View Poll Results: How Should You Rate Version 1.62 of the Apocalypse mods?

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  • 10! It's a definite jaw dropper with drool, bravo, outstanding, It is... Apocalyptic!

    27 56.25%
  • 9! The mod is absolutely freeking awesome!

    7 14.58%
  • 8! The mod is very enjoyable

    7 14.58%
  • 7! It is a good mod

    0 0%
  • 6! Not bad, but could be slightly improved

    5 10.42%
  • 5! Average

    1 2.08%
  • 4! Could be a lot better

    1 2.08%
  • 3! The mod is not that entertaining

    0 0%
  • 2! It sucks!

    0 0%
  • 1! It is absolutely ridiculous!

    0 0%
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UA Mod Resources (Updated 6/7/11) - New Titan, XV 202 Mako Battlesuit

  1. #51
    Member Pursanator's Avatar
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    Crap? What's wrong with them?
    EDIT: Err... well you said crap long ago somewhere about them.
    I just don't like them, i find it annoying to play as them against someone with heavy armour, good for killing infantry but idk I can't really play well with them lol.

    Meaning the Avatar of Khaine, Baneblades, Land Raiders, Squiggs, Living Saints will have support caps.
    don't mind either way doesn't really effect me. Can't come up with serious arguements one way or the other

    Sorry, sorry, sorry for the delay. One person only? Was expecting a little more but whatever.
    I know right! Poor effort by the rest lol. Hopefully i can get them on

  2. #52
    Member RevanFan's Avatar
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    For the fourth set of questions, I'll answer two:

    #1 - I don't really like the camera. Zoomed too far out, and when I try to zoom in, it is very sensitive.
    #2 - Walls should be included. I like the idea. It makes it easier for people who aren't good at the game (like me) to defend their base. I think it's a needed addition.
    Go DeMarcus Ware!!!
    Go 'Nids!!!

  3. #53
    Member ProfMan96's Avatar
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    whoa! don't put caps on meh babies! plus, cap-less first tier titans is what makes this mod AWESOME! and, adding caps means reducing the amount of units you can field...here's an equation: less units + capped 1st tier titans = , more units + uncapped 1st tier titans = (long hours of addicting gameplay)

    @pursanator : dark eldar do not suck....well, they kinda do but that's just because they lack shiny new units...add in some new units/vehicles and they'd be perfect. They already dominate the field with their speed, stealth and ridiculously amazing poison melee weapons.
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


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    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  4. #54
    Member Pursanator's Avatar
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    @profman Point taken lol

    New units would probably be the main reason i don't like them, It SEEMS they dont have many (although tbh i don't know whats new and whats old)

  5. #55
    #1 - I don't really like the camera. Zoomed too far out, and when I try to zoom in, it is very sensitive.
    There are more camera options available in the "bonus stuff" section. If you dislike all four, then well I'll include cameras in the 5th set.

    What about #1 set three folks?
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  6. #56
    Member Pursanator's Avatar
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    Bonus stuff......hmmmmm.....

    How about map packs? Some maps you guys enjoy? Or ones that are just generally popular with the whole community?

    (might count as a win condition instead) Maybe a spasses out mode with infinte everything and instant build? For when you cbf trying and want an awesome enourmous fight?

    Alternative music for the game?

    Hope that helps xD I'll edit if i think of anything else

    EDIT: About the triolith, why not just make a smaller version, around same size as doomsday monolith but give it a huge crystal and give it a slightly new name, Dwarf Triolith (not that but something implying its a smaller version of the big thing) I just think making this smaller and still calling it the same thing defeats the point as its just not the same thing xD Maybe the necrons made a more "acute" version that requires a smaller build to carry the crystal? xD
    Last edited by Pursanator; 2nd Mar 11 at 5:08 AM.

  7. #57
    Member Dante551's Avatar
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    Third set: Deadline = Unassigned until all questions are answered!
    #1: What bonus stuff would you like to see besides new cameras?
    some more units but that isnt important
    #2: !X! What new win conditions would you like to see? Advanced Overwatch back.
    maybe something along the lines of that as you hold a critical location it will give you more units
    #3: !X! Should I focus more on the Actual mod or is it fine as it is and I work solidly on XP2? Definitely XP2
    finish xp2 first so i can play nids
    #4: !X! Final Titans costs more or less? (Currently 1400/1400) Keep as is... for now.
    less as the can die very quickly when mobbed
    #5: Talk about the campaign based on bugs and thoughts. The campaign crashes every mission or so and is very annoying. Miketwistam posted some tips on how to avoid those glitches but overall, the campaign must be fixed! Honor Guards could be changed.
    i do no that if you save and quit and start up again annoying but i got used to it playing O.R.B. and yes change the honor guard..... might not be possible but maybe make it so that the chaos marines can choose which section of chaos they would want to play as

    Debate Concluded: !X! Will Steel Legion be in XP2 or not? They will not be in for XP2 1.62.5.

    Fourth set of questions...
    #1 What are some things you do not like about the mod? Flawed camera, bugs all over, bugged campaign.
    just bugs
    #2 Walls. Should they be included and explain? Yes. Just restrict to ai and give personal win condition.
    yes because then there would be more defensive options for those defensive players out there me. personal win condition would be that it disables walls
    #3 !X! Should I include first titans with squad/support caps? No.
    GOD NO a mod did that and i never got to use them
    #4 Should the Triolith be remade even though it is out of the camera limits?
    yes just make it smaller.........
    Former Play-tester/Beta tester for the APOC mod team.

    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  8. #58
    @Dante: Just an FYI, these (!X!) means already set in game unless you strongly disagree with it.
    Quote Originally Posted by Pursanator
    How about map packs? Some maps you guys enjoy? Or ones that are just generally popular with the whole community?
    (might count as a win condition instead) Maybe a spasses out mode with infinte everything and instant build? For when you cbf trying and want an awesome enourmous fight? Alternative music for the game?
    Sure.

    @Pursanator and Dante: We'll see what we can do about the Triolith. If we're lucky, we might actually work on it and perhaps complete it before version 1.7.

    Thank you. I do really, really appreciate a lot more opinions though.

    EDIT: Apologies that the questions are a bit unorganized with my answers, I'll try other ways to fix it ASAP.
    Last edited by Cylarne_04; 3rd Mar 11 at 2:24 PM.

  9. #59
    Member Pursanator's Avatar
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    Thank you. I do really, really appreciate a lot more opinions though.
    No problem at all mate I'll go on other thread and try get some >: )

    And take your time I understand you've got bigger things on your plate lol

  10. #60
    Member Dante551's Avatar
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    to bad my modeling programs quit working on my cpu.......
    what program do you use?????

    ----------

    while this question is done something i would like to see
    If I were to improve the mod in any way, how should I do this?
    add more battle chants for the races

  11. #61
    @Pursanator and Dante: We'll see what we can do about the Triolith. If we're lucky, we might actually work on it and perhaps complete it before version 1.7.
    I honestly think that the Obelisk would be a better choice. And as the Necrons you should be allowed a choice of one of the following super-units (excluding the Aeonic Orb); the Standard, well-rounded monolith, the teleporting Pylon, the Heavier and Slower Doomsday Monolith, or the faster, slightly weaker in terms of health and armor than the monolith, Obelisk (which could have a squad cap of 2). I think it fits a lot better with the Necrons and is much more distinctive than the Triolith; and the option of choosing only one relic-unit would help make late-game Necron players shift their tactics in terms of picking units that can better support whichever relic-unit is chosen.
    "Cold and fast, Soul Drinkers!"

  12. #62
    It is definitely time I think to switch the Marks of Chaos.

    5th questions are up.

  13. #63
    Don't mind if I copy and paste questions do you?

    #1 What units in other mods does this mod lack?
    Stormraven Fury, FOK stuff. Not much really.

    #2 What should I add to the mod?
    New and awesome cool fxs. Perhaps replace your "placeholders" too.

    #3 Is the Complete Collection too complicated to install?
    I don't find it difficult.

    #4 What are some new XP2 races to use?
    Demons. Deffinitely Demons.

    #5 Would you be upset to see that 1.63 won't be released until next year?
    Since I'm a part of the team, na, as I'd be getting new updates weekly anyways.
    JT - The awesome!

  14. #64
    Member RevanFan's Avatar
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    #2 - You should separate the Chaos race into two. CSM and Chaos Daemons. Also, you should make XP2 and XP1 work together, and as Krronus said, replace the placeholders.
    #3 - Not for me.
    #4 - Steel Legion
    #5 - Yes and no. Yes because you want it out sooner as a fan of the mod, but no because the longer it takes, the less bugs and other problems will be in it, and it will be higher in quality.

  15. #65
    Member ProfMan96's Avatar
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    #1 What units in other mods does this mod lack?

    have to agree with krronus, if you added more FoK stuff, maybe replace units models and whatnot. Oh, and add the swooping hawks...they rock. and harlequins from SS Legions mod. They rock too

    #2 What should I add to the mod?

    yup new fxs are a must. And maybe consider to split certain races into sub-races.

    I'll drop some ideas anyhow

    Ideas



    #3 Is the Complete Collection too complicated to install?

    Nope, I had no problems whatsoever installing it. I find it easy actually

    #4 What are some new XP2 races to use?

    Daemons, steel legion, better inquisition

    #5 Would you be upset to see that 1.63 won't be released until next year?

    personally, I dont mind, since as krronus stated, I'll get updates. But I'm sure the kind community wont mind us taking a bit longer to polish our mod here and there. And make it have shinier new stuff.

    @RevanFan : The team will try our best to make this mod as polished as possible and avoid any major game-breaking bugs as well as those pesky hard to spot "cosmetical" bugs

  16. #66
    Member Dante551's Avatar
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    #1 What units in other mods does this mod lack?
    alot of the units from forgeworld
    #2 What should I add to the mod?
    the units from forgeworld rhetorical i know
    #3 Is the Complete Collection too complicated to install?
    not really maybe add the tyranids and the Deamon hunter mods to it though
    #4 What are some new XP2 races to use?
    demon army, and for chaos instead of having weaker chaos marines for the chaos undivided maybe do the renegades
    #5 Would you be upset to see that 1.63 won't be released until next year?
    not really because the longer it takes to test and add stuff the better it will be

  17. #67
    #1 What units in other mods does this mod lack?
    Stormraven Fury, FOK stuff, swooping hawks, Slaanesh and Tzeentch demon princes and some good Dark Eldar units.

    #2 What should I add to the mod?

    See post 1676.
    #3 Is the Complete Collection too complicated to install?

    Not at all very simple.

    #4 What are some new XP2 races to use?

    If the Chaos mods finish at some point would be nice to have them.

    #5 Would you be upset to see that 1.63 won't be released until next year?

    What Krronus said.

  18. #68
    Member ProfMan96's Avatar
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    ah yes, custom daemon princes. A different model for every mark. Like what foK did. The nurgle daemon prince is...uglier tzeentch daemon prince has his groovy blade....khorne's prince has an axe if I'm right, slaanesh's prince/pricess/prince+princess (sorry, i dont know his/her/it's gender) is pinkish

  19. #69
    Member Cosmocrat's Avatar
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    Chaos The Gifts of Chaos

    Yeah the followers of chaos really need some "love" for adding some new slimy, hedonistic, groovy-blade-swingin' and brutally new Demonprinces and Greater Demons! But damn that's an overkill of a job doing alone so i hope there's somewhere within the community an available model from a dude who's willing to share his stuff otherwise it'll be take err long... so links to stuffs are appreciated But there will be maybe some MASSIVE amounts of new units available in the future as we've found a mighty helper who acts in the shades . So yeah we do really care on how we can improve the mod in the most optimized period of time to provide some awesome game-experiences in reasonable time-spaces!

    You may have a nice day now!

    -Cosmocrat
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  20. #70
    Member Pursanator's Avatar
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    #1 What units in other mods does this mod lack?
    Pretty much whats been said before lol

    #2 What should I add to the mod?
    TAU TITAN. And any apocalyptic units (Thunderhawk, Manta, Those enourmous ork things etc etc)
    #3 Is the Complete Collection too complicated to install?
    No.....
    #4 What are some new XP2 races to use?
    DEMONS
    #5 Would you be upset to see that 1.63 won't be released until next year?
    Well if I could It would be ready tomorrow of course lol but I completely understand Doesn't bother me at all

  21. #71
    #1 What units in other mods does this mod lack?

    same races miss units,tyranids and deamon hunters sob,every race miss sam unit,reguarding above ideas vote for adding halrequins,but vote for no spliting races, no splitting ig,tau nad chaos.

    #2 What should I add to the mod?

    first fixed advanced owervatch if possible,1 klick upgrade squad with desired weapons not multiple klicks,unique titan building for evry race,etc,


    #4 What are some new XP2 races to use?

    chaos deamons

  22. #72
    Member ProfMan96's Avatar
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    @demetrius : splitting races could be a good thing. Since those races (especially IG and Chaos) are literally overflowing with units, it gets too crowded that it's not even funny. it gets to the point that I avoid that race completely.

  23. #73
    @Profman: We're not splitting factions besides what I split.

    Still watching and listening, post away.

    QUOTES FROM BELOW:
    Corncob's Fun mod Ultimate Apocalypse mod Dawn of Coalesence mod=Super Epic Battles and...A lot of disk spaces and time to DOMINATION!
    Fear my Adepta Sororitas you jerk who are not nice to the lady at all!B-)
    and here comes Sister Setsuna.....she'll purge this thread with digital cleansing fire but I thought the DoW Coalesence mod wasn't released yet...
    Guys, I really do appreciate it if you stay on topic here, delete those two posts please, this area is not for general chatting. Thanks in advance.

    if you say so. Don't tell me I'm the only one that feels all these new units to be a bit....much to handle?
    I agree, but splitting Tau for one is a bad idea... why? Well, let's say if you build Kauyon, yer going to miss them Hammerheads, and there is not enough Kroot to... deploy. So Tau is a no no.
    Last edited by Cylarne_04; 18th Mar 11 at 11:12 PM.

  24. #74
    Member ProfMan96's Avatar
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    @cylarne : if you say so. Don't tell me I'm the only one that feels all these new units to be a bit....much to handle?

    and dude, you really really need to check out CornCob's mod....the new fxs are stunning. He even changes voice sets for units. And his noise marine effects look AWESOME. His mod is amazing, the amount of work that went into it is breathtaking. It's somewhat similar to the Apocalypse mod, only it has less dakka and "KABOOMS". there's no such thing as too much dakka....
    Last edited by ProfMan96; 18th Mar 11 at 9:19 AM.

  25. #75
    Member Setsuna269's Avatar
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    Corncob's Fun mod Ultimate Apocalypse mod Dawn of Coalesence mod=Super Epic Battles and...A lot of disk spaces and time to DOMINATION!
    Fear my Adepta Sororitas you jerk who are not nice to the lady at all!B-)

  26. #76
    Member Pursanator's Avatar
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    +1 to splitting IG
    -1 to splitting Tau

    Now Chaos.......idk......Surely splitting Chaos and Chaos daemons is enough?

    But for IG i would seeing as they have so much stuff and they could have so much more.

    Thing about IG is they have so much stuff like you could make like 10 Races out of them. The only thing that changes however with most Regiments is the Infantry, the tanks/armour usually stay the same so idk what you wanna do about that :S

    Maybe theres a way to make it so you can choose a regiment in the HQ when you start the game and that determines what you can recruit.

    Theres a mod called European Theater for Company of Heroes which does this (i know completely unrelated game and engine etc etc) but my point is that something like that would be perfect. I'm not sure how the coding is or anything though so idk

  27. #77
    Member ProfMan96's Avatar
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    I have to agree with Pursanator, IG has...several units that...more or less fulfill the same roles. Like all those leman russ....i tend to stay away from them. There's alot of choices, which can be a good and bad thing. My suggestion would be to jis to just have 1 leman russ unit, and give it a build menu to choose certain weapon upgrades to be effective with certain units. that would give IG alot more buildspace for newer tanks. :oogle:

    @Pursanator : why on terra would you separate daemons from Chaos? I mean, the only thing that's badass about chaos is their daemons....unless of course you mean making another race of daemons....or a daemonic sub-race? which according to the 1st post will happen. I can't wait to try all those new races if they ever make it into the mod

    @Cylarne : okay, splitting tau was a bad idea. But...how about giving them certain "bonuses" by choosing a certain path. since mont'ka focuses on tech....and tanks....lots and lots of tanks....maybe you could increase their vehicle cap by 10 if they choose this path. Same goes for Kauyon and you get and increase in squad cap.

    @Splitting the faction idea : well, okay, I had some time to think about that. and well, not all races needs a split. However, certain races (chaos...I am ever referring to chaos) have more or less the same unit to fulfill the same role. and they have too much unit choices, it's going to make me go cross eyed

  28. #78
    -2000 to split anything,i agree somewhat with profman that ther are to many leam russ with same damage,purpose,my question would be for all races how many units of each races u use in battles??but why to remove units which are,if someone dont wont to use it,his choice,for new units we can add new building.

    for example in ig,i never use kashrkin squad and imperial conscript guardsmen i use for capture points than remove them,mostly use tanks,heavy weapon squad( which for me is produced to slow and need to be spped up),laser squad,etc,never use chimera,mostly dont use sentinel,mostly used units by me islong rage basilisk.

    about tau i dont no how they fit together those few beasts and robots?

  29. #79
    Kroot and Tau stand as one.

    Questions updated.
    Last edited by Cylarne_04; 20th Mar 11 at 10:23 AM.

  30. #80
    Member RevanFan's Avatar
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    #7 - Let me think about this *I stare off for hours, not being able to think of something I don't like about the mod*
    #9 - Maybe not needed, but they are useful.

  31. #81
    Member Pursanator's Avatar
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    #6 What titan would you want to see for any race in the mod?

    Definetely A Tau Titan. Seeing as they have no official Titan as such I took it upon my self to find the best custom Tau out there and I think this truly is amazing.

    Spoiler



    SM: I think they need a bigger titan. Not in terms of size but in terms of class. The Warhound is a Scout Class titan afterall (althoguh you wouldn;t know it by looking at the thing xD) I think the Warlord titan would be a good enough class to involve xD Obviously the Imperator is the one you want but its just too big lol.

    IG: Could do with their own uniqueness. Maybe some sort of mega tank.

    Eldar: At least need a Revenant Titan but again thats the smallest scout class so something bigger would be better xD

    Dark eldar: i don't have a clue xD

    SoB: Some sort of mega tank/immolater

    Orks: a bigger stompa lol

    Necrons are fine really

    But focus on Tau xD

    #7 What do you not like about the mod?

    Lack of Tau titan lol. Apart from that its good

    #8 What bugs have you encountered? Please list.

    Not going to cause im a beta tester and i do it the super secret hush hush special way.......of pming lists xD

    #9 Do you think that honor guards and deepstrike turrets are needed or useful?

    Personally I like honor guards but they should be done a bit differently. Atm there too weak. Instead maybe introduce special characters???

    Deepstrike Turrets are pretty good sometimes but overall don't cahnge it one way or the other. its good to not have to send your weak builder out sometimes xD

  32. #82
    #6 What titan would you want to see for any race in the mod?

    agree with post above ig needs new titan like this

    http://www.dakkadakka.com/gallery/40609-.html?m=2

    tau titans

    http://www.google.hr/imgres?imgurl=h...w=1280&bih=917

    dark eldar

    http://www.google.hr/imgres?imgurl=h...1t:429,r:7,s:0

    deamon hunters

    http://www.google.hr/imgres?imgurl=h...w=1280&bih=917

    tyranids

    http://www.forgeworld.co.uk/Warhamme...BIO-TITAN.html


    8 What bugs have you encountered? Please list.

    http://forums.relicnews.com/showthre...post1045223105
    Last edited by demetrius; 22nd Mar 11 at 6:15 AM.

  33. #83
    Hey folks,

    Cracking mod! Really enjoying it so far... As I'm so pleased to be able to use a mod like this which refreshes the game so much, I felt I should contribute in return. So here goes:

    #2 What should I add to the mod?
    • Rotatable buildings (only an aesthetic thing, I know...)
    • Height map range and/or sight multipliers (i.e. you can see and shoot further from higher ground)
    • Visibility of unit stats before you build. (You know how when you mouse-over an existing unit or a potential unit upgrade and it tells you the stats for melee/ranged etc.? Like that, but when you mouse-over the build icon for the unit.)


    #3 Is the Complete Collection too complicated to install?
    Not at all...

    #5 Would you be upset to see that 1.63 won't be released until next year?
    A little, but it it means a more complete mod, then it'll be worth it.

    #6 What titan would you want to see for any race in the mod?
    As Master Necro suggested, a Space Marine Reaver.

    Spoiler



    #7 What do you not like about the mod?
    That (so far) not all races are balanced.

    #8 What bugs have you encountered? Please list.
    List as requested (for XP2):

    Spoiler



    #9 Do you think that honor guards and deepstrike turrets are needed or useful?
    Deepstrike Turrets would be more useful for Thermoplasma Generators than Listening Posts. [EDIT: I just used these in an emergency this evening and they are actually quite useful, so I wouldn't get rid of them.] Also, by the time Honour Guard units are available, I don't feel they add very much over regular units.

    Thanks for the mod so far, it really is a great effort. Keep up the good work!
    Last edited by spin_doctor; 28th Mar 11 at 3:31 PM.

  34. #84
    Member Pursanator's Avatar
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    #10 Do you think that the tier system is overwhelming? If it is, in your opinion what should it be like?

    If it makes worthy add ons then its fine as is. It's not hard to do (well i must admit i got lost with Tau for a bit lol)

    It is fine as is but if you wanted to change it then simplistic is best, 3 tier system with an additional apocalypse tier. first tier basic and light armour, 2nd tier walkers, medium infantry and medium tanks, 3rd tier heavy weaponry super weapon and Apocalypse tier would be TItans titans and more titans o and an ultimate superweapon of course

  35. #85

    Religion Debate Active

    Every post above is noted and will be worked on (for most) for post 1.62.5. I thank all of you for your participation and cooperation as the more questions fulfilled, the better the mod will be for the fans.

    Many people on the main thread were debating about the use of a new taskbar, saying it would be so cool to include this... View what taskbar I'm talking about. Depending on the number of votes, it will be decided if it will officially be made for post 1.62.5.

    Debate: Task bars. Why do you think we NEED it for the Apocalypse mod?

    Well, for one I am highly against it. If I do add this to post 1.62.5, I'd have to spend perhaps hours and hours remaking the taskbar with not needed weapons and global additions. That said, it will add a massive range of choices that it would be a bit not needed and overwhelming. Although it would be cool and all, do you really think that this new taskbar is needed?

    Secondly, it was reported that there is a bug for this taskbar, when you shrink the hud, you can't unshrink it, and it will stay hidden forever, unrevealed.

    Thirdly, other races do not have those FOK taskbars like Dark Eldar, Sisters, Tyranids and Daemonhunters, leaving these new taskbars incompatible with the taskbars. It would be for those races... mest up, literally. Though I was told that Gerberman has a taskbar which works for all races (art wise), one taskbar scheme for all. But would that be so wise if all races have the same taskbar scheme? I prefer unique, seeing the same taskbar over and over is not that amusing and so I conclude (if no one else argues) that the new taskbars WILL NOT be a part of post 1.62.5.

    These new taskbars are more of a "I want this, I want that" greed. Don't you think?

  36. #86
    Member Pursanator's Avatar
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    Taskbars.......honestly they seem liek a really neat and tidy addition to the game. They make it much less clustered and help with management.

    But if you think its too hard to do then i'd say its unessential and a low priority so ill have to go with your personal views and say NO

  37. #87
    Member Dante551's Avatar
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    #5 Would you be upset to see that 1.63 won't be released until next year?
    no not really
    #6 What titan would you want to see for any race in the mod?
    chaos wolfhound
    #7 What do you not like about the mod?
    nothing
    #8 What bugs have you encountered? Please list.
    alot but that is for profman
    #9 Do you think that honor guards and deepstrike turrets are needed or useful?
    yes!!
    #10 Do you think that the tier system is overwhelming? If it is, in your opinion what should it be like?
    no but the amount of units on the map at any time is

  38. #88
    Member Cosmocrat's Avatar
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    Yeah new extended taskbars would be real cool bro! But the devil's hiding within the detail!

    The main problem is that we're using some external related mods/races which all have their very own taskbar! Using some of the default ones floating around would be beneficial only for the vanilla races as the taskbar would be bugged within the newer races and would need a not underestimated amount of work to be tweaked and checked for the race itself. Not to mention that you have to alter the external mod itself in it's structure of which i am not quite sure if this does not fall under the restriction of the mod teams.

    So i think the situation looks like that: We need new taskbars but we can't get them for a reasonable price! (Currency is work time here :P). This could be a goodie for later releases though. But right now we need BUGFIXES! A new taskbar would arise new bugs instead of keeping them at bay ^^. So i guess i can forecast you that there will be DEFINETELY no new taskbar within the next version of the Ultimate Apocalypse BUT there will be some new artwork for the menu and buttons! So this may make it up maybe ^^

    EDIT: Tech System is not overwhelming for me. Honestly: ME WANTS MORE TECHS! xD But think about the possiblities of a better dividing of the new units. Just be sure that the research can be identified easily ;-)

  39. #89
    I've been wondering how new task bars would turn out. Could be bad, could be ugly, could be the best thing you ever did. You have a year, why not test it out and give it a try? Ya need help? Recruit coders (if possible). But definitely, it is up to you, Cylarne.

  40. #90
    Member Setsuna269's Avatar
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    All my big brothers!The last time I'm on this theard is the time I'm just registered to our forum.I reading this theard many time since that day but I haven't leave any answers for our community yet so here I go:
    5th Set of Questions:
    #1 What units in other mods does this mod lack?
    I can't tell!Every mods have had their own unique units and we are good with own units too.I think we don't need to export any units from other mod,just do what we do best.Then why doesn't change the question to:What units in this mod does other mods lack?
    #2 What should I add to the mod?
    Movie intro,Loading screen,A lot of new races and units if possible and finally branched for every races.
    #3 Is the Complete Collection too complicated to install?
    If it do I'm dead!
    #4 What are some new XP2 races to use?
    Ofcouse it Daemons and please not Steel Legion.
    #5 Would you be upset to see that 1.63 won't be released until next year?
    A bit but for now:Nope!
    #6 What Titan would you want to see for any races in the mod?
    Chaos Warhound,Cleaver,Bane Lord and Slaneesh Warhound:http://wh40k.lexicanum.de/mediawiki/...cout-Titan.JPG
    Reaver,War Lord,Imperial Knight Legion:Baron,Crusader,Castellan,Lancer,Paladin,Errant and Warden(7 Squad members,10k health each 70k in total really kick ass)http://zachary.org/games/gw/epic8.jpg
    Eldar Revenant(work in pair),Phantom,Eldar Knight:Bright Stallion,Fire Gale and Towering Destroyer.http://www.solegends.com/citcat911/c...darknights.jpg
    Tau custom Titan,Tau knight Titan:KXV-20 Tiger and KXV-21 Cheetah.
    Necrons Triolith.
    Dark Eldar Tormentor.http://i122.photobucket.com/albums/o...r/IMG_3748.jpg
    Some Sob,Tyranids and Ork...
    #7 What do you not like about the mod?
    Nothing sir!
    #8 What bugs you have encountered? Please list
    Nothing in the public beta so far but if I'm tested the team mod,I can tell.
    #9 Do you think that honor guards and deepstrike turrets are needed or useful?
    Ofcouse they do!
    #10 Do you think that the tier system is overwhelming? If it is in your opinion what should it be like?
    No! It already good,there are no doubt about that.

  41. #91
    Member ghoststalk12's Avatar
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    CHAOS GODS

    There are just three things i want to appear in the mod. first of all daemons. second comes the greater daemons. and last but not the least, CHAOS GODS AND DAEMONS AND ALL ENTITIES THAT WILL APPEAR DEMONIC AND CHAOTIC AND EVERYTHING IN THE GAME! i want all those primarches and chaos gods to appear in the chaos race... and then, I WILL RULE THE ENTIRE IMPERIUM AND DESTROY ALL THE FOOLS(SM, etc) WAHAHAHAHA! and..please give me the link

  42. #92
    @ghoststalk12: Just for Chaos or all and every daemon for the Daemon race?

    I also have one last question that is very urgent indeed. Do you think that Ultimate superweapons are worth the requirement of critical locations? Explain your reasonings, and what not. Here are some quotes from some of the fans already.
    Quote Originally Posted by Apocalypse
    I request that Apoclaypse units, titans and upgrades please not require a critical location. There are a lot of maps that simply dont have a critical location, taking away a tier of the game, a very important and interesting one at that. I ask this because theres a lot of maps that dont have crit locations and I play a lot of games where a large number of units get fielded but I end up in a stalemate (with friends or A.I) where games could last up to an hour or more and need a game ender such as the ultimate super weapon. I understand if it requiring the crit location is necessery but this is simply my humble request. It would be nice to see the Apocalypse weapons and units more commonly present especially in long games.
    Quote Originally Posted by Cosmocrat
    I agree as this bothered me also many times before. Maybe it's possible to add a win condition which removes the resctriction for the higher tiers completely so you won't not ANY different location to hold anymore and can build Relic units without Relics and Apocalpyse without strategical location? If it's not possible via win condition (which i doubt) then there could be another XP then, named like "XP4 Total Apocalypse" which brings REAL sickness to lategame with no need to hold relics and build at free will haha xD.
    Quote Originally Posted by Rytlock
    I agree with both of you. I want to be able to use the superweapon to nuke ALL the races strongholds in the campign, not just the IG's which, as far as I can see, is the only stronghold with both a relic and a critical location. I've said it before and I will say it again: one of these days, I'd love to nuke the living shit out of the tau moon base.
    Quote Originally Posted by Cylarne_04
    I'll make ALL maps compatible with Critical Locations.

    The point of this critical location requirement was to...
    1. make them actually useful other than Take and Hold Victories.
    2. Makes the Apocalypse Tier harder to get.
    3. The difficulty to maintain the requirements would be hard, it's NOT supposed to be easy with "just a relic".
    4. It's Krronus's rules, so good luck arguing over him.
    Quote Originally Posted by Apocalypse
    Problem is, making cirtical locations more useful is a good thing but it should not based around dependency on tech imo because as stated, a large number of maps simply dont have a critical location. Making it impossible to use all tiers which is a great shame. Also relics are not always easy, sometimes their in strategic locations, hell some maps have less relics than crit locations (rare) but more maps have no crit locations at all. As others have said, maybe it can be an optional win condition thingie.
    Quote Originally Posted by Profman96
    On the critical point thingy, I like it just the way it is. I mean, you're NOT supposed to have an apocalypse on every map. That would ruin the fun. What I dont get is, why not just play with maps that actually HAVE a critical location? Or download one if you're sick with the old vanilla maps.
    Quote Originally Posted by Apocalypse
    I think having to play on specific maps like that would be a shame, because the Apocalypse, Titans and superweapons are a large and incredibly fun part of the mod reducing the amount of maps you would be playing on. I like the idea where you can choose if the requirement is present or not. If you dont want an apocalypse, you can choose not to have one already on maps if you dont want it but the opposite cannot be true.
    Quote Originally Posted by Setsuna69
    Good to see if all maps had more critical locations.I agree with brother Cylarne,remove critical locations or relics required is bad ideas Apocalyse!I think you are playing around with AI too much and don't know how big deal the problem is when super weapons is free and used by real player.You'll die unhappy.The case is you must use your forces to take the points and prevent enemy to do the same thing to restricted their relic units or super weapons.That is real strategy game.If those locations is no more needed,the only thing to concern about is who reached the top first then unleash the hell on each other.Totally un-strategy any more.
    So here it is, 3 against, 2 with. But I want to be sure FOR CERTAIN that everyone would be happy with a change. Either I remove the requirement completely, or I apply critical locations to every map. It is either this or that, not both.

    Questions to community
    #1 What units in other mods does this mod lack?
    #2 What should I add to the mod?
    #5 Would you be upset to see that 1.63 won't be released until next year?
    #6 What titan would you want to see for any race in the mod?
    #7 What do you not like about the mod?
    #8 What bugs have you encountered? Please list.
    #9 Do you think that honor guards and deepstrike turrets are needed or useful?
    #10 Do you think that the tier system is overwhelming? If it is, in your opinion what should it be like?

  43. #93
    To continue that debate, I belive critical locations are an unecessery requirement IF AND ONLY IF you can only get them on certain maps. If you added them to all maps then the requirement of a critical location would be no more a problem to me than the requirement of a relic or anything else for that matter. I just dont like the fact I cannot go apocalypse on so many maps that dont have critical locations. For people who dont like or want the apocalypse on a map, YOU ALREADY HAVE THE OPTION TO TURN IT OFF meaning there should be no argument because as stated, you can simply turn it off if you dont want apocalypse. Personally I dont see why you would want to remove the apocalypse anyway, its part of the mods main theme so to speak.

    Now for the other questions:

    #1 What units in other mods does this mod lack?

    I dont really know, theres that Lord of change model in a mod I have seen but I know the mod knows about that. I dont play other mods much anymore so I would not be the best to know.

    #2 What should I add to the mod?

    I may have said this in one form or another in another thread but I think you should have more of everything. I think factions such as SOB, Dark Elder and Tau need some beefing up. The Tau recently acquired that cool new high tier robot so I think their well on their well to being complete but i think all factiosn overall need to have their placeholders/non specific units modified or changed. I dont think more than one faction should have a warhound Titan, baneblade or other non specific unit. The Deamon hunters, SM and IG all have the warhound, I would suggest the SM have a reaver or warmonger while the Deamon hunters have the one the SM's do not use. I would suggest giving SM's the bigger of the two, considering they are the larger, more stocky race overall who would more likely use the heaviest equipment.

    I think you should also add Deamon primarchs for Chaos, pretty much a super Deamon prince for final tier Chaos and indeed, more unique "normal" deamon princes like the FoK ones that are different depending on the God you are worshiping. As for the Primarch idea, sure you may think its overpowered but to be honest this is the apocalypse mod, the biggest, baddest things in the 40k universe sit perfectly here and we already have a unit that can crush bases with ease with sun beam fireing powers and the super weapons are incredibly powerful, an actual unit of Chaos badassery that embodies the dark Gods would be excellent. To further balacne this idea and to make Chaos more fluffwise/lore correct I suggest it requires you to have all Marks of chaos. I suggest that the first Mark you choose is free and instant to build and allows you specific access to a said Gods units e.g. if you choose Nurlge you can only create the Great Unclean one, pLaguebearers, nurgle marines etc. BUT, if you want to use resources, lets say 2000 of each? you can buy another mark, which does not give you special powers or bonuses (choosing nurlge gives health bonuses if I recall? I belive each mark should be more defined) but allows you access to the units of a faction. Finally when you have 4 marks, one for each God the undivided option unlocks for a whopping 5k of each resource and takes an age to produce but then finally allows you access to a game ending fallen priamrch unit or something.

    To summerise the idea, I give an example: I start the game, tech to the Deamon pit and decide I want to be Nurgle and worship him. The first Mark which is in this case Nurgle is completly free and builds instantly and I gain access to the Great unclean one, plaguebearers but not noise marines, Rubrics, Deamonettes etc. I also get a nice bonus for nurgle (inceased unit health, armor. disease revive etc) and my minor superweapon is chosen much like it is already in the mod. BUT, later I have so many resources and my opponent is skilled enough to keep me at bay so I use my extra resources to pay 2000 of each for Khornes mark. This time I dont get any special stat bonuses or super weapons but I can now build the Bloodthirster, Berserkers etc, maybe if its possible for an increased cost to make your initial decision in God even more important. Finally when I have all 4 marks, more than 1 ultimate super weapon has been used and my opponent and I have been fielding relic units and some Titans I attain the CHAOS UNDIVIDED research and build the primarch. A unit that takes some incredible stopping (a super weapon or another equel unit such as a blast or two from the aeonic orb) to defeat but represents how all the Chaos gods have aligned to defeat your foe.

    Sorry for the novel but I am pationate in Chaos and in the mods progress in general (despite no ability in moddling I have ideas whether their good or not ) and I think these would be nice editions.

    #5 Would you be upset to see that 1.63 won't be released until next year?

    Upset? not at all, infact it makes sure that the game is going to be even more perfect and complete. I am not going to lie, I am extremely eager to get my hands on what you have in store but who isnt? everything takes time.

    #6 What titan would you want to see for any race in the mod?

    As i said above, a Chaos Titan thats melee based, a Fallen primarch (most prefered but hey, ime dreaming). The Tau Titan mentioned above wouold be amazing, a Warmonger (an imperator is cool but its size is an issue, on the other hand just shrink it down to fit in the game...its not too big of a deal imo, same with the Necron triolith). Other than that, I cannot think of much at the moment without copying Titans over, I would probably like an ork Gargant but again, damn huge.

    #7 What do you not like about the mod?

    Nothing really, some races are stronger/quicker than others I feel but depending on the players using each side you can probably have a balanced/fair game as anyone so far. Its just that some factions have fewer toys, its simply a bonus however to give Dark Elder, SoB and Tau more goodies to use not necessery something that I dont like about the mod.

    #8 What bugs have you encountered? Please list.

    I mentioned an A.I error before, I think I pmed the right guy (he pmed me more so) and gave him the details.

    #9 Do you think that honor guards and deepstrike turrets are needed or useful?

    I would say Honor guards are pretty useless, their small squads and maybe I have been using them at the wrong time or in battles too large for them to be relevent but they seem to die pretty quickly. I would much prefer anoher relic, Titan or special commander unit in their place or simply new super weapons/powers (maybe more support based rather than damage like most superweapons so far?).

    Turrets on the other hand are pretty nice, it allows you to add some defences when your in a jam and when you do not have a free builder on hand. I have a personal tactic that I have been using with a friend or two recently where I build some turrets inside my outlying requisition points so that when a squad comes to take it out I instantly drop 3/4 turrets right down.

    #10 Do you think that the tier system is overwhelming? If it is, in your opinion what should it be like?

    Seriously no change is required, I dont see why it would be overwhelming. Its just like having an extra couple of researches to do. I guess as the mod gets more units, you could spread out some of the units more over the tiers so you get larger clumps of units per tier but to be fair its fine like it is. It makes games last longer, allows them to get more hectic, tactical AND more strategic when you have to work your resources around whether or not to upgrade to apocalypse or a higher tier OR use those high resources on units. It expands the game because when superweapons and units are at the end of a tech tree and you know your opponent could end up nuking you into oblivion, it can be a hard decision to make but a worthy one. This system and the weapons youve enabled with it have made the game far deeper, without your mod theres not much question whether or not to spend an extra 500-1000 on a relic unit but with your mod its a big deciion to hold up your super structure with the 2k+ costing apocalypse research that takes a lot of time instead of building baneblades, high tier units etc. This is especially true with Chaos and the IG (another reason why Chaos, and indeed perhaps IG should get larger reward for the apocalypse research?) when your major units like the Deamon prince and Baneblade class tanks are built at your super structure. Space marines, Elder and Tau as well as other races can continue a sizable offence/defence while the Chaos/IG are slowed and have to choose.

    With vanilla you just have to attend micro management and to a lesser degree cap control but in this mod, Apocalypse adds a strategic depth where its important to know what your opponent is doing both in the way of research and tech across the entire field. Have you not seen Deamon prince a few mins after your Chaos opponent has built a Chaos God Gate? then you better rush him with your units now because you can be sure hes on his way to the apocalypse. Its the same with Necrons, ahve they built a Pyron/Phalanx or are they rushing for the Aeonic orb/ultimate weapon? you have to be on the ball...makes the game so much better.

  44. #94
    Member ghoststalk12's Avatar
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    I think the ultimate superweapons should require strategic objective structs because of their massive power. For example: the Warp Storm for Chaos race can already destroy a whole base of enemies then the enemy gets defeated.

    ----------

    And for the daemons...maybe if you added some daemons in the chaos race then maybe you could add some to the some races too like SM orks etc

  45. #95
    Is the warp storm stronger than other super weapons? just seems that way, if anything I think it looks the coolest

  46. #96
    Member ghoststalk12's Avatar
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    yep i really think the warp storm is the most powerful in all the 9 ulti superweaps. Second is the Necron Annihilator.

    ----------

    Apocalypse, I like your idea of adding the Daemon Primarches in the mod. Cause that was a part of the story of DoW. in the Horus Heresy... But if the daemon primarches are added, then maybe some titans should be added also to balance the mod.

  47. #97
    Member Setsuna269's Avatar
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    Back to Ultimate Apocalypse main theard please!There are no place for suggesing and chatting like that or brother Cylarne will burn you two to dust.

  48. #98
    Member OSaV's Avatar
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    Lol, I maked account just now, because I wanted to post here >.>...So, let's go:




    #1 What units in other mods does this mod lack?


    I saw cool 2nd Assasin for IG in FoK.



    #2 What should I add to the mod?


    - I think it would be cool if will be possible to units move on deffensive walls, and they will have deffensive bonus for it, will be goot too if you'll add new structures: gates - walls with option to open it, with that all will be possible to make cool fortress ;p...

    - FoK mod have some cool win conditions, example Booby Traps ^_^.

    - Hmm, I think you can add some new DE and SoB units ;p...

    - Chaos have 5 cults - why other races don't have some tribes, like orky clans?

    - Chaos have 4 gods (without Chaos Undivided), but only 2 daemons (and Daemon Prince), I think great idea is for make 1 titan for 1 cult (Daemon Prince for Chaos Undivided, Great Unclean One for Nurgle, Bloodthrister for Khorne, and 2 other titans, but Great Unclean One and Bloodthrister must be stronger than now of course), OR just make daemons for Slaanesh and Tzeentch, and don't change other things (Daemon Prince is only one titan, and daemons for Slaanesh and Tzeentch are strong like Khorne and Great Unclean One, so they aren't titans, just daemons) - I think my first idea is better ;p.

    - I know that races for XP2 are choosed now, but I must say that - will be awesome if you'll make new race (no just put race from other mod), like...hmm, I don't know...Barbains? Or Undead Army ;p? Maybe Dwarves ;d? I think Wildmans/Barbains will be very cool.



    #5 Would you be upset to see that 1.63 won't be released until next year?


    If mod will be more Godlike than now (if that's possible ;p), then not ;].



    #6 What titan would you want to see for any race in the mod?


    I think Imperial (SM and IG) titans are too...hmm...I just like baneblade, and other tanks than that titans ;x...



    #7 What do you not like about the mod?


    Camera! It's good it can be that high, because sometimes I need to choose all my units, and I have them anywhere, but default camera is too high ;/...



    #8 What bugs have you encountered? Please list.


    In CMPII map I got "Critical Fault" when I tried to teleport my squad, but maybe it was just map bug.



    #9 Do you think that honor guards and deepstrike turrets are needed or useful?


    Honor Guards - of course, deepstrike turrets - useful, but I HATE deepstriking :P.



    #10 Do you think that the tier system is overwhelming? If it is, in your opinion what should it be like?


    No, it's not, but I think it's too easy, fast and low cost to reach Apocalypse.




    PS: Sorry for all mistakes, my English isn't perfectly.
    Last edited by OSaV; 3rd May 11 at 8:56 AM.

  49. #99
    Hi, i just wanted to say i really love the mod, its fantastic work!

    I dont find the tiers confusing and i enjoy having lots of new options and forces to add variety to the game.

    There is one thing i would really love to see added to the game. In skirmish mode would it be possible for me to be able to define each players individual maximum tier level? So, for example, i could decide that i have access to all 4 tiers, opponent 1 has access to tiers 1-3, and opponent 2 has access to tiers 1-2. This would make skirmishes really interesting, also if i could set each computer opponents difficulty level in the same way then this game would be pretty much the best game ever!

    Cheers for all the hours of fun

  50. #100
    Ye, forgot about this, I'll get it updated tomorrow.

    @Jamin: Thanks for answering question #2 and #10. Could you answer all of them (if you can)? That'll help me a lot. Thanks dude.
    @Ghoststalk212: Answering the questions will be great. And mind you, keep that stuff to the primary thread please.

    PS: These new taskbars MIGHT be worked on. Debate closed.

    Updated! 5/27/11
    Last edited by Cylarne_04; 27th May 11 at 2:25 PM.

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