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Ultimate Apocalypse - 1.72.5 Released!

  1. #3251
    Member Chaosbringer's Avatar
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    well,in that case,let the mod be released then and ill enjoy the mod until i notice a problem.

  2. #3252
    I want the new patch..Please :'(

  3. #3253

    Early Release of some goodies!

    Bump. Hey new maps released. The new maps are under Map Downloads/DOW: Soulstorm New Maps

    Or go here VV

    DOW: Soulstorm Improved Maps



    As for the patch! 7 hours to go!
    Last edited by Cylarne_04; 11th Aug 11 at 7:54 PM.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  4. #3254
    Cylarne, do you any new superweapons in your project?
    My own mods for Dawn of War game

    Awakening of Evil Mod
    White Scars Mod
    Spirit Storm Mod (Dies Irae)
    Rise of Imperium Mod
    Eldar Rebalance
    DoW Rebalance
    Laurentian Hussars
    Emperors Children (w.i.p.)

    co-author of:
    DoW Realism SS
    Perun Warhounds
    and a lot of other mods :)

    also i was tester of Ultimate Apocalypse mod (in august 2011)

    Tester and skinner of Codex Mod :)

  5. #3255
    playing as space marines on apocalypse core mod at the campaign upon beating the eldar stronghold I get random crashes only way to get pass it was to skip the post battle movie scene.

    Other than that finished the campaign! yay

  6. #3256
    Member dowman's Avatar
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    Necron Phylactery research (necron lord Health Regeneration Rate is tripled) from Forbidden Archive is gone.
    This is bug?

  7. #3257
    you can research it from summoning core..and it's an add-on so you can have one more rune! IT'S AWESOME!

  8. #3258
    Member dowman's Avatar
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    this ability only for doomsday phalanx.
    I cant find this ability for necron lord

  9. #3259
    Member jusissigimeliai's Avatar
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    this ability is just for doomsday phalanx(ciulpk byby)

  10. #3260
    this ability only for doomsday phalanx.
    I cant find this ability for necron lord
    Go to the summoning core and after you researched the Body armor for your NL you can have Phylactery

  11. #3261
    Member dowman's Avatar
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    patch will be realesed by new york time?

  12. #3262
    Cylarne, the team-leader of beta-testers group is absent. What shall i do?

  13. #3263
    Member cobaltlotus's Avatar
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    Webster, NY
    Give him time. He'll probably be around to upload the mod and release it later.

  14. #3264
    24 hours are almost finished u.u

  15. #3265
    Uploading... now!

    Oh and again, before you all get the patch, make sure to download the new maps so you can unleash the Apocalypse on ALL maps.

    Ok, patch is out. Enjoy. It's up on the first post. Let me know if a 1.62.54 needs to be released soon.
    Last edited by Cylarne_04; 11th Aug 11 at 8:29 PM.

  16. #3266
    Member dowman's Avatar
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    no new units?

  17. #3267
    Member jusissigimeliai's Avatar
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    this patch like 1.62.52.1.There is no looted leman russ with zzap gun and imperial guard do not have medusa,thunderer,tank hunter like on ss legion 0.92 mod.
    i do not see changes.This is just fixed some bugs ((()))DO NOT BE MORTIFY
    Last edited by jusissigimeliai; 12th Aug 11 at 6:20 AM.

  18. #3268
    Member whitewolfmxc's Avatar
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    mate its named as 1.62.53 and no 1.63 , its obviously a patch...........
    Proud member of :
    Normandy 44 : European Theater
    http://forums.relicnews.com/showthread.php?t=233474
    As Technical Advisor AKA : Crazy professor XD

  19. #3269
    Member jusissigimeliai's Avatar
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    so when will be realesed mod with new units (already created units in gerb ss legions 0.92 mod)?

  20. #3270
    Member dowman's Avatar
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    wow I imagened this patch will add fully 1 new unit

  21. #3271
    I like Titans and superweapons in this mod. Gameplay is like a Command&Conquer games.

  22. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #3272
    Retired Compliance Fairy Gorb's Avatar
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    Guys, the mod team will add units when they want to add units. Please stop requesting the mod team the add units to the modification.

    Thanks!
    I am an Iron Warrior! Iron Within, Iron Without!

  23. #3273
    Can someone please help me with installing the mod i tried to follow the instructions but i clearly got confused somewhere because it kept coming up with unable to load the requested mod, i then tried improvising but ended up making it so i couldn't even load up soulstorm so i unistalled it then reinstalled it but don't want to try installing the mod again without help so if anyone could be of assisstance it would be most appreciated.

  24. #3274
    Member dowman's Avatar
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    very good patch (dancing banana)
    Last edited by dowman; 12th Aug 11 at 7:08 AM.

  25. #3275
    Member jusissigimeliai's Avatar
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    omg!!this is best patch i ever saw

  26. #3276
    Member dowman's Avatar
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    yes! Its the best patch in the world!
    Last edited by dowman; 12th Aug 11 at 7:05 AM.

  27. #3277
    Member Tomb Deathwing's Avatar
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    Anyone has problem loading the patch...I do this..

    I erase the previous patch.
    upload the new one
    winrar the file and copy all in soulstorm folder..

    Nah.ah..."unable to load the game" T^T

  28. #3278
    re new units: You all are not satisfied with the FOUR new units brought to you by the 1.62.52 mod? What more units could there be? FOUR is a crap ton after FOK. Appreciate what you all get as "new units" are running thin.

    And yes, it may only seem that I fixed the bug fixes, in this patch, but this patch was mainly based on the new maps. It was one hell of a work, and it improves this mod by... A LOT. It makes up for "no new units". Oh and didn't you notice that there is now a better functioning campaign? :O

    @GOD: Report the warnings.log so I may fix your problem.

    omg!!this is best patch i ever saw
    yes! Its the best patch in the world!
    Sarcasm? How disgusting, spending hours on this patch unlike the others.

  29. #3279
    Member dowman's Avatar
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    not sarcazm we just say you did good work and this patch is great
    oh and I find strange thing tyranid woriors are absolutely unlimited like spore mines they dont uses squad cap
    This is bug or not?
    thanks for answer
    Last edited by dowman; 12th Aug 11 at 10:25 AM.

  30. #3280
    Member jusissigimeliai's Avatar
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    cylarne 04 you are realy god.i just want new units dude.

  31. #3281
    Member ProfMan96's Avatar
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    @dowman : I'm sure they use squad cap, they're just no longer limited. Meaning, you can build unlimited number of warriors as long as your pop can support them.

    @Cylarne : The new patch is AMAZING. I say, it fixed a lot of things that bothered me and my friends. :hail:
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


    http://warhammerfanfiction.blogspot.com/
    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  32. #3282
    Member Chaosbringer's Avatar
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    Dude,you need space for new units,so most of the buildings are full and they cannot add more units.In some buildings they can,like Chaos Machine Pit or Dark Eldar Kabal fortress.Surely they will add more,so be patient.
    PS:there is no Librarian.

  33. #3283
    Member Tomb Deathwing's Avatar
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    I realize my error

    I must not erase 1.62.52 mod isn't?

    T^T
    O.K downloading again

  34. #3284
    Member dowman's Avatar
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    profman96 you dont believe? Its true im tested again they just like spore mines they are absolute unlimited
    They dont need squad cap
    All squad cap was full of termagants

  35. #3285
    Member jusissigimeliai's Avatar
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    i saw that its true about tyranids!do not use squad size!

    ----------

    Andrei355 are they all units yours i youtube?very very very cool units!

  36. #3286
    wow this patch is 400MB. Does it include the maps?

  37. #3287
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    Cylarne_04 :Good lord of the apocalypse. Would it be possible in future to do any of these things for the mod?
    Jet pack wings for Autarch, Swooping Hawk and Shining Spear.
    All these units have seen in the titanium wars mod. Thanks again for the new patch

  38. #3288
    Member cobaltlotus's Avatar
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    I'm not going to beg for new units. As it is now, this mod is pretty damn intense and fully delivers on the action The only new thing I'd like to see is a Warlord-class or Reaver-class Titan for the IoM factions. That would be AWESOME.

    Not a single complaint other than that. Keep modding, oh lord of the Exterminatus! You're ungodly-awesome.

  39. #3289
    Hey guys..Nerf DE Jetbikes..they're ridicously overpowered..I can't find a good counter to them..especially cause they're cheap, resilant to damage and fast..How the hell am I supposed to beat them in early game rushes? (playing with humans)

  40. #3290
    Jetbikes count as vehicle or infantry?
    Anyway more titans will be great of course but take your time I find this mod great as it is and any additions will be cool indeed.

  41. #3291
    Member Mr Sceptic's Avatar
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    Heya Apocalypse team, I'm new here but I've been stalking your mod for...well...since time immemorial. I've found some bugs I noticed for the IDH.

    Unit Bugs
    --------------
    Architect
    -Okay…no bugs detected

    Bodyguards
    -Melta bomb does not use power/resource

    Inquisitor
    -Slightly weak compared to other race fully wargeared commanders.

    Storm troopers
    -Frag grenade and melta bomb does not use resource

    Rhino
    -Not bugged, but I don’t see a purpose for this unit since they have a chimera. Is it possible to add more units to this race?

    Chimera
    -no bugs. Refer to Rhino for thoughts X.x

    Grey Knights + Grey Knight Termies
    -Considering the fact that these guys are mini-Primaches, and can be a challenge for a fallen Primach, I really should urge you to consider making them stronger, especially those termies. Perhaps this can be balanced by increasing cost slightly?

    Grey Knights
    -default stance is ranged. Should be changed to assault since their melee attack value is higher compared to range. Personally, I switch them to assault stance myself but it gets tiresome.

    Dreadnoughts
    -Perhaps they can be beefed up a bit? Is it just me that feels like the Daemon Hunters should be more overpowered with elite units?

    GK Commander
    -No bugs was seen. However, I do request that he should sap morale. I mean, come on, you say this gigantic armored guy charging at you with righteous zeal/fury carrying a badass sword…just consider it.

    Scholar
    -No bugs were seen. But, they are pretty useless in my arsenal.

    Death Cult Assassin
    -Greande does not consume resource

    Warhound
    -This unit is fine, but I do think they need a better titan to rival the SM’s Reaver. Which, btw, is quite awesome.

  42. #3292
    Member jusissigimeliai's Avatar
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    warhound legs sliding but it almost perfect

  43. #3293
    @Jussis: Can you please post more than a single line in a post? It's getting... crowded(r). I insist.

    PS:there is no Librarian.
    So I heard from Moddb and saw it myself. I'll get a small patch up for this along with the other mentioned bugs and especially the no capped Warriors.

    Quote Originally Posted by RMX
    wow this patch is 400MB. Does it include the maps?
    Maps can be found in the Ultimate Apocalypse maps thread. A quick navigation on the first post can lead you there.

    Quote Originally Posted by METAL GOD
    Add Jet pack wings for Autarch, Swooping Hawk and Shining Spear.
    Maybe. I'm telling you now though, the wings will be bugged, Swooping Hawks are bugged and will disorient the build order of the Aspect Portal, and the Shining Spear bikes will be useless. The chances of these things added unlike my other preferred material will be rather slim to none.

    Quote Originally Posted by Zack Fair
    Hey guys..Nerf DE Jetbikes..they're ridicously overpowered..I can't find a good counter to them..especially cause they're cheap, resilant to damage and fast..How the hell am I supposed to beat them in early game rushes? (playing with humans)
    Okay

    @Mr Sceptic: Hey, thanks for a long list, this will for surely come in handy for patching. Even on the ALPHA mod. :O

  44. #3294
    As far as i can see, the plasma gun weapon upgrade for space marine scouts doesn't show up on the troops.

  45. #3295
    Member jusissigimeliai's Avatar
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    you make me laugh cylarne 04

    ----------

    ok i do what you say

  46. #3296
    Tyranids medusas are also really overpowered

    you can try halving their damage and make them spawn only without fog of war..

  47. #3297
    The librarian on pre-patch showed up only after meeting some required research and buildings.

  48. #3298
    Member dowman's Avatar
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    .:Zack Fair:. what did you mean tyranid medusas?
    Last edited by dowman; 13th Aug 11 at 3:31 AM.

  49. #3299
    .:Zack Fair:. what did you mean tyranid medusas?
    lol in italy we call them like that xD I mean spores

  50. #3300
    Member dowman's Avatar
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    ok but i dont think spores too powerful becouse they die wen they touch anything and spores easy to kill

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