Results 1 to 10 of 10

Modeling, UV Mapping and Texture tutorial.

  1. #1

    Modeling, UV Mapping and Texture tutorial.

    3d Modeling

    3d modeling software comes in many types with many different learning curves. Each program requires different skill sets. From the advanced 3ds max, c4d... to the extremely simple sketchup.

    In this tutorial I will focus on modeling with sketchup, uv mapping and texturing those models. Unlike other modeling software, SU is unique because you work in a single view and do live changes. I find this very beneficial since you can work in a 3/4 view and see real time changes.

    The most important tools for SU is having the ability to visualize in your head what the goal is. It is possible to work with a single mesh, but it is a lot quicker and more efficient when working with multiple objects.

    I am going to assume that the user has basic SU knowledge, and knows how to scale, move, protrude, group and create components and flip them. Always work without colored objects since flipped faces can and do occur. If you keep track of face orientation, you should not have any issues as I rarely ever do.

    In the following video I show some quick ways to create a ship, there are a few techniques that are extremely simple but take a long time to perfect, as such, practice makes perfect.

    Download Video-http://www.filefront.com/17459684/Movie.wmv
    Download Model-http://www.filefront.com/17462570/ranom.obj

    Once the model is finished, copy/paste the goblins into a new file, and save them for later. for now we will only work on the main hull. It is also best to remove the engine nozzles and texture them later.

    When exporting from SketchUp for the uv/texture process, always export your model as a .obj file with a .mtl library.


    Uploaded with ImageShack.us

    Save as obj


    Uploaded with ImageShack.us

    Once you have finished doing that, launch C4D. (Cinema 4d)

    UV MAPPING PORTION

    UV mapping with c4d, is perhaps the simplest and quickest way to uv map. With the click of a few keys you can have a near perfect UV map that requires little editing to make it 100%.


    1-File Open (Select your .obj file, MTL will load automatically)


    Uploaded with ImageShack.us

    2-You will be prompted with a pop-up, check the boxes like I have.


    Uploaded with ImageShack.us

    3-On the right hand side, once model has loaded, ensure that it is 1 single material.


    Uploaded with ImageShack.us

    4-On the left hand side of the c4d window, click on the top box, and select bp3d. Picture as example.


    Uploaded with ImageShack.us

    5-Press 3d Icon on the top.


    Uploaded with ImageShack.us

    6-Press magic pen


    Uploaded with ImageShack.us

    7-Tick of boxes


    Uploaded with ImageShack.us


    8-Tick of boxes


    Uploaded with ImageShack.us

    9-Tick of boxes, Select 2048min by 2048 max, rescale later as necessary.


    Uploaded with ImageShack.us

    10-Close tab


    Uploaded with ImageShack.us

    11-Press texture tab.


    Uploaded with ImageShack.us

    12-SHow UV mesh by clicking the tabs as indicated.


    Uploaded with ImageShack.us

    13-You should end up with something along these lines. The model is fairly well laid out, however still a few pieces need to be re-arranged so that higher ress is possible.


    Uploaded with ImageShack.us

    14-Click icon in RED


    Uploaded with ImageShack.us

    15-Click icon in RED


    Uploaded with ImageShack.us

    16-With the arrow head, click and drag over the faces, this will select them "Yellow" at this point you can move faces, rotate and scale them.


    Uploaded with ImageShack.us

    17-This icon moves faces on the UV mesh, the 3 icons to the right of it, rotate, scale and mirror/flip faces.


    Uploaded with ImageShack.us

    18-You can also switch back to 3d view and use the arrow head to select new faces that you might not have been able to make out with the UV mesh view.


    Uploaded with ImageShack.us

    19-Keep moving faces that are joined closer together, until you have a uv mesh that takes up the full page and it easy to work with.


    Uploaded with ImageShack.us

    ----------

    Reserved for Texture tutorial
    Last edited by Whisper2Me; 2nd Nov 10 at 5:58 AM.
    Black Horizon

  2. #2
    Member Moleman's Avatar
    Join Date
    Jan 2008
    Location
    Arizona
    it is good to see you finaly doing this whisper2me, it will really be helpful to a lot of the community...now to find the money for the software! >:P

  3. #3
    Thanks this is a huge help.
    I am a modder, not really much else to say. Tho my xfire is rapid107 if you want to chat about hw2 or modding.

  4. #4
    Member
    Join Date
    Oct 2010
    Location
    germany
    very detailed tut, thx!

    are you good in editing maps, i mean change the backgrounds from the "fluffy, light-brown-stuff" to a bit more.. "realistic space picture"? can you tell, how to setup a texture (format, dimensions,etc.) and put it in an existing map, like the one in "M02" (mission2)?

    i opened a .hod file (map) in hod.ed. but i dont find a way to import a new texture for the space-sphere. it seems, there is only a way to generate/extract the given texture...

    greetz
    ELO

  5. #5
    Member MatthCoFreak's Avatar
    Join Date
    Aug 2006
    Location
    France
    HW2 backgrounds are a different matter entirely. You can make them with CFHodEd, you need a special tool, HW2BGBuilder, that should be hanging around somewhere...
    Lead developer of the Homeworld: Blue Planet TC.
    Member of The Apocalypse Project TC for Freespace 2.
    To all newbies : remember to use S110's clean data.
    Latest version of CFHodEd.

  6. #6
    Member
    Join Date
    Oct 2010
    Location
    germany
    Hw2bgbuilder is not skunks map editor, i guess?

  7. #7
    You're right, it isn't. Maps and backgrounds are two entirely different things, so there's a tool for each.

  8. #8
    Member KeyBored's Avatar
    Join Date
    Dec 2009
    Location
    Inside a Transport Buffer.... :(
    This looks so like a drawing for a DD i did for a race, The nose is so similar!

  9. #9
    Member sirkillalot's Avatar
    Join Date
    Aug 2010
    Location
    San Francisco!
    okay idk how else i can express my gratitude sooooooo....whisper2me I LOVE YOU i will send you cake
    The enemy is a good teacher

  10. #10
    aringend
    Guest
    Can anyone help me arrange all the parts and peices in the gundam mod so I can place it in complex 8.2.3? I'm kinda a noob to this and need modeling help cuz the models from gundam are in like a dozen or more peices in seprate .obj files.....

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •