Best. Change. Ever
Now playing Poppy won't be as painfulPoppy
When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward
Best. Change. Ever
Now playing Poppy won't be as painfulPoppy
When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward
I agree with Akranadas in some chaotic team fights it would be a pain in the ass to find the right target to click immediately after tackling them; or just standing there for a second with your Devastating Blow ready.
I heard that they killed Eve to stop the QQing, but intend to do a full rework on LoL's stealth mechanics, the fact that they left Twitch alone despite this says a lot about him as a champion :P.
Told ya soAttack speed Vayne owns. *tips hat*
"Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain."
-The Maestro Sartori, Imajica by Clive Barker
Evelynn's an entirely flawed design to my mind. I can't think of another champion who's effectiveness is so heavily determined by what the opposing team does, rather than what you do. If the enemy effectively manage stealth detection, she's awful and there's just about nothing you can do to make her work. If they don't coordinate detection properly, she's an ungodly killer in even fairly novice hands.
Twitch is in the same boat. Stealth Characters are gimped
Twitch is much squishier and has less utility, less utility before Evelyn lost her stun.
Last edited by bman3k; 22nd Jun 11 at 11:11 PM.
Stealth Assassin in DotA had the same problem, ditto Nerubian Assassin. Neither had it as bad as Evelynn though. I'd argue Twitch doesn't have it as bad either, even with detection at least he's ranged. Evelynn pretty much has to slowly wander up to someone and hope they don't notice. Certainly she's much nastier than Twitch is when detection is off the table, but she copes less well when it's working.
There's a few characters who use Stealth well (Shaco is probably the best), but it's because it's not so integral to their character. Detection doesn't shut down Shaco, it just weakens one of his abilities a bit.
God, more GP tweaks. Cannons (that actually do damage) slow + grog soaked blade slow + frozen mallet / trinity force slow = infinite sadness. Oh, and now there's a point to attack speed on GP with his stacking passive effects.
He's a pretty beast gank- jungler thanks to his new passive.
I disagree with that. Only amauter or casual Evelynn players were dominated by the opposition's choices. You could always tell a bad Evelynn from a good one. A bad Evelynn would forever wander around stealth, hide in bushes, and generally not kill any creeps or minions. Whereas a good Evelynn could give two flying shits if you could see her or not and would get last hits and stay visible and only use stealth when necessary. An over reliance on stealth is what made Evelynn so easily countered by Oracles or Wards. Yet, a good Evelynn would still nail you no matter if you saw her or not because she attacked at the right moment rather than from an unseen spot. This is why I preferred AD Evelynn over AP. Because even if they warded the entire map and all had Oracles, they couldn't stop my damage or my CC, because I'd always go in after the team fight began and picked them apart.Evelynn's an entirely flawed design to my mind. I can't think of another champion who's effectiveness is so heavily determined by what the opposing team does, rather than what you do. If the enemy effectively manage stealth detection, she's awful and there's just about nothing you can do to make her work. If they don't coordinate detection properly, she's an ungodly killer in even fairly novice hands.
Now, Evelynn is just a gimped character all around. Not only did they remove her stun, they completely gimped her ult. Add to this the obscene amounts of mana that is required for Hate Spike that was added a few patches past, this means she is now a pure carry that... can't really carry.
Has anyone tried Yorick yet? I've played against him a couple times and the general consensus seems to be that he's UP, though that might be rather biased since we just got champions like Vayne. I do feel that his minions don't last long enough though, they are squishy enough without their health decay and time limit.
I heard a lot of people saying that Yorrick is a PoS.
His designer must be turning in his grave. Hurr.
GFWL gamertag/ LoL name: ReadInPeace
Just call me Readin'
No, no one here has played Yorick...
He's actually my favorite champion and I thoroughly enjoy him. I don't think he's underpowered, as he is a dick of a pusher on the scale of Katarina. His ghouls, while short-lived, do quite a bit of frontload damage and DoT via their own attacks. Bolster his HP and damage and those little ghouls will do fairly impressive damage. This is not even mentioning the passive benefits of ghouls being present, which makes Yorick great as chasing down people and life steal tanking. He is a peculiar champion in that he is full AD, but does require some magic penetration to use his AoE slow and life steal. His ultimate is also very powerful in team fights as it allows you to target your AD carry (even if its you) and make a ghost of them that acts like Mordenkasier's ultimate, but if that person dies while the ghost is out, they're 'respawned' for a short duration with full health and all their abilities while losing 10% of their health every second. While that doesn't sound huge, this gives you a triple threat issue on this ultimate when used on AD carries; the AD carry themselves, their ghost, and the prospect that killing the AD carry means they'll revive and still do their damage. It should also be mentioned that the 10% loss per second can be counteracted by life steal. Therefore an AD carry with lifesteal will last longer than is usual in a large team fight. Used correctly, Yorick's ultimate will determine the fate of every late game team fight.So Yorick is a bro. I love him and his shambling fatness of awesome. Besides, I get to thwack people with a shovel while hanging with ghouls.
I've seemingly found a niche jungle build for him that works reasonably well. Despite my first thoughts, Yorick isn't a great jungler, but he isn't a bad one either. The ability to do jungle gives him quite a bit of versatility that most champions seem to lack.
In short, he's a Boss.
I think the problem, as usual, is the players rather than the champion.
My worries before his release were of his ghouls dying to AoE in team fights before they can be useful, but he performs better than I expected. The lifesteal ghoul is very very good, his AoE slow ghoul is very very handy for the team, and his Q is just icing on the undead cake. Only problem I have is mana - manamune is overkill, and one stone seems a bit too weak.
Oh, do gold/5 items stack with each other at all now, eg. one HoG and one stone, or is it completely unique?
93% Explorer, 53% Killer, 40% Achiever, 13% Socialiser
I read that post about Yorick but completely forgot about it XD. Anways I look forward to trying him out when he's free (hopefully next week) and I hope they don't change anything about him quite yet.
Gold/5 items do not stack with their own type, but will stack with others, for example two Philosopher's Stones won't stack but one Philosopher's Stone and one Kage's Lucky pick will.
Yorrick is bugged to hell and back right now, he has potential but dear god they need to fix him quickly.Then they need to decide if they want to ninja buff Kayle or not because they are just confusing people by doing it, then reverting it while leaving the tooltips from the change.
Also i just had one of the funnies moments in LoL happen to me.I was playing WW and i just backed after a fight, i just beam into my spawn when i hear the bloodscent go off, and think:'That's strange they are all either dead or in their base and HOLY SHIT WHAT THE FUCK IS ALISTAIR DOING AAAAAAAAAHHHHH!!!!!'
It turns out that he headbutted me just as i teleported causing him to fly halfway over the map, kick me, then knock me up before getting lazored to death, it took me a few moments to realize what i just saw but boy was it awesome.
And the mantis shrimp said "Let there be light!"
And there was death.
Are you entirely sure about this. I was always under the impression that they stack.Gold/5 items do not stack with their own type, but will stack with others, for example two Philosopher's Stones won't stack but one Philosopher's Stone and one Kage's Lucky pick will.
Ok, so I bit the bullet a week ago and started playing LoL. After the initial shock of coming to terms with the item store, I think I've got the hang of things. I played DotA for a few years then HoN afterwards for another ~1-2 and I'm surprised to find just how different LoL is, I mean, it's still a "DotA" game (apparently that's the industry name for these things now), but it's seriously a different kettle of fish to HoN.
Still playing intermediate co-op games till I get the hang of things, not to mention I'll be catching up with the meta game when I get the chance, but if anyone feels like cluing me in on what I should be doing before I hit pvp (I assume it's fairly different to HoN or DotA), so I don't cause others to rage at my ignorance, that would be fantastic. Otherwise if you're in the Australian/Asia-pacific region and you'd like to hit me up for a game, awesome. Summoner name is ColourTheory.
Everyone dies like you live: Alone
I'd be happy to show you the ropes Rusty, Akranadas is my name online (obviously :P)
The thing there is that (from what I remember) the summoned Revenant suffers health decay. You may as well just kill that first and then kill the actual teammate, bypassing the resurrection. It's still nice but it's not nearly as awesome as you're painting it.His ultimate is also very powerful in team fights as it allows you to target your AD carry (even if its you) and make a ghost of them that acts like Mordenkasier's ultimate, but if that person dies while the ghost is out, they're 'respawned' for a short duration with full health and all their abilities while losing 10% of their health every second. While that doesn't sound huge, this gives you a triple threat issue on this ultimate when used on AD carries; the AD carry themselves, their ghost, and the prospect that killing the AD carry means they'll revive and still do their damage. It should also be mentioned that the 10% loss per second can be counteracted by life steal. Therefore an AD carry with lifesteal will last longer than is usual in a large team fight. Used correctly, Yorick's ultimate will determine the fate of every late game team fight.
That's still extra time you're not spending killing the carry though, so even though Brenil is describing the best case scenario for it's use, it sounds like it puts your opponents in an awkward position either way, which is what you'd want from any ultimate.You may as well just kill that first and then kill the actual teammate, bypassing the resurrection.
I know, hence why I said it's good but not as good as he's making it out to be. It amplifies your carries damage and survivability, but it's more twofold than threefold. Probably not even twofold.
I think the extra damage you get from having the revenant makes it worth while, though doesn't quite make Yorick worthwhile.
"The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself"Are you entirely sure about this. I was always under the impression that they stack.
That was from the patch notes, previously identical gold/5 items would stack, they nerfed it because people were stacking PS's and HoG's.
How long does the average team fight last?The thing there is that (from what I remember) the summoned Revenant suffers health decay. You may as well just kill that first and then kill the actual teammate, bypassing the resurrection. It's still nice but it's not nearly as awesome as you're painting it.
Not very long. Therefore the health decay doesn't really matter if you place at the beginning of an actual team fight and not a skirmish or poke fight. Furthermore, it is a triple threat due to the fact that the revenant does 100% of the AD that the target does. So for the duration of most team fights, it'll do all the non-ability damage that the champion will. If you were to kill the revenant, you're focusing your firepower away from the other threats in the team. If you target the carry, the revenant will respawn them and then the team will have to deal with a fully healthed carry to kill again. The biggest weakness to the revenant is it is only as useful as the person you use it on. If you don't have an auto-attacking AD carry, then it is basically a temporary version of Zilean's ultimate that is still useful on AP bursters to help win a team fight, but won't produce significant dps from the revenant itself.
Lastly, what is with this trend of calling Yorick underpowered and weak? I've had several people tell me this in the lobby and I don't understand it. Just because some jackass posted in the LoL forums, it is now truth? Kinda like the whole super life steal builds, double jungle, and five man level 1 center turret push fads? Pfft. Those worked so well. Beyond his bugs, I don't see a lot wrong with Yorick. He is pretty close to balanced and if he requires any tweaks it, they're minor. I just hope he doesn't go the way of Caitlyn and Irelia. Two heroes that were more or less balanced at release (Caitlyn less so) but have been repeatedly buffed into stupidville due to idiotic forum posters.
So how about them pirate buffs.
(The 2 deaths are derpy towerdives of win an awesome)
Nice job guys!
Your team had some nice, highly effective items built. Unlike the other team (Cho stacking HP, negative Brand having a Mejai's etc.).
It's funny how their Akali is bashing their Nocturne in chat, when she has no Sheen rushed, neither a fast Rylai's... nub.
Took us over half and hour, Twisted Fate quit (not a dc, straight-out quit on us) and a lot of lucky skill-shots (was only my second game with Ezreal).
In other news, what does everyone think of the up-coming hero? Skill-shot cc, tanky abilities and a passive which increases damage done by allies? I'm looking forward to the influx of tanks and cc in the group and, hopefully, they'll balance it right.
I wish the game had more hard carries, hard tanks, hard support... instead of the mish-mesh champs we have now.
Tanky DPS, tanky AP, tanky support, tanky tank, DPS tank etc. It's getting a bit stale.
Blame Ash for all the Tanky whatever you are seeing, Dcoy. If it wasn't for all the slows, stuns, taunts, ect. Champs could be squishy but tank DPS is the meta game.
What happens in Greenville, SC stays in Greenville, SC.
They could get around that with abilities. Like Highlander.
Problem is, they did, but champs like Olaf can get more out of hand than Yi.
I've been away for a month and came back only last week. My LoL skills are a bit rusty but I still managed to do well with the new Gangplank.
“To dare is to lose one's footing momentarily.
Not to dare is to lose oneself.”
- Soren Kierkegaard
Ah so my friends and I went up against the lamest team composition in the world. Team Teleport/Fortify. We just barely won that. They had a Twisted Fate that would TP in and drop a ward. All their buddies would do a teleport onto that ward and try to take something out.
O yeah, that's fun!
Don't call it lame just because it's different.
Tryndamere and Zilean... now that's lame. I've yet to win against that. :/ (I know, it's just different.)
Same with suicide TF, basically with the new change in kill gold after some 20 deaths he gives you less money than a minion kill would, and he keeps pushing, so do you go after his four teammates or do you bother killing someone who won't give you gold but will otherwise fuck your towers as soon as you aren't looking, split pushing at it's finest i say
I don't know why, but I have a fair bit of luck as Mordekaiser and only a little less as Cho'Gath, especially when I pump up Morde's Ap and Cho's Hp though the roof.
Could be worse guys... We played against an all-tank teleport/fortify team one time. We won, but it took like an hour and a half.
They were pushing like maniacs and had us barely holding them at our base walls for much of the game, until we hit the endgame, and finished our builds, and their team simply didn't have the damage to stop us anymore.
I have the unfortunate problem of being so much more effective as a player when I use support/tank champions than I am with carry or pure ad/ap champs. Take Shen for example, I had never used him before this most current free rotation and I fell in love with him. I went something like 3-0-33 the other day and it was an absolute blast. Yet I'd never even considered trying him out before the free rotation because he didn't "seem" interesting to me, I want to be good with champs like Morde, Akali, or Warwick, but I'm not as effective. Same is true of Seroka and Sona, they're both appealing because of their ability to heal yet I've not had the chance to try them out.
Urgot and Malzahar are the only two non-support characters I've ever been good with, but I can't afford Urgot and there's usually too many AP squishies insta-locked to pick Malzahar most of the time. Speaking of which, would anyone be interested in playing a few matches together? I'm always stuck with randoms in solo queue so it would be nice to pair up with a few good players and see how that goes.
I think I have the same issue as dd14, I'm rather judgmental of which champions I play, they have to look cool (ie. WW, Jarvan) or be fun to play (Poppy, Ryze).
I played my first ranked game yesterday and lost even though it was a 5v4 in my teams favour (even if it wasn't the leaver was an Eve)... and I've been hearing so much about how ranked pubs were better .
If anyone would like to play with me my LoL is bman3k
Also the other day I finally faced a Xin Zhao in lane, literally one of the first times (I've seen him in games, but I never actually laned against)... TBH I was Lanewick so I might have been asking for it, but even with my heal his charge to knock up combo seems very hard to deal with.
Last edited by bman3k; 14th Jul 11 at 1:50 PM.
Ah Poppy, you'll always be the best girl with a shield
I raise you a Leona!
She's out! Awesome-possum.
Yeah, Leona's a very fun tank to play as. Not being able to consume her own marks makes her a bit underwhelming solo, but in a duo lane she crushes faces, and donates nearly all the kills to the damage people who really need them. I had a game laning with her as hybrid Orianna, and it went like a dream. 4 kills in the bag on my first shopping trip.
Winter is coming.
Leona feels very weak. She's painful to lane in solo, she's subpar jungle at best and well.. Her early game just feels crap.
If she makes it past her crap early game, she's ok.
Overall, good kit, but her early game feels very handicapped. Not worth 6k imo at current iteration, better heroes with similiar kits around at cheaper prices. Wait for buff.
Yorick feels better now though. He's actually a respectable opponent now(was a pretty equal solotop lane- fight as Udyr). Still falls off a bit in late game, but not in such a dramatic fashion.
I was really hoping Leona would be at least somewhat capable in the jungle as I've pretty much abandoned my EU account and don't have a jungler I really like playing at the moment on US. Other than that she feels really good and well balanced.
Although I can't help but feel she may turn out to be better off going tanky/dps with a trinity force build rather than pure tank.
And speeking of jungling and tri-force:
I can't believe there were people seriously trying to say the tiny nerfs to Irelia in the last patch would make her usless.
Playing her still makes me feel dirty.
Cake can change the nature of a man!
I heard Yorick is OP now, constantly banned because of his sustained solomid power at higher elos.
And I also heard that Leona's early game is actually the strongest. Her damage doesn't scale well though.
I think she's the best built pure tank, as rushing a TriF or getting anything DPSy will make you skip on survivability... and she can be one hard nut to crack. Maybe she'll need better cooldowns and a soloing feature for her passive, otherwise, I'd say she's fine.
And I bought her 'cause it's worth it. 'Cause I said so, lol.
I haven't gotten to play Leona yet, but judging from the matches where I've had her as an ally and/or enemy she seems to fit her tank role quite well. I think her damage might be a bit higher than other tanks early game, but then tapers off later on just the same. She seems like she would be a good initiator from her E->Q->R combo.
In other news has anyone had the misfortune/embarrassment of losing a coop-vs ai game?
I seriously don't get how people can do *that* bad... sure Annie bot pulls out her combo faster than humanely possible, but in the end she is predictable as hell. I barely won this match (was playing for my first win bonus) the matches where I lost were when I was screwing around and didn't realize we had an afker and a feeder (the good news is that Tiamat stacking with a Wriggles allowed me to one shot Annie by Parrrleying a minion next to her). Others literally my entire team was feeding the bots... I was rather peeved, but then again I was also thankful that I didn't run into any of these people in a normal game :P.
Edit: I am in no way trying to brag about my skill (vs bots??) I'm just aasdlfkjs at how some people can play like that.
I lost 5, due to some leaving, making it a 3v5 or summoner level 1-15 people thinking starting vs Intermediate bots was a good idea.
Not everyone is as l33t as you are, bman3k. Don't forget that the purpose of the vs. AI mode is to let beginners attempt to play a game without others commenting on their skill level.
Digging the Panth changes, crit spears are awesome. Killed Trynd like 3 times before he could press R.
Nice patch overall. Skarner is fun, Panth looks a tad OP (onl played for practice), and nice bug fixes and updated art.
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