Okay folks im trying to get the dread naught to fire that overcharged blast that killed that BC on that one mission and nearly killed itself in the process but i cant seem to get the dread to damage itself with the ability any ideas?
Okay folks im trying to get the dread naught to fire that overcharged blast that killed that BC on that one mission and nearly killed itself in the process but i cant seem to get the dread to damage itself with the ability any ideas?
Well, the attack result entries have an "Owner" possibility (instead of "Target"), which could, theoretically, be used to damage the ship, but this doesn't always seem to work.
The blast in the mission is probably scripted.
Destroying things is easy.
Creating things is hard.
Creating things in order to watch them explode is just plain fun.
Explosion Damage Script, Scripting Tutorial
Actually, you might try giving two weapon results. One that knocks the other ship with "Target" set, and the 2nd weaponresult line could be with "owner" set. Battlecruisers and other heavy gun weapons have both a damage result, and a move result, so two or even more does work.
Tried that and failed badly. If only friendly fire was enabled oh wait a min i did enable that and yet still nothing X_X
heres my weapon file.
StartWeaponConfig(NewWeaponType,"Gimble","InstantHit","Super_Beam","Special Attack",0,6500,0,8,4,0,20,0,1,15,15,320,0,0,0,0,0.1,"Enhanced",1,0,1000000)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",40000,40000,"")
AddWeaponResult(NewWeaponType,"Hit","Push","Target",-100,-100,"")
AddWeaponResult(NewWeaponType,"hit","DamageHealth","Owner",40000,40000,"")
AddWeaponResult(NewWeaponType,"Hit","Push","Owner",-100,-100,"")
setAngles(NewWeaponType,5,0,0,0,0)
setPenetration(NewWeaponType,100,1,
{Unarmoured=3,},
{LightArmour=3,},
{MediumArmour=3,},
{HeavyArmour=3,},
{SubSystemArmour=3,},
{TurretArmour=3,},
{ResArmour=3,},
{MoverArmour=3,},
{PlanetKillerArmour=0,},
{MineArmour=3,},
{ChunkArmour=3,})
setAccuracy(NewWeaponType,1,
{Fighter=0,},
{Corvette=0,},
{frigate=1,},
{Utility=0,},
{munition=0,},
{SmallCapitalShip=1,},
{BigCapitalShip=1,},
{Mothership=1,},
{Emplacement=1,},
{UnAttackable=1,},
{SubSystem=0,},
{Resource=0,},
{ResourceLarge=0,},
{Capturer=1,},
{Chimera=1,})
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