Tactical AI Mod
v20120513 English document
(for COH 2.602 Multi-Language)
== Notice ==
If you already have older version of Tactical AI Mod, Need to delete whole files of it.
(If not, mod can be crashed)
This mod made for skirmish and multiplay games
So this mod cannot support any campaign, mission or operation games
You can play with your friends using this mod in multiplay.
(But must at same version of mod)
For tactical improved AI, I made this stuff.
Here for AI improve logs
1. Choose build-order and tech-tree more properly according to situation
2. Choose doctrine and company skills more properly according to situation
3. AI do smart throw away grenades to enemy
4. Constructing mine AI improved
5. AI do Improved react about enemy added items or upgrade
6. In repairing, AI’s vehicle do not running away
7. Most infantry squad do capture abandoned heavy weapons
8. 105mm howitzer uses 'Fire Artillery'
9. Nebelwerfer uses 'Fire Artillery'
10. Most unit artillery fire next retreat
11. Don't spamming smoke abilities
12. Rarely uses company skill spams like off-map reinforcement
13. Rarely uses building garrison to officer, sniper, SMG infantry
14. Officers and snipers combat AI improved
15. Every vehicles combat AI improved
1. Use 'Paradrop engineers' when HQ destroyed
2. Use 'Off-map combat group'
3. Don't use 'Air reconnaissance'
4. T17 uses 'White phosphorus rounds'
5. M8 greyhound uses 'Armored car mine drop'
6. Hellcat uses 'Camouflage'
7. Engineer squad uses 'Demolition charges'
8. M1 AT uses 'AP rounds' when combat heavy vehicles
9. 'Allied war machine' using AI improved
10. 'Field repairs' using AI improved
11. Riflemen squad don't use 'Suppression fire' on vehicle
12. When upgrades company skill 'Defensive operations', Riflemen constructs mine
13. Sniper do not fire on enemy vehicles or empty buildings
14. Sniper will move battlefield after finished healing from triage center
15. M1 thompson ranger squad do closes combat to enemy infantry
16. Engineer squad do closes combat to enemy infantry
17. Use 'M3 halftrack with engineers'
1. HQ trucks 'Set up' AI improved
2. 25pdr Howitzer construction AI improved
3. Tommy constructs CCS close HQ truck
4. CCS uses 'Medical supplies'
5. Recon tommy squad do 'Deploy marksman'
6. Cromwell uses 'Flank speed'
7. Churchill don't use 'Tank shock' against on vehicle
8. Stuart don't use 'Fire canister round' on garrisoned infantry
9. 17pdr AT uses 'Face weapon' for tracking target
10. Officers uses 'Capturing strategy points'
11. Officers uses 'Retreat'
12. Officers with low health rarely charge to enemy for use 'FOO barrage'
13. Officers don't use 'Maintain command range' on recon tommy and any commando squads
14. Captain uses 'Victor target'
15. Lieutenant uses 'Heroic charge' more frequently
16. British infantry uses 'Withdraw to captain's position' more tactically
17. 17pdr AT uses 'AP rounds' when combat heavy vehicles
18. Bren carrier don't use 'AP burst' against on infantry
19. Commando squad uses 'Concealing smoke'
20. Commando squad uses 'Demolition charges'
21. Commando squad do closes combat to enemy infantry
22. Use 'Glider HQ' to produce commando weapon teams
23. Use 'Kangaroo carrier with PIAT commandos'
24. Use 'Kangaroo carrier with sappers'
25. Use 'Bren carrier with infantry section'
26. Don't produce 'Cromwell command tank'
27. Sapper rarely upgrades 'Expert engineers'
28. Sapper rarely upgrades 'Disposal and detection section'
29. Priest AI improved
30. Bren LMG tommy uses 'Button enemy vehicle'
1. Use 'Wehrmacht reinforcements' when HQ destroyed
2. Use 'V1 rocket'
3. Officer uses 'Supervision'
4. Pioneer uses 'Salvage wreck'
5. Pak38 AT uses 'Camouflage'
6. Stormtrooper squad uses 'Camouflage'
7. 'Medical kit' using AI improved
8. 'Blitzkrieg assault' using AI improved
9. 'Inspired assault' using AI improved
10. Sniper do not fire on enemy vehicles or empty buildings
11. Don't use 'Assault' on enemy vehicles or tanks
12. Volksgrenadier and Knight's cross holder squad don't use 'Fire panzerfaust' on infantry
13. MP44 stormtrooper squad do closes combat to enemy infantry
14. MP40 volksgrenadier sqaud do closes combat to enemy infantry
15. Knight's cross holder squad do closes combat to enemy infantry
16. Vet.3 pioneers do closes combat to enemy infantry or light vehicle
17. Use 'Sdkfz 251 Halftrack with Pioneers'
18. Don’t fix scorched point
19. Don't produce 'Goliath'
1. Use 'Reinforcements' when HQ destroyed
2. Use 'Air-dropped SD-2 butterfly bombs'
3. Bergetiger uses 'Recover wreck'
4. Marder III tank hunter uses 'Site main gun'
5. Panzer IV infantry support tank uses 'Rapid fire'
6. SdKfz 221 (Scout car) uses 'Secure sector' for combat
7. SdKfz 222 (Armored car) uses 'Overdrive'
8. Light AT halftrack uses 'Tread breaker'
9. Light AT halftrack uses 'Focused firing'
10. Schwimmwagen type 128 uses 'Mark target'
11. Schwimmwagen type 128 uses 'Incendiary trap'
12. Schwimmwagen type 128 uses 'Mine drop'
13. Under-attacked schwimmwagen type 128 avoid the combat
14. Under-attacked kettenkrad avoid the combat
15. Kettenkrad uses 'Booby traps'
16. Kettenkrad uses 'Camouflage'
17. Hetzer uses 'Camouflage'
18. Infantry uses 'Sprint' more frequently
19. Fallschirmjäger don't use 'Fire panzerfaust' on infantry
20. G43 panzer grenadiers uses 'Suppressive volley fire'
21. Panzer grenadiers uses 'Booby Traps'
22. MP44 assault grenadier squad do closes combat to enemy infantry
23. Use 'Hummel 150mm self-propelled howitzer' with Barrages
24. Use 'Panther battle group'
25. Use 'Infantry halftrack with panzerschreck tank buster'
26. Uses 'Fallschirmjäger infiltration' to civil buildings
27. Use 'scorched point' in Scorched earth tactics
28. Don’t fix scorched point
29. Don't produce 'Funkwagen vampire halftrack'
30. Don't produce 'Munition halftrack'
On the other hand, current 2.602 AI is just opposite.
Of course, 'AI using abilities unused before' doesn't mean that AI will use it blindly.
'Don't use specific ability on specific target' means too.
AI will now use appropriate ability on appropriate target.
For example, LAT focus fire will now almost be used on infantry target.
As a example of SMG Infantry,
if they don't has enough squad members or HP, veterancy. avoid closes combat.
For hundreds of tested... I adjusted skills & producing units at right frequency.
To remove bugs and improve gameplays environment,
Here for Change logs
1. Replay cinema mod bug fix
2. Every units population rebalanced (Multiple 10x)
3. Modified every 'Infantry ATW' for auto-targeting priority
4. Every heavy weapon teams can reinforcements squad member
5. Changing heavy weapon teams reinforcements costs for balance
6. When getting every company skill, you can have more CP (Showing XP)
7. Even not upgrade top-MG gunner, most vehicle invisible top-MG
8. Do not fire small-arms to some of enemy tanks as a auto-targeting
9. Bug fix that infinite repairing Scorched point problem
10. You can produce Tales of valor DLC unit with original unit (ex. Able producing M8 and T17 together in motor pool)
11. Changed button position for US Army HQ 'Demolition charges' upgrade from 9 to 10 (Overlap between 30cal MG 'AP rounds')
12. Bug fix that Panthers 'Top MG' cannot rotate problem
13. Add a upgrade 'Increase squad size' for knight cross holders
14. Add a skill 'Medical kit' for most heavy weapon team
15. Remove a skill 'Medical kit' for captured CW heavy weapon emplacement
16. Bug fix that 'APCR rounds' do not applied to recovered vehicles problem
17. Hetzers required cost of maintenance modified 0.00224 -> 0.0224
18. During camouflage, Hetzers top-MG is disable
19. Changed target cursor for Scout cars 'Secure sector' to auto-fitting
20. Add ability 'Secure sector (Right now)' to Scout cars (P)
21. Received demage for infantry in APC rebalance
22. Bug fix that infantry squads in APC being sniped both problem
23. Bug fix that Panzer Elite camouflaging goliath never detected problem
24. Add upgrades MG42, Skurzen for PE panther
25. Fallschirmjägers HP and reinforcements cost increase
26. Do not fire small-arms to some of enemy tanks as a auto-targeting
27. 'Increase squad size' for panzergrenadier system changed (every PG squad can choice apply or not)
This is stats for AI in level of difficulty.
Except this, Everything is same
like Ability, Offensive, Defensive, Avoid, Purchase priority or etc.
But 'Easy AI' do not use retreat.
Download latest version
Because more easy installing and gaming,
Packaged short-cut for DVD user & Steam user.
If you had installed old versions Tactical AI Mod, you must delete all of that.
Tactical_AI_Mod (Win7 64bit)
Tactical_AI_Mod (Steam Win7 64bit)
1 folder and 5 files must move this folders to collect your CoH environment.
C:\Program Files\THQ\Company of Heroes _________________________(DVD Package User)
C:\Program Files\Steam\steamapps\common\company of heroes _______(Steam User)
C:\Program Files (x86)\THQ\Company of Heroes ____________________(Windows7 64bit DVD Package User)
C:\Program Files (x86)\Steam\steamapps\common\company of heroes __(Windows7 64bit Steam User)
Then you can use and lay anywhere Short-cuts.
You can use this Mod even your CoH is another countries retailing game.
Also... you can download
Old versions TAI v20110821
(Almost same between vanilla CoH)