This is the typed up version of the Dagon Overlord, Warrior Prime, and Parasite of Mortex
Dagon Overlord Wargear
Rending Talons-Increases the Dagon Overlord’s offensive power. Also grants the Seismic Roar ability.
Twin Linked Devourers- Equips the Dagon Overlord with dual devourer’s increasing his damage, these devourers both fire at the same time.
Blood of Dagon- Equips the Dagon Overlord with a new form of Synapse Aura that causes regeneration and increases damage the Dagon Overlord loses his normal Synapse aura unless this wargear is changed.
Extended Carapace- Grants increased health and the Charge ability.
Warp Field- Grants the Warp Field ability to the Hive Tyrant. While active, damage received drains Energy instead of Health.
Dual BoneSwords- Equips the Dagon Overlord with dual boneswords that are effective against all targets. Grants the ability Furious Strike
Heavy Venom Cannon- Equips the Dagon Overlord with a Venom Cannon, a ranged weapon biomorph effective against all targets.
Bonded Exoskeleton-Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time, also increases the Dagon Overlord’s overall health.
Miasma of the Depths-The Dagon Overlord has a constant field of miasma around him that provides a cover bonus to allied units and damages enemy units. This trait continues even as he is incapacitated.
Acid Blood- Anytime the Dagon Overlord is damaged in melee the melee attackers suffer damage overtime from the wounds acid.
Ultimate Predator- Equips the Dagon Overlord with a lashwhip, bonesword, and a Venom cannon making him effective against all targets.
Abilities-Body Collector-The Dagon Overlord marks an enemy unit if the Dagon Overlord kills it he automatically sync kills it and devours the enemy unit (gains health and energy).
Furious Strike-The Dagon Overlords psychic powers flow into his boneswords dealing massive damage to a single target.
Global Replacement- Warrior Vanguard to Tyrant Guardian-Drops a mycetic spore which spawns a Tyrant Guard and reinforces other nearby Tyranids, the spore only drops next to the Dagon Overlord.
Warrior Prime Wargear
Devourer- Equips the Warrior Prime with a Devourer that increases damage and grants the ability Devouring Barrage.
Toughened Chitin- Grants increased health to the Warrior Prime and grants the ability Armored Hide.
Synaptic Armor- This Biomorph causes the Warrior Prime to gain the Synaptic bonus of other Warriors and increases its armor with the more synapse bonuses its under can only gain 3 bonuses auras.
Synapse Aura (Speed) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the speed of allied Tyranid Infantry.
Spore Mine Trap-The Warrior Prime orders a Spore Mine to be dropped onto a selected spot, the spore mine then burrows into the Ground waiting to detonate on an unsuspecting enemy that walks over it.
Rending Claws- Equips the Warrior Prime increased damage to all targets and grants the ability Sharpened Claws.
DeathSpitter- Equips the Warrior Prime with a DeathSpitter that causes splatter damage and damage over time to enemy infantry and vehicles has a setup time.
Regeneration- Equips the Warrior Prime with armor that has increased regeneration and has a small chance to revive the Warrior Prime
Synapse Aura (Armor) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the armor of allied Tyranid Infantry.
Synapse Aura (Damage) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the damage of allied Tyranid Infantry.
Synapse Aura (Regeneration) - Causes the Warrior Prime to emit a Synapse Aura in radius 15 that increases the speed of allied Tyranid Infantry.
Alpha Warrior (Passive) - Any nearby Warriors gain increased melee skill and ranged accuracy.
Devouring Barrage-The Devourer unleashes a deadly constant barrage of devouring worms into enemy units.
Armored Hide-The Warrior’s chitin emits a secretion that hardens into a diamond hard armored shell it will unfortunately flake off after a certain amount of time.
Spore Mine Trap- Places a spore mine trap on the selected spot.
Sharpened Claws- The rending claws the Warrior Prime is equipped with increase in piercing damage.
Hive Nodes- Creates a Hive node that can attack enemy units and unleash a cloud of Mycetic Spores.
Parasite of Mortex wargear
Lacerating Claws-Grants increased damage and causes suppression upon any landing jump
Mucous Coating- Grants increased health and has a chance to deflect ranged damage
Implant attack- Increases the chance that the parasite of mortex’s ability will instant kill an enemy and grants increased damage
Embryonic Stinger-The Parasite of Mortex’s stinger has a chance to spawn a ripper on sync kill
Parasitic armor- Grants greatly increased health and the ability Feeding
Embryonic Split- Once equipped the Parasite of Mortex’s ability now has a chance to spawn 2 rippers per squad member
Implant Parasite- Implants parasitic rippers into an enemy squad if a squad member is killed a ripper is created, has a small chance to instant kill an enemy squad member.
Flight- The parasite of Mortex uses its large wings to fly away it then lands solidly onto a new ground area.
Feeding- Devour an allied ripper to gain health and energy.
“The Sarge is acting strangely…”- A randomly selected enemy squad leader is infected and killed by a parasitic ripper within 15 of the Parasite of Mortex.
Swarming assault- Select a target and all rippers nearby will immediately attack and suppress it if it is a squad then that squad is infected and will spawn more rippers for the swarm.
Any rippers spawned by the parasite of Mortex are uncontrollable and will attack any enemy unit that comes near them.
Hope you like will add more on a later date