"Hi! I'm Shuma! You might remember me from such mods such as Shuma's wargear room and... That's it, my career is just starting"
Purpose of this mod:
The purpose of this mod first and foremost is to bring the fluff and lore of Warhammer 40k to life in dawn of War 2's multiplayer mode while keeping intact the core mechanics of the game, additionally this mod will seek to bring back some of the loved elements from Dawn of War I to life and expand upon the gameplay of Dawn of War 2, mainly by adding new units, upgrades, wargear and abilities to the MP portion of the game.
The first step of this mod will thus be to update the existing races in the game, mainly by adjusting squad sizes and visual appearance, the second step would be to expand the races by adding new units, new abilities and wargear, and the third and final step is to implement new features into the game, such as the very missed listening posts.
In short, you could call this mod a fan made expansion to Dawn of War II.
What this mod isn't doing:
This mod does not seek to add new races to the game, mainly because we cannot do so properly at the moment, if that changes in the future then this could change in the future.
This mod is not a closer to codex mod, while this mod will use information from the official codices from the races, it does not intend to translate the tabletop game to dawn of war 2.
This mod doesn't seek to change the campaign, art assets made by me will like always be released in the Shuma's Wargear room thread and can be used freely by anyone in the community in their own mods, however this particular mod only plans to change MP.
Current Team:
Shuma, lead, modeler, texturer, unwrapper, coder, animator, rigger, etc, etc.
Looking for:
Nothing at the moment.
Credits:
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Mod's "fluff"(will be edited as the mod progresses)
Spoiler
Imperial Astropaths detect anomalies in the warp in the northeastern corners of the galaxy.
Screenshots:
Spoiler
Probe skulls have continued to transmit information from the planet Trandos ever since it's fall.
A Tyranicus praefactor of an unidentified Hivefleet is spotted by a probe skull in the ruined planet of Trandos which was crippled by Eldar raiders centuries ago. Surprisingly no other creatures appear to have been spotted by human survivors, probe skulls or the remaining Eldar in the system, the beast disappeared in the city after slaughtering a group of eldar warriors.
Blackwar updates will now be posted here instead of the Shuma's wargear room thread.
Initial Changes:
Space Marine commanders:
Captain.
Terminator Librarian.
Chaplain.
New units:
Sternguards
Ork Commanders:
Ork Mekboy changed to Big Mek.
New units:
Killa Kans
Eldar commanders:
Autarch
Farseer
Warlock
New units:
Dire Avengers
Tyranids:
Hive Tyrant
Tyranid Prime
Broodlord
New units:
Hive guard
Chaos commanders:
All 3 of them changed to undivided, can choose one of the 4(3 in the case of the sorceror) gods to align themselves with at the beginning of the game, note that this isn't a mark upgrade this is an actual alignment that will change the visual appearance of the commander to fit the god you choose to worship.
New units:
Rubrics
Khorne Berserkers
























Anyway, Dire Avengers are done model and texture wise:




















