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[DoW2:R 3.19.1] Campaign wargear & skill point boosters (all races) v1.3

  1. #51
    Quote Originally Posted by darkdivine
    1. Is there any way to make changes to existing wargears? For example, add movement speed, melee skills, etc. to an existing accessory?
    Of course. That's pretty much the most simple modding you could expect...

    Quote Originally Posted by darkdivine
    2. In the downloaded file, I see there is a GameAttrib_orig file. What is that? Can I make changes in that file (e.g. changes to wargears) and will it work in the campaign?
    It is a repacked version of the GameAttrib.sga (archive that contains most basic data such as unit and item stats). You should not modify that, it is modified to allow overriding stuff with external files, but the GameAttrib content is meant to remain vanilla. Read this: http://forums.relicnews.com/showthread.php?258323

    Quote Originally Posted by darkdivine
    3. Regarding the GameAtrib_orig file, do I change the name and save (overwrite) the existing GameAttrib file in the Gameassets/archives folder?
    No, you do not overwrite anything. Installation instructions are in the original post and I think they are quite unambiguous. It does not tell you to overwrite or rename anything!

  2. #52
    problems with imperial guard when heroes are upgraded:

    -Commissar can't kill allies (execute)
    -merrick can't call artillery

  3. #53
    This mod always causes a CTD. How are you getting it to work? If I drop the folder into the root dow2 retri directory, shouldn't the sga's be in the archives folder?

    EDIT: Nevermind, fixed it.
    Last edited by Gabriel Gorgutz; 21st Mar 11 at 7:40 AM.

  4. #54
    Pocari,

    Thank you for clarifying some of the questions I had. I applied your suggestion and downloaded the CopeModToolDoW2 tool to edit sga and rbf files. I'm very new at this so please help me out. My question is how can I make changes to existing wargears?

    Here is what I've tried:

    1. I made some changes in the GameAttrib_orig using COPE tool. Assume I edited an accessory (e.g. mark of chaos).

    2. After I saved, the file appeared in the folder: C:\Program Files (x86)\DoWar2R\CampaignWargear\Archives\GameAttrib_orig\ATTRIB\simulation\attrib\wargear\wargear\xp2\campaign\race_chaos\accessories

    3. I played the game but no changes have occured. Did I do this incorrectly? I did use the -modname CampaignWargear for the DOW2.exe shortcut as you intructed --> "C:\Program Files (x86)\DoWar2R\DOW2.exe" -modname CampaignWargear

    4. After the first battle, I did get all the gears but no changes was made to the accessory (mark of chaos). I did not make any changes to the CampaignWargear.module. Should I add a line in the module as "archive.01 = CampaignWargear\Archives\GameAttrib_orig.sga"?

    Please help me clarify some of these questions. Thanks!!

  5. #55
    You didn't change GameAttrib_orig.sga. You extracted a file from it and changed that. When you load the game with the -modname switch, it only loads SGAs defined in the .module file. To make it work, you must pack the files you changed into SGA(s) or use the -dev switch to load "loose" files in the mod folder.

    I really recommend you to read the how-to threads about making basic mods, as your questions should be answered there. If you still have questions after that, you should discuss them in a new thread (or an old one that concerns editing campaign wargear, if there is one) as the issues don't really have anything to do with my mod here.

  6. #56
    Member Squab66's Avatar
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    Pocari could you add more xp items to the Hive lord he can only get to lvl8 even if you sell all the other war-gear so have about 20 gene memory's or make and add 5 or so +1000 xp items other wise epic mod

    This thread its dead Jim
    Last edited by Squab66; 31st Mar 11 at 2:45 PM.

  7. #57
    Update 0.8
    - Added Stun Stikkbomb
    - Changed Tyranid XP boosters from +250 to +500 and increased amount
    - Removed CSM Frag Grenade Pack (duplicate)
    - Removed Boon Of Khorne (duplicate)
    - Removed Tome of Chains (doesn't do anything)
    - Removed Tome of Subjugation (doesn't do anything)
    - Removed Sigil of Warpfire (doesn't do anything)
    - Removed Icon of Summoning (doesn't do anything)

    Mod includes all races so it can be moved to Completed Mods.

    ----------

    Also: (1) Way over 1,000 downloads @__@ and (2) The mod will need an update when 3.14 comes out next week.

  8. #58
    Update 0.9
    - Fixed missing Tyranid accessories. There were a couple of bad lines in their file, so none of the accessory items were granted. Now it's OK (tested myself).

  9. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #59
    Retired Compliance Fairy Gorb's Avatar
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    * Gorb kicks to Completed Mods *

    I am an Iron Warrior! Iron Within, Iron Without!

  10. #60
    Update 1.0
    - Updated mod (the repacked GameAttrib.sga) for 3.14
    - No other changes

  11. #61
    The mod is NOT working for the +1 strength/health type expendables. I think it may have been something with the 3.14 update
    Last edited by dabbler; 10th Apr 11 at 11:34 AM.

  12. #62
    Member Rastaman92's Avatar
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    I still do not understand how do you get all the features for the mod for the various characters ... like Eliphas ....

  13. #63
    Just checked. The expendables don't seem to work for me either.

  14. #64
    I will update this for 3.14.2 and see if something screwed up the expendables, they were fine in 3.13.


    Sent from my iPhone using Tapatalk

  15. #65
    OK, the custom item files had their structure all fooked up for some reason. It is now fixed and they work in 3.14.2.

    Update 1.1
    - Fixed expendables for the 3.14.2 patch
    Last edited by Pocari; 16th Apr 11 at 3:34 PM.

  16. #66
    Sorry it took so long to post a reply, I upgraded to windows7 and have been busy with other games and stuff, anyway what happened was that after the first mission I maxed everyone but the ancient's stats, after the second mission i tried to upgrade his energy attributes but it didnt work, when using the custom item instead of the norange+symbols and extra stat i got will+0 and nothing was added. I havent played it with the newest patch though, i got tired of playing the first mission over 30 times, i might go for it again but no promises. we really need a console command or built in trainer wargear spawner like in the previous titles.

  17. #67
    what happened was that after the first mission I maxed everyone but the ancient's stats, after the second mission i tried to upgrade his energy attributes but it didnt work, when using the custom item instead of the norange+symbols and extra stat i got will+0 and nothing was added.
    Well I can't really say about that as it was a previous patch and mod version. They seem to work now, I tested it in 3.14.2.

    we really need a console command or built in trainer wargear spawner like in the previous titles.
    Or a mod to skip the first mission...

  18. #68
    I agree with Pocari, there should be mod included that allow us to skip first mission for any races. That kind of mod would save us, including modders a lot of time for testing mods itself. Anyway, thank you very much for this mod, I have been waiting for this kind of mods for a long time, I am going to try this mod right now.




    Chaoic out...

  19. #69
    Update 1.11
    - IG: Fixed missing "Unflagging Resolve" bolter

  20. #70
    Ok, quick one. *Spoiler*

    To get a specific wargear using -dev method:

    Copy and paste following command at in-game console.

    World_DropWargearAtPosition(Game_GetLocalPlayer(), "wargear\\wargear\\xp2\\campaign\\race_marine\\weapons_ranged\\sm_bolter_l3_rare", Misc_GetCameraPos())

    For detailed directory path of ALL available wargear (retailer) refer gameattrib_orig.sga (SGA Reader 2 to view).

    You can end/abort any mission after getting the wargear and it will add to your inventory, regardless if you complete the mission or not.

    Thanks to respective owners for infos, tools and guidance.

  21. #71
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    can you add one wargear for eldar its realy cool looking deamonic blade slaanesh's taunt to khaine level 10 hellblade

  22. #72
    I have to say this is a great mod, and I've enjoyed using it a lot. Sadly, the latest patch seems to have broken it, and i get a CTD every time I try to load it up. It was working fine before the patch too, i even played through the whole SM campaign with it.

  23. #73
    Ah, well I'll fix it again when 3.16.1 is released I guess. Sorry for the delay.

  24. #74
    I'm sure it's worth waiting for, so I'm sure I speak for everyone who uses this when i say take your time.

  25. #75
    Update 1.2
    - Fixed it again for the 3.16.2 patch

  26. #76
    sweet. ty ty ty.

  27. #77
    alright
    Last edited by flyingwater; 29th Jul 11 at 1:07 PM.

  28. #78
    stupid question, but: why not patch to 3.16?

  29. #79
    Steam autopatches, so piracy. End of discussion. No, flyingwater, you can't make it work.

  30. #80
    can someone make a screen of that "cool looking deamonic blade slaanesh's taunt to khaine " pls?
    cant imagine how it looks like :/ if it looks good i will mod it...
    LSA|Eternal

  31. #81
    thats what i get for giving the benefit of the doubt...

  32. #82
    just realized thers been a patch to 3.17 ...just givin u a heads up

  33. #83
    Hi, i was just wondering if someone could give me some advice on how to go about changing this mod so that it only gives the custom expendables and not the weapons and armor (if such a thing is even possible). I am guessing I will have to edit the inventory.lua for each race bit I am a little unsure of what exactly to delete. Any help would be greatly appreciated

  34. #84
    im looking for the 3.14.2 version but cant find a link, please help

  35. #85
    hi,
    the skill boosters here realllllly interest me! but I'm can't seem to make it work! i'm currently using Shasva's cheatmod (using -dev in the parameter).
    Is the boosters an item available in the cheatmod wargear spawn? or it's a new mod thing?
    One more thing, can you post your updates on a different server? filefront just doesn't work in my area!

    Edit: oh, this issue's been posted already.
    Last edited by helios0524; 10th Apr 12 at 12:28 PM.

  36. #86
    Please fix for 3.19 patch....already thanks

  37. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #87
    Retired Compliance Fairy Gorb's Avatar
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    Please do not bump threads that have had no recent activity (> 2 weeks) - this is clearly stated in the subforum rules!

  38. #88
    The weapons and XP boosters work but the custom expendables for the skills are not showing up yet there are blank inventory slots stating they should be there. Using latest patch steam version, please fix for us.

  39. #89
    I fixed this for 3.19.1 now. Only tested 1 race but expendables seem fine again.

    Update 1.3
    - Fixed it again for the 3.19.1 patch

  40. #90
    Quote Originally Posted by Pocari
    No, I don't keep old versions.
    excuse me for the bump, but does anyone happen to have the 1.1 or 1.11 version? Forced updates made me unable to play for a long time due to steam being a total #$%, now i can play 3.14.2 fine (circumventing steam to not crash my pc) so im going to need 1.1 or 1.11.. anyone?

  41. #91
    I have a question, do I include the quotation in the -modname "CampaignWargear" or do I remove them?


    I know this is already a old thread so hope you or some others will reply

  42. #92
    Can u add an improved mark of chaos favor for eliphas? one that doesnt suck and instead uses all three marks at full power? increased abilities for only one tree is a pain and i want an eliphas that butchers enemies! could you also combine it with -dev so i can use the cheatmod for retribution without losing the wargear? I like having this mod but useing one or the other stinks and i want to have all abilities and still use the cheatmod console. Thank you for your time!

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