Tiger Ace
I was inspired by Nyram's thread to make a more complete implementation of Voss's Ace Tiger from ToV. To start, it has near identical stats to the original vCoH Tiger Ace from the Terror Tree (faster speed, more hp), and vet3 Tiger bonuses (reduced penetration and damage). It will then 'level up' much in the same way it does in the ToV campaign, but intsead of a Command Tree, it has 12 levels of veterancy and receives an upgrade at each level, based on the original tree. I also dug out several sounds from the campaign, edited and added them, so that it has speech for each of its abilities. Instructions in the Link.
Molotov Cocktail
Didn't see any others around, so here's my attempt at a Molotov Cocktail skin:Spoiler
I tried to edit the projectile entry and the .rgo to make the flame trail marker be at the top of the bottle to no avail, so I just kept the sticky bomb effect. You can experiment with other projectiles' .rgo's for the desired look. Link.
Stuka Siren
What's a Stuka without its screaming siren? Specifically for use with the Ju 87 Stuka model finished by MrScruff, Tankdestroyer, and Slayerknecht, link found here. With a little editing it can work with any Stuka model, though. Link. Link updated, propeller should now show every time.
Knight's Cross Commander
This is a model mix and .rgo edit of skins by DemoSS and Halftrack. I really like how it turned out so I thought I'd share:Spoiler
Still permission pending, so no release.
Update: Permission on the Voss skin doesn't appear to be forthcoming (no response), so I'm releasing it with the default Voss skin. The .rgo editing was the hardest part (probably because I had no idea what I was doing at the beginning). Link.
Scottish Squad Speech
Though kilts were ahistorical at this point, I always wanted a Scottish Infantry squad, accent and all. The closest voice in game is the Mortar Crew, so I extracted the entire Mortar Crew dialogue and edited out all instances of the mortar being mentioned ("Mortar Team, ready." becomes "Team, ready." etc.) So now you can have your Highlander squad march around without telling you where they want to put their 'tube' at. Link.
I also have a more complete version of this (with a more complicated install) that adds voice responses for some of the missing entries in the mortar directory (entering/exiting building, certain abilities, etc.) if anyone is interested I can put that up too.
Any criticisms or bugs, please post or send me a pm.












