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World of Tanks V - V for Vendetta

  1. Modding Senior Member Company of Heroes Senior Member  #1701
    Celéstial by heart Celution's Avatar
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    I really wonder if 8.0 will have the long awaited multi-core support.. It really is no fun only when basicly 1/4th of your pc is used for WoT, giving you crappy 40-60 fps no matter how powerful your rig is. And mine runs Battlefield 3 on ultra with a stable 90-100 fps..

  2. #1702
    http://worldoftanks.eu/news/3545-new...rs-version-80/

    Oh fuck yeah, been waiting for these to come a long time now, except, the existance of a T6 TD probably means it will be accessible from T5, not T6 (and I've waited with the SU-100 a while now). That and the T10 looks rather dumb, basically the T8 arty, except it doesn't shoot in an arc. But the T8-9 ones look damnably sexy
    *puppies*

  3. Modding Senior Member Company of Heroes Senior Member  #1703
    Celéstial by heart Celution's Avatar
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    Yes, the SU-122-54 is damn sexy and I surely want it! That Obj 263 however, what a ugly piece of... WG really is running out of design ideas (tier 8-10 on the 2nd german TD line will be GWPanther, GWTiger and GWtypE copies..)

  4. #1704
    Member Pocktio's Avatar
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    Haha open topped tier x? I'm lolling!

    New 122 and Uralmash look sexy. Uralmash looks very intriguing, what is that? Wheels?! In my tanks!
    Knife King of Doltland

    I'm not surprised. Anything within three feet of you seems to end up full of knife shaped holes.

  5. Forum Subscriber  #1705
    Member Cable's Avatar
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    Do Relic dolts still play WoT? I've heard a great deal about it and am currently downloading the client and watching the videos. It reminds me a lot of a similar tank MMO from Korea called Blitz1941 or something that I remember a few of us playing some years ago now.

  6. #1706
    Member Pocktio's Avatar
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    I play regularly, as do a few select others. You have to be this awesome to tank, though.

  7. Forum Subscriber  #1707
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    Client is 80% downloaded so I'll see you on the battlefield, being awesome of course.

  8. Space Marine Senior Member Gamers Lounge Senior Member General Discussions Senior Member  #1708
    Voice of Reason Bowkers's Avatar
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    I've recently started to play lots. Do Relicnews have a clan or something?
    Quote Originally Posted by Pouk
    I'm not looking for what might happen after the Bowkers come to see this thread...
    A Lannister always pays his debt

  9. #1709
    Member Pocktio's Avatar
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    Have you any ideas what tanks you want? There is a bewildering number of tanks available, and they all play very differently.

    And yes, there is.

    I'm usually on most nights, for dolt tankage. Mumbles!

  10. Space Marine Senior Member Gamers Lounge Senior Member General Discussions Senior Member  #1710
    Voice of Reason Bowkers's Avatar
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    Get me in!

  11. Space Marine Senior Member Gamers Lounge Senior Member General Discussions Senior Member  #1711
    Voice of Reason Bowkers's Avatar
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    And I already know what tanks I want. Tiger and Panther goooo..(I played before they reset the stats :'( )

  12. #1712
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    There are much better pvp mmo games out there nowadays. Mechwarrior Online, War Thunder, Star Conflict. WoT will destroy itself due to the obsolete game engine. World of Warplanes sucks in my opinion, but World of Warships still shows some promise.

  13. Forum Subscriber  #1713
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    Quote Originally Posted by Cortlendt View Post
    There are much better pvp mmo games out there nowadays. Mechwarrior Online, War Thunder, Star Conflict. WoT will destroy itself due to the obsolete game engine. World of Warplanes sucks in my opinion, but World of Warships still shows some promise.
    Nice opinion you have there.

    I especially like the part where you said the engine being outdated is a major factor, and that MWO (in it's current state) of all things is much better.
    E=mc^(OMG)/wtf

  14. Forum Subscriber  #1714
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    Quote Originally Posted by Bowkers View Post
    And I already know what tanks I want. Tiger and Panther goooo..(I played before they reset the stats :'( )
    Tiger isn't the tank it was in WW2, mostly because it fights against tanks that were designed to counter it like the US T29, and the Soviet IS-2. In fact, a few German tanks are the same tier as tanks designed to counter them, but you know what? Matches can easily go either way.

    Panther is pretty good, but I don't like it because the gun doesn't really pack a punch.

  15. #1715
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    I especially like the part where you said the engine being outdated is a major factor, and that MWO (in it's current state) of all things is much better.
    I cannot claim that MWO is much better. I sincerely hope it will be though.

    I know about render and physics changes in 0.8.0. I even know that WG bought Australian company, that developed Big World engine. TBH I do not notice any significant improvement in 0.8.0 promotion videos.

    Big World was made for an fantasy MMOs, WoWP shows how terribly lacking it is for a non-fantasy game. If you look at videos attentively, you will notice how out of scale everything is, and how incorrect the speeds are being perceived. And in WoT you can only go on the bridge or under the bridge, but not both.

    I do not belive in WG since over 2 years they only pushed out content and never did a thing to make it really a game about tanks. Tanks without crews, without working suspensions, germans without side skirts and smoke grenades that is a thing I do not like.

  16. Forum Subscriber  #1716
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    Quote Originally Posted by Cortlendt View Post
    I cannot claim that MWO is much better. I sincerely hope it will be though.

    I know about render and physics changes in 0.8.0. I even know that WG bought Australian company, that developed Big World engine. TBH I do not notice any significant improvement in 0.8.0 promotion videos.

    Big World was made for an fantasy MMOs, WoWP shows how terribly lacking it is for a non-fantasy game. If you look at videos attentively, you will notice how out of scale everything is, and how incorrect the speeds are being perceived. And in WoT you can only go on the bridge or under the bridge, but not both.

    I do not belive in WG since over 2 years they only pushed out content and never did a thing to make it really a game about tanks. Tanks without crews, without working suspensions, germans without side skirts and smoke grenades that is a thing I do not like.
    Blah blah blah engine scale is all off Tanks are too big, no side skirts, and i especially like the part where you said tanks can't be over and under the same bridge at the same time, which is just plain wrong.

    Basically everything that is bothering you is visual.

  17. #1717
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    Blah blah blah engine scale is all off Tanks are too big, no side skirts, and i especially like the part where you said tanks can't be over and under the same bridge at the same time, which is just plain wrong.
    No, it is not wrong. On the map with big, broken aqueduct-style bridge, entrance to the bridge is blocked with the rubble on purpose, due to the limitations of game engine. And I've always wanted to go there.

    Basically everything that is bothering you is visual.
    I hope you will respect my opinion about this game as I respect yours. Actually this game is being developed in my home city and I know some folks working for WG. But for me they mostly focus on marketing, rolling out tanks, getting the cash and nerfing that tanks, then repeating the same process. And ignore all suggestions and ideas from the playerbase. And yes, WG bans players from their forums if they are not satisfied with current state of things.

  18. #1718
    I'm more inclined to thing that it has to do with map design more than engine limitations. Since there is a number of maps with bridges that can be driven on and driven under, at the same time.

  19. Modding Senior Member Company of Heroes Senior Member  #1719
    Celéstial by heart Celution's Avatar
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    I am playing quite a lot too, Bowkers (and to everyone), so if you're in for a battle or two, just message me! I have all tiers available for playing except tier I .

  20. #1720
    Member Busby's Avatar
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    So they have set up test servers for 8.0. Since closed betas and test servers give me a rash, people who play it should inform us on how fun the physics are.

  21. Modding Senior Member Company of Heroes Senior Member  #1721
    Celéstial by heart Celution's Avatar
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    It's not the full testserver yet, it's only physics with no additional new content, gold or anything.

  22. #1722
    No, it is not wrong
    Live Oaks, Highway, and Mountain pass all have bridges you can go over or under, and I've seen tanks doing both at the same time. So yes, it is wrong. Or at the very least extremely outdated information.

  23. #1723
    It would be funny if you could block enemies from crossing the bridge in Mountain Pass simply by parking a tank underneath it.


    The main reason for not introducing physics immediately is that it has a major impact on net code. With tanks stuck to the ground - and coming to a dead stop when colliding - you don't need to send a lot of player data. However sending constant updates on the angular velocities of every tank is more intensive. You'll often notice that multiplayer games with physics tend to have objects that behave differently on every client, and there's very few instances of physics objects that are in sync with every player. Most of the time the object is being physicalized locally rather than handled by the server. A good example is ragdolls, which tend to land differently for every client, and the game can get away with it since the body is usually a non-game-impacting asset once dead and has no collision.

    They probably thought it would be safer to work on this change in the background and introduce it later, once they were certain their net code could handle it smoothly and bug-free for every player.


    For a glimpse at how tricky this is, have a look at the Just Cause 2 multiplayer mod in youtube. Lots of physics syncing issues on display.

  24. #1724
    Got on test server. Rammed a t-44 in the side with my AMX 13 75 and pushed it several feet. This is gonna be fun.

  25. #1725
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    Physics is fun. It helps a lot that very few people are playing 'properly' of course.

    Lessons so far: don't drive off cliffs - it hurts, a lot; don't spend too much time in the water - your crew don't seem to like it.

  26. #1726
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    Live Oaks, Highway, and Mountain pass all have bridges you can go over or under, and I've seen tanks doing both at the same time. So yes, it is wrong. Or at the very least extremely outdated information.
    If you translate the post #152 in my link you will get an explanation on engine limitations. http://forum.worldoftanks.ru/'?/topic/173717-%D0%B2%D0%B5%D1%81%D1%82%D0%BD%D0%B8%D0%BA-%D0%B0%D0%B4%D0%BC%D0%B8%D0%BD%D0%B8%D1%81%D1%82%D1%80%D0%B0%D1%86%D0%B8%D0%B8-%D0%BE%D1%82%D0%B2%D0%B5%D1%82%D1%8B-%D0%BD%D0%B0-%D0%BF%D0%BE%D0%BF%D1%83%D0%BB%D1%8F%D1%80%D0%BD%D1%8B%D0%B5-%D0%B2%D0%BE/page__st__140

  27. #1727
    Member GothicHorror's Avatar
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    Do we have an EU clan?


  28. #1728
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    Cortlendt, can you please translate it instead of expecting us none Russian speaking/reading people to go to the site and try and login/create an account on a Russain site. There are limitations on the game engine, which is why there is a cap on tanks top speed etc. However as with everything you take it as it comes. There are a lot of games, including mmos, that have old graphics/game engines but are still extremely popular. Graphics are not the deciding factors on the longevity of a game.

    WoT can be played for free. It is a game focussed on tanks, but it is not a tank simulator which it sounds like what you are asking for.

  29. #1729
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    Cortlendt, can you please translate it instead of expecting us none Russian speaking/reading people to go to the site and try and login/create an account on a Russain site.
    Unfortunately, I was not able to find this info on english site, so it says that, game engine did not allow one tank over or under the other tank, so you can't drive directly under the tank on the bridge, you'll run into invisible wall.

  30. Forum Subscriber  #1730
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    Well clearly that isn't true now is it?

  31. #1731
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    How old is that post, Cortlendt? As that is clearly not the case with the newer maps.

    The new physics are fun, blown up my ELC ramping and have driven up to a few strange places. Has anyone manage to land on another tank? I tried but missed and went boom-y lol. Are the new sounds supposed to be part of 8.0? I find them a little strange to be honest. The new lighting effects are pretty cool too. Overall I like the direction the game is heading.

  32. #1732
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    Well clearly that isn't true now is it?
    I do not think it is.
    The new physics are fun, blown up my ELC ramping and have driven up to a few strange places. Has anyone manage to land on another tank? I tried but missed and went boom-y lol. Are the new sounds supposed to be part of 8.0? I find them a little strange to be honest. The new lighting effects are pretty cool too. Overall I like the direction the game is heading.
    Did they optimize the client as well?

  33. #1733
    Member Pocktio's Avatar
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    I am so ever so looking forward to pushing things off a cliff, Jurassic Park style, with my hugetastic tanks.

    Observe what I shall be doing:


    Giant T-rex will be me.

    Puny cars will be lesser weighted tanks.

  34. #1734
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    I had no frame rate or latency issues. I will try it again tonight and crank up the settings.

    +1 Pocktio.

  35. #1735
    I wonder how will they be calculating damage and kills with this?

    Because if it's the same as before, if you push someone off a cliff and they die, you technically didn't kill them, since the last damage didn't come from you but from the tank. But if they change it to last tank touched gets the kill and cash from it, it opens up a whole new window of griefing where you scrape an allied tank and simply drive off a cliff.

  36. #1736
    Are the new sounds supposed to be part of 8.0? I find them a little strange to be honest.
    I think so, but I suspect (or maybe just hope) that they aren't done. I know the music on the Test server is bugged for a few people including me, and I think I've heard that the lighting is still being worked on. This test is purely to test the new physics, everything else will likely be incomplete until the actual public test for 8.0.

    @Jopax: I think when you die to physics, its supposed to keep track what happened just before hand. So if you get rammed off, it counts as a kill for the person that did it. I don't know how it works though, it may be timed so you have to die right after a ram for it to count. Unfortunately I haven't had the chance to ram anyone off any cliffs yet; closest I've gotten is dropping my M103 off the hill on mines onto a pershing .

    EDIT: Just a warning; When I was on the test server, my graphics started acting up and I had to reinstall the driver. Wasn't a big deal, and I can't be certain if it was because of the game and I haven't had a problem since, but I figured I'd let you all know in case it happens to any of you.

  37. #1737
    I just know that I shall get an M6 and proceed to monster-truck over lesser tanks. and types. and t-54s

  38. #1738
    Well I just got back into WoT. I played through the betas, but having to start over when the game went retail demoralized me and I stopped. Playing the WoWP beta () inspired me to give WoT another shot. So here I am working my way up to the Sherman (got I hate the Lee) and the PzIV then Tiger I.

  39. #1739
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    I think I'm one of the few persons that really enjoyed driving Lee).

  40. #1740
    I hate that it has to be driven like a TD (I love TDs btw), but it doesn't have the armor benefits of a TD, it isn't maneuverable enough to brawl because of its TD nature, the gun isn't strong enough to be reliable against heavies or even other TDs. All it can seem to do is semi-snipe mediums and lights or hang with the big boys hoping to not get picked out of the crowd.

    But what I hate even more than the Lee is the Pz38t + Na, mostly because I have no interest in playing light tanks and am only doing so to get to the PzIV. Unfortunately, that isn't as great a prospect due to the PzIV being split into two tanks (one premium), which will take away one of the big draws of that tank.

    I'm also just annoyed at how slow progression is, and it doesn't help that the WoWP beta moves so quickly.

  41. #1741
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    For tier 4, especially when T-28 I think has lost its 85mm, Lee has a very good gun. Its frontal armor also is not too shabby. I've won frontal duels with Churchill in it.

  42. #1742
    Member Busby's Avatar
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    When I first went through the Lee, I thought it was terrible and hated every minute of it. When I re bought it again after the beta ended I actually found myself enjoying it. Its one of these tanks that needs quite a bit of experience to be used well. In the hands of a new player it is pure pain.

    Oh and I own a Perishing now. Yay for stock mediums that move like fully upgraded heavies!

  43. #1743
    Psht, stock Pershing is nothing compared to a stock Patton. Imagine it stock, but a tier higher, which puts you directly against tanks that need 200+ pen guns to be reliably hurt at a somewhat safe distance, now imagine you need 20k of exp before you can drop your 160 pen gun for a 180 one ;___;

    The E-50 is even worse, you can do with 200 pen on a mobile platform like the Panther 2, but the E-50 is more akin to a Tiger 2, except your armor is worse, and you catch on fire even more frequently. Then you rush the long 88 hoping it would let you be a sniper of sorts, get you somewhat far away from the danger, wrong, the gun suffers from some silly bounces at long distance and the damage really doesn't justify the 678 credi cost of a single shell (really, if it did 260 average it would be fine I guess, but like this, it's pretty impossible to be useful to the team and make any sort of money, something the L71 could do). So now you are stuck with needing some 80k or so of xp in a tank that cannot really pull it's weight in cash (all my other T9's usually break even or with a couple thousand credits of profit).

    Then, you start wondering why the fuck are you even playing T9 tanks when they're so freaking unfun and extremly punishing of risky play (something I'm rather fond of), because if you step out of the safe line for a few seconds too long you either get one shotted by arty, one of the new TD's or simply perma tracked/set on fire until you are a smoking wreck.

    So I guess this post made me realize that I will sell my damned E-50 and buy a T8 heavy instead, because those fuckers are still fun.

  44. Modding Senior Member Company of Heroes Senior Member  #1744
    Celéstial by heart Celution's Avatar
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    @SpitfireMK461:

    What I think, after 22 months of playing, that one of the problems of this game is that there is no clear progress or reward for playing good. Everyone can get to tier X if he/she plays enough. Of course this is how it should, but what I mean is that you don't get any reward for getting medals, x amount of battles or something like that.

    Players stay with a game if they feel like the game rewards you back for being an asset to the battle. Credit based rewards for certain medals should be issued, like getting Sniper, Confederate or Top Gun. Of course these don't have to be high rewards, but at least something should be granted in the form of credits. Why? Because credit farming is a huge part of the game, and a huge part that makes the progress so slow. People barely can affort equipment for tanks due to them being so expensive and they need to pay gold to demount them once bought.

    The harder the achievement (the medal/ribbon) is to get, the higher the reward should be. And there are three types of rewards, battle dependent (Sniper, Confederate, Top Gun, Bölter, Kolobanov, etc), game progress dependent (Maus Trap, Sharpshooter, Reaper etc) and personal statistic ones (Knispel, Leclerc, Carius, etc).

    This concept would make players try to drive better, because that would be rewarded. Of course it could lead to problems that if Top Gun would grant a decent amount of credits, people would start to frag more but that is inevitable anyway.

    Another problem for the future is that WG started to run out of design ideas for new tanks (look at the Object 263 or the Waffentrager series), and all new tanks get guns with insane damage, penetration, DPM or accuracy, completely ruining their original concept.


    Jopax: I have to agree that it rather sucks nowadays driving tier IX and X, due to the new insane guns that the tier X TDs and meds have. It really is no fun anymore, guns that used to have high fearfactors (130mm S-70, 128mm L/55) got completely outgunned by the new tanks that were added over the past months. Even the feared BL-10 or 128mm L/61 have lost their fear factor, due to the new top TD guns having higher MINIMUM damage than they can deal at maximum (OK BL-10 deals more at highest but still).

    WG has balanced almost everything up till tier 8 (for example, the 88mm L/56 still has to be buffed, especially for the tier 7 tanks that mount it), yet over the past months they have ruined tier IX and X into the ground, making it no fun to play anymore.

  45. Forum Subscriber  #1745
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    Psssh.

    Stock Tier 9 Panther 2.

  46. #1746
    Yes, but I had premium back then, and there weren't that many tanks that could one/two shot me :P

  47. #1747
    @Celestial

    I can agree with that. Even those badges don't do a good job of rewarding a player for playing well. Sometimes it seems the game encourages players to not be on the front lines helping their teams and just sit back and try to survive. It is inevitable that tanks will die, and someone has to die first no matter what. That player ends up being treated by the game as being a bad player, when really he may have been leading a charge and took an unlucky arty shot, whereas the guy in the back is letting everyone else do the work and not contributing but survives.

    I have to admit, the point of frustration is largely about what the game forces you to do. The best example is getting to the PzIV. People want to play that tank because it is a great medium tank. But to get it, you have to play through 4 tiers of light tanks which play in completely different ways, and the 3rd and 4th tiers are just hours of grinding. Effectively, it results in not being able to truly enjoy the game for a looooong time. I felt this way in the beta, and I still do. The game makes out each tier to be "better" than the last, and thus you have to do a lot of work to get there, when really it should focus on each tier being "different", and allow the players to play what they want to play. What I've always found odd is that you have to earn then spend experience. In most MMOs, experience is cumulative. 10k total xp gets you this, 15k total xp gets you that. The WoT way makes the grind much longer. It also means it forces new players to choose between upgrading their current tank to be competitive, or saving for the next tier. Since I think most players aim from the start for higher tier tanks, it means this results in saving xp for the next tier, forcing them to play with an underpowered tank they don't even like. The other option is spending more time on a tank they don't want.

    The last bit of my rant goes back to the Lee. It is a bad tank not because it is a poor performer (the right mindset makes it plenty capable, though I still say it under performs), but because it is in a tree where it doesn't belong. If you are working you're way on that tree, it is because you want to play a medium/heavy tank, something that can be on the front lines brawling. Instead, though, you are placed without choice into a TD, and if that's not what you want, suddenly you are in for a long and not enjoyable grind.

    A certain other game with similar mechanics that I have mentioned before does a better job for the reasons mentioned. You choose what kind of role you want to play, and you play that role immediately. You also get an instrument good at that role (for the most part) from the outset, and you aren't suddenly forced into a different role part way through. And because you are playing the role you want from the outset, the game actually stays fun the whole way through.

  48. #1748
    I've actually tried rotation tactics on my team where, we get in and rotate damage tanks out to snipe and have one as bait. Work in not getting the whole team to die in 5 seconds.
    No qaurter back men, only forward or we will hold this line forever!!!
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    Row Row Row Fight the Powha

  49. #1749
    Good idea, sounds hard to get pubbies to do.

  50. Forum Subscriber  #1750
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    Quote Originally Posted by SpitfireMK461 View Post
    @Celestial

    I can agree with that. Even those badges don't do a good job of rewarding a player for playing well. Sometimes it seems the game encourages players to not be on the front lines helping their teams and just sit back and try to survive. It is inevitable that tanks will die, and someone has to die first no matter what. That player ends up being treated by the game as being a bad player, when really he may have been leading a charge and took an unlucky arty shot, whereas the guy in the back is letting everyone else do the work and not contributing but survives.

    ...snip...

    A certain other game with similar mechanics that I have mentioned before
    does a better job for the reasons mentioned. You choose what kind of role you want to play, and you play that role immediately. You also get an instrument good at that role (for the most part) from the outset, and you aren't suddenly forced into a different role part way through. And because you are playing the role you want from the outset, the game actually stays fun the whole way through.
    I've done extremely well leading charges and being rewarded properly. Being alone on the frontlines holding off 4 tanks my tier is routine by now:


    Granted i had teammates behind me, but they're not the ones risking their necks are they?




    That certain other game is a major clusterfuck in it's current stage. The long range support role is FUBAR, and instead everyone just buys it to put short ranged weapons on it, or completely ignore the highlights of one chassis in favor of the most annoying design ever that's sluggish and fragile.

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