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[The Tau 1.01] Updated Helmets and Tanks

  1. #51
    Member Tyron's Avatar
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    very good! but for some reason the white helmet on his back looks abit out of place

    but still fantastic looking general, Can't wait! To use this mod!
    Last edited by Tyron; 17th Mar 11 at 12:21 AM.
    Youtube of Dow2 Mods
    Lords of the Warp [Closed]
    Black Templar Campaign

    Tyron: Creator of:
    - Lords of the Warp
    - Black Templar Campaign

  2. #52
    very impressive !!
    I love Warhammer

  3. #53
    Can you list which squads are being replaced with which Tau counterpart? Also, might I suggest a Tau Orca Dropship as a replacement for the Valkyries? (Seen here: http://www.forgeworld.co.uk/Warhamme...-DROPSHIP.html)

  4. #54
    Member Tyron's Avatar
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    Good idea
    Last edited by Tyron; 17th Mar 11 at 11:36 AM.

  5. #55
    It is, it drops vehicles iirc.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  6. #56
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    Good then use it

  7. #57
    Updated with Commissar, check him out and give me your thoughts.

  8. #58
    Member General Kong's Avatar
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    i love the commisar, looks like a tau official or govenor
    Damn It Ravenor, im a chaos worshipper, not a loyalist
    They mapped for our sins: http://mapsofwar.info/
    Chocolate?

  9. #59
    The general looks great (too bad you can't have crisis suit commanders).

    The Commissar looks a bit like a Crisis Suit pilot/tank crewman imo. Your work is awesome. Keep it up!
    Last edited by Bastonne1; 19th Mar 11 at 9:15 AM. Reason: To be more clear

  10. #60
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    Portaits need to be added to the to do list

  11. #61
    What about necrons in the future, after finished Tau? Maybe replace tyranids with Necrons or any other race?

  12. #62
    @Bastonne1 I don't understand what your post means.

    @Harrydude No, they dont.

    @ Exisor No. I'm not doing a race mod again, way too much work lol

  13. #63
    Weapons look great, Nasty!

  14. #64
    that wouldn't work anyway - fast moving, weak, numerous race with a slow moving, extremely tough but expensive race? that wouldn't work at all =P

    not to mention none of the animations would transfer at all

  15. #65
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    Weapons look great, will they be shooting the blue stuff like in Dark Crusade? or stick with the lasgun stuff?

  16. #66
    Hopefully blue stuff, but last on my priority list.

  17. #67
    Well, now I'm confused.

    In the campaign Angelos says Adrastia is a member of the Ordo Malleus. She introduced herself as coming from the Ordo Hereticus. And what have we got here? Evidence that she is in fact associated with the Ordo Xenos!

    Yeah, those radicals do everything to become famous...

  18. #68
    Angelos never said she's from the Ordo Malleus.

  19. #69
    For the record.

    http://www.youtube.com/watch?v=Bu3ZwyDMHEQ

    3:46:

    This is why I have contacted an old ally within the Inquisition. Adrastia of the Witch Hunters.
    - Gabriel Angelos

    Also the whole fleet is presented as sailing under the flag of the Ordo Malleus.

    EDIT: Sorry, I was wrong. The Witch Hunters ARE the Ordo Hereticus. I always confuse this because of that book Malleus Maleficarum, a "guide" for recognizing witches (non-fictional). However, Adrastia travels together with a Fleet of the Ordo Malleus.

  20. #70
    Adrastia is not part of the Ordo Malleus fleet. She is an Inquisitor with the Ordo Hereticus, in Subsector Aurelia at the request of Gabriel Angelos to investigate his claims about Kyras falling to Chaos, and if he has fallen, kill him and end the taint, removing the need for Exterminatus and therefore saving the subsector.

  21. #71
    She is authorised to use any means necessary. 'Any' means. Beans, Roquefort cheese, and Broccoli.

  22. #72
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    ^_^ lol

  23. #73
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    Updates?
    Last edited by Tyron; 19th Mar 11 at 11:02 AM.

  24. #74
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    (my attempt at Tau Wargear Icon)

    sorry about the triple post, forgot the edit button

  25. #75
    Nasty... You disappoint me... Roquefort is delicious. This is fact.

  26. #76
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    New better General icons



    still rubbish, but you know, Im using paint.net :L
    Last edited by Tyron; 20th Mar 11 at 9:05 AM.

  27. #77
    Member MrBlazzar's Avatar
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    This is pretty freakin awesome. Tau are pretty cool kinda race. The pics look very nice.

  28. #78
    Member General Stukov's Avatar
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    Noodle... I love you... I will have your babies any day... and on that note... if you can replace the IG completely in voice and icons/UI I shalt make you supreme goddess of your own world... it may be something like Proxima Centari 25 but its a very good world.. yanno not a hiveworld full of smelly people...

    "When there is no other way, the perilous path is the only road to salvation." -=Eldrad Ulthran, Farseer of Ulthwé Craftworld=-

  29. #79
    Member Chaos Godstone's Avatar
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    Inquisitor - She might stay the same
    Well NastyNoodle, it has to be said that for general aesthetics the line-up looks good and Inquisitors are known for working with Xenos when it suits them, For the Emperor, so it works well especially as she appears in all the campaigns.

  30. #80
    v1.00 Has been released!

  31. #81
    Member Squab66's Avatar
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    How do you play this? no readme or install instructions

  32. #82
    great!!!

  33. #83
    Member Tyron's Avatar
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    just put the .sga files in the mod folder

  34. #84
    What about audio? Was it changed, or is it changeable?

    My Tau are all messed up. I reckon you only changed the all rank 1 models, and left the beefed up version unchecked? Seeing as my ogryns are still the same, and etc.

  35. #85
    Iirc DoW II's audio is one of those things that no one knows how the fuck it works, last i heard of that was that Santos and Cope were working on something on that front, not sure what happened with that though.

  36. #86
    I just downloaded your mod, and althought i had already seen the screenshots i was still really impressed by the models they are great. AWESOME JOB! and thanks for sharing it.

  37. #87
    Define all messed up, I'm almost certain I changed all the ranked models, if not I can throw a patch together. And Ogryns are staying as Ogryns for now.

  38. #88
    Member MrBlazzar's Avatar
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    Finally, Downloaded and testing. Found it funny as when you click on them in the campaign it says "The Tau Empire is loyal defenders of the Imperium." I laughed at that part lol.

  39. #89
    @NastyNoodle.
    For an example, my normal guardsmen are of rank 12+, which means they have goggles and their normal helmets and whatnot. However, in the modification. They have the goggles still on + helmet, but the rest of the body is completely fine. Ogryns from the note in OP, is saying they have some different suits, no? They seem to have the exact same model as before if that's not the case.

  40. #90
    Member MrBlazzar's Avatar
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    Well I played the first two missions of the Tau(IG) campaign and noticed that on the HammerHead(BaneBlade) the turret on one of the sides seems to be hovering next to it and now attached to it. I appeared to be this but I never looked to intensively at this. If I get more time I will look more at it but I have to go to bed now.

  41. #91
    As much as I appreciate Shuma's work I have to say this is my favourite cosmetic mod of all time!

    The aspects I like the most are the battlesuit sentinel, how well the Kroot models fit to Catachans and the turning underside cannon of the devilfish Leman Russ or whatever that may be.

    Some suggestions/issues:

    - the Hammerhead's (Baneblade) main turret does not turn
    - some replacement for the demolisher cannon is needed (atm it looks quite ridiculous when using it)
    - if its possible, the Baneblade's explosions should be changed to so something more plasma-like

    - the Devilfish seems to have only one turret in comparison to the Chimaera, that has multiple activateable turrets
    - this turret is also static (because of the original model?) and should be somehow changed

    - the Sky Ray Gunship does not fire any missiles
    - it would be great, if the animation could be as dynamic as the Manticore's

    - the Kroot troopers lack of variation like the original Catachan squad
    - however, it would be much nicer if you could do better than Relic and give at least the Sergeant a unique model (shaper for example)

    - the multilaser drone does not work as intended
    - it looks like the normal multilaser turret with some weird textures in its current state

    - heavy turrets have no new models
    - the HQ turrets also

    Besides this general issues I'd like to suggest some more profound matters:

    - change the appearance of the HQ to some hightech Tau building

    - change all Imperial weapons to alternate Tau versions (e.g. Kroot rifles instead of shotguns, rail rifle instead of autocannon)
    - meaning that all laser effects should be changed to something that looks blue or plasma (the shuriken effect could also be used, because its blue and rapid firing)

    - keep your mod in its current state and do a alternative Kroot version
    - changing the Lord Commissar to a Kroot shaper (Anghkor Prok if you want fluff legitimaton)
    - changing the Crysis battlesuit to a krootox with a kroot shooter on it (like in DoW)
    - changing the Ogryn auxiliaries to a squad of Kroot shapers

    Thanks again for this great mod! I'm all for some future versions and hope some people of the modding community will aid you in further development.

    Let me know what you think of my suggestions and please don't feel offended by them. My English isn't that great and I'm not the best diplomat.

    EDIT:

    - bunkers should also change in appearance
    - the Bloom Mod isn't compatible
    Last edited by SirIronclad; 25th Mar 11 at 4:27 AM.

  42. #92
    Ok Guys, thanks for the comments, just remember that as I said, the mod is NOT finished, I was just going to be dissapearing for a week, so thought I'd give you all a present, evidently I released it too early. PS. All of these things are exactly why I wanted testers, but only 2 people pm'd me.

    With regards to the tanks, if you can think of a better way of doing them, by all means tell me, but right now I'm limited to keeping them to the exact same proportions and animations as the as the originals, which makes it really really hard to do. As an example, on the baneblade, the turrets on the sides are almost inline with the main turret, which means I cant use the two drone placements at the front, so instead I used two hovering drones instead, as right now, I cant think of a better solution. If you can, by all means tell me. With regards to its turret turning, It should be turning lol, I'm going to have to back to it and find out exactly why it stopped.

  43. #93
    @ NastyNoodle

    I didn't mean to browbeat you. Enjoy your vacation. I think my reply is a pretty good test and how does it make a difference whether I post the results here or send them via private message?

    And what do you think about more Kroot?

    EDIT:

    If you want someone to translate the text into German, tell me.

  44. #94
    No I like the constructive criticism, its very useful. Posting it here is fine.

    Im tempted to turn the commissar into a Kroot, that idea was interesting.

  45. #95
    Member MrBlazzar's Avatar
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    I initially did not know how many beta testers you had or I would of contacted you and sent my Steam name. I will continue to test when I go home and keep the suggests till you get back.

  46. #96
    Hi, first of all your mod is great,but i see the head of the Fire Warrios like the guardsmen...Why?

  47. #97
    Fixed the helmets and baneblade turret, also replaced the commissar with a Kroot Shaper, tell me what you think

  48. #98
    Adding New Race
    Double IG
    forums.relicnews.com/showthread.php?258815-Adding-a-New-Race-or-Commander-Option-to-DoW2-Retribution
    Normal IG
    Your Tau

    Great Job

  49. #99
    Member Tyron's Avatar
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    Bring the commissar back :'( I miss him
    Also give the commaders arm back, I miss it :'(

  50. #100
    Sounds like a good idea Maks, and yay on 100th post!!! Go me!!

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