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Tactical AI Mod v20120513 (for CoH 2.602)

  1. #51
    ....... ok I will upload at mediafire & rapidshare

    also I will make this mod to zip form;;;;

    Thanks your interest

  2. #52
    Member senseo1990's Avatar
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    Feb 2008
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    Germany =)
    Good mod bye the way =) I enjoy playing it ... is a good alternative to automatch (if you dont want to concentrate but still somehow play CoH) ... but just a quick question...

    did you change some of the Infantry-HTs stats? Just played a round with it and...its a freakin beast...got 33 Kills with it ...it has HP like an Ostwind (against paks) and it is overall way better than I remember it from the normal CoH oO
    Please try out my very first map Reichswald (2 Players)
    http://forums.relicnews.com/showthread.php?t=241610

    PM if you wanna play CoH =)

  3. #53
    Infantry-HTs stats??? what's mean HTs?

    humm..... perhaps I did not change that.

    Tactical AI Mod respect vCoH (except Bug or unbalancing)

    I assume... you saying HTs is not unbalancing stats... right?

    I changed so carefully every stats.

    because that changing may cause game balance crash.

    I think... vCoH 2.601 is good balance game. (except PE)

    Do you agree?

  4. #54
    Member huetti07's Avatar
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    Austria
    senseo refered to the Infantry Halftracks of the Panzer Elite. He thinks, that you edited the stats of these, because it seemed to him that the Halftrack had more Healthpoints...
    R.I.P. Rad | R.I.P. Loran | R.I.P. MrScruff

  5. #55
    oh... huetti07 thank you




    @senseo1990

    Infantry Halftracks of the Panzer Elite...

    No. I didn't change that stats.

    HP = 300
    Amour type = type_target_weapon\tp_vehicle_sdkfz_22x_light_armoured_car.lua

    right?

    humm... please check your TAI version and use latest version

  6. #56
    Member senseo1990's Avatar
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    Germany =)
    Yes Huetti , thanks for the clarification

    I used to think that Infantry Hts are not really worth it...that's why I was surprised
    how awesome they were yesterday... so this has nothing to do with your mod =)

    The only bug Ive encountered is that when I purchase the "advanced repair" upgrade for the Panzer Elite that Panzergrenadiers and Luftwaffe Groundforces cant repair at all anymore...

    ...Im using the newest version of your mod =)

  7. #57
    Member
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    Nov 2010
    Location
    Germany
    Hello, your Mod is great. But why I can not edit the Stats? When I try to edit and save my changes, I get an error message.

  8. #58
    @Santøs

    Did you extract .sga files in TAI?

    If you want editing any stats in TAI.....

    First you must extract that files.

    Then you will have DataAttrib and Data folders.

    Second you must delete that files.

    Then you can edit TAI to using Corsix Mod Studio.

    Also you can merge and use Cheat Mod for TAI.

    Have fun~

  9. #59
    Member
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    Nov 2010
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    Germany
    Thx it works. Long time ago I modded some stuff, but I forgot everything. :/

  10. #60
    v20101204 release note...

    Wehrmacht Veterancy upgrade AI improved

    Ally Supply upgrade AI improved

    Commonwealth Calling Churchill, Glider AI Improved

  11. #61
    v20101205 release note...

    Ally AI do not use Airborn mission companys skills
    Wehrmacht AI do not use Tiger mission companys skills
    Fix the PE AI don't using any companys skills problem

    Improved sniper AI
    For now... Human Players snpier can force-attack any vehicles or buildings
    Also... Human Players snpier do not find cover or push-up himself for attacking
    Ofcourse... AIs sniper do not fire enemy vehicles or empty buildings

    Change Engineer squad suppression stats
    suppressed_activate_threshold 0.02 -> 0.2
    suppressed_recover_threshold 0.01 -> 0.15
    I determined this low value make some bug like retreating engineer pinned and crashing balance between pioneer squad.
    Last edited by Azooma; 4th Dec 10 at 7:13 PM.

  12. #62
    v20101208 release note...

    few bug fix in TAI

    Strormtroopers AI more improved

  13. #63
    v20101209 release note...

    More improved CW HQ Truck AI
    More improved CW Tommys AI for building CCS

    Improved infantry squad AI for capture weapon

    Change VikersMG need population nest 3 -> 1
    Change 17pdr AT nest need population 3 -> 2
    Change 25pdr Howitzer nest need population 10 -> 9
    Change CWbase population 40 -> 36

    Rollback PE Starting 20mm Flak gun need population
    Change PE base population 30 -> 36

    Add skill 'Secure Sector (Right now)' for PE Scout car

  14. #64
    v20101214 release note...

    PE Tank destroyer 'APCR' Bug fix
    Recoverd vehicle form wreckage did not apply APCR. (vCoH)

    Change Funkwagen need population nest 4 -> 2
    Change Light AT Halftrack nest need population 6 -> 4

    Hellcat, Hetzer use 'Camouflage'

    Fix bug in TAI Hetzer could not auto-fire in camouflage stance.

    Improved Command skill purchase AI
    Actually I'm not sure about "improved".
    But TAI has some progress.
    In next version.... TAI can change, improve and make for strategy Command skill purchase AI.
    TAI has left Relics command skill purchase AI.
    Last edited by Azooma; 14th Dec 10 at 2:33 PM.

  15. #65
    v20101215 release note...

    few bug fix in TAI

    Improved Command skill purchase AI
    more~ more~ still more~

  16. #66
    v20101216 release note...

    Fix bug in TAI AI do not using able command skills problem.
    Last edited by Azooma; 15th Dec 10 at 3:49 PM.

  17. #67
    Rewrite English documents....
    (still crap grammar orz)

  18. #68
    v20101217 release note...

    CW officer retreat bug fix.

  19. #69
    Hey Azooma, will there be any updates to the mod?

  20. #70
    @Azooma - Just curious, why do you password protect the zip file? If its a public mod anyway it just makes it hard to use/reinstall. If you've got it laying around and you want to reinstall it you have to go find the original thread to get the password.

    P.S. Love your work!
    "There's no explaination for why I survived and others didn't other than when your number is up its your time to go. So now, every morning when I get up - I change my number."

    Unknown Pearl Harbor Survivor

  21. #71
    j0shimi// Since report relic CoH 2.700 beta.... I just wait 2.700 yes... did put off this stuff.

    Jaffar// PW? there is no mean. Just AD for CoH korean player or fans. And.... I am not a gay ang~


    I'm concern to disappoint me from relic CoH next version. plz relic... give some AI progress.......

  22. #72
    I'm talking about this in your instructions:

    You can download latest version from this links.
    mediafire
    rapidshare
    Password = coh.zetyx.net
    CRC32 = DF928C97
    MD5 = D96664DA5ED4EF32E29C5C9195C98828
    SHA-1 = 87AA003E798C548C062428CB73A86140E196AE9F
    (You must check hash value this file to using like HashTab Tool.)
    When you try to unpack the zip file it requires that password to be entered to unpack it.

    I have no idea what this means or refers to in your response:

    And.... I am not a gay ang~
    Oh, and prepare for the disappointment - I can't see relic doing any real AI changes in the next patch.

  23. #73
    v20110128 release note...

    Most log of 2.7 beta applied

    Stormtrooper camo bug fix

  24. #74
    v20110129 release note...

    Most log of 2.7 beta "Release Notes 01/28/11" applied

  25. #75
    Member huetti07's Avatar
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    Austria
    Why did you delete your mod?

  26. #76
    update for 2.602

  27. #77
    AWESOME! I didn't expect this. thank you very much Azooma!
    "I walk with Death."

  28. #78
    Great to see you back Azooma, good work!

  29. #79
    Hi,

    Thanks for this great mod, I love it !

    When a Wehrmacht HQ is destroyed why they get 4 engi, 1 Volksgrenadier team and a officer to respawn ? U.S. side has only 3 engi ? How can I modify it to have only 2 engi ?
    I also found that AI arty unit go to closer to the enemy.

  30. #80
    ---I also found that AI arty unit go to closer to the enemy.---
    Assume... that unit soon retreat to the base. Right? Then... plz take satisfaction.

    ---Wehrmacht 2Pio, 1Volk and a officer---
    Well... If you want change that to only 2Pio.... then I make next version to that thing.

  31. #81
    I didn't notice if they retreat because most of time they are destroyed while they do fire.
    An example of game I played yestarday, AI Sherman Calliope come just near my base to shoot on a friendly base, while we started a mass attack (inf+panzers) on their bases. Why not shoot on the attackers instead ? and of course Calliope just damaged a bit buildings and we finished them. This behavior was already there in vanilla, I don't know if it's tweakable or not.
    Someting else, I seen 2 AI Nebelwerfer camp in a friendly base without do fire, then that they are in the range of the enemy. Maybe they are defending ?

    And, I am impatient to see the new version.
    Last edited by slax; 12th Sep 11 at 12:09 PM.

  32. #82
    I will try to solve that problems.

    But next version release is maybe too late.
    Last edited by Azooma; 13th Sep 11 at 2:55 PM.

  33. #83
    Hey Azooma, I remember seeing the British AI using Kangaroos against you in an older version of your mod but now I don't see them at all? I know Kangaroos were a bit of a pain but I miss not seeing them. In fact the British seem a bit tame now and also, they don't use smoke? Any chance you are working on these issues?

  34. #84
    How do I install this mod? Is it better than the NIMP mod?
    FN

  35. #85
    Member keelan85's Avatar
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    Oct 2006
    Location
    Warwickshire, UK
    Does this work with multiplayer?

  36. #86
    In the ladder... nagative!

    In the Mod multiplay... Good working!

    ----------

    I..... cannont upload TAI lastest version... because it was maked already different game. Not same ladder game.

    Balancing? No... That is not include the sportsmanship.

    I'm worry about that problem. Perhaps I must remember one's original intention.

    Thnak you for j0shimi and... every man's interest in this mod.

  37. #87
    Thanks for the mod but I don't understand why you can't upload the new version ?

  38. #88
    I'm a little confused. This is labelled as an AI mod, but I see changes which appear to be stat changes. So it's actually a balanace mod that happens to have AI improvements too rather than a pure AI mod?
    In the future there will be only cramped map design.

  39. #89
    Tried this mod and a big thumbs up from me. It was kicking my ass in a remarkably refreshing way. Good job!

  40. #90
    download link fixed

  41. #91
    @azooma

    your mod is great -- definitely gives the game a new lease on life as far as i'm concerned. thanks v much!

    re your latest version -- could you please give some specifics as to what else was changed apart from the population system? and why change it?

  42. #92
    because I want a grenadier of 1.5 population Werhmach soldier. But vanilla CoH can not support 0.1 unit.

  43. #93
    Member BoogieMan's Avatar
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    Florida, USA
    How do you install this mod? I see some shortcut links or somesuch, but I didn't install the game to the default location and I don't know many people who do. Manual install instructions?

  44. #94
    As Azooma said in the first post:

    Uncompress Zip

    Tactical_AI_Mod (Folder)
    Tactical_AI_Mod.Module
    Tactical_AI_Mod_Ops.module
    Tactical_AI_Mod_DLC1.module
    Tactical_AI_Mod_DLC2.module
    Tactical_AI_Mod_DLC3.module

    1 folder and 5 files must move this folders to collect your CoH environment.

    C:\Program Files\THQ\Company of Heroes (DVD Package User)
    C:\Program Files\Steam\steamapps\common\company of heroes (Steam User)
    C:\Program Files (x86)\THQ\Company of Heroes (Windows7 64bit DVD Package User)
    C:\Program Files (x86)\Steam\steamapps\common\company of heroes (Windows7 64bit Steam User)
    Can't be much clearer than that - translate the paths at the bottom to where YOU installed the game and change the shortcut accordingly.

  45. #95
    update v20120304
    bug fix
    PE, Wehr, US add build-order
    (ex. Fast Armour-Car Strategy)

  46. #96
    Hello,

    Thanks for the update, works well here.
    I hoped an improvement for the mobile artillery, but it seems that it is not possible.

  47. #97
    Can you explain the difference between the two downloads on the first page. Does the second download change things other than the AI?

  48. #98
    Yes. Latest version TAI is much more improved.

  49. #99
    Yeah, but why is there a link to the old one? Or say, where is there a link to that one but not other previous versions?

  50. #100
    There is some people want to TAI for vanilla CoH.

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