Page 8 of 9 FirstFirst 123456789 LastLast
Results 351 to 400 of 418

Retribution mod The Great Game(WIP need help)

  1. #351
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    This is the typed up version of the Dagon Overlord, Warrior Prime, and Parasite of Mortex

    Dagon Overlord Wargear

    Tier 1

    Weapons-

    Rending Talons-Increases the Dagon Overlord’s offensive power. Also grants the Seismic Roar ability.

    Twin Linked Devourers- Equips the Dagon Overlord with dual devourer’s increasing his damage, these devourers both fire at the same time.

    Armor-

    Blood of Dagon- Equips the Dagon Overlord with a new form of Synapse Aura that causes regeneration and increases damage the Dagon Overlord loses his normal Synapse aura unless this wargear is changed.

    Extended Carapace- Grants increased health and the Charge ability.

    Accessory-

    Warp Field- Grants the Warp Field ability to the Hive Tyrant. While active, damage received drains Energy instead of Health.

    Tier 2

    Weapons-

    Dual BoneSwords- Equips the Dagon Overlord with dual boneswords that are effective against all targets. Grants the ability Furious Strike

    Heavy Venom Cannon- Equips the Dagon Overlord with a Venom Cannon, a ranged weapon biomorph effective against all targets.

    Armor-

    Bonded Exoskeleton-Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time, also increases the Dagon Overlord’s overall health.

    Accessory-

    Miasma of the Depths-The Dagon Overlord has a constant field of miasma around him that provides a cover bonus to allied units and damages enemy units. This trait continues even as he is incapacitated.
    Acid Blood- Anytime the Dagon Overlord is damaged in melee the melee attackers suffer damage overtime from the wounds acid.

    Tier 3

    Weapons-

    Ultimate Predator- Equips the Dagon Overlord with a lashwhip, bonesword, and a Venom cannon making him effective against all targets.

    Abilities-Body Collector-The Dagon Overlord marks an enemy unit if the Dagon Overlord kills it he automatically sync kills it and devours the enemy unit (gains health and energy).

    Furious Strike-The Dagon Overlords psychic powers flow into his boneswords dealing massive damage to a single target.


    Global Replacement- Warrior Vanguard to Tyrant Guardian-Drops a mycetic spore which spawns a Tyrant Guard and reinforces other nearby Tyranids, the spore only drops next to the Dagon Overlord.

    Warrior Prime Wargear

    Tier 1

    Weapons-

    Devourer- Equips the Warrior Prime with a Devourer that increases damage and grants the ability Devouring Barrage.

    Armor-

    Toughened Chitin- Grants increased health to the Warrior Prime and grants the ability Armored Hide.

    Synaptic Armor- This Biomorph causes the Warrior Prime to gain the Synaptic bonus of other Warriors and increases its armor with the more synapse bonuses its under can only gain 3 bonuses auras.

    Accessory-

    Synapse Aura (Speed) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the speed of allied Tyranid Infantry.

    Spore Mine Trap-The Warrior Prime orders a Spore Mine to be dropped onto a selected spot, the spore mine then burrows into the Ground waiting to detonate on an unsuspecting enemy that walks over it.

    Tier 2

    Weapons-

    Rending Claws- Equips the Warrior Prime increased damage to all targets and grants the ability Sharpened Claws.

    DeathSpitter- Equips the Warrior Prime with a DeathSpitter that causes splatter damage and damage over time to enemy infantry and vehicles has a setup time.

    Armor-

    Regeneration- Equips the Warrior Prime with armor that has increased regeneration and has a small chance to revive the Warrior Prime

    Accessory-

    Synapse Aura (Armor) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the armor of allied Tyranid Infantry.

    Synapse Aura (Damage) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the damage of allied Tyranid Infantry.

    Synapse Aura (Regeneration) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the speed of allied Tyranid Infantry.

    Abilities-

    Alpha Warrior (Passive) - Any nearby Warriors gain increased melee skill and ranged accuracy.

    Devouring Barrage-The Devourer unleashes a deadly constant barrage of devouring worms into enemy units.

    Armored Hide-The Warrior’s chitin emits a secretion that hardens into a diamond hard armored shell it will unfortunately flake off after a certain amount of time.

    Spore Mine Trap- Places a spore mine trap on the selected spot.

    Sharpened Claws- The rending claws the Warrior Prime is equipped with increase in piercing damage.

    Globals-

    Hive Nodes- Creates a Hive node that can attack enemy units and unleash a cloud of Mycetic Spores.

    Warrior Vanguard

    Parasite of Mortex wargear

    Tier 1

    Weapons-

    Lacerating Claws-Grants increased damage and causes suppression upon any landing jump

    Armor-

    Mucous Coating- Grants increased health and has a chance to deflect ranged damage

    Accessory-

    Implant attack- Increases the chance that the parasite of mortex’s ability will instant kill an enemy and grants increased damage

    Tier 2

    Weapons –

    Embryonic Stinger-The Parasite of Mortex’s stinger has a chance to spawn a ripper on sync kill

    Armor-

    Parasitic armor- Grants greatly increased health and the ability Feeding

    Accessory-

    Embryonic Split- Once equipped the Parasite of Mortex’s ability now has a chance to spawn 2 rippers per squad member

    Abilities-

    Implant Parasite- Implants parasitic rippers into an enemy squad if a squad member is killed a ripper is created, has a small chance to instant kill an enemy squad member.

    Flight- The parasite of Mortex uses its large wings to fly away it then lands solidly onto a new ground area.

    Feeding- Devour an allied ripper to gain health and energy.

    Globals-

    “The Sarge is acting strangely…”- A randomly selected enemy squad leader is infected and killed by a parasitic ripper within 15 of the Parasite of Mortex.

    Swarming assault- Select a target and all rippers nearby will immediately attack and suppress it if it is a squad then that squad is infected and will spawn more rippers for the swarm.

    Note-

    Any rippers spawned by the parasite of Mortex are uncontrollable and will attack any enemy unit that comes near them.


    Hope you like will add more on a later date
    "Umbra qua me latere, ut ego infirmitatem nosti omnium amore caedis causam inimici tui ego sum tentatio mentem .... Ego indivisibile ... Chaos incarnatus sum. "

    "I am the shadow with which you hide , I am the sickness that affects all you know and love, I am the murderous intent of your enemy, I am the temptation of your mind.... I am undivided... I am Chaos Incarnate."

  2. #352
    I am very interested to see how the mark unit thing works out. If this can be done with the game code, I will make it a default ability for the Red Terror (soon to replace the ravener alpha) and the GUO.

  3. #353
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    The way the marking would work is this in game code it would work very much in the same way as Cyruses Campiagn painting ability that he marks an enemy I cant remeber the ability off the top of my head but I will look up in my Dawn of war 2

  4. #354
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Heres a newest idea I have for the Autarch and Ranger Outcast

    Autarchs Wargear

    Tier 1

    Weapons-

    Aspect of the Dire Avengers- Equips the Autarch with an Avenger Shuriken Catapult and grants the ability Defend.

    Armor-

    Aspect of the Warp Spiders- Equips the Autarch with a Warp Spiders’ warp jump generator and increases health and energy and grants the ability to teleport

    Accessory-

    Aspect of the Howling Banshees-Equips the Autarch with a Banshee Mask that grants the War Shout ability.

    Tier 2-

    Weapons-

    Aspect of the Fire Dragons-Equips the Autarch with a Fire Dragons Fusion Gun which is effective against all targets.

    Aspect of the Dark Reapers-Equips the Autarch with a reaper launcher that is highly effective against Infantry units.

    Armor-

    Aspect of the Swooping Hawks- Equips the Autarch with Swooping Hawk wings and increased health and grants the ability leap and Skyleap.

    Accessory-

    Aspect of the Striking Scorpions-Equips the Autarch with a Striking Scorpions helmet equipped with Mandiblasters and increases melee damage.

    Forceshield- Equips the Autarch with a forceshield that drains energy instead of Health.

    Abilities-

    Fleet of Foot- Greatly increase speed but have reduced damage for a duration.

    Defend-Increases defense once in cover, and increases rate of fire.

    Teleport-Teleport to target location

    War Shout-The Autarch lets loose a piercing scream, suppressing and reducing the damage of nearby enemy infantry.

    Leap-Soar through the air and land at targeted location. Upon landing, increases speed, damage and health of nearby allied infantry.

    Skyleap-Leap high into the atmosphere and return with a volley of grenades on selected zones.

    Forceshield- Raise a force field that absorbs damage by draining Energy.

    Globals-

    Craftworld’s Guardians-Summon a squad of Guardians to any visible selected zone.

    Harelquin Troupe-Summon a Harlequin Troupe anywhere in line of sight the Troupe can upgrade to have a Death Jester, Shadowseer, and a Troupe Master lead them.

    Ranger Outcast

    Tier-1

    Weapons-

    Shuriken Catapult-Equips the Ranger Outcast with a Shuriken Catapult and grants the ability Suppressive Barrage.

    Armor-

    Outcasts Armor- Grants increased health and increased energy regeneration

    Accessory-

    Plasma Bomb Traps- The Outcast plants an explosive plasma bombs on the ground.

    Tier 2

    Weapons-

    Assassin’s Blade- The Outcast trades out his long rifle for his power sword that can cut through any foe.

    Pathfinders Long Rifle- The Pathfinder is the greatest of all rangers and his Long Rifle can kill enemies from a far distance grants the ability to attack without being detected.

    Armor-

    Holo-Field Armor- The Outcasts armor’s Holo Field can now be projected to nearby allied infantry.

    Accessory-

    Path of Wandering-The outcast now becomes a Pathfinder no longer requiring energy for his infiltration his long rifle now has no setup.

    Abilities-

    Holo-Field-Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the Outcast.

    Fleet of Foot- Greatly increase speed but have reduced damage for a duration.

    Suppressive Barrage- The Outcast unleashes a constant barrage that supresses any enemy unit under the barrage.

    Plasma Bomb Trap- The Outcast plants a Plasma Bomb and if any unfortunate victim walks over it….. well its gonna be a big mess.

    Globals-

    Call of the Outcast- The outcast summons rangers to assist him

    Crack Shot-Temporarily increase the ranged damage of a target allied squad.

    Harelquin Troupe-Summon a Harlequin Troupe anywhere in line of sight the Troupe can upgrade to have a Death Jester, Shadowseer, and a Troupe Master lead them.

  5. #355
    The blood thirster axe looks really cool. You should release your demons in a modder pack for the community, and do several versions of their weapons. They are REALLY good looking.

  6. #356
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Thanks glad you like them and I will defianetly be thinking over the modder pack

  7. #357
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Ok I will temporary be doing some multi taking work for Gabriel Gorgutz mod doing Aspect warriors anyways these models Im making will be used for both our mod and Codex Edition this mutually benefits both mods and I will tell more over time.

  8. #358
    Member Ltdead's Avatar
    Join Date
    Mar 2010
    Location
    The Grave
    Awesome wargear lists. Though fleet of foot should have reduced accuracy instead of damage.
    "Only in death does duty end" Colonel Schaeffer
    "BLOOD FOR THE GOD!!!" Pretty much everyone who worships Khorne maybe even Khorne himself :O
    What happens when you combine a bored German trooper, 2 panzershrecks, 2 stucka bombs and a donkey? you get the eschelshreck

  9. #359
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Glad you like the Wargear lists. Fleet of foot increases speed but if it were to reduce accuracy instead of damage you have too much of people weakening an enemy commander and then using fleet then catchig up and killing the commander with reduced damage this helps enemy commanders escape unless the Autarch has Aspect of the Warp Spider or Aspect of the Swooping Hawk then your screwed. I think ill have it that while she has her main melee weapon it reduces damage and once she gets her ranged weapons it reduces accuracy it makes sense when you think about it. You cant swing a blade as fast when your moving as you cant when your still and I know for a fact you can aim for crap when your moving.

  10. #360
    Member Ltdead's Avatar
    Join Date
    Mar 2010
    Location
    The Grave
    Ahhhh didn't think of that.... well whatever.

  11. #361
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Lol no worries Ive recently done 2 very detailed autarch helm designs the Howling Banshee helm and Strking Scorpion helms.

  12. #362
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Okay heres a long awaited upload of Concept art

    Chaos





    Eldar




    Autarch Banshee Helm



    Strkining Scorpion Helm


  13. #363
    Member Ltdead's Avatar
    Join Date
    Mar 2010
    Location
    The Grave
    I don't know about the chaos helm... It's seems more like a tzeench-type helmet than a khorneish helemt, like the eldar helmets though, as
    usual, I'm amazed at your artwork.

  14. #364
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Glad you like and are amazed the Khorne helm is in a altered version of Khornes symbol but yes I can see what you mean also will be uploading a possible Space Marine Chapter Master Hero tom hope youll like it.

  15. #365
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    New Space Marine Hero

    Chapter Master Wargear

    Tier 1

    Weapon-

    Sacred Bolter- The chapter master and his retinue equip Sanctified bolters that increase raned damage and grant the ability “We shall know no fear”.

    Armor-

    Armor of Faith- The chapter master and his retinue, equip Blessed armor that increases health, energy, and increases suppression resistance.

    Accessory-

    Standard Bearer- The Chapter master adds the Standard Bearer to his retinue the Standard Bearer grants the ability “For the Chapter”.

    Tier 2

    Weapon-

    Relic Weaponry- The chapter master and his retinue equip ancient power weapons that are effective towards all targets the Chapter master equips a Thunder Hammer.

    Armor-

    Honor Guard Armor- The chapter masters retinue equips the ancient battle armor of the past Honor Guard gain increased health, knock back resistance and grants the ability “For Primarch and Chapter.”

    Accessory-

    Company Ancient-The chapter master adds a company Ancient to his retinue giving the squad increased health and damage and granting the ability “Kill the Heretic”

    Tier 3

    Armor-

    Terminator Armor- The Chapter master and his retinue all equip Terminator that vastly increases health, immunity to knockback, and immune to suppression. The Chapter master and his retinue also gain the ability to Teleport to any spot in visible range.

    Tier 3 (Terminator Wargear)
    Epic Weaponry- The chapter master and his retinue equip ancient wargear dating back to the Horus heresy equipping both lightning claws and thunder hammers. The Chapter master equips dual power swords.

    Accessory- Sacred Relic- The Chapter master brings with him a Sacred relic of the chapter granting him the ability “Let none find us wanting”

    Abilities-

    “We shall know no fear”- The retinue grants temporarily increased damage and health.

    “For the Chapter- The standard bears his banner and proudly displays it preventing the squad from being knock backed and suppressed.

    “For Primarch and chapter”- The Honor guard go into a defensive phalanx around the chapter master if anything attacks them in melee the Honor guard receives increased damage and reduced ranged damage.

    “Kill the Heretic”- The Honor Guard ancient motivates and inspires the rest of the Honor guard that they will not fall.

    “Let none find us wanting”-All nearby allies gain an increase in health regeneration and can cause suppression on attacks.

    Globals- The Chapter’s Call- A drop pod with a tactical squad is dropped onto a selected zone.

    The Chapters Glory- Summon 3 drop pods to a selected are one reinforces, one has a tactical squad in it the last has a dreadnought in it.

    Deep-Strike Assault Terminators-

    Deep-Strike Terminators-

    Orbital Bombartment-
    Last edited by The-Purebreed; 30th Aug 11 at 10:01 AM.

  16. #366
    One thing about the Chapter Master's Relic Weapons: Force Weapons are only usable by psykers, such as the Librarian. Relic Blades are in the codex as rare two handed power swords that only the honor guard or certain high ranking space marines may use. Perhaps for the sake of continuity you should give relic blades and a relic thunder hammer to the Chapter Master and his retinue, and save the force weapons for the librarians/epistolaries.

  17. #367
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Oops my bad on that I ment to put down power weapons ill fix that.

  18. #368
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Allrighty heres the finished up Striking Scorpion Helm

    3 perspectives

    Front




    Side



    Back



    Hope you like it up next to work on is the body and weapons and for the exarch

  19. #369
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Ill be doing some more work for the eldar while I work in the mean time Ill be posting up a soon to be released secret message Ill see if I can get audio on it no guaruntees.

    I miss Yanlous and Didsys replies

  20. #370
    Member
    Join Date
    Jan 2011
    Location
    nothing to do with vid but was holding rubber band inbetween my lips (?) and i pulled on the bottom and it flung up into my nostril
    smooth her out a bit, eldar have a tendancy for smoothness

  21. #371
    Member Fenra's Avatar
    Join Date
    Apr 2011
    Location
    US East
    Having only read the books, I can't help much in this regard. It does look allot like something out of AVP O.o don't ask me why, just the hair braid on the back of the head gives it out like a sore thumb.

  22. #372
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Smoothness is something the eldar are and I fixed up the smmothness look and I know what you mean Fenra lol

  23. #373
    Oh man, I am loving the eldar concept art and the scorpion head

  24. #374
    Member
    Join Date
    Jan 2011
    Location
    nothing to do with vid but was holding rubber band inbetween my lips (?) and i pulled on the bottom and it flung up into my nostril
    with art skills like that, you should do a web comic for warhammer

  25. #375
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Thanks Didsy glad to see your around and thanks wolfius I might just make one with the models I have and more

    Quick update I have almost finished up the eldars body still working on it ill post up some pics soon also I will be posting a secret reveal Iquisitorial documentation pic soon like today or tomorrow. Who ever can guess what the secret is once its psoted will get the exclusive unlocks ill be making for my team.

    ----------

    Okay heres the finished secret message lets see who can answer the secret


  26. #376
    How are the Eldar coming along?

  27. #377
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Fine so far been working on ss body making it smooth and stream lined is the hardest part but ive almost got it

  28. #378
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Update on the Striking Scorpion I have almost finished up the body just some minor tid bits bodies looks smoothing out etc, to add on to it smoothed out the helm and have given it a new look been reading up on eldar and the Striking Scorpions alot of them use there psychic abilities to hide or are just that damn good at hiding.






  29. #379
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Textured helm "not final"


  30. #380
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Heres a new hero idea for the imperial guard

    Tech priest Magos of the Adeptus Mechanicus


    Magos Wargear

    Tier 1

    Weapons-

    Close combat Augmetics- The magos replaces his biological hands for melee augmetics that can be upgraded to bladed claws, sawblades and power axe starts out with bladed claws.Grants the ability Augmetic Upgrade Melee

    Armor-

    Cyberntic Skeleton- The magos replaces his biological bones for increased health and immunity to knockback.

    Accessory-

    Alchemys studies- The magos understand the knowledge of alchemys and can make elixirs and medicines to heal allies. Grants the ability Experimental drugs.

    Tier 2-
    Weapons-

    Ranged combat augmetics- The magos replaces some of his Mechadendrite with ranged plasma and las weaponry while still allowing him to use his main weapon. Grants the ability Augmetic upgrade Ranged.

    Skitarii Hyspasists retinue- The Magos brings a Skitarii hyspasists retinue with him, these warrioirs of the machine god fight with cold percision and calculated effeiceny, there prime directive is to prtoect the magos and they will die protecting the magos if it means success in their directive.
    Armor-

    Synthetic muscles- Replaces the skin and muscle of the Magos with holy Synth muscle increases health, energy, and grants the ability the Omnissiahs will.

    Servo arms and Servitors-The Magos equips extra servo arms to increase his health and energy and gains 2 servitors to assist in repairing him.

    Accessory-

    Biologis studies- The magos studies on the body and how it works allows him to create biological weapons against those that fight him. Grants the ability Bio-Warfare.

    Technicus studies- The magos studies on the holy machines of the Omnissiah and is able to repair anything at an increased rate.

    Abilities-

    Repair-Repairs allied vehicles and structures.

    Experimental drugs- Test drugs on an ally unit either healing them or damaging them.

    Augmetic upgrade- The magos uses resources to upgrade his arsenal from las weaponry to plasma weaponry to Melta weaponry he can upgrade to any of them but starts out with las weaponry.

    Omnissiahs will- The magos activates and energy shield near death and will last for 8 seconds it will however disappear once he retreats.

    Bio-Warfare- The magos unleashes a biological plague upon his enemies near him that spreads to enemy units must remain in close contact with the magos to continue to take effect.

    Globals

    Imperial Guard Bunker-Deploy an imperial guard bunker that can be garrisoned by infantry. Can be upgraded to a medical or repair bunker, and can be booby trapped.

    Omnissiahs Knowledge- The magos bestows new information onto all his soldiers and they gain increased accuracy and decreased reload times, setups have a reduced setup time.

    Soldiers of the Forge- The magos calls the greatest soldiers the forge has to offer the Praetorian Servitors. The Praetorian servitors teleport to the magos’ location.

    Mechnicus Servo turret- Calls in a servitor operated sentry gun that is more accurate than other turrets.

    Rocket run- Call in 2 valkyries to perform targeted bombing runs to devastate all units.

    Special traits- Guardsmen get replaced with Skitarii soldiers, and has a reduced regen rate at Hq and healing abilities but can be repaired by other units.
    Last edited by The-Purebreed; 28th Sep 11 at 11:15 PM.

  31. #381
    Member
    Join Date
    Jan 2011
    Location
    nothing to do with vid but was holding rubber band inbetween my lips (?) and i pulled on the bottom and it flung up into my nostril
    bit fancy, ain't he?....little [Insert immense line of bleeped out words refencing what the arngry marines will do to the tech priest magos] with ma' POWER....FOOT!

    how big will his wargear armoury going to be?

  32. #382
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    His wargear armory will more revolve around first buying a tech wargear like close combat augmetics or ranged augmetic you then upgrade the augmetic using available resources for an upgrade to a weapon.

    For example if the magoses current weapon set like las weaponry (which is effective against infantry and units in cover) and your enemy has now gotten some heavy infantry you upgrade to plasma weaponry which may be slower but is highly effective against heavy infantry but he will get overrun by light units and quick melee units.

    Each time he shifts to a new weapon tech for his wargear he must spend resources to change back if he switches out of his wargear to another it resets hes very adapatable but hes also gonna be kinda a weak but resoruceful.

  33. #383
    Member Fenra's Avatar
    Join Date
    Apr 2011
    Location
    US East
    For the sake of clarity...


    "Skitarii retinue- The Magos brings a Skitarii retinue with him that will defend him till death."

    Who are Skitarii?

  34. #384
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    http://wh40k.lexicanum.com/wiki/Skitarii

    Ill explain it further and fix that the Skitarii retinue description the Skitarii are the tech priest soldier caste that are a military force on their own, they are absolutley devoted to the machine god, and they use many augmetics and bionics types and many have received emotional-suppression surgery.

  35. #385
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    I will be posting up a new ork hero soon im still deciding between the mad Dok and a WeirdBoss( Found a short story that made an awesome description will find out the book I read it from was a deathwatch book)

  36. #386
    Member yanlou's Avatar
    Join Date
    Jun 2008
    Location
    notts, uk
    Havent posted in awhile i hope this helps if you plan to add it to the game
    For the Blood God
    Death to the False Emperor

  37. #387
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    That is amazing......

  38. #388
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Glad to see your still around Yanlou and yes that will greatly help if you could give me a back side pic and a side pic that woud be fanatstic

  39. #389
    Member yanlou's Avatar
    Join Date
    Jun 2008
    Location
    notts, uk
    heres some more images then


  40. #390
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Thats perfect that really helps and nice model its reminds me of the contemptor in a boarding action smashing a door down

  41. #391
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Okay this is the last hero idea

    Weirdbozz

    Tier 1 wargear

    Weapons-

    Staff of the Waaagh!- The Weirdbozz carries wit him a staff that effectively channels the power of da boyz around him the more around him the more power he haz. Grants increased damage and the ability More Waaagh! Power.

    Armor-
    Copper bitz- The Weirdbozz putz more shiny bitz and his armor that make him makes him sparky and sharpish. The Weirdbozz gains a passive trait of shocking melee attackers, which slows and causes light damage. Grants increased health.

    Accessory-

    Waaagh! batteries- These orks are literally nothing more then batteries unable to do anything but empower the Weirdbozz they are attached to him by tubes so that he may drain them of their Waaagh! at a moments notice. Grants him a passive retinue of 3 Waaagh! batteries that improve damage and health.

    Tier-2
    Weapon- Claws of Gork- The weirdbozz gets some nice big shiny claws that are sparky and shiny, I think Gorkz calling for the weirdbozz to pummel me aaahhhh!!!!!
    Grants the ability Gork ez the Meanest

    Poisoned Staff of Mork- The Weirdbozz gets a new staff that has a pet snake squig on it, the snake bites and spit out poisonous blastz, ouch it bit me ohh I don’t feel soz good…. Grants the ability Mork ez the cunningest

    Armor-

    Kinetic Shield- The Weirdbozz now naturally generates a psychic shield when he decides he wants to fight . Grants increased health and a passive Kinetic Shield that dissipates quickly under ranged damage.

    Accessory-

    Nobz slaves- These nobz are utterly brainless and only protect the weirdbozz. Grants the Weirdbozz with 2 Nobz that protect him.

    Squig Pet- Grants the Weirdboss with a small snapping pet that he loves so much if it dies he gets really mad. If the Squig pet dies the Weirdbozz temporarily gets double damage and temporary invulnerability to ranged attacks.

    Abilities- Bringing da boyz- The Weirdbozz doesn’t like his boyz siting around so he gives dam some incentive wait I was sleepinz boss I swears …….aaaah. Any orks near the weirdbozz are tossed at any nearby enemies and may have a chance to explode violently.

    More Waaagh! Power- The Weirdbozz gets really powerful next to da boyz they even seem da be so happy their bursting with joy ohh wait there exploding …orkz nearby the Weirdbozz get more health and energy but have a nasty chance of detonating if they get too much waaagh! energy.

    Gork ez the Meanest- Gork sees the weirdbozz and helps him by giving him enough strength to double knock dem out wait not me, notz da face…...Weirdbozz’s next attack does double damage.

    Mork ez the cunningest- The Weirdbozz’s plight for sneakiness by Mork makes him disappear heyz wheredz he goez ohh wait there he iz ahhhh ……..Allows the Weirdbozz to infiltrate and sneak on past his enemies and cant be detected unless he attacks.

    Globals-

    Minderz-The Weirdbozz brings his ramshackle and odd Minderz ork boyz out to fight there so strange you cant control them they just follow the weirbozz around and destroy everything.

    Zzzzap Field- The Weirdbozz places a zzzzap charge on an enemy unit the zzzap charge does continuous damage for 30 seconds and will spread to others allied and enemy units although the spreading weakens it.

    Squig Bombs-Realeses suicidal squigs that have bombs attached to them they will rush at an enemy and wont stop till there dead or the enemy goes boom they can detonate on allied troops.

    Roks- Order a massive Rok strike on a targeted position.

    Read headhunted from heroes of the space marine and loved the ork bludwrek he was amazing and I thought hmm this is an interesting idea so here he is he mainly is about helping his boyz for better or for worse most of the time worse for them it usually ends up messy enjoy.

  42. #392
    Member
    Join Date
    Jan 2011
    Location
    nothing to do with vid but was holding rubber band inbetween my lips (?) and i pulled on the bottom and it flung up into my nostril
    And who will he replace....?

  43. #393
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Hes a fourth commnader he wont replace anyone he'll be added in as a a 4th commander choice so no worries about losing the warboss or kommando nob the Mek boy however will be replaced visually with the Big Mek. Almost all the hero ideas posted up will be 4th commanders the Ranger outcast will replace the Warp spider exarch and the Dagon overlord will replace the Hive Tyrant and the lictor alpha will be visually replaced with the Broodlord.

  44. #394
    Member
    Join Date
    Jan 2011
    Location
    nothing to do with vid but was holding rubber band inbetween my lips (?) and i pulled on the bottom and it flung up into my nostril
    ....I have not heard of your 'dagon overlord', perhaps an extract or possible picture of the gribbly in question is necessary?

  45. #395
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    I wil gladly give you a location to find him the Dagon Overlord is located in the Deathwatch Mark of the Xenos book I will locate a good extract of him for you he's one of the stranger Hive Tyrants i've seen also will be uploading some more concept art soon for the Weirdbozz and for the Magos.

    Heres the very best extract I found its a perfect copy

    http://www.fantasyflightgames.com/ff...os-preview.pdf

  46. #396
    Member
    Join Date
    Jan 2011
    Location
    nothing to do with vid but was holding rubber band inbetween my lips (?) and i pulled on the bottom and it flung up into my nostril
    He seems to be a perfect embodiment of the Tyranicus praefactor species. with a combo I have not seen on the tabletop. Thanks for the extract. I will now be torrenting the deathwatch book series. I have much to catch up on....

  47. #397
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Glad I could help and you see why I chose him to replace the current Hive Tyrant

  48. #398
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    I will be posting some concept art for the Magos and Weirdbozz on halloween day they should be ready by monday for scanning

  49. #399
    Member The-Purebreed's Avatar
    Join Date
    Apr 2011
    Location
    In the US
    Temporary delay on uploading concept art scanner has unfortunately died and I had to get a replacement today will be uplaoding tom once the scanner finally finishes updating itself.

  50. #400
    Member
    Join Date
    Jan 2011
    Location
    nothing to do with vid but was holding rubber band inbetween my lips (?) and i pulled on the bottom and it flung up into my nostril
    Will it be open casket with flowers?

Page 8 of 9 FirstFirst 123456789 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •