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Ultimate Apocalypse - 1.72.5 Released!

  1. #2251
    Member Rytlock's Avatar
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    I just used the walls for the first time, and I have a request. maybe it's just the artist in me, but I don't like the look of them when I make a turn. so I just wondered: is it possible to add tower like walls that you can use to "connect" the walls with each other? in that case, you could also add some kind of small defensive abilities to them. they would have to be weaker than standard walls, of course, to prevent building entire walls with just towers. I hope I'm not overstepping my limits by asking this, but please?
    The mind is like a parachute. It doesn’t work unless it’s open.

  2. #2252
    I agree with Rytlock.
    Additionally, the video was very much mine; hence the nifty (nifty?!) t3 logo. Haha. And yes, you DEFINITELY can put the trailer on the first post!
    The Daemons look demoralizing... Not even the space marines can destroy them? :o

    One more thing: can the Imperial Guard/Imperial Guard AI be improved more? They're extremely weak; and I hate how the enemy teams tend to decimate what little resistant force they have, despite all the amazing improvements and units the race now has. It's just depressing to see them overrun :\

  3. #2253
    Quote Originally Posted by Tomb Deathwing View Post
    Hey guys I was wondering this kind of maps as your next project.

    Map like "Temple of Blood" http://dawnofwar.filefront.com/file/...Of_Blood;50834 which they give you a relic unit in this case a free BloodThirter after you retain a capture relic after 5 minutes...

    something like that fit for the apocalypse mod..

    And this ones perhaps this type of maps it is missed in the apocalypse mod.
    ""The assault maps""

    Guys play this two maps as a example ..but sadly play it without the mod

    "Assault Renegade fortress" http://dawnofwar.filefront.com/file/...tress_v2;98778

    And my favorite

    "Assault map 2.0 " http://www.strategyinformer.com/pc/w...map/29702.html

    My request will be this for the future if is possible ...

    See this kind of maps compatible with the Apocalypse mod...



    will see if i get any error.

  4. #2254
    Member Dante551's Avatar
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    why not make the walls garrison able if the towers are added so that people can shoot out
    Former Play-tester/Beta tester for the APOC mod team.

    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  5. #2255
    I like that idea, may be OP but cool for static defence.

  6. #2256
    Member Tomb Deathwing's Avatar
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    Milky Way tomb-World
    -Cylarne :
    "They are going to be equipped with no superweapons (Besides Hell Fires)"

    At least It will be nice to see Empyreal Abyss from them ...like the damage of the Rift Generator of C&C3

  7. #2257
    Quote Originally Posted by Rytlock
    Deamon army? AWESOME! I do have one question about that though. by giving deamons their own race, will you remove deamons from the chaos army?
    Oh, well I don't plan to. But here's the thing with Chaos. Chaos Marines will be split into Marks that will allow specific units and abilities like daemons or Bolts of Change. The daemons have all, and are based on a different system of game play. (At least they will be 100% in the future.)

    Quote Originally Posted by Rytlock
    I just used the walls for the first time, and I have a request. maybe it's just the artist in me, but I don't like the look of them when I make a turn. so I just wondered: is it possible to add tower like walls that you can use to "connect" the walls with each other? in that case, you could also add some kind of small defensive abilities to them. they would have to be weaker than standard walls, of course, to prevent building entire walls with just towers. I hope I'm not overstepping my limits by asking this, but please?
    I agree with you Rytlock. The add-ons and stuff art wise might take a long time to get accomplished but... wherever there is code, it'll get done. Perhaps in the 1.62.52 patch?

    @tart3rsauc3: Thank you for allowing me, I'll get to it ASAP.
    can the Imperial Guard/Imperial Guard AI be improved more? They're extremely weak; and I hate how the enemy teams tend to decimate what little resistant force they have, despite all the amazing improvements and units the race now has. It's just depressing to see them overrun :\
    I feel the same way, and I have figured out why. Back during 1.6 when I was whipping up the IG, I forgot to add in their ai tactics, lol.

    Quote Originally Posted by Dante551
    why not make the walls garrison able if the towers are added so that people can shoot out
    That'll be hard, but I suppose I could use the bunker code for that. I think adding towers to it is a great idea.

    @Tomb Deathwing: Something like that...
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  8. #2258
    Member Setsuna269's Avatar
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    Um...It seem today is very nice day!
    To brother Cylarne:Sniff!CSM is bad enough and now Daemons...Where are the other common and lesser daemons?The only thing I can see is Greater Deamons(Prince,GUO,Blood Thirster) and Obliterator squad.

  9. #2259
    first ctd but it is my fault,map faulth for being to small

    20:37:24.64 MOD -- Failed to find space for spawning squad trooper

    Last edited by demetrius; 30th Apr 11 at 12:19 PM.

  10. #2260
    Member Setsuna269's Avatar
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    Oh!War Lord Titan showup!

  11. #2261
    nice, very nice!

  12. #2262
    Member Hydraxon's Avatar
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    Feb 2011
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    Back.WOW! Missed alot.Thank god i just finished reading from page 33.

    @Demetrius: I lilke that warlord!Especially the double barrel guns on its shoulder.

    @mod team: Do you have a place to put apocalypse pics?I have sum pretty apocalyptic ones(at least what profman says).I ypu dont any place to ill just post em here I guess.

    @Profman: Remember,we have a test coming up so study hard!Its quite important!

    @Setsuna Hi!
    What You Can"t See Could Hurt You

  13. #2263
    Member Setsuna269's Avatar
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    Hi!brother Hydraxon!Nice to meet you!

  14. #2264
    Hmm... two more beta testers aey? I'll update the first post.

    In other news, I just started the daemons ai today. Oh lord, please help me... ai! Profman, SoulDrinker, Tyrantarmy, await your next pm in 2 hours... .

  15. #2265
    Member Hydraxon's Avatar
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    Could anyone give me link to Corsix mod studios?I would like to learn how to make maps.
    Much obliged.

  16. #2266
    Member ProfMan96's Avatar
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    @Hydraxon : Corsix is for making maps? i didn't know that. Took you long enough to reappear back here. Yeah, I'm working on the exams....it is such a drag.

    @Setsuna AND Hydraxon : Okay, so, fresh meat fer the grinder eh? hop to it men....and women.... (awkward) expecting bug lists soon. Do NOT disappoint
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


    http://warhammerfanfiction.blogspot.com/
    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  17. #2267
    Member Hydraxon's Avatar
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    Im in the mod team?If yes assign me to a race.Ill start right away.

    @mod team: If you guys are still thinking how a chaos warhound should look like maybe this would help

    Last edited by Hydraxon; 1st May 11 at 10:02 AM.

  18. #2268
    Member Setsuna269's Avatar
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    Don't worry brother ProfMan,I'm still working on it.Just busy with some homework and housework all days.

  19. #2269
    Member wxyz's Avatar
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    I think it's an Imperator Titan not Warlord.

    http://images.dakkadakka.com/gallery...%20Warlord.jpg

  20. #2270
    Member Hydraxon's Avatar
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    Nope,its a warlord.Look carefully at the head design,the leg and shoulder.An imperator would have different head design.cylindrical leg and a much broader shoulder.The model only got the weapons.

    Warlord Titan



    Imperator Titan


  21. #2271
    Member Setsuna269's Avatar
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    No!It definitely WarLord Titan.Imperator Titan doesn't had armor scale like that!Imperator Titan must have some kind of castle or fortress on the top.Don't confuse because that WarLord mounted Plasma Destructors on it left arm,this weapon look like Imperator Titan Plasma Annihilators but smaller and weaker ofcouse.I think this the reason why you thought it was Imperator Titan.

  22. #2272
    Member wxyz's Avatar
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    Ok, its body is like a Warlord but its carapace weapons configuration is like the Imperator Titan's. The Warlord can't hold 4 Carapace weapons plus a central cannon. It's the Emperor Titans' configuration.

  23. #2273

  24. #2274
    Alright guys ENOUGH! I don't want this Imperator/Warlord "debate" turning into a... awkward "ya huh" "na uh" situation and use up post space. Maybe you all could be smart enough to wait until demetrius says otherwise?

    @Hydraxon: Nice pic.
    @demetrius: Forgot to mention my jaw dropped.
    @Setsuna: Please don't post your next post about an apology. You don't have to apologize for EVERYTHING you do wrong.

    EDIT: @Andrei, lol, nice!

    I've heard it was Night Lord's faction???

  25. #2275
    Last yea) (by the way the video is not the final version) it will Khorna
    Not yet ready version

  26. #2276
    Member Cosmocrat's Avatar
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    Nice Daemonprince Andrei! It looks quite much as the Daemonprince from DoW II: Retribution, just your Model beeing cooler with having these awesome Wings of Khornie . I wonder if you're doing some other greater/minor daemons/princes? IF yes then i guess you should talk to RT 2 to avoid work-time-overlaps.

    @ Demetrius: LOL i can understand why so many think that your Warlord is an Emperor! His legs look like a Warlord but the upper chest bolstered with too many guns for a Warlord chassis. You see the Warlord has 2 arm guns and two 2 shoulder guns and yours have 2 arm guns, 4 shoulder guns and one big gun on-top beeing more an emperor configuration, just to mention and beeing technical correct ^^.
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  27. #2277
    That deamon prince is really nice Andrei, is that the Deamons Titan unit or a general Chaos unit?
    I dont mind what Titan its based on, it still looks damn awsome!

    (maybe half and half? we cant have the full size of an imperator but we can combine its coolness with the Warlords and still fit it in game!)

  28. #2278
    very very good andrei,what is that??bloodthirster or deamon prince or something third??

    hmhm,maybe i should reduce those shoulder guns to 2,instead of 5,those shoulder guns are anty air i think,why he need 5 anty air guns.




    this shoulder guns can be use both anty air and anty tank personel builiding guns i think.

  29. #2279
    Member Setsuna269's Avatar
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    So it really WarLord Titan with Imperator Titan weapons?These weapons?
    -Quake Cannon(on top)
    -Veangane Cannon(the one in center)
    -Four pairs of Turbor-Laser Destructor
    -Plasma Annihilator or Plasma Destructor on lelf arm
    -Hellstorm Cannon or Volcano Cannon on right arm
    And some mini weapons in...some where...

  30. #2280
    Member Dante551's Avatar
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    on the legs and body is where they are supposed to be located so profman do we wait for the next release or no?

  31. #2281
    I was asked to send a message

    My friends and I made ??the Russification of fashion (yet without the last patch) and they could be included in rusfikator modes.
    It is true in some places there are pieces of English text - for reasons unknown so far. And they are different on each computer
    And the victory conditions are not translated, because there are like you can not write in the Cyrillic alphabet.

  32. #2282
    Member thewildgo's Avatar
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    Venezuela (Chavezlandia near the realm of Chaos)
    Hi! guys!.... another no so new fan over here.. im mean im new on posting but im folowing u Apocalypse guys since Page 4 just have some trubles with the regitration, well i really impresed with the work u guys have done here, relly nice work!.. you re one of the few mods that realy seen to have a future and one of the best one yet the best one for me!, and just wonndering Geberman mod AKA SS legions has some really nice pieces of work s in his mod like Eversor assasin and Dead Jesters, mimes and solitarie for the arlaquins troupes, can u guys put them in your mod? he already give his APPROVAL to use his resourses, and What about the Dark Eldar addon? hows that ? i will really like to see and SPOILER!! that will be nice! better if u include wiches!! like Lady Ez?? or some more girlds?? =)

  33. #2283
    Wellcome thewildgo!
    Nice work with the deamons! Cant wait to field them.
    I hope this secret thing is not this thing from the titan-godmachine comics.
    I can hear the deamons whisper now!

  34. #2284
    allright. i have some suggestions (i won't spam they all at once, but if someone will be interested, i'll post more of them)
    so, firstly. bases in dow modding are really neglected :c i mean - if there are 4 chaos gods, why their bases are all the same? yea... like khorn would even wear same things as tzeentch xD
    so why not change buildings a bit? http:/ /img834 .imageshack .us/f/tzeentchcircle.jpg/ (delete spaces)
    i suppose that moddelling won't be such a pain, as all pieces are from vanilla, and upgrading (just like hq) can brin more possibilities of developement (bla bla bla)
    so if the team will be interested, i'll post more ideas (i have pretty much of them)

    secondly. is there possibility of addons for buildings? (you know, what i mean, like starcraft) maybe using theese useless points used for enery resources? so buildings created in proper places can help eachother. quick example: armoury next to building which creates vehicles. it could allow making units of higher tier, or just make their production rate a bit faster.

    okay... that's long enough ^^ if someone is interested, i will gladly write down some more of ideas

  35. #2285
    Having a issue, installed and everything works, apart from trying to activate the New species version of the mod, it states "Couldn't
    activate the modification type".

    Would be easier if nothing worked, what could be wrong here? Where to start?

    Allready tried reDL and reinstall.. :}

  36. #2286
    Member ProfMan96's Avatar
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    @Lil : do you have the (vanilla) mod of IDH and Tyranids? you need the two mentioned mods to be able to play XP2. Hope that helps.

  37. #2287
    Member Tomb Deathwing's Avatar
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    Milky Way tomb-World
    Frustration to the extreme...

    I try to give them a change but it's useless........It official gentlemen s The Sky Scarab has to go...they stuck worse than any other air unit.so this simple request for the next patch.

    Remove the sky Scarabs (tell me if anyone who play as the necrons use it) and improve the ground scarabs...how about abb 125 hit point per unit for a total of 2500 hp in total squad and double the jump ability of those little critter,and increasing the damage to the building and vehicle because it is noted it can chew any armor? nothing more good sir

  38. #2288
    Member Setsuna269's Avatar
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    Hello,every one!I see there are a lot of new members here.Wellcome to the Forums!If any one have any questions,ask me and I'll help you.

  39. #2289
    @Profman: Aaah, thanks, no, I only had the Tyranids installed.. didn't read properly I reckon!

    Will install the other one too!


    And, just where is the qoute button on theese forums?!

  40. #2290
    Member Setsuna269's Avatar
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    Deleted
    Last edited by Setsuna269; 5th May 11 at 6:23 AM.

  41. Forum Subscriber  #2291
    Greymane pack-father Lleman's Avatar
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    I think you mean this:
    [quote=username]textextextext[/quote]
    Friendly tip: check the BBCode list in this link or at the bottom of each page.

    Else, in the quick reply field, click the following button:
    Last edited by Lleman; 3rd May 11 at 11:46 AM. Reason: Forgot the most obvious quote manner...
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  42. #2292
    Member Setsuna269's Avatar
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    To Liljagare:Sniff!Not work!You should read here:
    http://forums.relicnews.com/misc.php?do=bbcode
    Sorry brothers,I'll edit this post.Just a accident,forgive me.

  43. #2293
    Member Cosmocrat's Avatar
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    Military First Step taken upon the new Dark Eldar Booster pack!

    Today I announce you the Dark Eldar Shadow Super Heavy Grav Tank which i have developed today to an in-game ready extend with all FX and sounds you need to be an all original Unit design . The Unit itself is on high standart technical wise and won't not bumper or what and will perfectly fit to the existing Dark Eldar vehicles giving them the long awaited heavy firepower in the lategame to compete with the others Titans and stuff. So prepare to kick some butt and torture slave (Without bubble-gum unfortunately :S)!

    Screenies of it follow soon so get ready! The Dark Eldar booster pack is coming at you sooner than you think ;-)

    For those who cant wait http://www.moddb.com/mods/ultimate-a...nies4#imagebox this are the older pics of it. I redid it abit and polished it up ^^. For in-game screenies be a bit patient.

    -Cosmocrat

    P.S.: Special thanks go to RT 2 ;-) and i wonder the lack of the post icons for the new DoW races Oo.

  44. #2294
    will we import orc battle wagon??


  45. #2295
    Member thewildgo's Avatar
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    Wow!!! really awsome Cosmo! thats what im talking about! more dark eldar flavors!.... ^_^ someone please add Lelith hesperax like hero!!! and maybe wracks, grotesques and arlequins for the dark kind....!

  46. #2296
    @demetrius: There is already an Ork Battlewagon. Don't take it up with us if you want the model changed, FOK created it.

    @HodowcaAniolow: Ok, but I don't think we'd be taking the time to do your requests as, it'll definitely take time to prepare 3D add-ons and code combined.

    @Tomb Deathwing: Remove Sky Attack Scarabs? Na. I'll just apply a jump to them like the Attack Scarabs.

    @thewildgo: Dark Eldar additions are already in the mod from DOW Legions along with revamped Dark Eldar strategy. Expect awesome from them...

  47. #2297
    Member thewildgo's Avatar
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    Yeah??? where can i find it?? i would like to taste them before!

  48. #2298
    Member Tomb Deathwing's Avatar
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    hmmm..means it can't cross terrain ..... it will be like ground unit but in the air will all properties of airships. ...

    Did anybody call you a genius ,they should
    Because an Idea has been poof on me

    YES!!!!!!!!!!!!!!!!!!!!!!!!
    Give the Air units "all of them" unlimited jump ability but respecting the terrain like it they are ground unit....So in that way they don't stuck in the terrain because one try to cross it ..

    What did you think good Sir

  49. #2299

  50. #2300
    Hey i have a few questions will Steel legion be incorporated into this mod aswell as the Witch Hunters mod even though soul storm has the sister of battle the witch hunters are sub faction just like the Steel legion is to the Imperial guard these two mods have been made with the goal of one day colliding each other in combat so plz if possible make them both possible for your amazing mod!

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