Hi everyone.
First, I post because I haven't seen, after a long time searching, something who really looked like my problem. if i'm mistaken, my apologies.
Well, My problem is that I can't find a way to max out upgrades points for the force commander without somehow disabling the battle cry, which become a simple piercing cry without any battle cry update.
what I did was nearly all the different ways to increase the upgrades points to have the maximum from the begining of the campain. I edited squads.lua, to max it out, I modified the discretionary_upgrade to have a lot of upgrade points, etc...
I just used the same old way i used a long time ago when editing the first campain.
now the core of the mess : I'm talking about a points cap in the title, because it seems that, when i go over a certain quantity of points, the upgrades are diabling.
an other way to put it :
here it works fine, with a "fully" upgraded (with all upgrades we can have with this config) battle cry
and here it does not, only a piercing cryCode:squads = { { attributes = { corruption = 0, ranged = 15, stamina = 20, strength = 20, will = 20, },
not talking about :Code:squads = { { attributes = { corruption = 0, ranged = 20, stamina = 20, strength = 20, will = 20, },
Of course I modified the limit of max discretionary points in the sbps file.Code:squads = { { attributes = { corruption = 0, ranged = 50, stamina = 50, strength = 50, will = 50, },
I only see three options
first, there's a hardcoded cap and i'm &#\รง?[
second, there is somewhere a way to modify this cap and i didn't saw it
third, it would need to modify upgrade per upgrade in order to diable the upgrade check (solution i have not tried yet, pretty long to do, because for a real test, it would require to edit all upgrades to be sure that none are messed)
If anybody has an idea to solve this, i'll be more than grateful ^_^



