Homeworld: Blue Planet
Demo Release
This is it ! After about 2 years of on-and-off progress, I am proud to present you the first demo release for Homeworld: Blue Planet.
This demo features:
- All capital ships operated at the time of Blue Planet on the GTVA Terran and UEF sides, aside from the Sanctus.
- One basic deathmatch map.
- A fully-functional Gauntlet gametype directly inspired from HW@'s Survival gametype, with two maps.
- A Massive Battle map for teh lulz.
MAIN FORUM HERE
DOWNLOAD LINKS:
Mediafire part 1
Mediafire part 2
FSMods.net mirror
ModDB mirror
SCREENSHOTS:
Read Me contents:
Code:===== INSTALL INSTRUCTIONS ===== - Make sure your Homeworld2 install is patched to v1.1. - Copy HWBPDemo1.0.big to your Homeworld2/Data/ folder. - Create a shortcut to your Homeworld2/Bin/Release/Homeworld2.exe - In Properties, Target, add: -mod HWBPDemo1.0.big - Start the game from the shortcut You can also add -hardwarecursor -windowed -w 1920 -h 1080 to your shortcut if you wish, with your own screen resolution. ======= IMPORTANT NOTES ======== HWBP is fairly resource intensive, probably more than your average HW2 mod. Because of improved shaders, and several textures larger than 2048², HWBP won't work on old or integrated cards. Because the AI is still unreliable, it is recommended to play in Gauntlet mode. ========= KNOWN ISSUES ========= GAMEPLAY - The UEC Sanctus isn't in the demo because it hasn't been converted yet. I was planning to wait for a HTL remake of that ship, but isn't going to be finished in time for the demo release. - Beam damage might not be entirely faithful to BP stats yet because the FSO engine and HW2 engine both treat beam damage in their own, weird and entirely different ways. - Some ships sometimes won't fire their missiles despite being in range of their target(s). - Not all capital ships have engine subsystems because I am a noob and can't model. - The UED Solaris spawns with mass drivers instead of having to build them. - Missile interception balance is not definitive. - Building times and costs aren't definitive. - AI is still unreliable. MISCELLANEOUS - Not all effects are definitive. - Not all ships have death markers, which means that death fx occur at the center of the dying ship instead of all along its surface. - Sometimes thrusters and navlights don't appear on some ships. It seems to happen when the ship appear while you're in the sensor manager. =========== CREDITS ============ HWBP Team members - MatthTheGeek: Main modder, converter, hoder and stuff. - pecenipicek: shader support, and simply for being there when I needed him. Special thanks to: - Darius and the Blue Planet team, for building this awesome extension to the Freespace universe, and giving us a great story and excellent missions to play with. - The Freespace Upgrade team, for various models, textures and effects used, and for bringing our favourite space shooter back to today's visual standards. - The Freespace Source Code Project, for offering us always more possibilities. - The Hard-Light Productions community, for keeping Freespace alive, for finding me a little corner of web to show my stuff on, and for their support. - The Homeworld: @ Team, for letting me use some of their effects and scripts, and for their support. - Volition and Relic, for making the great games we all love.













