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Building ships with pre-docked ships in their holds

  1. #1
    Member Nathanius's Avatar
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    Food Building ships with pre-docked ships in their holds

    Hello!

    My idea is to have a ship launch with ships already docked in/on it. It would be an essential aspect of allowing a Star Trek style Multi Vector Assault Mode to occur in the Homeworld 2 engine I beleive.

    This is what I know:

    1. You can have one ship dock with another and not vanish by having the dock path set as a latch path
    2. Giving the docking part of the ship a unique dock family would mean only that ship part could dock
    3. In the Path To Victory mod the Keeper Reaver has power pods that dock to it and stay there, something similar could be used to re-dock a detached saucer section per say

    But the question remains, is it possible to have a ship launch with things docked to or in it? How?

    Would adding something like Shiphold = "Fed_Galaxy_Saucer", to the Galaxy's entry in the build.lua file work?


    Remember, no matter where you go, there you are.

  2. #2
    Possible via scripting I can't get into details due to time but it's a simple matter in theory.

    In practice, it might be a bit more fiddly when it comes to taking it apart and putting the ship back together.
    Path To Victory

    - I can count to 1024 on my fingers! -

  3. #3
    Member Nathanius's Avatar
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    Ahh! Mololu! Thank you for the idea from your Reaver and power pods! I've enjoyed your mod immensely

    Is there a central scripting literature somewhere here? Or someone who devotes their time to such things?

  4. #4
    Member Stargazer's Avatar
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    right behind you... BOO!
    Aye!

    Scripting Tutorial
    Karos Graveyard Function Reference
    Our "Research Output Panel" uses this

    [Edit]
    You're right Nathan! Sorry! Now the link should work
    Last edited by Stargazer; 1st Dec 10 at 12:01 AM. Reason: Link was broken


    HW2 Ship Editor 1.2.3a
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  5. #5
    Member Nathanius's Avatar
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    That scripting tutorial link didn't work

  6. #6
    Member Dim@'s Avatar
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    Battlecruiser complete
    Just look at my sig
    Destroying things is easy.
    Creating things is hard.
    Creating things in order to watch them explode is just plain fun.

    Explosion Damage Script, Scripting Tutorial

  7. #7
    Member Nathanius's Avatar
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    Muchos Gracias!

    I say this before the wall-of-text headache that's sure to come :P

    -- EDIT --

    Well, the explosion damage script was pleasantly user friendly, I'm going to investigate twisting things to my will now so I can make MVAM

    Don't wait up though...
    Last edited by Nathanius; 3rd Dec 10 at 4:58 AM.

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