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Ret - Mini-Mods - Updated OP

  1. #351
    Member shadowninja0069's Avatar
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    drow i heard that in march there will be a tau expansion and from that i hope another race new for them to fight.

  2. #352
    Member hadrun's Avatar
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    plenty of ppl still play ret! They don't play it at unhealthy levels anymore, like other games *cough* skyrim atm *cough*! I've played retribution over 600 hours between two comps. Including the hours I played during beta!

    Funny Pic I took yesterday~

    clicky

    Last edited by hadrun; 23rd Nov 11 at 10:03 PM.

  3. #353
    Member hadrun's Avatar
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    Here's A couple Dark Angels DLC Company Master options! using some bits and pieces from gabriels armour, Shuma's Chaplain wargear, and Shuma's Imperial Fists gear! Re-textured some stuff! ~

    Dark Angels Company Master Variants

    clicky


  4. #354
    Member dr0w's Avatar
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    looks damn good. but who cares about dark angels

    we need sternguard guyz to get some boyz

    btw you are right. skyrim is dangerous

  5. #355
    Great work, Hadrun! Do you think you could put together an Eldar flamer like the pic I posted with the storm guardian? It would be awesome if I could get a good looking eldar flamer that uses the IG flamer marker/fx, because the model/fx combo I am using right now is lagging the game when we test.

    Thanks!

  6. #356
    Where is everybody ???? >;( Prolly playing Skyrim.
    Now you see, Here at the Imperium of Man. We only use, propane fueled Promethium. Thats a flame burning heretic i tell you Hwat!

  7. #357
    Member dr0w's Avatar
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    truer words were never spoken

  8. #358
    Member General Kong's Avatar
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    indeed
    Damn It Ravenor, im a chaos worshipper, not a loyalist
    They mapped for our sins: http://mapsofwar.info/
    Chocolate?

  9. #359
    Member hadrun's Avatar
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    I've been attempting to make a multiplayer breakin mod or two if I can get the coding down. Trying to add in the Emperor's Champ using the black sword and proper animations, and maybe an actual chaplain/black sword using IF FC if I can get the EC working proper! Still workin on a how-to aswell, most info in my how-to will be info that's already out though, aside from maybe file locations.

    topics to be covered! using cope's tools! (already has a few tutorials for using it)

    step 1 - extract the desired replacement model files from sga or newly created mod.
    step 2 - creating a mod and extracting the model files to be replaced.
    step 3 - replacing/renaming the files and testing the mod.
    step 4 - pack the mod/rename sga if desired.

    Santo's Model editor helps with model swappin, just being able to see what your working on, and has tutorials on how ta properly set it up! The sgareader2/packer might be easier/faster for model swapping once you get the concept down!

  10. #360
    Member dr0w's Avatar
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    yeahn hadrun make us a guide. though im dumb as an ork

  11. #361
    hi hadrun im joekid13 im here to ask if you can make the sternguard bolter shuma made to have the bayonet on it if you can that wolud be awesome
    I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead

  12. #362
    Hi Hadrun.
    I've got a little request.
    I play with Shuma's Diomedes Helmet, and it seems that this helmet makes the lvl 60 cape for the FC buggy.
    The badge on it is large and it looks very ugly.
    Could you make a nice cape, which fits to the FC?

    Thanks in advance.

    Supremeghost
    Last edited by Supremeghost; 15th Jan 12 at 7:26 AM.

  13. #363
    Can you borrow one of horus's Grey Knight models and make the Libby or FC into a Grey Knight ?
    =][= "We are the hammer!" =][=

    --------O҉R̚̕̚DO҉ MA҉LLE҉US--------

  14. #364
    I lost the link to the eldar flamer and can't find it now. Could you post it here?

  15. #365
    Member hadrun's Avatar
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    here's a link to the Eldar flamer conversion for modders (just the model/textures no fx). using the Eldar fusion gun w/rotated ammo cartridge, and the death-spinner's muzzle decal.

    http://www.mediafire.com/?pz6lfha3jxedbqe

    quick post sry no pics!

  16. #366
    Member Mika999's Avatar
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    Hadrun, can I ask for one request?
    I noticed that Relic put a free DLC in game for Imperial fists, but is nothing special... Question is: can you somehow replace this DLC with Shuma's Black Templar Pack an rename this "Imperial fist (DLC)" to "Black Templars (DLC)"?

  17. #367
    I have a question, is there/can you make mod that changes the havoc squads to plague marines? that would be badass

  18. #368
    Hi Hadrun.
    Forget about my request to make a half pattern Diomedes Helmet.
    I've found a half pattern compatible FC helmet in Shumas "Armaments Of War" Mod.
    It's a standard Tactical helmet.
    The Only thing I noticed was, that he doesn't have a portrait with this helmet.
    Could you please make such a portrait?
    I would be very grateful for that.

  19. #369
    Member dr0w's Avatar
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    there is no hope. hadrun left us.

    it's every man for himself from now on

  20. #370
    Can we find out the reason, why he left us?

  21. #371
    yeah... Just read one of his earlier post. He himself is trying to make a multiplayer breaking mod.

  22. #372
    Member dr0w's Avatar
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    hadrun at least make that sternguard diomedes compatible in campaign. please

  23. #373
    Member Boreale's Avatar
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    it could be cool to make all space marine have random heads like avitus,tarkus,thaddeus,the old force commander,thule gabriel angelos and so on. if its doable ofc
    Those who holds faith in The Emperor, Are never truly defeated...

  24. #374
    Member hadrun's Avatar
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    Imperial Fists DLC Aegis Armour inc!

    clicky


  25. #375
    Nice job hadrun,long time no see

    So will the terminator's and dreadnoughts of the Imperial Fists DLC also have aegis helmets?

  26. #376
    Nice to have you back Hadrun, It has been to long

  27. #377
    Member dr0w's Avatar
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    welcome back

  28. #378
    Member shadowninja0069's Avatar
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    welcome back my freind !!!!

  29. #379
    Member Boreale's Avatar
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    By teh emprah! a battle Bruva has returned to duty of modding! But i see both grey knights and some other armor that reminds me of tier 2 paladin armor from WOW is it because we get to chose wich armor we want?

  30. #380
    Member hadrun's Avatar
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    Thanks all

    Not so much grey knights atm, moreso aegis armour'esqueness! t2 pally armour is similar to grey knight armour it seems, never noticed that. this is basicly a hack-job using mostly the IF commander armour from the IF DLC, a skull or two from apo armour, and a few pieces of shuma's chaplain/vet gear. I think adding in a shroud fx would break mp, and involves coding(if not on either that would rock and I'll look into it eventually). I'm Working on a librarian only mod that's more grey knight'esque now(Perma Grey armour). I just need to figure out how to generate some shiny armour, and find some proper weaponry! Tried to make the troop-pack similar but not heavily inquisition/gk so it'll look better when colored differently. Don't know if i like the chest, might try something different. Might also add more text in the open areas on the armour, and terminator helms/armour. They look good from a distance atm~

    Here's a couple troop pack options

    IF FC DLC Armour turned Aegis Armour Troop-pack

    clicky



    they all somewhat scale with rank, common/rare/elite commander/gabriel armour and the librarian so far. I need to figure out/learn how to re-rig stuff so the model isn't using 100 materials and or difs when it loads.
    "I got lost like all the rest, got digitized and lost access." ~ Bernbiz

  31. #381
    Man, that looks neat, and i'm pretty sure that adding FX to the models doesn't break MP, i added FX to the Sovereign Tzeentch Helmet for the Chaos Lord and i'm pretty sure it was online compatible, you could donwload it and check it out to make sure, you'd need to edit the .motiontree files to add FX to something though, look at these posts:

    http://forums.relicnews.com/showthre...post1045344378
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
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  32. Forum Subscriber  #382
    nice stuff you could if you want have it as a hadrun DLC style grey knights playable faction mod

  33. #383
    Nevermind me, I was derping. Just wasn't working with an oudated mod.

  34. #384
    Member hadrun's Avatar
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    We have shroud fx! Thanks to Shuma and Santos

    clicky



    Though the librarian's shroud randomly won't show up, aswell as a couple of the troops badges. prolly an animation conflict and i dunno what?

  35. #385
    You know whats sad, i cant use these mods cuz my game isnt upto date, (hopefully with help from Bloodravage it will be) every body has pink bodys

  36. #386
    Member General Kong's Avatar
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    Master Flagg, why cant you update to the Latest Version? as long as you dont you wont be able to play WOA or Codex Edition, and any future large mods that come out

  37. #387
    I can, i have to fix them up myself, Blood told me how to, i have to change all the 004 files to 003 and so on, then all the 000 files at the end, (the last five) i have to delete them, i wont have some graphics such as CE's Chaplain Termi lord. But what Blood said is that if i can get my hands on a module file and the other stuff i need i can update my game, well it should work anyway. i am just waiting for him to reply. All should be good soon

  38. #388
    Member hadrun's Avatar
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    Preview Download of the Grey Knights ~ Dark Angels DLC replacement thus far! Vehicles still have DA bits, and temp terminators. Universal unit badges and shroud fx randomly won't show up in matches.


  39. #389
    Member Tyron's Avatar
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    GREY KNIGHTS :O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O::O:O:O:O::O:O

    Hadrun you are a god!
    Youtube of Dow2 Mods
    Lords of the Warp [Closed]
    Black Templar Campaign

    Tyron: Creator of:
    - Lords of the Warp
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  40. #390
    Member dr0w's Avatar
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    i have many questions hadrun. first what about sternguard variants?

    secondly,i dont have the dark angels dlc, how can i use the grey knights mod?

    finally, when will you come back to play?

  41. #391
    Member hadrun's Avatar
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    What about the variants? Put'm together for the codex edition crew. Don't know if they're using them or not.

    I'll probably post another universal version of the GKs, and possibly a UM DLC version.

    My laptop is still down with a virus/formatted, and shortly after I posted the GK preview my Internet died for no aparent reason. Has been down for almost two days now. Posting this from my phone. *yay for tech support, they flipped the switch and I have net on my desktop once more*
    Last edited by hadrun; 8th Apr 12 at 12:08 PM.

  42. #392
    Hi Hadrun,

    i'd like to use your Grey Knight thingy, but it "messes" up the librarian. Your Grey Knight librarian replaces the normal one in all the color schemes and not only the Dark Angels DLC librarian. Could you fix that or is that a problem on my side?

    Anyways, awesome work with the Grey Knights.

  43. #393
    Member hadrun's Avatar
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    nothing wrong on your side of things. the librarian,scouts,techmarine, and apoth are all non-unique. Opt'd with altering just the librarian. I could post a version when I'm finished with the GKs w/o the lib if ppl are interested.~

    I'll post some pic updates this afternoon after work. Altered the Termi's a bit, TC'd scripture, and re-sized/attached the shroud to the model. I might have gone overboard on the scripture text for the armour! :P
    Last edited by hadrun; 11th Apr 12 at 10:46 AM.

  44. #394
    I cant wait to see them, and there is no such thing as over done

  45. #395
    Member hadrun's Avatar
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    Some FC/Terminator pics. Contemplating swapping the FC's helm with the EC helm and giving Termi's FCCT helms until there's a better sub for armour/helm. Though that'd give the FC a larger head than the rest of the army unless i shrunk the EC helm! Tried Gold/Bone colors for the TC scripture. They didn't show up very well on the Metallic Silver so i wen't with red for silver areas and gold for red areas. The new shroud looks better but it shows up in-match less it seems. Thule/Thaddeus are also altered >.>

    clicky


    hmmmm



    *Update Download* Tell me what you guys think of the changes!~
    Last edited by hadrun; 13th Apr 12 at 5:11 PM.

  46. #396
    Member shadowninja0069's Avatar
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    they look great budy..... GK Techmarine...Now its been awile since ive given you guys anything but im working on alot of gk stuff this is one of my best models i wanted to share with all.ill post more here as i test them out. There is alot ill be puting out for here long as hadrun dont mind.http://www.gamefront.com/files/21578530/techmarine.rar
    Now a pic too of what your getting,also just copy and paste techmarine file once you use winwrar to desktop,so take this tm and copy and past over the tm in dow2 ret.enjoy.
    http://http://
    Last edited by shadowninja0069; 18th Apr 12 at 11:49 AM.

  47. #397
    The lower 2 arms are supposed to be a flamer and a twinlinked plasma cutter. Think you could make those attachments and have them fire? Then he'd be a 100% authentic Techmarine.

  48. #398
    Member shadowninja0069's Avatar
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    well right now all i had a wipe out i lost all my work from 2 yrs,so itl take awile getting back to figuring out how to mod.but eventuley ill be back to moding.it takes long time getting and making everything all from scratch.

  49. #399
    Member hadrun's Avatar
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    of GK techmarines, posting content, and such! (not starting over from scratch.) >.<

  50. #400
    Hey Hadrun, would you be able to make Shadows Tecmarine into an SGA file?

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