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Company Of Heroes: Afrika DESERT RATS! 06.24 LEND LEASE

  1. #101
    Member Aidas2's Avatar
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    No, just simplified the threads and the commanders hatch.

  2. #102
    Member eliw00d's Avatar
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    Then it already is an Ausf. J.

  3. #103
    Member Aidas2's Avatar
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    Heh, ok.

  4. #104
    Member eliw00d's Avatar
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    If you did model the 20mm armor plates, it could be an upgrade. Just a thought.

  5. #105
    Member doom44's Avatar
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    This will have a realistic damage system, right?
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  6. #106
    Member Aidas2's Avatar
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    Tweaked vCoh system.

  7. #107
    Member doom44's Avatar
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    Cool!

  8. #108
    Member Aidas2's Avatar
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    Fi156 Storch - Recon plane of the Afrika Korps.



    Me109 - Attack plane of the Afrika Korps.

    Both available from the Luftwaffe doctrine as offmap support.

    Models by Men of war, textures by Slayerknecht, animations by Burton.

  9. Modding Senior Member Company of Heroes Senior Member  #109

  10. #110
    Member Aidas2's Avatar
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    Yea, they look amazing. Slayer did a great job on them.

  11. #111
    Member kapulA's Avatar
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    Excellent work, I love their skins. Since you mentioned the Luftwaffe doc, I can't wait to see how their FJs and the other German and maybe even Italian infantry will look. Can we expect updates regarding doctrine details any time soon?

  12. #112
    Member Aidas2's Avatar
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    Yea, as soon as I finish coding them.

  13. #113
    Member kapulA's Avatar
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    Lovely. Can't wait to see what you got planned.

  14. #114
    Member Twitchy's Avatar
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    @Aidas2 - Love what you're doing here man, I really do. This might have already been asked, so my apologies in advance if it has, will the Italian forces make an appearence after you've finished the British/Germans?
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  15. #115
    Member Aidas2's Avatar
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    Definately! But don't expect Americans.

  16. #116
    Member doom44's Avatar
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    You know, there are models of the early Panzer IV. It just looks unrealistic with the counterweight when in reality the early Panzer IVs (with the stubby cannon) did not have one.

  17. #117
    Member Aidas2's Avatar
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    Yea I know, I'm using Elis aufs D as a reward replacement for the F1 stubby. So you can switch between the two, they have same stats for gameplay reasons though, its just personal preference in the end.

  18. #118
    Member eliw00d's Avatar
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    @doom44
    Nearly all variants of the Panzer IV saw action in Afrika at some point. The counterweight was added from Ausf. E onwards and the L/24 being the main gun up until the Ausf. F2.

  19. #119
    Member saukopf's Avatar
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    Bf109G with JG27 logo?Amazing!
    China United Airline civil aircraft maintenance man

  20. #120
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    Will the Panzer F2 be in this? It saw action in North Africa in 1942-43.
    Last edited by doom44; 28th Jun 11 at 9:15 AM.

  21. #121
    Member Aidas2's Avatar
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    Yes, but only as a late game doctrine call it as it was rare and quite powerfull.

  22. #122
    Member Thiky83's Avatar
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    I see some picture from 21st Panzer Division paint.
    Here are more markings








    Opel Blitz camo colour with symbols
    http://www.hobbymastercollector.com/...argotruck.html

  23. #123
    Member Aidas2's Avatar
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    Thx, might use some.

  24. #124
    Member Martinlegend's Avatar
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    how big wil the doctrin trees be?

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  25. #125
    Member Aidas2's Avatar
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    Coh size.

    ----------

    UPDATE! TIGERS IN AFRIKA!

    Check out the newly made Moddb page aswell! http://www.moddb.com/mods/company-of-heroes-afrika

    On to the update



    Late game call in. The biggest and meanest Tank the Afrika Korps get.
    Texture by Slayerknecht.
    Can be upgraded with a commander.



    Early game light at gun. Can be built aswell as paradropped from the luftwaffe doctrine.

    Model Men of War ( LoranKorn ) R.I.P.
    Texture Georider/ Slayerknecht
    Animations Sweeten
    Last edited by Aidas2; 2nd Jul 11 at 3:35 AM.

  26. #126
    Member Thiky83's Avatar
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    You make the mod realistically?
    Will the forces be broken down into corps (more paint and more markings to vehicles)?
    I don't see the eagle on the soldiers' tunic.
    I hope for made then some specialities (pith helmet, "Hermann Meyer" cap to luftwaffe soldiers, ...)




  27. #127

  28. #128
    Will you stick with the late version sdkft 251 or wil you make a new earlier model?
    That means is the modell 251 modell with new skin you showed just a place holder or will it stay?

  29. #129
    Member Aidas2's Avatar
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    Will most likely stay. As there's no early war 251 and there are more important vehicles to work on.

  30. #130
    Member BanaanBert's Avatar
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    Will this have a new campaign? That would be awesome!
    Last edited by BanaanBert; 2nd Jul 11 at 10:55 AM. Reason: Typo

  31. Company of Heroes Senior Member  #131
    Minister of Propaganda Imperial Dane's Avatar
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    Ah. See heretic and you teamed up. Well best of luck. Looks interesting. Albeit a bit dissapointed you didn't put the germans in their tropical uniforms

  32. #132
    Member Aidas2's Avatar
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    Albeit a bit dissapointed you didn't put the germans in their tropical uniforms


    No?

  33. Company of Heroes Senior Member  #133
    Minister of Propaganda Imperial Dane's Avatar
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    Best example i could find : http://rallypointmilitaria.com/artic...-tunic-and-kit

    Thing was that whoever had the job of figuring out what sort of uniforms were suited for North Africa had gotten the wrong idea and opted for something more green

  34. #134
    Member Aidas2's Avatar
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    Looks pretty accurate, it's the only one we have anyway.

  35. #135
    Member Thiky83's Avatar
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    The wehrmacht wore rather greenish or brownish dresses in the big part of the books.
    http://warandgame.com/2010/06/14/afr...s-infantryman/
    The luftwaffe wore sand coloured uniform. The SS wore both of them (rather sand).
    and the Germans wear more long trousers
    Aidas, if you need some picture, just write.

  36. #136
    Member DMz's Avatar
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    Thicky that uniforms brand new and off the rack that colour. It has no sun bleaching in it whatsoever. It would look like this after less then a week.
    http://www.militarymodelling.com/new...cle.asp?a=5952

  37. #137
    Member Thiky83's Avatar
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    I wrote "greenish or brownish". DMz, what you write partly right, it will be colourless only, not sand colour.
    Their shirt was sand.

    Was anyway for the wehrmacht (extraordinary) white trousers with bone colour tunica and helmet cover uniform too.
    and
    On your pictures visible "Luftwaffe soldiers in sand coloured uniform" .

  38. #138
    Member onrAArno's Avatar
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    Hey, I really like the mod but I have 2 questions:

    Do you already know how the (non-doctrinal) techtrees wil look like, and if yes could you show them?
    What tanks will make an appearance in the mod? <-- If you can't give the full tech tree maybe you can still answer this one .

    Sincerely onrAArno.

  39. #139
    Member Aidas2's Avatar
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    Will show off the doctrines later and will use the tanks that were used in Afrika, it should be quite obvious which we will use I think.

  40. #140
    As far as I know your panzer IV D will be a reward unit for the F1. (At least the recently posted image at moddb says so)

    I know this is very early to adress this issue, but I think it would be more interesting to have the F1 as an upgrade for the D.
    If I remember correctly the eastern front mod has an upgrad for the T34/76 that after being researched all newly produced T34s are T34/85 instead of T34/76.
    Would make gameplay and teching more interesting in my opinion.
    If you dont like this suggestion the the F1 and D should at least be dotrine specific.

  41. #141
    Member Aidas2's Avatar
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    F1 will be buildable from the get go, Ausf D will be a reward replacemen for it, so the player can choose which to use and both were used and fulfill the same role in the mod. F2 will be a strong, late game call in. F1 won't be a simple tank, it will have it's role and special abilities. The backbone of the Afrika Korps will be the Panzer 3.

    ----------

    Forgot to post this earlier



    Panzer IV ausf D

    Reward replacement for the preveiously shown ausf F1.

    Thx Dmz and Eliwood for the model and Halftrack for the texture.

  42. #142
    Member onrAArno's Avatar
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    I meant the non-doctrinal techtree (buildings etc.), do you know those already?

  43. #143
    In post 89 you showd of the F1, but it really looks like the D inpost 141

  44. #144
    Member Aidas2's Avatar
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    @onrAArno Still working on them, for now we're focusing on getting all the needed vehicles/ weapons ingame.

    @RainbowWar Yea, I know, accidentaly saved the ausf D over the F1 :P You can check it out in moddb http://www.moddb.com/mods/company-of...zer-iv-ausf-f1

  45. #145

  46. #146
    Member Aidas2's Avatar
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    Nope, will see it when everybody else will.

  47. #147
    @Aidas2
    I think you should add your ModDB page to the first post as well .

  48. #148
    Member onrAArno's Avatar
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    I'm really looking forward to this mod, I tried the Arika korps mod, but it were just the normal units reskinned. So I'm really excited to play this mod .

    Keep up the good work !

  49. #149
    Member Aidas2's Avatar
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    Here's the tank that everyone are so interested in.

    The second strongest tank the Afrika Korps get. The first being the Tiger.

    Can only be called in from the Panzer Korps Support doctrine. Can be upgraded with a commander.

    Thx Tank Destroyer for the commander edit and Halftrack for the texture.

  50. #150
    Looks great!
    And i suppose the Tiger will be a one use call in also for Panzer Korps Support doctrine?

    I remember that chopin did a Mathilda (or was it a valantine) for the italien conflict/la france mod, are you allowed to use this modell and texture too? If yes could already ad it to the first page. Or are you first showing off all the german stuff?

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