They've given Hellcat and T25/2 the ability to turn on the spot back. Second wave of 0.7.2 testing will be till 21 of March.
They've given Hellcat and T25/2 the ability to turn on the spot back. Second wave of 0.7.2 testing will be till 21 of March.
#1452
E=mc^(OMG)/wtf
Oh well, don't care much for that since I got my IS-4 the other day
Still quite rough to play with only the BL-9 on it and usually looses me money but it's about a bajillion times more fun and useful than my T34 which lacks only the gun and engine.
And the mantis shrimp said "Let there be light!"
And there was death.
#1454
They did increase the size of several models, like the King Tiger in 7.2. However the size reduction of the IS4 and the IS7 is pretty insane and makes especially the IS4 even more OP.
I'm fine with tanks being the size they historically are. What bothers me is how sudden and completely uncalled for these changes are. Why now, why weren't they their real size from the start, is this because of the russian switch coming in 7.3?
Because if so they can change their size then and there, or are they afraid that the new US heavies will outpreform the russkies in some way so they are preemptively buffing them, it's just so random and out of the blue it's like they throw darts to decide which tanks to buff without any reasoning behind it whatsoever.
#1456
Well IS-4 will get it's nerf in 7.3 with the upgrade to Tier 10. If they feel especially cruel (unlikely) it will get downgraded to a fast firing 122mm with better than usual penetration.
IS-7 is still insane though. It pushes 300mm in some front areas.
That's the thing tho, why buff it now, it's like saying KV-3 will be moving to tier 7 in a few months, let's just buff it now so we don't have to later :/
#1458
I hate waiting for updates. I just want it to be over
WG y u no fix login prob in test :o
(And yeah, I want 7.2 update)
0.7.2 is coming today for the Russian Servers.
0.7.2 Patch notes: (in russian for the economy tables)
Translation for economy tables:
Detailed tables with all the changes in the introduction to the 0.7.2 update of the economy 2.0.
A. Changes in the yield of tanks
Symbols:
44% - the tank has increased its profitability by 44%;
8% - the tank has reduced its rate of return of 8%;
* (10%) - the cost of repairing the tank is reduced by 10%;
* (10%) - the cost of repairing the tank increased by 10%.
Note:
Tanks that are not in the tables are not changed their profitability.
Main patch notes as translated by google (excludes economy tables):
Spoiler
Current version of the client World of Tanks - 0.7.2 *
* Output 0.7.2 upgrade took place on March 29, 2012.
A detailed list of changes and innovations relative to version 0.7.2 update 0.7.1.1:
Content:
Added two new maps: "Province" (a small Italian map) and "Live Oaks" (the first U.S. map).
Added a branch of the American PT-ACS with rotating turrets: M8A1, T49, M18, T25-2, T28 prototype.
Tank T34 rebalanced, premiumnye transferred to tanks and removed from the tree of American development. Instead of tanks T34 9 levels of heavy tanks, the U.S. added to the tank M103.
Tank T30 rebalanced and translated into nine levels of the American branch of the PT-ACS with rotating turrets. Instead of T30 tank at level 10 heavy tanks, the U.S. added to the tank T110E5.
Added one new camouflage for every nation.
Added 22 new skills and skill of the crew (details can be seen in the personal file of each tanker.) Learn more about the new skills here.
Added to test the two French car premiumnye: ACS Level 4 10.5sm leFH18 B2 and PT-ACS Level 3 FCM 36 Pak 40. Please note that these tanks will only be available to players participating in Superteste.
Added display of records in the gained experience on this tank (so-called "signs klassnosti"). More about the "signs klassnosti" here.
Posted beginners learning the basic principles of the hangar interface (available only for new accounts, that is for players who get into the game the first time).
In the Russian names of the crew added the name of Ilya.
Models of tanks:
Corrected or refined visual models of tanks: IP, IP-7, T34, Panther II, A-20, T-127, IS-3, MIS-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger , JagdPanther.
Dimensions of these tanks are in line with historical: IP-3 IP-4 IP-7, ISU-152, Object 704, C-51, T-54, Type 59, Tiger II.
Changed visual model of the second tower tank T32.
Amended or revised damage model tanks:
USSR: IP, IP-3 IP-4 IP-7, Object 704, T-50-2, SS-5, T-26, SU-100, SW-1C, SD-85, A-32, BT 2, ISU-152.
Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V / IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735 (f).
U.S.: M3 Stuart, M3 Lee, T20, M4A2E4, T95.
France: B1.
Game mechanics:
The majority of tanks processed: yield, cost, cost of pumping, the cost of repairs, the cost of the modules, the cost of pumping units. Detailed tables with all the changes are here.
Skills of all tank, learned to the release of version 0.7.2, "reset" and the whole experience spent on their study, given the tanks as "free." This experience can be spent as learning new skills, and the re-examination of old ones.
Added the ability to "reset" of learned skills tanker for the gold (100% retention of experience), loans (90% retention of experience) and free (80% retention of experience).
The parameters of all the tanks are renormalized (reduced) at 100% of the crew without taking into account all the factors enhancing the skills of the crew (commander's skill, equipment, and other factors). The real options gambling tanks remained unchanged.
Now the screens reduce the damage of land mines, based on its thickness and location (in version 0.7.1 are only postpones the point of explosion and projectile explosive damage is not reduced).
Absorption (blocking) armor explosive damage reduced by 20%.
Booking parts of the frontal top of the tower T-50-2 decreased from 60 to 45 mm.
The range of the radio FuG37 changed: now it is 290 feet (360 meters was).
The tank KV-220 equipment "rammer caliber" changed to "rammer medium caliber."
At a reduced level of combat for the tanks: HF-220, T14, and Churchill.
In howitzer sight is now permanently displays the distance to the marker gun.
The format of recording fights. Entries from version 0.7.1 will not play in version 0.7.2.
Improved mechanism for automatic selection of the server at login.
Introduced a "freeze" to send messages to chat with frequent pressing buttons in a battle with the teams F4 (Follow me!) And F7 (Need Help!).
When the "fog of war" in the clan wars added to display information about the enemy team kills.
Changed the color of the flags on the bases. Now the color of the flag of its base is always green, and the enemy - always red.
French tanks rebalanced options introduced in version 0.7.1:
Renault FT:
- Rotational speed of the first tower is reduced to 1.375 deg / sec;
- Rotational speed of the second tower reduced by 1 deg / sec;
- Distance of the review of the first tower is increased by 13.75 pm
Hotchkiss H35:
- Speed ??of rotation of the tower increased by 0.5 deg / sec;
- Range coverage increased by 2.5 m;
- The angle of declination of guns changed from 16 to 20 and from 10 up to 13 down.
D1:
- The strength of the first version of the tower increased by 5 units;
- Speed ??of rotation of the first tower is increased by 1 deg / sec;
- Speed ??of rotation of the second tower is increased by 0.25 deg / sec;
- Review the range of the second tower is increased to 2.5 m;
- Reload time gun 37mm APX SA18 during the second tower is reduced by 0.21 sec.
D2:
- Speed ??of rotation of the first tower is reduced to 1.5 deg / sec;
- Distance of the review of the first tower is reduced to 2.5 m;
- Speed ??of rotation of the second tower is reduced to 1.25 deg / sec;
- Review the range of the second tower is increased by 5 m
B1:
- The strength of the first version of the tower increased by 10 units;
- Speed ??of rotation is increased by 2 deg / sec;
- The spread of the movement and rotation is reduced by 10%;
- Speed ??of rotation of the first tower is increased by 1.5 deg / sec;
- Speed ??of rotation of the second tower is increased by 1 deg / sec;
- Distance of the review of the first tower is reduced by 15 m;
- Review the range of the second tower is reduced by 12.5 m;
- Angle of declination of guns changed from 10 to 18 degrees down;
- Recharge 47mm SA34 gun in the first tower is reduced by 0.21 sec;
- Recharge 47mm SA35 gun in the first tower is reduced by 0.21 sec;
- Recharge 47mm SA34 gun during the second tower is reduced by 0.08 sec;
- Recharge 47mm SA35 gun during the second tower is reduced by 0.08 sec;
- Recharge 47mm SA37 gun during the second tower is reduced by 0.21 sec.
BDR G1B:
- The strength of the first version of the tower increased by 20 units;
- The strength of the second version of the tower increased by 10 units;
- Reduced the strength of the mid-chassis;
- Distance of the review of the first tower is reduced to 6.25m;
- Review the range of the second tower is reduced to 3.75m;
- Speed ??of rotation of the second tower is increased by 0.25 deg / sec;
- Recharge 75mm SA32 gun in the first tower is reduced by 0.08 sec;
- Reload time gun 75mm Long 44 in the first tower is reduced by 0.08 sec;
- Reload time gun 90mm canon DCA 30 in the second tower is reduced by 0.21 sec;
- Time of sighting guns 90mm canon DCA 30 in the second tower is reduced by 0.35 sec.
ARL 44:
- Speed ??of rotation of the first tower reduced by 1 deg / sec;
- Distance of the review of the first tower is increased by 5 m;
- Speed ??of rotation of the second tower is reduced to 0.75 deg / sec;
- Review the range of the second tower is reduced to 2.5 m
AMX M4 1945:
- Speed ??of rotation is increased by 2 deg / sec;
- Reduced the strength of the mid-chassis;
- Speed ??of rotation of the first tower is increased by 0.5 deg / sec;
- Speed ??of rotation of the second tower is increased by 0.25 deg / sec;
- Distance of the review of the first tower is reduced to 2.5 m;
- Review the range of the second tower is increased by 1.25 m
AMX 50 100:
- The strength of the tank is reduced to 50 units;
- Speed ??of rotation is reduced to 2 deg / sec;
- The spread of the movement and rotation increased by 10%;
- Speed ??of rotation of the tower increased by 0.5 deg / sec;
- Review the range increased to 12.5 m;
- Reload time gun 90mm F3 increased by 0.7 sec;
- While aiming for the guns 90mm F3 increased by 0.14 seconds;
- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;
- Reload time gun 90mm canon DCA 45 increased by 0.7 sec;
- While aiming for the guns 90mm canon DCA 45 increased by 0.14 seconds;
- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;
- Reload time gun 100mm SA 47 increased by 0.85 seconds;
- While aiming for the guns 47 100mm SA increased by 0.14 seconds;
- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 10%.
AMX 50 120:
- The strength of the tank is reduced to 50 units;
- Speed ??of rotation is reduced to 2 deg / sec;
- The spread of the movement and rotation increased by 10%;
- Speed ??of rotation of the tower increased by 0.5 deg / sec;
- Review the range increased to 15 m;
- Angle of declination of guns changed from 7 to 6 degrees down;
- Reload time gun 90mm canon DCA 45 increased to 2.6 sec;
- While aiming for the guns 90mm canon DCA 45 increased by 0.14 seconds;
- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;
- Reload time gun 100mm SA 47 is reduced to 1.4 seconds;
- While aiming for the guns 47 100mm SA increased by 0.14 seconds;
- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 10%;
- Reload time gun 120mm SA 46 increased by 0.7 sec;
- While aiming for the guns 46 120mm SA increased by 0.14 seconds;
- Rate of fire inside the drum for the gun 120mm SA 46 is reduced by 10%.
AMX 50B:
- The strength of the tank is reduced to 100 units;
- The spread of the movement and rotation increased by 10%;
- Speed ??of rotation of the tower increased by 0.5 deg / sec;
- Review the range is reduced to 2.5 m;
- Angle of declination of guns changed from 8 to 6 degrees down;
- Increased recharge time to 1.4 seconds;
- Aiming time increased by 0.14 seconds;
- Rate of fire inside the drum is reduced by 10%.
AMX 38:
- Speed ??of rotation of the tower is reduced to 0.25 deg / sec;
- Review the range increased to 5 m;
- Recharge time increased by 37mm SA38 gun, 0.12 seconds;
- Reload time gun 25mm Canon Raccourci Mle.1934 increased by 0.09 seconds;
- Cooldown reduced by 47mm SA34 gun in 0.35 sec;
- Recharge time increased by 47mm SA35 gun in 0.12 seconds.
AMX 40:
- Speed ??of rotation of the first tower is increased by 0.5 deg / sec;
- Distance of the review of the first tower is increased by 5 m;
- Speed ??of rotation of the second tower is reduced to 0.25 deg / sec;
- Review the range of the second tower is increased by 25 m
AMX 12t:
- The strength of the tank is reduced by 10 units;
- Speed ??of rotation of the tower increased by 0.25 deg / sec;
- Review decreased by 7.5 m;
- Angle of declination of guns changed from 4 to 12 degrees up;
- Cooldown reduced by all the instruments of 0.28 sec;
- Rate of fire inside the drum for all guns is reduced by 10%;
- All the time aiming guns increased by 0.22 seconds.
AMX 13 75:
- The strength of the tank is reduced by 30 units;
- Speed ??of rotation of the tower increased by 0.25 deg / sec;
- Review the range is reduced to 5 m;
- Angle of declination of guns changed from 6 to 9 degrees up and 8 down to 6 degrees;
- Reload time gun 75mm SA49 L48 reduced by 0.7 sec;
- Rate of fire inside the drum for the gun 75mm SA49 L48 decreased by 9%;
- While aiming for the guns 75mm SA49 L48 increased to 0.22 sec;
- Recharge 75mm SA50 guns increased by 1 sec;
- Rate of fire inside the drum for the 75mm SA50 gun reduced by 10%;
- While aiming for the 75mm SA50 gun increased by 0.22 seconds.
AMX 13 90:
- The strength of the tank is reduced to 50 units;
- Reduced the strength of the mid-chassis;
- The spread of the movement and rotation for a top chassis increased by 5%;
- Speed ??of rotation of the tower increased by 0.25 deg / sec;
- Review the range is reduced to 2.5 m;
- Angle of declination of guns changed from 8 to 9 degrees up and 9 down to 6 degrees;
- Recharge time increased by 75mm SA50 gun of 1.7 sec;
- Rate of fire inside the drum for the 75mm SA50 gun reduced by 10%;
- Scatter gun 75mm SA50 from the rotation of the tower increased by 25%;
- While aiming for the 75mm SA50 gun increased by 0.22 seconds;
- Reload time gun 90mm F3 increased by 0.9 sec;
- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;
- Scatter gun 90mm F3 from the rotation of the tower increased by 25%;
- While aiming for the guns 90mm F3 increased by 0.15 seconds.
Lorraine 40t:
- The strength of the tank is reduced to 50 units;
- Speed ??of rotation is reduced to 4 deg / sec;
- The spread of the movement and rotation of the first suspension was increased by 5%;
- The spread of the movement and rotation of the second suspension was increased by 15%;
- Speed ??of rotation of the tower reduced by 1 deg / sec;
- Review the range is reduced to 2.5 m;
- Reload time gun 90mm F3 increased by 2.3 sec;
- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;
- Time of sighting guns 90mm F3 increased by 0.14 seconds;
- Reload time gun 90mm canon DCA 45 increased by 2.3 sec;
- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;
- Time of sighting guns 90mm canon DCA 45 increased by 0.14 seconds;
- Reload time gun 100mm SA 47 increased by 0.6 sec;
- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 15%;
- Time of sighting guns 47 100mm SA increased by 0.14 seconds.
Bat Chatillon 25t:
- The strength of the tank is reduced to 100 units;
- The spread of the movement and rotation of the first suspension was increased by 5%;
- The spread of the movement and rotation of the second suspension was increased by 20%;
- Speed ??of rotation of the tower is reduced to 0.5 deg / sec;
- Review the range is reduced to 2.5 m;
- Angle of declination of guns changed from 9 to 6 degrees down;
- Reload time gun 90mm F3 increased to 2.6 sec;
- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;
- Time of sighting guns 90mm F3 increased by 0.14 seconds;
- Reload time gun 90mm canon DCA 45 increased to 2.6 sec;
- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;
- Time of sighting guns 90mm canon DCA 45 increased by 0.14 seconds;
- Reload time gun 100mm SA 47 increased by 3.4 sec;
- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 10%;
- Time of sighting guns 47 100mm SA increased by 0.14 seconds.
Interface:
In the hangar added an icon (triangle), about a crew member images, which indicates which of the tank will be charged for the experience of battle turned in the fast pumping.
Redesign "carousel" tanks in the hangar. Reworked the button display filters in the tanks, "Carousel."
Added advanced tooltips for the tanks in the "carousel" tanks in the hangar.
For the "wide" mode added to the lists of commands platoons markers and tags clans.
The width of the lists of commands in the "wide" mode is now adjusted to the most comprehensive player nickname in the list (before the width of the list was always the maximum).
Substrate lists the commands made more transparent.
Added animation switch "wide" mode in the list of "narrow" at the beginning of the battle.
Added a new state of the list of commands in a battle: [Number of frags] [Name of the tank] [Icon of the tank].
The design and location of the tips after the destruction of the tank. Now it does not close the minimap.
Added an extended set of markers on the tanks in the normal and expanded (when you press Alt) mode.
Added advanced configuration of sight sniper mode.
At the sight of the remaining light is added to the drum (or cassette / tape) shells.
Implemented minor improvements in the settings of sight.
The statistics for the TAB key added a description of the type of battle.
If vibronakidka Gametrix not connected, then the options are not displayed to its setting.
In the context menu of a crew member added the possibility of landing the entire crew of the tank.
Count the number of players now displays the number of players in the entire region, not just on one server.
Buttons dismantling and removal of equipment moved into the slot of the equipment.
In shutdown mode interface (by pressing «V») removed unnecessary display of messages and tokens of tanks.
The design of the window buying a premium account.
In the battle menu item was added to the "Help", which causes the page to aid management in action.
The menu item hangar "Statistics" renamed to "Achievements".
Redesigned frame, framing the minimap.
The format of reports on the outcome of the battle in the case of participation in the action (for example, to gain experience x5, etc.).
Increased space for text messages on the minimap so that messages from the players nicknames are not displayed in three or more lines.
Graphics:
Reworked some of the effects of falling into the landscape.
Refined effects of burning tanks.
Improved effect of "waves" moving through the water tank.
Reworked shells in contact with the effects of snow and sand.
For some special effects added levels of detail depending on distance.
Added some old bird on the map.
Removed rendering markers penetration of explosive projectiles under Exemption damage.
Corrections:
Fixed incorrect display of the settings in the booking interface for ICS-152.
Fixed effects and sounds of guns firing some tanks.
Fixed frequent non-penetration of the tank in contact with a weapon after breaking through the shield (mask or armor gun cannon).
Fixed the "light up" enemies destroyed the tank at the time the final statistics of the window.
Reworked colors and geometry of some German camouflage to better fit the real historical camouflage.
"Fixed" equipment of the tank was renamed to "Complicated".
Fixed the "twitching" when viewing the tank battle.
Fixed a desync when watching a sight record of battle paused.
Fixed the message of withdrawal of equipment for the gold.
Fixed the setting "post-effect after death" at the low graphics settings.
Fixed "sticky" marker on the minimap view.
Fixed the activation of cryptic icons, network, and the telescope before the battle and after battle.
Fixed a conflict with some tanks, objects and buildings.
Fixed bug when loading a basic set of shells when you buy a tank and in failing to tick the "Download base ammunition" for tanks with a drum loader.
Fixed display of messages in the recruitment of a new tanker.
Fixed a possible sale of the tank with the removal of equipment for the gold in the absence of gold on the account.
Fixed receiving tank crews early in the ranks reset and re-learning skills.
Fixed discrepancy between the amount of fights in all types of vehicles to the general result in the "battles" in the case of participation in the battles that were not counted (eg, in case of failure on the server).
Removed the possibility of re-education of Chinese Tanks tank to non-existent.
Modules are removed from the store, and some premiumnyh top tanks.
Fixed a possible selection of text in dialog boxes.
Fixed minor bugs in the interface box with camouflage.
Fixed bug with displaying the text "Last time was in combat in 1970" in the profile of the player if the player never went into battle.
The description of achievements, "Shooter," "anti-tank riflemen," "Support," "tenacious," "Unbreakable," "Spit death", "Invader", "Kamikaze," "steel wall".
The description of medals Burda, and Biyota Halonen.
Fixed a typo in the system message about the expiration of camouflage.
Fixed text description of some camouflage.
Removed reported zero cost recruitment rounds or equipment.
Incorrect message when removing equipment from a damaged tank.
Fixed some incorrect text messages when working with equipment.
Adjusted volume of certain sounds in the destruction of objects.
From the voice alerts about critical hit removed the words: "There" and "getting there". For this case, there is only one message: "Contact".
Removed the audio playback when switching tracks knocked in the "afterlife" to destroy a tank with caterpillar knocked.
Fixed rare incorrect display tank at large distances with offset vertically and horizontally.
Fixed inability to re-change anisotropic filtering in the graphics settings.
Fixed some bugs in the algorithm display dynamic shadows.
Fixes in screen battle with, caused by pressing F1.
Fixed rare client crash related to the introduction of the archives in version 0.7.1.1.
Fixed nezagruzka tank in battle (freezes on loading cards) in certain cases.
Fixed rare client crash at the entrance to the hangar.
Known flaws:
On some slower computers (cars older than 8 years) may experience problems with partial graphics. Work on correcting the situation is.
Well, French tanks got hit by the nerfbat pretty badly. Good that my 13-90 is now top configuration.
It's hitting tommorrow it seems, should be nice to finally see why was this damn thing delayed for over four months.
Its already here for us. New T34 is quite nice for farming. Did not have too much time to check M103 out and no slot for Hellcat yet.
So I'm looking at these new crew skills and they sound great on paper, but how much of an impact do they actually have? Repair is such a vital skill, its hard to justify losing it unless the other skills are very, very good.
#1466
Victory!
Battle: Province Saturday, 31 March 2012 1:15:47 AM
Vehicle: M103
Experience received: 1,366
Credits received: 55,210
Battle Achievements: Mastery Badge: III Class, Sniper
----------
Victory!
Battle: Malinovka Saturday, 31 March 2012 1:44:48 AM
Vehicle: T28 Prototype
Experience received: 2,324 (x2 for the first victory each day)
Credits received: 37,837
Battle Achievements: Mastery Badge: III Class, Master Gunner, Sharpshooter, Sniper
So how's the T28 Prototype handling?
The tank looks very nice (as opposed to the cocentrated ugly the T28 is) and I'm thinking with the silly armor it should play like a heavy of sorts.
The patch is still downloading, some four hours now and it's up to 10% :/
#1468
That's why you make repair the first skill, then forget firefighting and camo(unless you have a TD) and go with the position specific skill.So I'm looking at these new crew skills and they sound great on paper, but how much of an impact do they actually have? Repair is such a vital skill, its hard to justify losing it unless the other skills are very, very good.
#1469
#1470
Ok, having played more, the M8A1, M18, and T30 are amazing.
M103 isn't as bad as people make it out to be - though i suspect being sneaky/unpredictable is helping my case.
Also christ if the T110 plays anything like the M46/M47, i need put the T-54 grind on hold to get one.
#1471
M103 and T110E5 are amazing. I already played them and several other new stuff on the testservers but they are just awesome. The T34 is a beast on tier 8 to be honest, it pens the IS-3, KT and T32 in the upper hull with quite ease, just like it did before, and because of the huge damage per shot you make a lot of money with it.
I also quite like the T30 as tier IX TD, but haven't tested the other new TD's yet except for the Hellcat which I think is a failure.
Victory!
Battle: Mines vrijdag 30 maart 2012 23:44:00
Vehicle: T110E5
Experience received: 5.250 (x3 for the first victory each day)
Credits received: 96.445
Battle Achievements: Mastery Badge: I Class, Steel Wall
Having watched a T110E5 in a tier 10 battle, yea, its an insane tank. Its like a tier 10 KV-13 but with an amazing gun. I want one.
Also:
Victory!
Battle: Ensk 31 March 2012 12:28:22
Vehicle: PzKpfw IV
Experience received: 3,765 (x3 for the first victory each day)
Credits received: 29,497
Battle Achievements: Mastery Badge: Ace Tanker
Ammo racking the other team's Type 59 ftw.
Edit:
Victory!
Battle: Province 31 March 2012 13:28:52
Vehicle: M4A3E8 Sherman
Experience received: 3,189 (x3 for the first victory each day)
Credits received: 29,021
Battle Achievements: Mastery Badge: Ace Tanker
Last edited by Busby; 31st Mar 12 at 5:36 AM.
Patch finally downloaded.
The interface is nice, the map icons are a bit too big now, but nothing extremely annoying. Had one CTD so far :S
Played a few games in both the T34 and the M103. Not sure why but they both feel clumsy, the T34 not that much but it's still kinda wierd for some reason :S
The M103 while being just fine is way to awkward, I really have no idea how to put this but the tank feels off somehow :S
I think M103 look awkward because of it's big turret. M103 and T110 have quickly become my most favorite tank as feel like playing medium tank and armor is not bad either and T30 just fit nicely as TD and certainly not super slow as T95.
Also some good match to show
Spoiler
They economy changes are visible. I've got 52k creds in M5 Stuart for the battle. Which is tier 4 light tank. My personal record was 82k in tier 8 heavy tank T32.
Anyone else like the April fools that they have done "Super Heavy Tank Ratte".
Beware The Shadows.
Looking forward to the T-62, T-64, T-72, and T-90 myself. Now the Americans just need the Sheridan and Starship for derp gun ATGM goodness and we are set.![]()
#1478
For how mediocre stats the M103 has, it feels rather solid.
![]()
#1480
They should have retained the ratte, but made it impossibly expensive and incredibly impractical. Reload time is a minute and a half, there is no down-elevation on the guns, and it can't move down most city streets.
Because if you want the big tank, you WILL suffer the consequences.
Native Taiidani
Author: Children of Kadesh, Children of Kadesh (book 2), The Taiidan Civil War, The Fire ,Tradition, Outcry (oneshot), Chronicles of the Nadiim-Basad,
and maker of the Map of the Homeworld universe, and the Homeworld 2 Grand Strategy Game. Responsible for Cataclysm 2nd. Also has a running short story collection.
BIG
You have one shot at guessing the outcome of that battle :I
Also really shit that the 103 can't hide behind that hill, you know, not go hulldown or anythin, just go into the small depression so it can't be seen or shot at. It's just too big for that
And yeah, it's quite ok most of the time, against lower tier tanks especially, same and higher tiers just eat it easily most of the time if you get even remotely close.
#1482
#1483
http://dl.dropbox.com/u/247623/Game%...louf.wotreplayVictory!Battle: El Halluf Monday, 2 April 2012 6:26:36 PM
Vehicle: M26 Pershing
Experience received: 2,834 (x2 for the first victory each day)
Credits received: 32,481
Battle Achievements: Mastery Badge: II Class, Steel Wall, Sniper
Having some epic win matches lately.
#1484
Anyone try the iOS app? It's nifty.
![]()
Got the Jagdtiger!!!!
Did sell the 103 for it, but the bastard deserved it, the kitty is great out of the box and I can see a bright and explosive future ahead of it. Unlike that damnable Maus sized, French armored "heavy hybrid" which quickly became plainly annoying :I
0.7.3 video is out. Does not show much, but the Asian map is pretty.
#1487
that video did 2 things
make me hate expensive looking resorts
and made me very excited for the new russian tanks
I'm only waiting for T-10 (IS-8) - this is a historical and en-masse produced vehicle. Russian KV series are starting to look like the attack of the clones, which I dislike.
That resort looking Black Sea map is actually modeled from Crimea, where Stalin, Churchill and Roosevelt met. Also there was some heavy fighting with Germans in this region, so it is quite fitting.
Guys, do you hate maps, that luck sunlight? There is a map, called Fjords on Russian server (military ship in the bay) which has lotsa trees and houses and is at dusk, so it makes everything hard to see. I only like maps in the direct sunlight, guess Big World sucks for making evening/morning/cloudy conditions. All of my friends just laugh and tell me to turn the brightness on.
I got my best kill of all time. I see an M7 going full speed, he plans to pass me. Of course I being in my T59 feel that's rude. I start lining up a shot to track him, out of no where a shot flies by from behind the church, tags his tracks. He comes skidding to a halt, but then for the last inch of the skid pumps my tank. He explodes, I'm credited the kill and took no damage. I sat there for a second to understand what just happened and then laughed my ass off. He was laughing as well, still such an odd kill. ^^
#1490
The new IS-4 stats (that we know).
![]()
Nice! Do want!
Man the 13-90 is a dream come true. Take the 1375, give it more punch and poof you have a scout who can leave some holes in any tank it bumps into. I have to say in all honesty that the 13-90 is THE best scout in the game. Speed plus can do damage? Yes please!
The irony of it is that tier 10 IS-4 will start with D25 gun, before it can unlock M62 gun. It is totally unplayable at tier 10. You should either spend free xp on it or unlock this gun on IS-8 beforehand.
I hate D25 of all soviet guns the most. Even on IS it sucks.
So just figured something out. Accelerated Crew Training is now semi-broken. I just wanted to figure out how much the crew gets for the skill right? Well wrote down each crew for my T59, did a game. Found that only one crew men gets any kind of bonus and it's very small. All crew get the Experience received and the one crew men who has a ^ next to his percentage gets the bonus once. So if you have for example four crewmen only one at a time will get the bonus and it's pretty small. The amount I got for 400 experience battle was 125 extra for that ONE crewmen. Lame=\
I really don't know if I love or hate my T-44. For every battle I do well with it, I get a battle where I'm ammo racked or nuked by a tier 10 in the first engagement. Every one and there mother knows where to shoot it, and its kind of hard to play a medium when you have to keep your entire right hand side protected at all times or suffer instant death. I'm constantly losing credits on the dam thing... Yet it has potential. The 2nd 100mm is really good and its fast and manoeuvrable even with the stock engine, but ugh, can it be frustrating some times. It doesn't help that the match maker hates me for some reason and I never get into tier 8 max battles with it. :/
Busby a T44 is not a brawler. You should not be facing 10s. You are meant to get behind a 10 while it's fighting your 10 counter part and causing him to choose to turn to target you Or keep fighting the 10.
Tier 10 might of been an exaggeration, I don't expect to be taking on a Maus or IS-7, I'm not stupid. Its more that I find I'm the #1 priority target at all times and even VK3601s can penetrate my front armour and cause module damage. Maybe the KV-13 has taught me bad habits or something but I'm used to being able to actually survive a hit or three before exploding. I suppose being a cowered like everyone else is an option, but meh.
#1497
I also felt like accelerated crew training is bugged. I use it on all my elited tanks, but I'm thinking of disabling it.. Do others experience this too?
#1498
So I finally joined in on the fun last weekend and now I'm busy grinding for my Hummel before the anniversary sale on it runs out.
Egregious Professor Of Cruel And Unusual Geography
T-44 is kinda a Ferrari of tier 8 mediums. Frontal armor is so-so but it can help against tier 7 and occasional tier 8. Also you should always show enemy a small part of your left side. I never noticed the infamous ammo rack explosion on it, though I remember I oneshotted one recently. I've got the loader with an ammo rack skill, did not install the module.
You can scout and anti-scout at first, though it sight range falls short of Pershing, its speed and agility makes up for it. In the second part of the game you can exploit breaches in enemy lines and flank or go for arty, or just fall back to where help is needed. It is a very beautiful tank.
Was the Ratte real or a joke? Lol Also where are these new game modes.
No qaurter back men, only forward or we will hold this line forever!!!
[IMG][/IMG]
Row Row Row Fight the Powha
There are currently 1 users browsing this thread. (0 members and 1 guests)