Ultimate Apocalypse - 1.72.5 Released!

  1. #5601
    Member
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    Athens, Greece.
    Important Announcement:
    Green Tide performed excellently in bughunting, and he is accepted as a member of the ALPHA playtesting team!!!
    Welcome aboard brother!!!!


    Note to all other "applicants" (you know who you are! )
    Guys, SEND MORE BUGLISTS!!!


    Note to all other wannabe ALPHA testers
    Brothers, we need (perhaps a couple) more skilful members to complete the Alpha Playtesting team. The current team (including Green Tide) would possibly be able to handle the task at hand, but the needed time would be... unacceptable. If you want the Alpha Project to be out faster, you can always help.....
    -In search of Papasmurf...

  2. #5602
    Member Green Tide's Avatar
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    Thank you!
    And well... right now I feel like I could test the entire Alpha myself, but hey, it's true, we need more manpower. So apply, people!

  3. #5603

  4. #5604
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    Green Tide said:
    Thank you!
    And well... right now I feel like I could test the entire Alpha myself, but hey, it's true, we need more manpower. So apply, people!
    That's right!!!
    Once again, brother Green Tide welcome to our COOL team !!!

  5. #5605

    For those of you (demetrius and Hellboy) interrupting our testing team recruitment announcements with more pretty pictures not RELATED to the UA mod yet; stop!

    Gambit said:
    Important Announcement:
    Green Tide performed excellently in bughunting, and he is accepted as a member of the ALPHA playtesting team!!!
    Welcome aboard brother!!!!


    Note to all other "applicants" (you know who you are! )
    Guys, SEND MORE BUGLISTS!!!


    Note to all other wannabe ALPHA testers
    Brothers, we need (perhaps a couple) more skilful members to complete the Alpha Playtesting team. The current team (including Green Tide) would possibly be able to handle the task at hand, but the needed time would be... unacceptable. If you want the Alpha Project to be out faster, you can always help.....

    Quote Originally Posted by GreenTide
    Thank you!
    And well... right now I feel like I could test the entire Alpha myself, but hey, it's true, we need more manpower. So apply, people!
    Now if we can get things back on track, I request the minimal amount of non UA mod conversations or images to come at a hault. Thank you.

    If the manta were added, how would work? DOW was never desigined for flying units and as a result, they are subject to pathfinding and get stuck in impassable terrain. Unless that problem has been sorted out.
    Oh I got some good ideas. We hope to definitely get it in the UA mod at whatever cost. It is a priority for the Grand Release.

    How goes the Necrons?
    http://www.moddb.com/mods/ultimate-a...crons#imagebox
    http://www.moddb.com/mods/ultimate-a...lties#imagebox

    Lord Doofus (me) is actually wondering how Cosmocrat is doing?

    And yes again people, please apply for testing the Alpha mod. You alone can make the mod better.
    Last edited by Cylarne_04; 31st May 12 at 9:38 AM.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  6. #5606
    What is that sweet-ass tank thing in demetrius' post?

  7. #5607
    Member Arkagunner328's Avatar
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    ok you know what? summer is almost here...what do i have to do to apply to join the testers again?
    'You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Such failure must be as depressing to bear as it is pathetic to behold.'
    - Imotekh the Stormlord to Marshal Helbrecht during the battle for Schrodinger VII

  8. #5608
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    @Arkagunner328: Just have a look at post 5553 from previous page:
    http://forums.relicnews.com/showthre...post1045367251

    I hope you have got what it takes to join us!

  9. #5609
    Member Whiteshield's Avatar
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    Cylarne - well... seems like its been an eternity since I last modded. are the new titans out? the tau, dark eldar titans?

  10. #5610
    @Whiteshielderdoom: Nope, no major titans released yet but Warhounds re-hextured for everybody and the Arch Angel for the Sisters, my creation by RT2. I hope this helps.

    Otherwise, Bomb Squigs, Renegades, Keeper of Secrets, Lord of Change, Arch Angel, new Warhounds, walls for most races, new turret for IDH, new Grey Knights by RT2, Necron Pylon texture, Grey Knight Psyker, Grey Knight Justicar, Grey Knight Champion, many icons, and FOK/POK stuff are ingame. Other than that, Grand Release stuff.

  11. #5611
    Cylarne_04 can i ask a favor; can you please remove the purity seals on the Chaos warhounds please
    Last edited by lootedcarnifex; 3rd Jun 12 at 5:06 PM.

  12. #5612


    ? You mean, I can't.

    ----------



    ? You mean, I can't.

  13. #5613
    theses seals are not pure... they are Inpurity seals lol.
    members of the Word Bearers blessed (or cursed) the Warhound with impure rites and rituals making it soon became possessed with daemons and other atrocities of the warp

    the warhound needs to be more... chaotic :P

  14. #5614
    I know how Chaotic it needs to be, but we currently have nobody interested enough (Cosmocrat is slowly losing interest in modding) to help us at the moment to do up a perfect Chaos Warhound. Torzel is the only one at the moment, who can at least texture it to make it look Chaosy as possible. Which indeed he's almost there, the shine is gone along with a tainted dark color on the Warhound, blood is next, but this is all we can do, unless someone does up a simple Chaos Warhound that does not walk so stiff like the old one.

    Yes, more modelers will do, we are very close on the Grand Release, Cosmo is not enough and not one modeler is interested in helping us for some odd reason.

  15. #5615
    You could probably simply set the texture area corresponding to the purity seals as black in the alpha layer of the base warhound texture, effectively making it invisibile.

  16. #5616
    Member deathwatch78's Avatar
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    Hello, I have been modding for a few years. I can texture and I am very decent with corsix mod studio , I can hex edit and mod scar. code, also can do some fx work via hex editing. It's possible I could help you if you want. I have never released any thing to the public just to my friends,but they have moved on to different games but I am still loyal to dawn of war. In the next few weeks I might release some mods as long as i can get permission for some things.

    ----------

    sorry forgot to mention, just hex edit the whm file to get rid of purity seals.

  17. #5617
    Hello, I have been modding for a few years. I can texture and I am very decent with corsix mod studio , I can hex edit and mod scar. code, also can do some fx work via hex editing. It's possible I could help you if you want. I have never released any thing to the public just to my friends,but they have moved on to different games but I am still loyal to dawn of war. In the next few weeks I might release some mods as long as i can get permission for some things.

    ----------

    sorry forgot to mention, just hex edit the whm file to get rid of purity seals.
    Son of a... bitch.

    You're hearing from me again.

    EDIT: Well, I mean I haven't seen your work yet.

    Quote Originally Posted by deathwatch
    If you want I could give my spin to the warhound, if the chaos gods dont mind.
    Give me 3 days. If I do not contact you in three days, yell at me.
    Last edited by Cylarne_04; 3rd Jun 12 at 6:29 PM.

  18. #5618
    Member deathwatch78's Avatar
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    If you want I could give my spin to the warhound, if the chaos gods dont mind.

  19. #5619
    Member GavinHeaneyXIII's Avatar
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    Mallow, Ireland

    Thank You

    Has XP2 been released publicly yet?! I'm dying to give that reaver Titan a go at cleansing the planet! And the Tyranids Bio Titan! Keep up the great work on this massive effort my friends!
    Venerate the Immortal Emperor: He gave His life to protect us from the Great Enemy and protects us to this day.

  20. #5620
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    Guys, THERE ARE A LOT OF THINGS HAPPENING BEHIND THE SCENES!!!

    I cannot say anything more (orelse, Cylarne will kick me hard ) but to all those still interested to see AND TEST the awesomeness of the ALPHA...

    WE ARE STILL RECRUITING!!
    You can still apply for Alpha playtesters.

    This will help us all .

  21. #5621
    Member deathwatch78's Avatar
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    Cylarne_04 cant post stuff for 6 more days joined 1 day ago on relic forums so i opened a photobucket account put some pics so you can see, will add more later its from the current mod I am working on I started last weekend. Dont know how to get you the link to check it out wont let me post it. Cheer's

  22. #5622
    Member PsykoTenshi's Avatar
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    @ GavinHeaneyXIII: Since no one took the kindness of answering your question, I will.

    I believe you're slightly confused. Don't you mean the Grand Release? That will include the Reaver titan and the Hierophant.
    XP2 (now named 'New Races'), on the other hand, is an add-on included on the public release of the mod (currently released) which adds the Inquisition Daemonhunters and the Tyranids to the mod.

    @ Everyone: (Clarification that never gets old) Since their assets can't be included within the UA mod for legal reasons and blah blah blah, you need to download and install the Inquisition mod and the Tyranids mod separately for XP2 to work.

    A note on the Tyranids mod: Be sure to install the hotfix as well. To install it, save that page onto your Soulstorm directory and overwrite when asked.

  23. #5623
    Member deathwatch78's Avatar
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    Cylarne_04
    Just sent you email, will have some stuff for you tomorrow. cheers

  24. #5624
    Yeah, yeah, yeah, I saw it. No, you cheers, cheers to you.

    Master Tenshi, I would like you to inform Tyrantarmy to update your fix on MOD DB please? My time on Skype, mail, computers is very limited now due to school hours in the Summer, I demand the hotfix spread to many key points of the mod as possible. Thank you.
    Last edited by Cylarne_04; 5th Jun 12 at 9:12 PM.

  25. #5625
    Member deathwatch78's Avatar
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    Cylarne_04, hey just uploaded 3 pics on the warhound I started on a day ago, Going to start on the daemonic one just got of work just let me know if you dig the renagade one and I will continue if not I will scrap it. It is only 30 percent done. Later

  26. #5626
    Oh good, I'll check it out, thanks man. If there are anything else you request you want to work on, lemme know. I hope I replied to your mail ok?

    And just in time to update.

    Spoiler



    Deathwatch, to save you some time, would you like some of our stuff or do you prefer to do the entire thing on your own? We got useable spikes from RT2 and textures from Torzel.

    Edit: I'll take both the Renegade AND Daemonic one.

  27. #5627
    Member deathwatch78's Avatar
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    Hey That model by rt2 is pretty sweet, If you want to post some of my deathwatch or grey knights thats cool because I am done with them but I want to give a finished texture of the warhound. I will texture anything you want you sound like a cool cat.Hey quick ? Did you dig the battle scared armour of the tratior blood ravens I am thinking of adding that to all my work because who goes to battle in new armour. later

    ----------

    Cylarne_04 just finished a renegade titan You can post that one and the other one thats 30 percent done if you want I am curious what people think. If they dont like it I will not continue with it cheers!

  28. #5628
    Member Arkagunner328's Avatar
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    im reinstalling the apoc mod and ive DLed the collection 1.62.59 and the patch 62.62 is that right?

  29. #5629
    Member deathwatch78's Avatar
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    Cylarne_04 posted a pic on photobucket new fx for chaos noise marines check it out you can use if you want

  30. #5630
    Member Arkagunner328's Avatar
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    Wisconsin, United States
    the nid hotfix...just WHAT do i do with that O_o

  31. #5631
    @deathwatch: Affirmative.

    We can wait until I give you the files, sure. Mind if I share the link to Cosmo or RT2? Thanks mate.

  32. #5632
    Member deathwatch78's Avatar
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    Cylarne_04 Yes you can I will add More stuff to it later when I get off work, I got all kinds off stuff If it floats thru my mind I can do it might take me a few headaches but I do it. Cheers! Just Check that link when every you guys want and if you like you can use it.

  33. #5633
    Member deathwatch78's Avatar
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    Cylarne_04 Just got off work, I got all the files they all look to be there, I will get started in a few also I have a crap load of grey knights stuff with new ability's and fx I will put it all together in a mod and send it to you this weekend to try out and you can use it all or none your call it kind of sucks that only me and a few others enjoy, yea the noise marines stuff is cool I forgot to get a pic of the doom siren ability thats bad ass I wiil send you the files on that I will get a pic loaded of the doom siren check it out.later

  34. #5634
    Roger roger.

    However me thinks we can discuss everything over e-mail or PM for now on?

  35. #5635
    Member GavinHeaneyXIII's Avatar
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    Mallow, Ireland
    I know this is off topic but I found this hopeful modded a d he might have some skins or meshes that could be useful: http://forums.relicnews.com/showthre...(Large-Images)

  36. #5636
    Member PsykoTenshi's Avatar
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    @ Everyone: In order to not make an purely offtopic post, I'll announce a feature on the Grand Release (wait Lord Cylarne, this is not a "spoiler"):

    You likely have noticed frequent sync errors in online games on the UA mod (specially when things gets epic >:c).
    Well, I have yet to confirm it on a 100%, but I dare to say that the age of sync failure in UA will be over with the Grand Release!

    And that is just one of the staggering amount of new features it'll have...

    P.S.: I was re-reading it and just noticed that this can be given to confusion. I meant that it'll be much more stable, but a "no sync error guarantee" is simply impossible. Just making sure I do not cause confusion.
    Last edited by Ira Aduro; 18th Jun 12 at 6:00 PM.

  37. #5637
    If i may make a suggestion the titanium wars mod has released a grot stompa unit; have you considered using it? at the very least you could use it as a model replacement of the deff dread that has only one shotta on it (the one meant to be driven by grots)

  38. #5638
    @Lootedcarnifex: It has actually been in the mod ever since December of 2011. No worries, it'll get in the Grand Release.

  39. #5639
    I might as well update here since I updated MOD DB with love.

    Spoiler


  40. #5640
    Member Sataman's Avatar
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    Serbia
    O.O

  41. #5641

  42. #5642
    Better said... UNholy

  43. #5643
    love the Tomb Stalker

  44. #5644
    dat "mouth"; finally a TRUE god machine

  45. #5645
    Member Tomb Deathwing's Avatar
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    Milky Way tomb-World
    Cylarne : Sir?

    for the G.R of apocalypse ...I really like to ask this.

    As my repeat last statement....It will be possible the creation of Assault maps compatible with this mod....You with an AI or player against wave of enemies like assault of renegade maps. that's could be my last and only petition for you and the team , or wishlist if you can call it.

    Because when i read the Daemon faction , I thought they will be perfect for those kind maps. you , partners against them

  46. #5646
    Yes, solve this puzzle, will ya?
    http://postimage.org/image/t2axcssep/
    (sort of like... it could have been a part of the UA mod)

  47. #5647
    Resident AI guy thudmeizer's Avatar
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    North Toronto, Canada
    I....frothed.. over...

  48. #5648
    Member
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    (Hello Thud!!!!)

    @Michael and Hellboy:
    Very good model and textures guys!!!!
    Now, Daniel, isn't it pity for such work to remain ..... an "orphan"?
    I mean the only way for a model to become alive, is through a GOOD mod.
    A titan, must MEET titans in combat!!!

    Again, it's a pity things do not turn up...

    P.S.: This is my personal opinion, it has nothing to do with the UA team.

  49. #5649
    @Michael: Yeah such a pity... boychaos's work not ever to be seen or honored in one of the best mods for DOW Soulstorm. Oh well.
    Quote Originally Posted by Michael's image
    Mess with the best, die like the rest!
    Irony all in one, great job mate.

    @Everyone: We are in dire need of more testers, no seriously, I don't want to delay the Grand Release. If you are up to the task, please see post #5553 in this thread. Thank you!
    Last edited by Cylarne_04; 13th Jun 12 at 8:05 PM.

  50. #5650
    I think I've just found a little bug: when playing with Chaos, if I choose the Mark of Tzeench both the infantry cap and the vehicle cap reach only 45. I don't know if it was intentional to keep the caps that low with that mark...

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