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Homeworld : Blue Planet

  1. #1
    Member MatthCoFreak's Avatar
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    Homeworld : Blue Planet


    Homeworld: Blue Planet
    Demo Release

    This is it ! After about 2 years of on-and-off progress, I am proud to present you the first demo release for Homeworld: Blue Planet.

    This demo features:

    - All capital ships operated at the time of Blue Planet on the GTVA Terran and UEF sides, aside from the Sanctus.
    - One basic deathmatch map.
    - A fully-functional Gauntlet gametype directly inspired from HW@'s Survival gametype, with two maps.
    - A Massive Battle map for teh lulz.

    MAIN FORUM HERE

    DOWNLOAD LINKS:

    Mediafire part 1
    Mediafire part 2

    FSMods.net mirror

    ModDB mirror

    SCREENSHOTS:

    Eyecandy




    Read Me contents:
    Code:
    ===== INSTALL INSTRUCTIONS =====
    
    - Make sure your Homeworld2 install is patched to v1.1.
    - Copy HWBPDemo1.0.big to your Homeworld2/Data/ folder.
    - Create a shortcut to your Homeworld2/Bin/Release/Homeworld2.exe
    - In Properties, Target, add: -mod HWBPDemo1.0.big
    - Start the game from the shortcut
    
    You can also add -hardwarecursor -windowed -w 1920 -h 1080 to your shortcut if you wish, with your own screen resolution.
    
    ======= IMPORTANT NOTES ========
    
    HWBP is fairly resource intensive, probably more than your average HW2 mod.
    
    Because of improved shaders, and several textures larger than 2048², HWBP won't work on old or integrated cards.
    
    Because the AI is still unreliable, it is recommended to play in Gauntlet mode.
    
    ========= KNOWN ISSUES =========
    
    GAMEPLAY
    - The UEC Sanctus isn't in the demo because it hasn't been converted yet. I was planning to wait for a HTL remake of that ship, but isn't going to be finished in time for the demo release.
    
    - Beam damage might not be entirely faithful to BP stats yet because the FSO engine and HW2 engine both treat beam damage in their own, weird and entirely different ways.
    
    - Some ships sometimes won't fire their missiles despite being in range of their target(s).
    
    - Not all capital ships have engine subsystems because I am a noob and can't model.
    
    - The UED Solaris spawns with mass drivers instead of having to build them.
    
    - Missile interception balance is not definitive.
    
    - Building times and costs aren't definitive.
    
    - AI is still unreliable.
    
    MISCELLANEOUS
    - Not all effects are definitive.
    
    - Not all ships have death markers, which means that death fx occur at the center of the dying ship instead of all along its surface.
    
    - Sometimes thrusters and navlights don't appear on some ships. It seems to happen when the ship appear while you're in the sensor manager.
    
    
    =========== CREDITS ============
    
    HWBP Team members
    
    - MatthTheGeek: Main modder, converter, hoder and stuff.
    
    - pecenipicek: shader support, and simply for being there when I needed him.
    
    Special thanks to:
    
    - Darius and the Blue Planet team, for building this awesome extension to the Freespace universe, and giving us a great story and excellent missions to play with.
    
    - The Freespace Upgrade team, for various models, textures and effects used, and for bringing our favourite space shooter back to today's visual standards.
    
    - The Freespace Source Code Project, for offering us always more possibilities.
    
    - The Hard-Light Productions community, for keeping Freespace alive, for finding me a little corner of web to show my stuff on, and for their support.
    
    - The Homeworld: @ Team, for letting me use some of their effects and scripts, and for their support.
    
    - Volition and Relic, for making the great games we all love.
    Last edited by MatthCoFreak; 28th May 12 at 8:01 AM.
    Lead developer of the Homeworld: Blue Planet TC.
    Member of The Apocalypse Project TC for Freespace 2.
    To all newbies : remember to use S110's clean data.
    Latest version of CFHodEd.

  2. #2
    Member Moleman's Avatar
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    i am liking what i see, for some reason(probably some of the texture styles i could see) this reminds me of O.R.B., which is a personal favorite of mine, ship variations look pretty good too

  3. #3
    Come on people give it up for Matt, this mod is great even if its not HW based its a great mod and should be given respect!@

  4. #4
    Member MatthCoFreak's Avatar
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    Demo release is up ! First post updated.

  5. #5
    very nice worke !!!! keep up the good worke

  6. #6
    Looks really good by the screenshots and menu images, but it's crashing on me :s

    Hw2.log:

    "Error: Mesh with radius greater then 20km (Root | Root_mesh) -- FATAL EXIT -- parentmesh/946:! --stack trace-- 0x009BE27F: "

  7. #7
    Member MatthCoFreak's Avatar
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    What the hell kind of error is that. It's obviously caused by the skyboxes (that's the only thing larger than 20km, and by a huge margin), but it never triggered for me.

    A shot in the dark, but are you sure you're running 1.1 ?

    Also, which one of the 4 available maps were you trying to start ?

    EDIT: also, could you give me your hardware specs ? Like mentioned in the readme, you need a significantly powerful computer to run this mod.
    Last edited by MatthCoFreak; 26th May 12 at 7:11 AM.

  8. #8
    Yes, it's 1.1
    It crashes in both maps.

    Windows 7 64
    Amd phenom II X4 3.4
    6Gb Ram
    Amd radeon 6850

    but even if the pc couldn't handle it it should just be slow...

  9. #9
    Member MatthCoFreak's Avatar
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    Alright, your computer should be moooore than powerful enough to run this.

    It's really the first time I run into that bug. It's probably some hardware/driver configuration that doesn't seem to like too large ships.

    I'm uploading a hotfix that will remove skyboxes, to drop in Data. Since it's leveldata stuff, you shouldn't even need -overridebigfile. Tell me if this fixes it.

    ...oh yeah, since the game will load the leveldata folder even if you don't use -overridebigfile, make sure you don't have something stuck in there that HWBP would load instead of his own stuff. We never know :/

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