #1523
    Member Dante551's Avatar
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    have fun Cylarne you deserve a break anyways!!!!
    Former Play-tester/Beta tester for the APOC mod team.

    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  24. #1524
    Member ProfMan96's Avatar
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    @cylarne : umm...before you go for that break....could you maybe give me a quick fix for IDH? cause they have no hotkeys...for...like everything

  25. #1525
    Member Warboss Gorgutz's Avatar
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    question: how do you activate all the mods at once?

  26. #1526
    If anyone has Ultimate Apocalypse 1.6, I request it. Send me a pm and link 1.6, I absolutely need it.

    @Profman: Just copy and paste the keydefaults from the IDH mod onto the XP2 key defaults.

    @Warboss: You don't. Actual is standard, XP1 is no limit while XP2 is new races. You select either or from game manager.

  27. #1527
    Member RevanFan's Avatar
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    I'm gonna do one more post here. Two things. One, what if you want to play XP1 and XP2 together? Two, I played Tyranids vs. Inquisition. I like the mod a lot, and I plan to upload the video to YouTube. If you want the link, PM me.
    Go DeMarcus Ware!!!
    Go 'Nids!!!

  28. #1528
    Member Warboss Gorgutz's Avatar
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    I noticed merging them breaks the game... also Ork population is majorly bugged, like it won't go above 150 now, but everyone else can go waaay over that, also, it looks like Lootas are the size of a Warboss(which, regardless TT or canon, a Loota would be, just one of the boyz, or maybe just a Nob, but not bigger then a Warboss)

  29. #1529
    Member Rytlock's Avatar
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    Black Citadel
    I know you guys aren't that focused on the campaign, but there is one thing that you should fix. I noticed when I played yesterday that FC Boreale's second ranged weapon uppgrade, the melta gun, only does 13 damage. could you please fix this?

  30. #1530
    Member DannyLee94's Avatar
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    Just a small question here, which mod is it that contains the ability to produce walls?

    EDIT: Also, how do i remove old versions of the mod? Im searching for it in the soulstorm directory, but cant find anything relating to it - would there be any harm in just downloading the next version of the mod immediately?
    Last edited by DannyLee94; 6th Mar 11 at 3:05 AM.

    I shall purge them with both blade and Bolter! For the Emperor and Macragge!

  31. #1531
    well once im back from mums ill download the mod and then rant about how enjoyible my day will be ps i also tried a bit of modeling but failed (again )

    ----------

    and then ill get retribution and rant about how that is lol

  32. #1532
    Member Pursanator's Avatar
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    @Cylarne - It's a shame to read but i completely 100% understand and support your decision Everyone needs a break every now and again. I look forward to your return (hope its not too long )

    @Everyone - Hope everyone is enjoying the new release! Downloading it myself now. I think I speak for EVERYONE here when I say Thank you Apocalypse mod team for your continued hard work and dedication to your mod community!!!

    CHEERS!!!!

  33. #1533
    Member kujoe300's Avatar
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    This is worth a WArgh!! WAAAAAARRRRRGGGGGHHHHHH!!!!!!!! i have to actually wait 57 minutes to download the 1.62.5 mod!!!!!!!! then another 5~7 minutes to extract the mod!!!!!copying, pasting WAAAAARRRRGGGGHHHH!!!!! But in the end, i can still bring death to the thousands of IG with an apocalyptic weapon(ionic nuke anyone?)............ so thanks alot to the mod team, may you stay apocalyptic.....

  34. #1534
    Member Tyrantarmy6's Avatar
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    57 minutes? Oo! I only need 5! well... I hope everyone enjoys the mod as much as I do!

  35. #1535
    Member kujoe300's Avatar
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    tyrantarmy: the world is unfair, i have to wait 57 minutes to download while you only 5, its okay because i just finished downloading!!!!!!!!!!!!!!!!!!Waaarrrggghhh!!!!!

  36. #1536
    im downlaodin now cuz yur so awesome!!!!!!!!!!! GO GO GO APOCOLYPSE after i play as nids in this mod im gona go murder the space marines oh wait i alredy did that on 1.62

    ----------

    i gotta wait 3 mins

  37. #1537
    It seems the IG General can not be attached to squads anymore. Bug or intended?

  38. #1538
    Member Pursanator's Avatar
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    I'm going with intentional, seems a bit hard to completely remove that by "accident"

    I have to say while i respect the Nids mod for their great work, the Inquisition mod is beautiful, amazing textures models, everything is very well made xD

    And for those with 5 minute download.......*EVIL STARE* You'll get yours >: (

  39. #1539
    Hey!

    I was following the mod for a little while but made an account to ask a question.
    Love the mod so far very well made, thanks for this so much!

    But about XP1 I can't play with unlimited units in the campaign, is this normal or wasn't it planned to integrate it with the campaign?
    Thanks in advance!

  40. #1540
    Member Pursanator's Avatar
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    The campaign isn't the main focus for the mod. It's all about skirmish/multiplayer.

    If you just want the unlimited units for yourself then you can go here, download that trainer and it has
    a cheat for unlimited units

    That does only work for the base Soulstorm however, i wouldn't know if it would work at all with later versions but it does work with this mod

    Hope this helps

  41. #1541
    Member ImperialShield's Avatar
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    Wow! Cylarne this mod is awsum. i downloaded it earlier and played a couple of games.

    got whipped both times but im pretty sure this is my favourite dow mod. thankx and please

    keep it coming

  42. #1542
    a question didnt try new races yet,i thinked new races was imported in apocalypse mode??,not as separate mod,will they be implemented in apocaypse in future??can you add new units to tyranids and inquisitor deamonhunters??

  43. #1543
    Member DannyLee94's Avatar
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    Mod really looks great, Cograts!

    But.. I have an age old problem with the Soulstorm campaign.. is there any way to alter the mod so that the buildings remain where you left them after attacking/defending a province in the single player campaign??

    Thanks in Advance,
    Danny

  44. #1544
    Member Dante551's Avatar
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    who doesn't have that problem DannyLee its why i play the dc campaign still never played the soulstorm one all the way through

  45. #1545
    Member ImperialShield's Avatar
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    Can the steel legion also be incoporated with other XP races?

  46. #1546
    Member Warboss Gorgutz's Avatar
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    Whenever you can, you need to fix the Ork population, as their infantry cap is stuck at 150...

  47. #1547
    Member Pursanator's Avatar
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    a question didnt try new races yet,i thinked new races was imported in apocalypse mode??,not as separate mod,will they be implemented in apocaypse in future??can you add new units to tyranids and inquisitor deamonhunters??
    I believe the conditions for using the nids and daemonhunters mod was that they had to be downloaded seperately, therefore its up to the respective mods as to wheter new units will be added UNLESS permission is given to make them.

    is there any way to alter the mod so that the buildings remain where you left them after attacking/defending a province in the single player campaign??
    As Dante said lol, again this mod isn't focused on the campaign, might be a fix elsewhere but else can't help you there lol

    Can the steel legion also be incoporated with other XP races?
    If you'd been on the thread earlier you could have had a say on that lol. It was voted against by us in the community in favour of more time spent on other issues like bugs etc.

    If you want to put your own opinion on anything go here read the questions on the first post and give your opinions on the matter

    Whenever you can, you need to fix the Ork population, as their infantry cap is stuck at 150...
    What should it be then? Personally don't play as orks much so haven't noticed xD

  48. #1548
    Member Warboss Gorgutz's Avatar
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    It should be able to keep up with other races population, other races can build upwards to 300 infantry(maybe more, idk) same with vehicles, Orks can only build 150 infantry(literally since each Ork costs 1-2 population) but thay can keep up with vehicles only.


    Also, Lootas look, like 2-3 times the size of a Warboss(well it looks like it)

  49. #1549
    Member Pursanator's Avatar
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    O ok, thats fair enough. Isn't that only on the bigger battles using the win conditions? Surely its ok on the normal sized battles :S

    And as for the lootas, no idea about them lol. i think its jsut the large gun they have that makes it look bigger.

  50. #1550
    Member Warboss Gorgutz's Avatar
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    Orks max out at 150
    Guard can go to 225(not sure about everyone else)

    Proof that Loota is bigger then warboss.




    Orks need population more then others really(as I mention earlier) unless a single ork is worth 4-5 Marines in both range and shooting.

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