HOORAY! They said I was mad to hope for this to continue, mad they said, but now who's laughing and gorging on ham?!?
HOORAY! They said I was mad to hope for this to continue, mad they said, but now who's laughing and gorging on ham?!?
Doltmarines, for the Emprah: the place to play Dawn of War: Soulstorm
"The ecosystem! We destroy that and this is ovah! CHAAAARGE!" - Lomax
Blood and Balls: the Relicnews Doltathon Blood Bowl Blog (awaiting renovation)
"I'd probably lose my shit if I saw a mushroom with a mouth, eyes, and legs walking toward me in real life. That doesn't make me afraid to play Mario." - Starblade
*Is laughing and gorging on ham* Weh arwe! *nom nom nom* HAHA *NOM* HAHA..
Holy fuck awesome.
Attack Venice. Don't let that core expire.
I love AARs and this is a good one. Cheers, n0z3k1ll3r!
- sincerely, the Sign Painter
I missed reading this, also I bet you get invaded by France at some point.
It's so nice to see this Let's Play revived after all this time, fight on, noze!
I'm surprised your prestige is so low aftar all the cores you've managed to regain, that was probably why Trebizond rejected annexation since you have no sphere of influence. My war vote is go after Venice if you think you can pull it off without getting roflstomped, otherwise Holy War your way down to take Jerusalem. What is your current mission, btw? Byzzies get great ones in the med area, and coring Venice would be a great power gain.
ShinZed: I keep bailing on my allies, that's a -25 prestige hit each time. It was also pretty low because of unclaimed cores (Byzantines goes down really fast at the start because they have so many of them). It's going back up but it'll be gradual. Venice should be manageable, it's just a trick of dealing with Castille and Austria. I think current mission is to convert Asia Minor (getting there).
Coey: Yeah sounds plausible. Cyprus has my core and a French guarantee so there's a flash point. France aren't that scary for the Byzantines in my experience though, they're got only a small fleet so they can't ship all their army down at once.
Come to think of it, Byzantium has really, REALLY powerful missions IIRC. Think you could give them a little more exposure?
updateSo, plan of action from here is to hit the Ottomans mid 1441, then move onto the Venetian holdings.
First though, Best Event triggers!
This event grants you a small prestige hit, plus some free claims (read: cores) on some of your neighbouring provinces! It's awesome! In this case, we now have cores on Budjak in the Golden Horde, and the Timurid province of Erserum.
Also, we've converted Smyrna, which was the last province needed for our Mission:
The reward for this is wasted since we're at max Stability already, but the new Mission is promising!
Prestige, Legitimacy and Money in return for... well, doing what we were about to do anyway.
Not much more to do before July 1441 rolls around and our truce with the Ottomans expires. Time to resume hostilities and drive out The Turk once and for all.
None of the Ottoman allies are particularly significant at this point, and most of them don't join the war anyway.
The actual fighting is kind of a formality at this point, we wipe out the Ottoman army in one stroke, assault their capital, and annex them.
No more green, just uninterrupted Purple on both sides of the Bosporus! But this is no time to rest on our laurels. The Venetian war will require a bit of preparation. Castille represents a distinct threat, and we need to take some steps to lessen the likelihood of involvement.
At this stage, it's probably worth explaining a bit of how the diplomatic AI approaches wars. There's a number of different ways a country can get dragged into a war, but they all have different likelihoods that the AI will accept the call to arms. I'd guesstimate it as a hierarchy as follows, from most to least likely:
Guarantee of Independence
Holy Roman Emperor
Defender of the Faith
Sphere of Influence
(I'll explain what any of those constitutes if people want)
Defender of the Faith isn't too far up, so we can probably dissuade them. The best ways would be to ally with them, but that's probably impossible. Instead, lets try giving them Military access.
Military access simply lets another country move troops through your territory in peacetime. It's a big disincentive to starting a war with the nation granting it to you (attacking a country granting you military access gives -5 stability, the same as violating a truce). Whilst these penalties don't tend to kick in on wars you're dragged into rather than starting, nations still tend to shy away from joining them.
With Castille (hopefully) out of the way, we can start deploying to the Venetian border. We have enough troops to field two 13000 man armies, so it's worth getting a second general (we're down to 1 again).
He's pretty sweet.
Qara Koyunlu decide to be a pest again.
They're a long way away from our armies, and probably can't do an awful lot before we win our war here, so for now let's leave them be.
We also get to shift a slider.
We move to Innovative for Westernisation reasons, but get hit with -1 stability.
Without further ado, let's roll! Alea Iacta Est!
And for the moment everything's great. No Castille, no Austria. Ragusa is a one province minor and not really worth worrying about (they're basically Venice's Trebizond).
Our Grand Marshal advisor snuffs it. Due to the war conditions, lets replace him with a Commandant.
Commandants boost your Discipline. Discipline is basically a percentage (100%, plus or minus modifiers) that's applied to the damage your troops do in combat. Handy.
Sicily belatedly intervenes on Venice's side.
This is a bit inconvenient, for reasons I'll explain shortly.
Venice tries to weasel out of the war:
Naturally, the answer is no. But it's a good sign. Nations don't offer peace terms like this unless they think they want out of the war, which generally means they don't think they can win.
Without further ado, our fleet moves to the Gulf of Taranto
This blockades Venice in the straits to the east of Italy, and prevents them from landing troops in annoying spots. Remember how I said Sicily's intervention was annoying? This is why, they're able to circumvent the blockade with ease due to being out in the Mediterranean proper.
Our army in Albania breaches the walls!
Wall breaches are siege events that make assaulting much, much easier. Due to our considerable numerical advantage, we assault and take it.
The enemy alliance hits back in Albania!
It probably comes as a measure of Venice's weakness that they've put Ragusa in charge of the battle...
Regardless, we have 2k extra cavalry and a better leader, so this should go our way. Might be hard fought due to the terrain though.
Whilst all this is happening, Sicily offers us some very cheeky peace terms.
Basically all our money and releasing Trebizond. No thanks.
Our earlier battle resolves. Pyrrhic Byzantine victory.
Our General in command of that army also kicks the bucket, unhelpfully.
We grab a replacement, but we can't reassign a general unless the army is in our territory, so for the moment they're without.
In other news the clergy have it in for some philosopher. We accept either a narrowminded or innovative shift. Either way we lose a stability. Innovative it is.
We also get Land Tech 5. No unlocks, but it boosts our Shock multiplier for our infantry and cavalry, making them a bit nastier.
At this stage I decide to take a gander at what Qara Koyunlu are up to.
Apparently, invading the fuck out of us. This isn't a problem YET, but it could become one if left alone.
Serbia jumps in on the war:
This is beginning to prove a problem. Serbia open up a bigger front and a small but still noteworthy army.
Qara Koyunlu offer peace terms.
Once again, Trebizond proves a sticking point. No dice.
Corfu falls to our troops.
This marks the last Venetian province in mainland Greece. Only Crete remains unconquered amongst our cores.
Things seem to be going well...
...sod. The Horde resumes their hostilities with us. We need to crush Venice as quickly as possible so we can redeploy against this new threat.
Additionally, let's remove QK as a problem.
I don't like admitting defeat to a comparatively weak country, but we're way too overstretched if we keep fighting them.
We land a force in Crete. Shortly afterwards the Venetian navy engages us.
They're outnumbered nearly 3-1. Presumably this is desperation.
Ok seriously clergy, get the hell over this. Philosophers are awesome, deal with it.
Know how I said that Best Event had happened? Turns out I was wrong. Best Event happens.
We get Albania. For 1 infamy. Without peace terms. Sweet.
Sicily loses heart.
This is acceptable, it removes Sicily (and just Sicily) from the war.
And finally we can offer terms to Venice.
We get all our Venetian cores, plus Zeta. Also Ragusa is released as a vassal. All for only 4 infamy.
And a new one!
This is cool. We need to steal Naples. In return, we get a core on most of it. From memory, this also gives us a CB of Conquest against them.
We redeploy against the Golden Horde, who aren't able to move against us fast enough. We capture Budjak.
What we can do now is send colonists to the conquered province. If we get the colonial population to 1000, we gain control of the province!
With Budjak in our control (it's a core now, remember), we can try and peace out the horde.
Conceding defeat is worth it for a new province.
This is basically the Clergy/Philosopher event, but for the Offensive/Defensive slider. I tend to prefer Defensive, so we go that way.
While we're at peace, time to snap up Trebizond!
Thats another core under our direct control. Best of all though:
The last two provinces we needed as of start of this update were Edirne (the Ottoman capital) and Trebizond. We've got both now, so lets reestablish the Themes! It's a permanent 25% manpower modifier, plus renames a ton of provinces to their old Byzantine names.
And that's where I'll leave it.
Here's the state of play as of the end of this session. Our only remaining cores are Rhodes, Cyprus, Kaffa (the southern sliver of the Crimea) and the new Timurid core of Erserum. After that, Italy beckons. I'm also considering making a center of trade in Constantinople, which will bring in a lot of money hopefully.
Last edited by n0z3k1ll3r; 12th Aug 12 at 1:24 AM.
Nice to see the Roman Empire enduring and thriving!
Excellent! Things are going well. If involvement in Italy doesn't prompt one long set of crises after another necessitating westwards focus, I advocate securing the Levant and Egypt. Bring the East to its former glory, then focus on the Western Empire!
Agreed, Egypt would be a nice reclamation to secure, though it'd be a hefty task. Keeps your southern flank secure and gives you the bread basket of the Mediterranean.
And the butter from those Italian cows. :P Hopefully when this is all done we'll have a full picnic.
For that we'll have to conquer France so we can get some sweet mayonnaise.
Leave Kaffa alone. It just adds another front against the Golden Horde we don't need. Fighting wars with them all the time, so the core on it isn't in danger of expiring. Dulkadir and Syria are a tempting targets. Who's a better target, them or Naples?
Last edited by Aesaar; 12th Jul 12 at 2:22 PM.
I think Naples is the best bet at the moment as there's a mission for it, and expanding into Syria and Palestine will eventually lead to a land border with Spain, which is not good. Plus having a very long border with what will probably become Persia and having to convert lots of provinces to orthodox.
I'm not sure, but do France and Spain have cores on Naples from the beginning?
Also great job, really enjoy reading this. You're becoming a purple Ottoman empire.
Naples is probably easier than moving east at this point, barring guarantees from Great Powers. At the moment I've frequent wars with Qara Koyunlu and the Golden Horde, moving east would add borders with Syria at the least (not a Horde but still Muslim and hence hostile). It MIGHT be possible to take Dulkadir and then vassalise Syria as a buffer. That's worth considering.
France and Spain don't start with cores in Naples, from memory. Spanish nations get them from a mission (Italian Ambition). France possibly gets the same or a similar mission. Like our mission, it's a conquest rewarded by cores on the spoils (their mission is arguably better though since it rewards them with cores on everything they get).
Regarding Kaffa, our fleet has control of the black sea so we can distribute troops between Kaffa and Budjak quicker than the Golden Horde can. It'd split their resources more than ours; any time they move one of their big stacks away from a successful siege of Kaffa, I can ship over maybe 4k infantry, assault the still weak garrison, recapture it, then ship them back.
Heh. This thread has crashed my mobile browser about seven times in total now. Too much Paradox awesomeness.
Avoided it so far while mobile browsing, but you've made me curious
Happy about this return, I enjoy grand-strategy AARs, even if I hardly play titles of the genre myself.
One step closer to the end of the decadent Eldar race.
[...] the reason we don’t like DRM solutions is because they punish the innocent and they have to jump through all these hoops. We don’t want to do that [...]
Just so you guys know, I've done another session, I'll do the writeup this weekend some point. So I'll leave you with a single word teaser.
I don't know whether to be terrified or excited, so I'll be both.
It's very confusing.
(Incidentallz n0z3, this has inspired me to do a Crusader Kings Let's Play, provided enough people are interested.)
Kirjava: Please do! I love CK2, and I'd love to watch someone else's game through.
CK2 lends itself exceptionally to AARs.
Time for an update!
updateAs things stood at the end of the last update, we had recaptured most of our old cores, with only Kaffa, Cyprus and Rhodes left. Before having a big go at Naples (who've gotten fairly beefy; they've moved up through Italy a bit, vassalising Tuscany (I think) and have also taken Malta), it's probably worth securing what we can of those. Kaffa's probably untouchable; the Horde is a tough customer as we've seen so far. Cyprus and Rhodes however are OPMs (One Province Minors, for those unused to Paradox jargon). Rhodes is reachable via a strait from our mainland, but Cyprus is far enough offshore to require a naval landing. So lets split off a naval expeditionary force, then move the rest of our troops down to Rhodes to see whats what.
France is defender of the Catholic faith; as both Cyprus and Rhodes are Catholic, this risks drawing France down on our heads either way. Rhodes is also guaranteed by Castille; both these nations combined could easily defeat us. Cyprus though...
This will almost certainly draw in France and it's allies (mostly smaller French nations that are still semi-independent) but nothing else. France has a massive army, but lacks a useful land route, forcing them to reach us via the sea. This limits their ability to deploy big armies against us, and allows the chance for our fleet to delay and (hopefully) destroy elements of theirs. It's a calculated risk, but let's go for it.
As expected, France is in. Foix is one of their smaller allies; a few more, like Gelre and Bar, also joined the war but are offscreen in this picture. None of them really can accomplish much other than padding France's war capacity a bit.
Militarywise, the French coalition is huge (76000 men to our 25000 or so. Even assuming that's partially tied up in Cypriot or Allied forces that won't get to do much, it's a massive numerical advantage). But here the fleet element comes into play. France has 11 cogs. That means at most 11000 troops reaching our shores at a time. If we can move fast, we can defeat them before the next wave lands.
Still, it's best to be prepared. Lets get some more troops and ships building.
France drops a force in Zeta. On the way back, their fleet gets jumped by ours.
At first glance this looks heavily stacked in our favour; 9 French ships to 21 Byzantine vessels. But the French have Carracks to our Galleys, making it pretty even. We fight hard but are eventually defeated; the French capture one of our Galleys. Still, we slow their fleet for a time, giving our Army time to move to Zeta. With spectacular results.
The entire French landing force is annihilated.
As a brief aside from the war, mid 1449 we get the chance to move our National Focus again. I stick it in Adrianople. This helps with conversions for a couple of provinces, but also allows us to do this:
Centers of Trade are... well complicated largely. Suffice to say this stands to make us a lot of money, especially if people trade through it. Which we're going to do.
While we're spending money, lets get an Admiral.
He's not brilliant (1 Fire, 1 Shock, 1 Maneuver) but he's much better than nothing.
Another defeat. This time we sink that Galley the French pilfered off us for no losses, though.
Some rich guy dies and gives us a ton of stuff.
Pretty nice of him all things considered.
The French landed a force in Crete a while ago; lets get rid of it. This takes a bit of clever maneuvering (we ship our army across in 3 portions, but they land in such quick succession that they fight one continuous battle), but ultimately we defeat them. Stranded on an island with nowhere to retreat, they're annihilated.
Sadly, while our fleet's tied up on this, the French land not one but two landing forces in Greece. With some more masterful maneuvering, we hit the Achaean army from two seperate land directions AND the sea.
They retreat to Morea to link up with their compatriots. We pursue mercilessly...
...and annihilate both armies!
New event time!
Cultural assimilation changes a provinces Culture to your national Culture. This is generally a good thing (that province is less likely to rebel, amongst other things).
A stroke of luck lets us catch a small French splinter fleet.
We win our first naval victory of the war!
The French losses from this single battle far outstrip our own so far.
Bouyed by this, we engage the main French fleet.
Sadly, no dice.
Here it's worth building a few more troops, since we're in a position to do so.
Manpower losses aren't steep from this war, and the French aren't raiding far enough north to interfere.
One of France's allies, Gelre, peaces out of the war.
This starts an avalanche. First Bar goes...
...and finally the French themselves lose their appetite for battle.
Victory! And not a moment too soon!
The Horde resumes hostilities. But things are better this time. Austria and Hungary are fighting them as well. Lets get Military Access through Hungary and join in.
As might be expected the Coalition army wins a decisive victory and the Horde are sent reeling back out of Hungary.
At this point, Slider time! Another innovative shift (the last one before our sliders are in the right spot for Westernising).
The event gives us a single Advisor. He's not that brilliant though, so we don't hire him.
May 1453 rolls into June. Congratulations, we've outlived the real Byzantine Empire!
At this point I get a bit cocky and decide to drop a siege force in Kaffa.
It doesn't go too well. They get crushed by a Horde counterattack and annihilated.
We avenge their sacrifice in battle at Cherson!
Two more events. One's another Cultural Assimilation. The other's a binary choice; lose progress towards one tech, or lose a stability.
At this point it's worth losing the progress.
We win another battle at Cherson!
But trouble's afoot on the back lines. Rebels have sprung up in Anatolia!
We have little choice but to drag our army out of the fight and march across our empire on a stomping spree.
Alas, too late!
Nationalists are rebels that try to recreate a destroyed country (as opposed to Patriots, who try to defect to a country currently in existance). In this case they want to remake the Ottoman Empire. If left to it's own devices for too long, this province would do exactly that. But we crush the occupation in short order. Still, the province has increased Revolt Risk for about another decade.
Meanwhile, the first Imperial Reform goes through.
Imperial reforms are votes taken by members of the HRE (Holy Roman Empire). They start out fairly benign, but rapidly turn into a power grab by the Emperor. The last reform annexes the entire HRE to the Emperor. Nasty. Still, that's a long way off yet.
With the fighting dying down, we peace out the Horde.
Yes, they've conceded defeat this time. We've gotten them to admit we beat them for once!
A quick pan over our borders reveals an interesting factoid; Erserum is no longer under occupation!
Time to move in! We quickly occupy the province...
...and annex it as per Budjak.
This last move also stops our war with the Timurids (since they no longer have a border with us).
So, that's where I'll leave it this time. Only a small expansion, but marked by the defeats of two major powers at our hands in quick succession. We're on the rise. Next session I'll see how Rhodes is looking, and perhaps see if the time is ripe to move into Naples.
Last edited by n0z3k1ll3r; 12th Aug 12 at 1:23 AM.
God-damned snail eaters didn't know who they were messin' wid!
excellent job neutralising the big blue blob
Good to see Georgia's back in the game. Would be nice to have a buffer against the massive nuisance of Qara Koyunlu. Hopefully they'll last. Might be worth vassalising them later.
I'm concerned about the strength of our navy. France was consistently beating it.
Last edited by Aesaar; 14th Jul 12 at 11:41 PM.
That's the downside of a galley fleet against a mass of carracks; we're more cost effective (in the mediterranean especially) but much less effective ship for ship. Our navy really ought to be bigger than it is though, I'll grant that.I'm concerned about the strength of our navy. France was consistently beating it.
A wild update appears!
updateAs of last session, we'd beaten up a bunch of people. Which was awesome, but we've built up
6 war exhaustion is pretty bad. Fortunately, we're only at 5.95, which I can pretend is significantly less (it isn't). Nonetheless, I resolve to keep out of wars for a few years. This resolution lasts... oh, maybe four months?
Whilst out army performed admirably in combat with France, our fleet didn't fare so well. Galleys really don't cut the mustard against Carracks without significantly superior numbers. So the next step for us is of course, get more ships!
Basically, a bunch of galleys and a few Carracks. Hopefully between the two they'll be able to defeat enemy Carrack fleets. If not, I'll start phasing out Galleys in favour of more Carracks until we reach an effective ratio.
Whilst we're at peace, we should start taking some diplomatic steps.
Georgia is a neighbour, is Orthodox, and in short is someone we have reason to buddy up with. They're a buffer to Qara Koyunlu, and we can vassalise/diploannex them latter.
So, we're getting into a roll here. Staying out of wars, letting out fleet complete and our war exhaustion drop, so that... wait, I have a Conquest Casus Belli on Wallachia?
Screw peace, INVADE!!!!
Wallachia's sole ally, Bosnia, opts not to help them. We occupy their province...
...and conquer them.
Anyway, so now THAT's done we really should stop fighting people for... wait, look at Naples!
They're getting stomped! Let's INVADE!!!!
Sicily peaces them out for a province by the time we're in position, but still, let's roll.
Naples, like Wallachia, is beloved of nobody apparently.
We roflstomp through their territory, and force their fleet into a battle it can't win.
Unfortunately, our mission requires we get three of Naples provinces. One of which they've just lost to Sicily. Who actually have meaningful friends. Still, a plan forms.
Leaving our ships patrolling here should prevent any enemy vessels sneaking through from the west Mediterranean. Leaving us in a relatively safe position when we INVADE!!!!
Sicily pulls in France and some other people who aren't France and whom we don't care about.
Our serfs disapprove of France too, and grow so enraged they threaten to revolt.
We console them a bit, granting them extra freedoms. Presumably freedoms to hate the French.
Whilst this is going on, the Golden Horde decide to resume their fighting. They're in a pretty strong position.
By which I mean, Lithuania is curbstomping them most amusingly. That rebel force might be worth worrying about at some point I guess.
Lets see how our new fleet performs in battle with the snail eaters!
As it transpires, poorly.
We retreat to harbour in Corfu.
Agricultural Revolution is an awesome event. Basically, it's a permanent manpower boost in a province, or a boost to it's base tax + a lump sum of gold. Now, keep in mind that your National Forcelimits derive from provincial base tax. As such, the latter option amounts to a forcelimit boost. Let's take that one. From memory this triggers at most once per province.
Sicily are proving stubborn. 55% warscore against them and they still refuse to give us a single province.
Which is why I conquer all their territory and take everything. Because that's how I roll, Sicily.
New quest received: Beat Up The Pope.
We'll leave this one for a while though, fighting the Pope tends to piss off Catholicism. Which is big.
We encounter a small French fleet. Get em!
Since we equal or exceed their numbers in all ship types, this goes smoothly.
We also get a Naval Technology upgrade.
This should help our fleet fight. As it transpires, the French are on 8, and probably have been for some time. This kind of explains a lot.
Not wanting to neglect the land theatre, I get us a new general. Who is AWESOME!
Shock 6 is as high as it goes, and as we're pregunpowder Shock is all that matters in combat.
We engage the French again, around Malta.
Since this war's dragging on and I have better things to be doing, I concede defeat to the French. Yes, I know, cowardice, but there'll be another opportunity.
For now, Balkans!
Declaring war on Serbia (with the Conquest CB we still have for some reason) will bring in Ragusa and Bosnia, as well as Muscovy (who are a fair way away). Let's do this!
Ragusa falls first.
We vassalise and convert them. Conquest at this point is probably premature.
Also, great grandad got around apparently.
The alternatives are Prestige and Legitimacy loss. Prestige is easier to recover right now, so lets take that.
By now we can already peace out... wait, what?
Sweden? Really, Sweden? What are you doing here. You do not belong in this war. You are a Scandinavian country.
and we besiege Serbia too.
We vassalise both.
If you're wondering why I'm vassalising instead of annexing, here's why:
That's our Infamy, compared to the limit for Infamy. If Infamy goes over the limit, bad events trigger and the whole world (or so it often seems) declares war on us. Ouch. Vassalising generates less infamy than annexing.
Before I leave off, I ally with out new
And that's where I'll leave it. Here's a few extra pictures though.
The Empire, at it's current extent:
And here's two world maps, the first from the game start:
And here's one from now:
We're one of the Big Winners at the moment, alongside Castille, France, and Sweden. Ming's not doing too bad either.
Last edited by n0z3k1ll3r; 12th Aug 12 at 1:07 AM.
Really enjoyed your update, laughed at your 'Screw peace, INVADE!' decisions.
Looking at your last screenie though, you look to be rolling in both money and administrators. Maybe an Embassy would be a good investment given how conquest happy your current Emperor is, if you've got the tech to build it. Then you can get back to fire and swording people sooner!
Embassy is a good call, I'll probably grab one directly if I can (needs a non-core province with a border and I'm not certain we've got any).
If Castille keep up the way they are they're going to get in the way of your expansion, you will probably have to fight them eventually (saying that I assume your idea is to fight and conquer everyone eventually).
Can't claim I didn't knew this thread would break mobile browsers without mercy. A thoroughly enjoyable update
I must say this is a great thread. In addition to being entertaining, it also got me to start playing my own copy (which I picked up like a year ago but never got to.) I started as France, which seems to be pretty idiot-proof considering I've been expanding constantly even with a number of huge mistakes.
As for the Byzantines, I like how you started the last update with 0 Infamy and by the end are worried about hitting the limit. For an embassy location, what about somewhere along the border with Lithuania or Hungary? I would think at least some of those are non-core..
I think Wallachia province isn't core... since I vassalised all the other Balkan states they're not viable locations. Sicily isn't core but obviously doesn't border anything either. Wallachia might be the only option. Still, only need the one.
How did I only just notice this update?!? Good stuff n0z3. I picked up EU3 in the SSS and keep meaning to get around to trying to play it- I had a go at a quick English campaign and I was more than a little baffled...
Can we put the indiviual updates/post in spoiler tags? The page is scrolling like crazy with all the pictures being loaded, when you just want to read the newest post...
Delicious, I am slowly wanting to learn how to play this.
Knife King of Doltland
I'm not surprised. Anything within three feet of you seems to end up full of knife shaped holes.
Ok, I've spoiler tagged things.
Additionally, though I haven't had time for a proper update for a while (for reasons that have absolutely nothing to do with the Steam sale) I've decided to put together a mini update. Basically some screens from the ledgers that show a bit of how things are going for us.
This here is a graph of overall national statistics, sorted in descending order by total yearly income (monthly income times 12, plus yearly income). As you can see, we're in second place, narrowly behind Castille. France is narrowly behind us, from there it's a big drop to... umm... Mecklenburg. Who are economic powerhouses for some reason. Presumably their trade income is through the roof.
Graph 2 is an overall tech graph.
I've sorted it alphabetically because you can't sort by total tech levels, but nonetheless it gives a good view of the fact we're... kind of behind. Lots of 8s and 9s in the Eurozone, whilst we're on 5s and 6s.
Next up, total army sizes.
We're in 8th place, but there's a big gap between us and the top. We're technically a little understrength (hence why we don't round off to a multiple of 1000) but not to a degree that changes anything. I've probably been overestimating army costs. Thinking some expansion here would be a good move.
Onto the fleet.
In terms of number of vessels, we're in 4th. But qualitatively we're a lot lower than that, since it's mostly galleys. I'm thinking a shift to more big ships might be a good idea afterall, the English and Castillian fleets are terrifying and Castille specifically is looking like our biggest Mediterranean rival at the moment.
Next, number of provinces.
This one's an over time graph, so you can see how we've risen from 2 at the start to somewhere in the low 40s. Castille are still bigger than us. There's probably a few other countries that are too, since this graph just shows countries we know about (Ming would probably be on here somewhere).
Here we've got some demographics for religion (mostly Orthodox) and Culture (largely but not predominantly Greek). Additionally our main goods (Fish, Wine and Grain together outnumber everything else), and the ratio of Core to Noncore provinces (which is insanely good for this rate of expansion. But that's Byzantium for you).
Another tech graph, this one domestic. This one shows how our techs translate into the game, basically modifiers to Land and Naval combat, trade capabilities, production efficiency, and the number of National Ideas we can have.
The world's centers of trade, ranked by value. Thrace (Constantinople) is ours, and is in third on a suspiciously neat 500. We're well behind Lubeck (the main CoT of the Hanseatic League, and generally the strongest CoT for the early game) and Liguria (the Genoese CoT). Venice's CoT is barely on the list; presumably our war basically dismantled their trade. Incidentally those in red are too far away for us to trade through, in case anyone's wondering.
The two top lines are the Timurids and Golden Horde, who are both debt spiralling out of control. This is pretty normal for Hordes under AI control. Below that it's a tighter spread. What's noteworthy is that since peaking in about the 1430s our inflation has been going down whilst most of our rivals have continued to slowly but steadily climb. We're already down to pre 1416 levels.
So yeah, there's a bit more info for you. Any comments or questions on the graphs I can probably deal with. I'll try to get a proper update out some time soon.
Very interesting info in those graphs, looking forward to a more in-depth update soon. Good job buddy!
Ok so I've started copying you, and so far it is going well.
Except the Timurids got trebizond...the fiends.
Also I have a casus belli of reconquest on Achea but ohgods their allies are powerful, I saved and gave it a go and got raped.
I started a reconquest war vs Bihar (1 province). Can anyone tell me why do I have 99% warscore after occupying them? It says 99% but when i point at the score it shows
+1%: battle of Jharkhand
They probably occupy someone else's province somewhere (not necessarily yours. Check if they're in any other wars). If you can get military access to wherever it is and retake the province (you can fight their occupations of third party provinces) that should get you the 100%.
Yes I'm massively hyped for EU4! Crusader Kings 2 was a pleasant surprise (I was expecting a usual "good after a few expansions" approach, instead it was good out of the box), so I'm hoping EU4 ends up much the same. Statements from the devs indicate the base game should have most of the features from EU3's expansions so that's good news.
updateSo, based off of the charts I posted last time, we've got a few areas to look at:
1) Our technology is backward as.
2) Our army is much smaller than it should be for how rich we are.
3) Our navy is full of galleys and evidence shows they're really a bit crap.
The first one's going to be hard to tackle, so I'll start with the last two.
Here's our military currently. We're under half our Land Forcelimit, but close to our naval forcelimit. So we'll probably have to scrap some galleys to get enough Carracks. I split 9 of our galleys off from the main fleet and scuttle them, leaving us with 18. Then, we begin production. A lot of production.
This is 16 carracks building in parallel (the last one to be finished in just over a year). Each of the regiments constructing is a queue of 4 infantry units and a cavalry unit (total of 30 regiments, 24 infantry and 1 cavalry).
That's a pretty good start to expanding the military, so lets try and tackle the tech issue.
Tech is a bit complex in EU3. Basically, to get to the next level of each tech, you need to accrue investments (which you get from your monthly income) towards a cost. The cost is the base cost, modified by inflation and CSM, or Country Size Modifier. Basically, bigger countries have higher tech requirements (to compensate for increased incomes from size, so that Russia doesn't develop space lasers in 1700). CSM isn't linear (so doubling your size doesn't double your tech costs, it's considerably less) but it's still a bother. We're fairly big so CSM is hitting us hard. On the upside, we're also rich.
The reason I'm bringing all this up is to show that conquering more provinces isn't going to really help much. It'll boost income but also boost tech costs. It's probably still worth it in the long term but in the short term it'll have minimal effect. What you ideally want to do is increase income without increasing country size. In the late game you'd want to do this via increasing production (via buildings and manufactories) but we're too early for that to really work. Instead, we'll look at the other solution: trade. Our trade is currently entirely from our own CoT in Thrace. Foreign trade isn't really viable right now: we have a penalty to placing merchants in foreign CoTs proportional to infamy and... well.. yeah. Instead, lets see if we can increase the value of our CoT (and consequentially our trade). This has the side effect of boosting the tax income in Thrace (you get +2 base tax per 100 CoT value in a province).
I call up trade mapmode to see what's going through Thrace, and quickly notice something:
All our wine is going to Novgorod. Apparently I signed a trade rights agreement with them way back and then forgot about it. Wine, you'll remember, being one of our primary production goods.
Lets see how this affects Thrace. Trade there was 500 before I did this.
And now it's nearly 700. Not bad.
We get another slider shift too.
We've gone far enough to innovative that we fulfill the slider requirements for Westernising. So we can look elsewhere. To continue the tech angle, Free Subjects is probably the best bet. Each shift in that direction reduces the cost of all techs by 4%. So we'll take that.
Better yet, the event we get from the slider shift is awesome.
That's most of our inflation at the moment.
So we've had our costs of research fall twice; once from the slider shift and once from the inflation drop. What's nice about EU3 is that this doesn't lower the total amount invested, so we potentially shave a LOT off our remaining time.
Case in point, these finished the month immediately afterwards. Boosted trade and production income = even more money towards teching. Hurrah!
At this point Muscovy reminds me that we've technically been at war for some time now.
Anyway, shortly after this, Government 6 rolls around, and with it the Embassy.
Embassies are the first of a number of unique buildings. You can only have one of each of these buildings at a time in your empire, and they usually have special requirements as to where you can build them. The Embassy has to be built in a non-core province bordering another country. Like Wallachia. It takes two years to build, after which it adds bonus diplomats and (more importantly) yearly Infamy reduction until the province becomes a core, at which point it goes away (and you can rebuild it elsewhere).
Infamy reduction is slightly necessary right now, so we'll get on that post haste.
Oh and yeah. Embassies are expensive. Most unique buildings are.
It might be worth getting some marketplaces while we're at it. Marketplaces boost the trade value of a province, and since most of our trade value is going to Thrace (and consequentially our pockets) that's good.
I've sorted these by descending Production value, since Production determines Trade to a large extent. It's a percentile increase so the more value the better.
Meanwhile, in the east...
The Timurids are invading. Thankfully they waited until our military buildup was mostly done. As such, this isn't a big deal.
Says a lot about how far we've come that the Timurids have gone from Giant Menace to Kind of Annoying.
I dispatch troops their way.
Having more armies is well and good, but you need more generals to make it work optimally.
I grab us a couple more. They're both good but not fantastic.
Also, I remember that we're trying to get Georgia as a vassal. One step of which is to ally with them.
An irksome event pops up.
The alternative is to move one towards Narrowminded, which undoes all my hard Innovative work. So we'll take this. Thankfully it's only one province.
After a bit of back and forth, the Timurids give in.
And we get the most famous event in all of EU3. Comet Sighted!
Comet Sighted has four options. We can do this...
It's a tough call. -1 stability is pretty bad, but -1 stability isn't exactly great either. I opt to Ignore The Peasant Rabble (because it makes me feel better), giving us -1 stability.
With the end of days apparently upon us, we should probably get a move on. I've retaken most of the initial cores, but not all (remember, reconquering cores doesn't give infamy so it's still an option right now). Rhodes is still sitting there, beckoning.
And it's still backed by France and Castille.
Castille might not dive in, though. Sphere of Influence isn't as big a priority as other calls to arms. France is more likely to intervene but we've handled them before and we're better prepared this time.
So, should we take the risk? We can probably fight one or other of them (Castille with a bit of difficulty), but I have my doubts about our ability to fight both at once.
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