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Discretionary Points cap

  1. #1

    Discretionary Points cap

    Hi everyone.

    First, I post because I haven't seen, after a long time searching, something who really looked like my problem. if i'm mistaken, my apologies.

    Well, My problem is that I can't find a way to max out upgrades points for the force commander without somehow disabling the battle cry, which become a simple piercing cry without any battle cry update.

    what I did was nearly all the different ways to increase the upgrades points to have the maximum from the begining of the campain. I edited squads.lua, to max it out, I modified the discretionary_upgrade to have a lot of upgrade points, etc...
    I just used the same old way i used a long time ago when editing the first campain.

    now the core of the mess : I'm talking about a points cap in the title, because it seems that, when i go over a certain quantity of points, the upgrades are diabling.

    an other way to put it :
    here it works fine, with a "fully" upgraded (with all upgrades we can have with this config) battle cry
    Code:
    squads =  
    {
    	 
    	{
    		attributes =  
    		{
    			corruption = 0,
    			ranged = 15,
    			stamina = 20,
    			strength = 20,
    			will = 20,
    		},
    and here it does not, only a piercing cry
    Code:
    squads =  
    {
    	 
    	{
    		attributes =  
    		{
    			corruption = 0,
    			ranged = 20,
    			stamina = 20,
    			strength = 20,
    			will = 20,
    		},
    not talking about :
    Code:
    squads =  
    {
    	 
    	{
    		attributes =  
    		{
    			corruption = 0,
    			ranged = 50,
    			stamina = 50,
    			strength = 50,
    			will = 50,
    		},
    Of course I modified the limit of max discretionary points in the sbps file.
    I only see three options
    first, there's a hardcoded cap and i'm &#\รง?[
    second, there is somewhere a way to modify this cap and i didn't saw it
    third, it would need to modify upgrade per upgrade in order to diable the upgrade check (solution i have not tried yet, pretty long to do, because for a real test, it would require to edit all upgrades to be sure that none are messed)

    If anybody has an idea to solve this, i'll be more than grateful ^_^

  2. #2
    Member Chaos Godstone's Avatar
    Join Date
    Feb 2009
    Location
    Queensbury, West Yorkshire, England, Holy Terra.
    Have you edited the tuning_info.rbf?
    The leveling section details the points awarded each level-up by this line:- discretionary_attrib_points: x;
    As always, where x is a number of points.

    In your first example the discretionary points slots available is a total of 75, whereas the second modifies the slots to 80. Now if the tuning_info.rbf has not been touched you will still receive 75 points.

  3. #3
    thx for the answer but it's not the problem. i tested it. and it would appear i did not tell thing the good way.

    the problem is not with the points i can get, in the end, every points are allocated, 20 or 2000, no real problem with that, so even if i putted 0 everywhere in the squads.lua, and modified it with the tuning_info.rbf, things stay this way, because, wheerever comes the points, it's still too much.
    i.e. I used a squads.lua, with 5 everywhere, in order to activate the battle cry, with the "chapter's fury" perk. and allocated lots of points via tuning_info.rbf. the problem appeared the exact same way that with the 50 50 50 50 squads.lua

    thx anyway

    I hope other ideas are gonna come ^^

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