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Attackable Missiles

  1. #1
    Member mickey's Avatar
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    Attackable Missiles

    How to force the ships to attack missiles

    I have changed an attack family in missile-file,

    Code:
    NewShipType.AttackFamily = "Munition"
    but it had no result!

  2. #2
    We haven't found a way to force the ships to attack missiles, but if they're set on agressive and attack-move, they'll shoot down missiles when they're within their firing arcs.
    Babylon 5: War Without End Official Site.

    "I keep telling you people that it's only a build animation, NOT a hyperspace animation." - Me, about the Babylon 5 mod hyperspace build animation.

  3. #3
    First the weapons in question need to have an hit rating against those Munition, 2nd i believe the ships need to have Munition in their can attack ability. Anyways might be more to it than that but give that a try and give an order to attack incoming missiles etc cause i have seen fighters shoot down mines.

  4. #4
    Member BloodFleet's Avatar
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    Anti-missile/mine ships need the minelayer ability too btw otherwise it doesn't work.
    I r modder (dur)...my ModDB page is http://www.moddb.com/members/bloodfleet/mods

    btw my XFire is raaminator if you wanna play my mods (or any other) I will play if I am online.

  5. #5
    Member mickey's Avatar
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    I know that in Complex, - Gun Turret-Platform after upgrade is capable to attack missiles!

    There should be a way of the decision of a problem, after all mines too can be attacked!

    In original game "minesweeperburstcannon"- is a weapon against mines

    I tried to use minelayer corvette and have noticed that only after installation only "agressive tactic" minelayer corvette attacks missiles! It is correct!

    I would like to create Defense-Anti-Missile Subsystem. Probably to create such weapon subsystem that she attacked coming nearer missiles?
    Last edited by mickey; 12th Dec 10 at 2:22 PM.

  6. #6
    Only allowing the said subsystem weapon to attack munition should be the easiest way to do so.

  7. #7
    Member mickey's Avatar
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    Likely For this purpose it is necessary to establish only aggressive tactics for Carrier-ship!?
    It will be silly!
    Possibly idea with a protective Anti-missiles subsystem will not turn out(

    Unfortunately I saw as Minelayer Corvette did not attack munition-targets at defensive tactics(

  8. #8
    Member BloodFleet's Avatar
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    Yeah needs to be set to F4 for best results, better to have a ship devoted to that role too. Though I suppose turrets on a carrier that can shoot missiles would only target those? Turrets tend to be good at shooting other things like that (with shoot at secondaries and shoot at surroundings turned on)

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