Hello !
I believe introductions are in order, so I present myself; Caeltos. I've been playing DoW2 since the beginning of time (which is since the early beta days) and throughout my journey in DoW2, I've managed to lead/play with the most succesful teams in events/cups/tournaments, most specifically throughout the EMS season alongside with Team Diamond /DA. Apart from that, I've been a co-caster and livecaster and helped alot of people into becoming better gamers.
Throughout the years, there's been balance complaints left and right- altho, some have been uncalled for and sometimes the cries of the bads have had an onfortunate effects on the how the game was played. However, most of these cases it's been rearranged, but it might have been taken abit to long for Relic to readjust these issues. (Partially throughout the GFWL service time period however, whereas Steamworks is still kicking in).
But alas, it's come to my conclusion that if we are to test things and make things viable, there's deemed to be some sort of mod around to test and mess around things. You could call it a Balance Mod, but these things are subjective and somewhat hard to accomplish with the lack of playerbase that's deemed to make a metagame settle in and make logical and reasonable conclusion on short timespans. So for me, this is just a mod that doesns't stray away from the formula, but aims to improve the gameplay generally more smoother and consistant.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
ALL DOWNLOAD LINKS + INSTALLATION GUIDE IS IN THE STEAM GROUP PAGE, PLEASE CHECK IT FIRST BEFORE YOU ASK ANY QUESTIONS REGARDING THE MOD OR INSTALLING IT
STEAM GROUP: http://steamcommunity.com/groups/DOW2EliteMod
-------------------------------------------------------------------------------------------------------------------------------------------------------------
LATEST PATCH
Update
Chaos Terminators
* T3 call-in with 1250 health per model, no inspire ability or melee resistance; starts with power fist & storm bolter (same damage as SM versions)
* Upgrade 1: Autocannon (autocannon_pvp family, 70 burst damage with assault cannon animations makes 32.67 raw DPS, 3 splash radius, 50% moving accuracy)
* Upgrade 2: Lightning Claws (same damage as SM version, +10 melee skill)
Whirlwind
* T2 with 400 health, 7 speed, armed with whirlwind launcher. Cost 300/80, 10 pop, 450 xp, 40 global, 25.5 upkeep
* Weapon family whirlwind_missile_pvp (same as missile_pvp but prefers infantry targets), damage type is explosive_pvp; fires 6 missiles that do up to 25 damage in radius 5, weapon knockback; range is 12-80, arc is low and missiles can hit obstacles
Chaos Land Raider
* T3 with 2000 hp, no healing aura, retreat beacon or reinforce. Cost 700/180, 57.36 upkeep. Comes with hull-mounted twin-linked heavy bolter and two sponson-mounted twin-linked lascannnons (45 range, 130 damage, 1 splash radius). Can add a pintle-mounted storm bolter.
Chaos Raptors
* T1 with 400 hp, 70 melee skill, 65 energy to jump. Suppression on landing for 3 seconds, no knockback. Chainsword (34.62 melee DPS) and bolt pistol (7.3 piercing DPS)
* T2 Aspiring Champion with plasma pistol (7.82 plasma DPS) and lightning claw (30 power melee DPS, specials like KCSM chain axe)
* T3 Meltaguns (16.47 melta DPS, 40 burst damage each) with CSM melee attack. Upgrade removes the suppression on landing effect and the squad's melee resistance.
General
* HQ buildings now also project an aura that reduces all damage taken by 50% for allied heroes and infantry
* Added the Imperial Fists DLC
* Added the Word Bearers DLC
* Added the Behemoth Ultramar Tendril DLC
* Added the Death Korps of Krieg DLC
* Added Farseer and Autarch portraits for the Ulthwé DLC
* Fixed glitched Ulthwé DLC Farseer model
* Fixed Apothecary army level upgrades (level 12-43 armor was fancier than level 44-60 armor; reversed this)
* Fixed an issue that caused players to crash whenever Tyranids were selected
* Fixed a tooltip error with the Force Commander Artificer Armor
* Fixed a tooltip error on Swamp 'Em
Increased the Rate of Fire on all bolters from 2 to 3 (this is just a visual effect change) [tested on Tac bolter for now]
* All retreating units now gain additional +50 melee skill upon retreating
UI tweaks
* Force Commander Power Sword decorator changed to (strong) anti-infantry melee
* Force Commander Storm Shield decorator changed to (normal) anti-infantry melee with enhanced (+) upgrade decorator
* Force Commander Assault Cannon now shows a jump & enhanced upgrade decorator
* Force Commander Heavy Flamer now shows a jump & flame upgrade decorator
* Force Commander Lightning Claws decorator changed to anti-infantry melee AoE; no longer shows an enhanced upgrade decorator
* Terminator Lightning Claws decorator changed to anti-infantry melee AoE; no longer shows an enhanced upgrade decorator
* Dreadnought Assault Cannon and Multi-melta are now displayed in the upgrade box when purchased (Dark Age of Technology will still replace them if bought)
* Warboss Bang Bang Hammer decorator changed to (strong) anti-infantry melee; removed the enhanced upgrade decorator
* Warboss Kustom Shoota decorator changed to (strong) anti-infantry ranged
* Mekboy now starts with a jump decorator
* Mekboy Deffgun upgrade decorator changed to jump & setup
* Mekboy Beamy Deffgun upgrade decorator changed to jump & setup
* Nob Squad starting decorator changed to (normal) anti-everything melee
* Warlock Witchblade of Kurnous decorator changed to (strong) anti-infantry melee
* Warp Spider Exarch Entangling Web decorator changed to (strong) anti-infantry ranged
* Warp Spider Exarch Improved Targeters now show a jump & enhanced decorator
* Warp Spider Exarch Shimmer Orb now shows a grenade & jump decorator
* Warp Spider Exarch Anti-Grav Grenade now shows a grenade & jump decorator
* Chaos Lord Combi-Flamer decorator changed to (strong) anti-infantry ranged
* Chaos Lord Daemon Maul decorator changed to (strong) anti-infantry melee
* Chaos Lord Lightning Claws decorator changed to (strong) anti-infantry melee
* Chaos Sorcerer Sword of Flame decorator changed to (strong) anti-infantry melee
* Chaos Sorcerer Rod of Warpfire decorator changed to (strong) anti-infantry ranged
* Chaos Sorcerer Vestments of the Warp now shows a jump decorator
* Plague Champion default decorator changed to (normal) anti-infantry ranged
* Plague Champion Sword of Undeath decorator changed to (strong) anti-infantry melee
* Bloodletters decorator changed to (strong) anti-infantry melee
* Inquisitor Crossbow Bolt Pistol decorator changed to (strong) anti-infantry ranged
* Inquisitor Holy Brazier decorator changed to (strong) anti-infantry melee
* Commissar Lord Power Sword decorator changed to (strong) anti-infantry melee
* Commissar Lord Power Fist decorator changed to (normal) anti-infantry melee (to differentiate from Fist of Brockus) [could also give Brockus a +]
* Commissar Lord The Emperor's Wrath now grants a grenade upgrade decorator
* Storm Troopers Assault Kit now grants enhanced & grenade upgrade decorators
* Storm Troopers Anti-Armor Kit now grants a grenade upgrade decorator
New custom models
* Force Commander
* Terminator Force Commander (helmet)
* Apothecary
* Scout Sergeant (helmet)
* Tactical Marine Sergeant (helmet)
* Assault Marine Sergeant (helmet)
* Librarian
* Terminators (helmet)
* Chaos Lord (helmet)
* Plague Champion (helmet)
* Chaos Sorcerer (helmet)
* Heretic & CSM Aspiring Champion (helmet)
* CSM (helmet)
* Mark of Tzeentch CSM
* Mark of Khorne CSM (helmet)
* Guardsman Infantry Squad
* Heavy Weapon Squad
* Warp Spider Exarch (helmet)
* Autarch (helmet)
* Lord General (hat & cigar)
Space Marines
* Drop Pod now becomes a reinforcement beacon for non-Terminator Space Marine infantry
* Drop Pod health increased from 75 to 500
* Drop Pod is now uncrushable
* Orbital Bombardment can now deploy its three targeters in a much larger radius. Increased the radius from 15 to 35. [must test]
* Orbital Bombardment damage type changed from heavy melee to explosive
* Force Commander Thunder Hammer special attack damage increased from 25 to 40
* Increased cost of Thunder Hammer from 150/30 to 150/50
* Reverted back Thunder Hammer knockback chance from 20% [25%] to 15%
* Increased cost of Power Fist from 150/50 to 200/50
* Increased Force Commander Artificer Armor health regeneration from 0.1 to 0.25
* Increased cost of [Force Commander] Artificer Armor from 100/20 to 100/30
* Increased cost of Iron Halo from 100/20 to 100/25
* Force Commander Assault Cannon damage increased from 80 to 100
* Reduced speed bonus from Sprint (Armor of Alacrity) from 3 to 2
* Techmarine Bionics health regeneration increased from 0.1 to 0.25
* Removed melee skill (not melee damage) benefit from Techmarine Bionics
* Techmarine Refractor Field moved from Tier 2 to Tier 1.
* Apothecary Sanguine Chainsword charge range further increased by 8 [from 15 to 23]
* Apothecary Armor of Purity now grants 0.1 health regeneration
* Infiltration detection now granted by Scout Sergeant instead of Advanced Infiltration [radius 30]
* Scout Sergeant cost increased from 75/15 to 75/25 (reverted)
* Advanced Infiltration now increases energy & health regeneration by 0.15 while the squad is not in combat or infiltrated
* Advanced Infiltration cost reverted back to 50/15
* Scout Global Resource upon death increased from 7 to 9 [Sergeant = 8]
* Tactical Marine Global Resource upon death increased from 15 to 18 [Sergeant = 18]
* Reduced Tactical Marine bolter damage from 27 to 25 (back to default value)
* Assault Marine Global Resource upon death increased from 17 to 19 [Sergeant = 21]
* Advanced Targeting (Devastator upgrade) cost adjusted from 50/15 [50/10] to 75/0
* Reduced build time of Advanced Targeting from 15 to 10 seconds
* Blind Grenade now reduces the range of garrisoned target or structure by 75% for 10 seconds after its initial disable effect
* Space Marine Dreadnought cost decreased from 500/120 to 450/120
* Thunder and Lightning cost reduced from 50/30 to 50/25
* Predator Extra Armor cost decreased from 135/40 to 100/30
* Predator Extra Armor build time decreased from 30 to 15 seconds
* Predator Lascannon build time decreased from 30 to 20 seconds
* Land Raider Redeemer health reduced from 3000 to 2500
* Venerable Dreadnought Power cost increased from 0 to 50
* Deep Strike Terminator Squad [and Deep Strike Assault Terminator Squad] costs increased from 350 Zeal to 400 Zeal
Orks
* Use Yer Choppas! cooldown increased from 50 to 120 seconds
* Use Yer Choppas! damage bonus decreased from 50% to 35%
* Kommandos Iz Da Sneakiest moved from Tier 2 to Tier 3
* Kommando Nob Boom Time! cost decreased from 130/30 to 100/20
* Kommando Nob Boom Time! now increases energy by 100 energy and energy regeneration by 0.1
* Kommando Squad shoota range increased from 25 to 38
* Slugga Boyz with Burnas now have the "Burn Dat House!" ability, which burns a garrisoned building while ignoring suppression and granting 30% resistance to ranged damage
* Slugga Boy Burnas health bonus increased from 10% to 15%
* Shoota Boy Nob Leader cost reverted from 75/20 to 75/25
* Shoota Boy Nob Leader now increases the squad's ranged damage by 15% when the Tier 2 upgrade is also complete
* Shoota Boy Nob Leader melee damage reduced from 30 to 20
* Shoota Boy Big Shoota damage reduced from 33 to 29
* Stormboyz cost reduced from 400/40 to 400/35
* Loota deffgun medium (15-25) range damage multiplier reduced from 1.5 to 1.4
* Loota Beamy Deffgun cost adjusted from 40/20 to 75/0
* Weirdboy upkeep increased from 12.75 to 25.5
* Deff Dread Rampage now also makes the unit immune to snare effects [copied from Ven. Dreadnought, enables weapon and sets speed to 8.5 every 0.1 seconds]
* Stikkbommaz special attack damage increased from 21 to 25
* Stikkbommaz Stikkbomb damage reduced from 67 to 58
* Battlewagon main cannon horizontal tracking speed increased from 40 to 80
Eldar
* Warlock and Warp Spider Exarch Webway Gates are now infiltrated
* Warlock Webway Gates now have an ability that provides 0.8 health regeneration for 10 seconds [should not stack]
* Warp Spider Exarch Webway Gates now provide 0.15 energy regeneration to nearby units [should not stack]
* Webway Gate health increased from 350 to 450
* Farsight duration increased from 60 to 40 seconds
* Farseer Rune Armor moved to Tier 2
* Farseer Rune Armor cost increased from 110/30 to 150/30
* Farseer Rune Armor now grants the Psychic Storm ability which deals melee and courage damage for 8 seconds in radius 10
* Champion's Robe now increases health regeneration by 0.1
* Cloak of Shadows health bonus increased from 100 to 150
* Banshee Exarch cost decreased from 85/25 to 85/15
* Howling Banshees cost reduced from 375 to 350
* Dire Avenger Squad Warlock cost adjusted from 75/25 to 85/15
* Dire Avenger Squad no longer starts with Fleet of Foot (requires Battle Equipment again)
* Brightlance Weapon Team cost decreased from 330/0 to 300/0 (default)
* Time Field movement speed penalty reduced from 70% to 40%
* D-Cannon Singularity delay decreased from 7 to 6 seconds [must test this]
* Fire Prism rotation rate increased from 125 to 200
* Fire Prism acceleration increased from 7 to 8
* Falcon rotation rate increased from 125 to 200
* Falcon acceleration increased from 7 to 8
Imperial Guard
* Heavy Turret battlecannon and Executioner turn rate increased from 40/15 to 80/30
* Lord General (incl. retinue) Meltaguns now have 100% moving accuracy
* Lord General Grenade Launcher cost reduced from 100/30 to 90/30
* Commissar Lord Carapace Armor cost reduced from 150/35 to 100/30
* Commissar Lord Carapace Armor now grants an additional 0.25 health regeneration
* Inquisitor Impenetrable duration reduced from 10 to 7 seconds
* Sentinel cost reduced from 350/0 to 300/0
* Global Resource gained from killing a Sentinel increased from 15 to 22
* Removed Sentinel Extra Armor upgrade
* Sentinel now has a Ground Pound upgrade that unlocks the Ground Pound ability and increases maximum health by 100; cost 50/15, build time 10 seconds
* Sentinel Missile Launcher cost reduced from 80/40 to 80/25
* Sentinel krak missile reload duration reduced from 6-6 to 5-5
* Catachan Devils cost reduced from 400/40 to 350/40
* Catachan Devils Sarge cost increased from 75/0 back to 75/25 (default)
Chaos Space Marines
* Reimplemented the passive Area of Effect damage on the Great Unclean One that was unintentionally removed (5 piercing damage every 1.5 seconds in radius 15)
* Reduced movement speed of the Noxious Cloud from 4.5 to 4.0
* Noxious Cloud cost decreased from 225 to 200 Favor
* Bloodlust cost decreased from 250 to 200 Favor
* Blood Sacrifice cost decreased from 200 to 175 Favor
* Chaos Shrine cost decreased from 150/20 to 150/15
* Chaos Shrine Population cost increased from 3 to 5 (default)
* Chaos Shrines now have a maximum cap of 3
* Fetid Armor health bonus increased from 100 to 150
* Fetid Armor cost reduced from 150/30 to 125/25
* Drain Life duration reduced from 6 to 3 seconds
* Drain Life damage increased from 10 to 20 dps (total damage remains 60 as duration is reduced)
* Drain Life heal increased from 20 to 50 hp/s (total heal increased from 120 to 150 as duration is reduced)
* Chaos Heretics cost decreased from 240/0 to 230/0
* Chaos Heretic Aspiring Champion health bonus increased from 15% to 20%
* Noise Marines sonic blasters are now affected by suppression (cooldown increased from 0 to 0.3)
* Noise Marine sonic blaster range increased from 22 to 26
* Nurgle Worship health regeneration bonus decreased from 0.5 to 0.35
* Daemon health regeneration bonus of all Worship types decreased from 1.2 to 1.0
* Global Resource gained from killing Heretics increased from 3 to 4
* Bloodletter cost decreased from 440/40 to 400/40
* Bloodletter upkeep decreased from 10,2 to 7,7
* Plague Marine cost increased from 440/40 to 500/40 (default)
* Plague Marine bolter damage increased from 8 to 10
* Plague Marine bolter damage over time effect increased from 4 (0.8 x 5) to 4.5 (0.9 x 5)
* Chaos Dreadnought cost decreased from 450/120 to 410/120
Tyranids
* Ravener Alpha Strengthened Sinew cost reduced from 135/25 to 110/20
* Ravener Alpha Toxic Miasma moved from Tier 2 to Tier 1
* Ravener Alpha Toxic Miasma cost reduced from 130/20 to 100/25
* Tyranid synapse backlash knockback type changed from ability to weapon (no retreat knockback)
* Hormagaunts now have a charge with 8 range and +3 speed
* Zoanthrope warp blast wind-up reduced from 2 to 1
* Zoanthrope warp blast cooldown increased from 0 to 1
* Zoanthrope warp blast damage reduced from 75 to 70
* Zoanthrope health regeneration aura radius increased from 12 to 22
* Warrior Brood cost reduced from 300/30 to 300/25
* Tyrant Guard Population cost reduced from 15 to 12
* Tyrant Guard build time increased from 30 to 45 seconds
* Genestealer Brood build time reduced from 36 to 30 seconds
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Patch 1.6
Bug Fixes
Attempt to Fix Battlewagon ability hitting terrain
Attempt to Fix Weirdboy attack projectile hitting terrain
Made adjustments to units acting up upon retreat
Tooltip Changes
Updated Force Commander Defend ability to show the correct radius of effect
Force Commander Artificers Armor now indicates that he grants increased beneficial to his melee combat skill.
Warlock Heart of Darkness indicates now that the Warlock can restore a portion of his energy at will, rather than to accumulate damage to initiate the ability
Balance Changes
Space Marine
Angels of Death duration increased from 6 to 10 seconds.
Apothecary Purification Vials no longer damage your own units and allies
Tactical Space Marine bolter damage increased from 25 to 27
Increased Explosive Shot damage by 5 to 8 plasma damage
Terminator Cyclone Missile Launcher damage increased by 25%.
Venerable Dreadnought charge no longer knockbacks retreating units
Terminator Flamer Cleansing Flame damage reduced against Generators by a great deal
Force Commander Cleansing Flame damage reduced against Generators by a great deal
Chaos Space Marines
Empyreal Abyss will not pull back retreating units into the Abyss.
Dark Flames damage reduced and duration on flames reduced from 10 to 7s
Dark Flames red cost reduced from 175 to 150
Daemonic Summoning Red cost decreased from 250 to 200
Reverted Harness of Rage health benefit back to default value (150)
Sigil of the Rift can now only Teleport friendly units and allies
Decreased Health on Heretics from 640 to 600
Increased Eternal War cost from 50/15 to 60/15
Increased Noise Marine Health from 975 to 1000
Removed Noise Marines fire on the move (since it looked akward)
Bloodcrusher build time increased from 48 to 50 (default retail is 40)
Decreased Teardown time on Tzeentch Havoc from 3 to 2s
Chaos Dreadnought Autocannon damage increased from 50 to 60
Bloodletter damage type changed from melee_heavy to power_melee_pvp
Reduced Bloodletter Hellblade damage from 50 to 43
Reduced Plague Marine Explosion Damage from 80 to 50
Reduced Plague Marine Area of Effect slow from 30% to 20%
Reduced the amount of ball of infernos fired from Let the Galaxy Burn from 5 to 4
Removed The Great Unclean One slow effect
Orks
Mekboy's Deff Gun now supresses abit faster.
Fixed so that Shoota Boy Nobs now share damage with the rest of the squad
'Ard Boyz reduces damage taken from all sources by 25% (from 40) (not just melee)
Decreased Slugga Boy 'Swamp Em red from 18 to 15
Fixed Tankbusta health so it's accurately 850 instead of 848
Weirdboy now gets 30% more energy from nearby Ork units using WAAGH!!!
Reduced Tankbusta upkeep to the new values
Nobs popcap back to default values (from 20 to 24)
Nob Leader cost reduced from 150/35 to 100/25
Eldar
Farseer Runes of Reaping now also increases the Farseer Energy Regeneration by 0.1
Increased Warp Spider Exarch damage 35 to 37
Decreased Warp Spider Exarch Improved Targeters cost from 100/35 to 100/30
Enhanced Warp Generators now increases energy regeneration from 0.1 to 0.25
Ranger Kinetic Shot damage increased from 10 to 15
Heart of Darkness starts on cooldown now
Heart of Darkness energy restored from 80 to 65
Reverted back Dire Avenger Battle Equipment damage increase from 7% to 10% again.
Imperial Guard
Lord General Heavy Turret Executioner upgrade increase range from 38 to 48
Rocket Run no longer knockbacks retreats
Basilisk Creeping Barrage damage done reduced by 5
Holy Brazier special attack damage increased from 50 to 60
Scramble Multi-Laser turret now gives you 50% refund from 75%.
Lord General Get back in the fight! regeneration effect is reduced by 50% while in-combat
Heavy Weapon Teams can no longer repair while set-up.
Leman Russ Vanquisher (Blue beamy of death) damage increase from 21 to 25
Leman Russ Executioner (Shell) reload frequency reduced by 0.5 seconds
Leman Russ Extra Plating cost increase from 50/15 to 60/20
Tyranids
Brood Nest has new visual effects for it's nearby health regeneration
Hive Tyrant Bio-Plasma damage increased from 80 to 90 Plasma Cannon damage
Carnifex Bio-Plasma damage increased from 100 to 120 Plasma Cannon damage
Smoothened the leap over terrain for Hormagaunts.
Genestealer cost increased from 400/45 to 450/45
Tyrant Guard health regeneration reverted back to default
Carnifex Charge no longer damages retreating units
Tyrant Guard Charge no longer damages retreating units
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Patch 1.5
Bug Fixes;
Improved Doombolt projectile so it no longer is hindered as much by terrain.
Plague Marine damage modifier upon death removed
Looted Tank Boom Shot projectile has been improved and should hit terrain less frequently
General Changes
Reduced all Grenade Damage on retreating units by 10%
Improved Setup-Teams retreat mechanics
Inferno_pvp now increased damage to buildings from 0.1 to 0.2
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Orks
Globals
WAAAGHHH! now regenerates passively slightly faster
More Dakka! cost increase from 50 to 75 and gives the squad a chance to knockback enemies.
Call Da Boyz duration has been reduced to approximately 6 seconds.
General
Mekboy Turret can now be scrambled and refund 50% of the cost. No power refunded
Warboss
Spiky Armor cost reduced from 120/30 to 115/25
Kustom Shoota cost changed to 120/20 from 120/35
Kustom Big Shoota no longer decreases his melee damage
Enhanced Kustom Shoota dps increased from 26.67 to 28.
Now im Angry build time increased from 10 to 15s
Boss Pole build time increased from 10 to 15s
Trophy Rack build time increased from 10 to 15s
Bang Bang Hammer AoE radius increased from 20 to 28
Kommando Nob
Reduced size to help his issues with the whole cover problems.
Improved Camoflague improves his energy regeneration by 0.1
Assashun's Knife cost decreased from 120/30 to 100/20
Reduced High Explosive Shot damage from 130 to 115
Boom Time now also effects Booby Trap & Kaboom wargear upgrades.
* Booby Trap cooldown is reduced from 50 to 25s
* Kaboom no longer sends the Knob flying
* Kaboom no longer damages the Kommando Nob
Improved Camoflague cost reduced from 100/35 to 100/30
Mekboy
Health increased from 540 to 600
Decreased recharge timer on 'Ave a taste from 45 to 35s
Proximity Mines recharge from 50 to 30s
Charge time on Mek Mines from 20 seconds to 3.
Reduced Beamy Loota cost from 150/40 to 125/25
Mega Rumblah cost decreased from 200/60 to 150/50
Slugga Boyz
Reduced requisition cost from 300 to 270
Nob Leader now grants 10% health
'Swamp Em no longer makes Sluggaz immune to supression
Lowered recharge on 'Swamp Em from 120 to 80s
Fixed an issue that caused a unintentional weapon cooldown with the Burnaz while being supressed.
Shoota Boyz
Reduced Nob Leader cost from 75/25 to 70/20
Stormboyz
Removed power cost on Improved Rokkit Packs
Increased Rokkit Pack requisition cost from 50 to 75
Rokkit Boy no longer knockbacks retreating units
Stormboy Nob Damage type changed to heavy_melee
Lootas
Reload Frequency changed from 8-6 to 12-10
Rate of Fire increased from 10 to 13
Damage done to medium range targets from 1 to 1.5
Build Time decreased from 33 to 28s
Tankbustas
Increased Rokkit damage from 14 to 16
Health increased from 800 to 850
Stikkbommaz
Increased health from 600 to 800
Damage increased from 17 to 21
Deff Dredd
Burnaz'n'bitz cost from 180/20 to 140/20
Build time increase from 25 to 35 seconds
Increased rotation speed from 200 to 225
Weirdboy
Reduced health from 1000 to 850
Experience upon death from 48 to 250
Red upon death from 11 to 48
Battlewagon
Now only require 1 squad to be fully operational
Looted Tank
Boom Shot no longer disables weaponry
Kommando Squad
Increased movement speed to 6.5
Kommando Shoota damage increased from 29 to 30
Kommando Fist damage increase from 8 to 16
Luv Da Dakka duration reduced from 7.5 seconds to 3.5
Burna Bomb damage reduced from 20 to 15
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Eldar
Globals
Webway Gates now have 25 sight radius
Webway Gates pop reduced from 5 to 3
Far Sight now last for 20 seconds longer
Crack Shot duration increased slightly
Distort Field is a unique damage damage reduction modifier
Distort Field no longer works on retreating units
Warlock
Merciless Witchblade Special Attack damage reduced from 60 to 50
Merciless Witchblade Special Attack no longer does friendly fire or knockback friendly units
Merciless Witchspear knockdown effect has now a cooldown of 3 seconds interval.
Witchblade of Kurnous Damage increased from 69 to 73
Cloak of Shadows now grants you an additional +20 energy
Shroud of Darkness ability is now duration based instead of energy. Lasts for 15s.
Heart of Darkness no longer requires you to take damage to use.
Pyshic Shield now grants knockback immunity
Warp Spider Exarch
Phase Shift no longer makes the Exarch immunte to damage. He now becomes suspectible to all damage and will take an additional 10% from all sources.
Added visual effects for the Warp Spider Exarch during Phase Shift
Anti-Grav Grenades no longer works on retreating units
Changed cost on Powerblades from 140/35 to 130/30
Cost reduced fon Improved Targeters from 130/35 to 100/35
Heavy Death Gauge Spinners dps increase from 28 to 34
Enhanced Warp Generators now increases energy regeneration of the WSE by 0.1
Farseer
Runes of Reaping reworked. Now reduces the cooldown on all your abilities by 25%. .
Armor of the Asuryan cost decreased from 200/60 to 150/50
Guide cooldown reduced to 30 seconds
Fortune Armor health regeneration from 0.5 to 0.35
Guardian/Dire Avenger Squad
Now start with Fleet of Foot
Guardian requisition cost reduced from 300 to 270
Guardian Battle Equipment now increases damage output by 7%
Guardian Battle Equipment cost increase from 50/15 to 70/15
Guardian Warlock cost increase from 65/15 to 75/25
Increased upkeep on Warlock from 7.8 to 10.8
Banshees
Reduced cost from 400 to 370
Reduced Aspect of the Banshee from 100/25 to 85/20
Shout now cost 50 energy to use from 10(Bug fix)
Banshee Exarch cost from 85/15 to 85/25
Increased Exarch upkeep from 7 to 12.8
Reduced Experience upon death from 100 to 90
Rangers
Kinetic Shot now deals minor area of effect damage.
- Decreased the energy drain from infiltration mode back to default values
Brightlance
Now has a toggle effect that decreases damage done by the brightlance by 75%, but targets that are shot by the Brightlance now take an additional 25% more damage from all sources. Lasts for 4 seconds. 100% accuracy
Cost increase from 300 to 340
Warp Spider
Damage done to retreating units reduced significantly
Reduced upkeep from 10.8 to 9.1 per model
Wraithlord
Decreased cost from 400/120 to 400/100
Brightlance Cannon upgrade can now fire on the move
Wraithguard
Wraithguards can now enter webway gates
Increased Health from 1800 to 2000
Falcon
Increased requisition cost from 375 to 400
Increased rotation rate from 100 to 125
Increased speed by 0.5
Autarch
Reduced movement speed by 0.5
Seer Council
Increased Destructor damage from 21 to 24
Reduced red cost from 350 to 300
Fire Prism
Increased rotation rate from 100 to 125
Increased movement speed to 6
Reduced recharge timer from swapping beams from 4s to 2s
Prism Cannon Explosive damage increased from 70 to 80
Prism Cannon Focused damage increased from 160 to 175
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Chaos Space Marines
Globals
Touch of Nurgle damage done reduced from 75 to 37.5 on HERETICS
* Touch of Nurgle applied to other units than Heretics will still do 75 damage
* Touch of Nurgle now has a 3 second interval inbetween explosions
Bloodlust now applies to ranged damage as well. Lowered Bloodlust damage application from 2% to 1% per entity.
Bloodlust red decrease from 275 to 250
Malignant Blindness should now trigger and function abit more appropiately
Malignant Blindness cost reduced from 125 to 100
Empyreal Abyss delay increased by 1 second
Empyreal Abyss will no longer pull back retreating units
Mass Warp reworked into "Warp" which teleports one individual squad to the Sorcerer's Location. THIS DOES NOT WORK ON ENEMY UNITS OR VEHICLES.
Warp red cost is 125 and 2 minute cooldown and moved to Tier 1
Dark Flames red increase from 125 to 175
Dark Flames moved from Tier 1 to T2
Obnoxious Cloud duration reduced by a medium amount
Obnoxious Cloud red cost increase from 200 to 225
Plague of Undeath red cost from 250 to 200
Shrine of Chaos Gods pop reduced from 5 to 3
Shrine of Nurgle now heals twice as fast and damages all neaby enemies. Supression removed
Shrine of Tzeentch damage increased from 5 to 15 (Friendly Fire removed)
Shrine of Tzeentch range decreased by 6
Chaos Lord
Daemonic Visage now grants an AoE damage reduction to all nearby enemy infantry by 15%
Blood Maul Special Attack damage increased from 40 to 50
Sweeping Doom now stuns enemies after the knockback effect for a short period of time
Harness of Rage granta an additional +50 health
Reduced the Combi-Flamer damage slightly
Chaos Sorcerer
Increased Teleport cooldown from 8 to 11 seconds
Chains of Torment now grants 0.1 health regeneration
Daemon Armor now grants 0.1 energy regeneration
Daemon Shield/Orb now grants supression immunity
Icon of Tzeentch damage reduced from 35 to 25
Icon of Tzeentch duration increased from 10 to 16s
Warpfire damage reduced from 100 to 90
Rod of Warpfire ranged dps increased from 17.5 to 30 dps
Plague Champion
Armor of Pestilence armor effect removed & changed into Aura of Decay ability
Reduced the speed penalty from the Armor of Pestilence wargear upgrade.
Aura of Decay: Whenever the Plague Champion has suffered enough damage, he can unleash the Aura of Decay, dealing some AoE damage and knockback to all nearby infantry. Cooldown recharge is 60 seconds
Base Health increased from 650 to 680
Icon of Nurgle damage pulse to occur from 1.5 to 2.5s.
Heretics
Reduced cost from 260 to 240
Reduced Aspiring Champion ranged dps from 12.8 to 3.8
Worship Toggle effect reduced from 3 to 2s
Chaos Space Marine
Reduced Eternal War cost from 75/20 to 50/15
Aspiring Champion cost reduced from 100/25 to 80/25
Increased Ranged DPS on Aspiring Champion from 3.8 dps to 10.8
Mark of Khorne cost increased from 75/20 to 90/30
Mark of Khorne now increases health from 10 to 15%
Noise Marines
Cost reduced from 400/40 to 350/30
Health reduced from 1050 to 975
Increased rotation speed by 100
Reduced pop from 15 to 12
Can now fire on the move
Plague Marines
Increased bolter damage from 5 to 8
Damage-over-time increased from 3.75 damage per second to 4
Cost reduced from 500/40 to 440/40
No longer chain-heals from each other's explosion (easier to focus fire)
Chaos Dreadnought
Cost reduced from 450/140 to 450/120
All upgrade cost reduced down to 100/30
Reduced build time from 50 to 40s
Increased rotation speed from 100 to 200(+25) (Global default walker rotation speed)
- Reduced duration on Blood Frenzy from 30 to 15s
- Reduced recharge on Blood Frenzy from 40 to 30s
- Frenzied Barrage damage from 10 to 20
Bloodcrusher
Cost increased to 350/60
Build time increased from 40 to 48s
- Charge no longer knockdown retreating units
Great Unclean One
Cost increased from 700/180 to 800/200
Now slows all nearby infantry units and deals minor are of effect damage
Vomit wind-up time reduced
Vomit damage reduced
Stomp no longer works on retreating units
Chaos Predator
Mark of Nurgle reworked. Now upgrades the tank to fire corrosive shells that leaves an damage over time effect in a certain area, also causing a debuff that reduces all damage done towards heavy armored units by a medium amount.
Mark of Khorne now increases side-bolter damage output of the Predator by an additional 25%. The main autocannon is uneffected.
Mark of Tzeentch area of effect damage has been severaly nerfed. Ideal single-target damage
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Space Marines
Globals
For The Emperor! Now applies to melee damage as well, can be applied to Terminator Squads
Larramans Blessing will now restore all commanders at their HQ
Angels of Death duration lowered from 8 to 6 seconds
Blessing of the Omnissiah duration increased from 20s to 30s. Recharge from 150s to 100s.
Orbital Bombardment delay decreased by 1 second
Orbital Relay
Reduced health from 1000 to 750
Reduced Population on Orbital Relay from 5 to 3
Now grants a -15% ranged damage taken while under the effect of the Orbital Relay
Added new visuals to indicate that units are under the effects of the Orbital Relay defensive aura.
Missile Turrets
Reduced Build Time down to 15 seconds, cost decreased from 80/40 to 50/25
Force Commander
Thunderhammer chance to knockback increased from 15% to 20%
Artificer armor now grants +5 melee skill
Defend range increased from 10 to 22
Increased damage on Chainsword on FC with Stormshield by a small amount.
Increase range distance capabilties on his Teleporter Pack.
Reduce cooldown on teleport from 45 seconds to 30s
Apothecary
Removed after heal-regeneration effect on his Heal ability.
Increased Base Health from 550 to 625.
Full-Auto Knockback no longer works on Sentinels.
Full Auto Knockback duration reduced by 1.5s
Sanguine Chainsword now heals you for 30 damage per hit
Sanguine Chainsword now increases the charge distance on the Apothecary
Reduced cost on Purification Vials to 100/25
Combat Stimulant Equipment Health increase from 100 to 125
Reduced Recharge on Purification Vials from 40 to 30 seconds
Reduced Energy Cost on Purifaction Vials from 45 to 35
Techmarine
Reduced cost on Purification Vials to 100/25
Reduced damage when Overcharge ability is active from 50% to 30%
Increased Plasma Gun cost from 100/30 to 120/35
Reduced the regeneration rate from Artificers armor from 0.5 to 0.3
Bionics now increases health regeneration by an additional 0.1 and enhances his prowess. (+10 weapon skill and an additional 15% melee damage)
Plasma Gun Overcharge now has a new visuals for during effect & after
Plasma Gun Overcharge overheat duration increased by an additional 2s.
Reduced Refractor Shield cost from 125/25 to 110/20
Meltagun damage increased from 90 to 100
Melta Gun now has 100% accuracy on the move
Consecrated Bolter dps from 35 to 39
Increased the AoE of Brothers in Arms ability to 30
Tactical Space Marine Squad
Tacticals have 1050 Health from 990 (This was never changed in the mod. just a pointer tho)
Reduced Kraken Round cooldown from 50 to 40s
Missile Launcher upgrade build time from 40 to 15 seconds
Increased Experience upon death from 200 to 230
Scout Squad
Explosive Shot now deals some weapon damage
Detection is now tied with the Infiltration upgrade
Infiltration upgrade cost increase from 50/15 to 70/15
Reduced Experience upon death from 130 to 100
Fixed an issue that caused leveled scouts explosive shot to drain more energy than intended.
Devastator Squad
Reduced build time on Improved Targeters upgrade from 30 to 15s
Vengeance Round recharge from 45 to 30s
Increased Red upon death from 9 to 12
Reduced reinforcement time on Plasma Devastators and Devastators from 8 to 6 seconds
Assault Squad
Increased experience upon death from 210 to 240
Decreased build time on Thunder & Lightning from 30 to 20s
Dreadnought
Increased rotation speed from 200 to 225
Build time decreased from 50 to 42s
Multi-Melta Dreadnought Weapon Cooldown from 5 to 3.5s
Multi-Melta now keeps the Inspirational Buff.
Assault Cannon damage increased from 90 to 100
Assault Cannon Barrage Ability has increased 8 range on it's max distance
Librarian
Reduced smite damage from 20 to 18
Reduced cost on Staff from 100/50 to 90/30
Veil of Time cooldown increased from 30 to 45 seconds
Plasma Devastator
Reduced reinforcement time on Plasma Devastators and Devastators from 8 to 6 seconds
Projectile is no longer effected by Terrain.
Terminators
No longer level up
Terminator Cyclone Missile Launcher cost changed from 100/70 to 100/50
Predator
Lascannon area of effect damage has been reduced significantly
Reduced cost on Lascannon upgrade from 185/45 to 125/35
Increased movement speed to 6.5
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Imperial Guard
Globals
Flare now has a better indicator if you're under the effect of it
Basilisk Flare duration increased from 10 to 14s. Recharge duration decreased from 120 to 60.
Loyalty to the End FX changed to indicate which units are effected by it
Creeping Basilisk Barrage red increase to 200
Hellfire Call-in damage done to buildings reduced tremendously
Medical Bunker
* Increased AoE of reinforcement & heal to 20
* Decreased Pop from 5 to 3
* Decreased Medi-Bunker cost from 150/50 to 125/30
* Decreased Repair Bunker cost from 150/50 to 125/30
* Respective upgrades decreased build time from 30 to 20
Banewolf Call-in now also have a power cost tag of 40
Leman Russ Call-in cost decreased to 500 requisition from 650
Inquisitor
Reduced special attack damage on Holy Brazier from 80 to 50
Increased duration on Crippling Volley from 4 to 6s
Reduced damage done by Purgatus
Purgatus cost increase from 200/35 to 200/50
Assail is no longer a channeled ability. Supression removed
Lord General
Reinforcement cost increased from 25 to 30.
Med-Kit Energy cost increased to 60 & Cooldown of 20s
Carapace Armor armor now also grants +20 energy.
Grenade Launcher cost changed from 130/20 to 100/30
Reduced cost on Flak Jacket from 150/35 to 125/30
Reduced cost on Stabilizer from 150/35 to 125/30
Back In The Fight now works in-combat
Incoming! Now has a new effect
Commissar
Aura of Discipline changed, now heals all units that are near the Commissar passively. Similliar to the Stubborness. Cost increase from 125/35 to 150/30
Powerfist cost decreased from 200/50 to 150/40
Carapace Armor Execute now cost 25 energy from 35
Bionic Eye no longer grants any additional Energy.
Bionic Eye ability no longer makes the target immune to knockdown and knockback effects
Reduced the speed bonus from Bionic Eye by 0.5
Improved Armor Plating now cost 50/15 globally
Improved Armor Plating build decrease from 30 to 15 seconds
Reduced General Repair Rate from 20 Hp/s to 15 Hp/s
Guardsmen
Increased requisition cost from 230 to 240
Reduced pop on Sergeant from 6 to 5
Reduced pop on Commissar from 6 to 5
Improved build rate on Heavy Cover
Sentinels
Reduced health from 750 to 700
Increased cost from 330 to 350
Sentinel Stomp no longer stuns enemies
Reduced detection radius on sentinels from 15 to 10
Heavy Weapons Team
Reduced pop from 12 to 10
Sergeant pop from 3 to 2
Catachan Devils
Smoke Grenade no longer reduces outgoing ranged damage
Sergeant power cost removed
Reduced reinforce time from 3.4 to 2.4s
Reduced experience upon death from 110 to 100
Stormtroopers
Assault Kit now grants Frag Grenades. Which are highly effective distruption grenades which can be thrown from a long distance.
Assault Kit now cost 50/15
Melta Kit now cost 50/25
Increased vision from 40 to 50
Ogryns
Reduced rotation ratio from 500 to 400
Increased Experience on death to 240
Red upon death from 14 to 16
Reduced duration on Bone'Ead Charge from 10 to 7s
Baneblade
Reduced Health from 3750 to 3500
Reduced Baneblade cannon range greatly
Reduced damage done by Baneblade Cannon and Demolisher
The Baneblade no longer disables it's weapons when executing Demolisher or Baneblade Cannon.
Baneblade Cannon ability cooldown decreased from to 30 to 20s
Baneblade Demolisher ability cooldown decreased from 30 to 20s
Leman Russ
Reduced weapon cooldown on Executioner Upgrade from 6 to 5s
Increased Vanquisher Executioner damage from 18 to 21
Build time decreased on both upgrades from 30 to 15 seconds
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Tyranids
Globals
Stalk now debuffs all enemy commanders and makes them deal 10% less damage for 20 seconds. Red cost increased to 75.
Brood Nest is now uncrushable when under construction and increases health regeneration by a small amount of all nearby units and allies
Without Number cost decreased from 500 to 450 requistion. Red reduction from 300 to 250
Hive Node
Node health reduced from 700 to 500
Node no longer benefits from the ability that reduces incoming ranged damage
Hive Tyrant
Rending Talons damage increased from 43 to 48
Venom Cannon damage increased from 55 to 63
Venom Cannon can now fire on the move
Crushing Claws cost increased from 150/50 to 200/50
Bonded Exoskeleton cost increased from 150/40 to 185/50
Invulnerability Duration reduced from 12 to 9 seconds
Improved Synapse from 120/35 to 120/25
Removed damage on Charge
Psyhic Scream recharge from 50 to 40s
Bio-Plasma Projectile speed increased
Ravener Alpha
Tunnel build time increased from 6 seconds to 10.
Health reduced from 720 to 650
Burrow Trap Charge time increased by 3 seconds.
Acid Splatter damage increased from 60 to 75
Strengthened Sinew is a passive bonus now. Cost increase from 100/20 to 135/25
Corrosive Devourer cost from 150/50 to 140/40
Improved Synapse (Damage) range increased from 10 to 25
Lictor Alpha
Is now detectable via proxy. All of the Lictor Alpha weapons has been changed to no longer require stealth to be effective.
Base Health increased from 630 to 700
Vision range increased from 38 to 45
Scything Talons cost tweak to 120/30
Toxic Cysts grants an additional 25 Health.
Adrenal Glands now enhances health & energy regeneration rate by 0.1
Decreased energy gained from Adrenal Gland upgrade from 100 to 50
Toxin Sac debuff from 50% less damage and movement speed down to 25%
Scything Talons now grants an AoE Knockback Ability with 30 second cooldown, 60 energy cost
Moved Menacing Visage from T2 to T3
Hormagaunt
Reduced cost from 300 to 270
Adrenal Gland upgrade increase from 50/15 to 70/20
Reduced speed benefit from Adrenal Gland
Improved leap over cover/terrain from Adrenal Gland animation
Termagant
Reduced Crippling Poison range from 38 to 20
Warrior Brood
Can now be upgraded with Barbed Strangler and upgrade to Adrenal Glands in T2.
CANNOT upgrade Adrenal Glands into Barbed Strangler however
Adrenal Glands purchase now makes Warrior Broods more expensive to reinforce
Damage increased from 18 to 21
Adrenal Gland damage increase from 21 to 23
Ravener Brood
Reduced power from 45 to 40
Build time increase from 24 to 30s
Decreased movement speed by 1
Enhanced Muscle Coil now gives +1 speed
Spore Mines
Decreased build time from 15 to 8s
Venom Brood
Cost increase from 300/15 to 350/10
Ranged Synapse is now a purchaseable upgrade for the Venom Broods. Cost is 50/40
Genestealer Brood
Decreased cost from 500/45 to 400/45
Reduced time on reinforcement from 6 to 4s
Recharge on Adrenal Rush from 50 to 40s
Zoanthrope
Zoanthrope Focus blast now deals weapon knockback from ability knockback
Increase health to 333
Speed increased by 0.5
Rotation rate increased
Tyrant Guard
Healing Effect is now burst rather then a continous regeneration. The healing remains unchanged however.
Health increased from 2250 to 2500
Damage done increased from 80 to 95
Lictor
Price increase from 350/50 to 400/75
Build time increase from 20 to 29s
Health increased from 1000 to 1250
Capped at 1
Carnifex
Build time increased to 50 seconds
Cost reduced from 600/160 to 550/150
Reduced Weapon Cooldown on Barbed Strangler from 4 to 3
Barbed Strangler cost increased from 90/50 to 100/50.
Thornback cost reduced from 200/50 to 150/50
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Staff;
Brainstormer & Ideas: Caeltos & Obviously everyone participating in playing and leaving feedback !
Modder: Kolaris
Special Thanks: HorusHeretic & Shuma and Hadrun for their custom models & Portraits!
I cannot stress it enough, without Kolaris this would not have gone through, so I owe him big times. Thank you








