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Ret - Mini-Mods - Updated OP

  1. #451
    Member hadrun's Avatar
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    @deathjam, Should be easy to do. I was messing around attempting to add the plume to the grey knights helm~ with a little scaling it should fit the reg helm easily!

    @lord of lawls, I agree!

    *edit* F that noise. Will post an updated Dark Angels Inquisitor Lord FC GK pack shortly *hopefully*.
    Last edited by hadrun; 14th Jun 12 at 10:18 PM.

  2. #452
    Well, IMO, you should make it the level 60 Commander armour, and just do it without the cape. That way, from what it sounded like from ur reply, he would only have one cape and it would just be the regular one with that badass inquis armour. That would be good enough for me! And if it's possible, just don't mess with the head? I use the Dow 2 commander, so really I just need some sick armour for him. That do-able?

  3. #453
    Member hadrun's Avatar
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    Anything's possible~ I'll post a commander armour + cape (for high rank/campaign/the last stand?) version tomorrow(or later today depending on location)~

    Inquisitor DA dlc replacement Pack
    *alters vanilla fc (diomedes head w/backpack), and the ultramarines dlc troop/sgt (adds a backpack)* ~ Due to using a blank model for the spacemarine backpack.

    clicky



    Commander/Gabriel Armour Ver.

    Last edited by hadrun; 15th Jun 12 at 9:30 AM.

  4. #454
    Cool i doint mind how long it takes i just would love to have that

  5. #455
    Member laszers's Avatar
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    i must get my hands on that Inquisitor!
    Ultimate Warfare
    Realism, lore based, and fun!

  6. #456
    WOW looks GREAT! I plan on using that Inquisitor with Avitus' voice for the Grey Knights as one of their commanders.

    By the way, would you be interested in making a small change to the Rhino model that would make them perfectly codex-friendly? It's the pintle-mounted Storm Bolters for the Rhino and razorback. You know the little cupolas in the front of the vehicle? The two little circles could each mount a pintle-mounted storm bolter. Also, if we had a model with bones and hardpoints for pintle-mounts, we could add the flamer and havoc launcher to the Chaos Rhino. It would be glorious.

    Actually, I already have the model bits but I don't know how to put bones on the Rhino to allow for it. Would you be so kind as to upload a Rhino that has the pintle bones on those two little circles? The exact same thing that Bloodravage uses for the Landraider storm bolter (it's in the Destoyer 40k mod assets) should be perfect.

    Thank you very much!

  7. #457
    Member hadrun's Avatar
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    We shall see! Anyone done a Chaplain Dreadnought yet? (yay more sm stuff..)

    Chaplain Dread Pics


  8. #458
    Emperor Damn it Hadrun, Thats badass!
    Now you see, Here at the Imperium of Man. We only use, propane fueled Promethium. Thats a flame burning heretic i tell you Hwat!

  9. #459
    Member shadowninja0069's Avatar
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    yes hadrun i did a furioso chaplain dread in my ba mod but youts andmine way difrent from one another.but he looks bad ass budy.

  10. #460
    Member hadrun's Avatar
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    Chaplain Dreadnought ~ alters both reg. and ven. dreads. *funkifies dlc dreads*

    Chaplain Dread


  11. #461
    Looks good! BTW, can you take that iron halo thing off the dread, and make it an accessory item that can be attached to the regular chaplain and terminator chaplain models? It would make a badass Sacred Relic model to have mounted like the FC's banner. Perhaps give it a golden glow?

  12. #462
    Member hadrun's Avatar
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    I'm back to chiseling away at re-organizing my OP~

    The format should be something like~
    ~Intro & Special Thanks/Install instructions
    ~Current Project(s) with pics
    ~Full Mod List organized w/links to mods about the thread (pics at mod locations)
    ~Other Modders contributions list w/links to their posts on thread
    ~Helpful links & Info
    ~Riddles list

    I've also been working on random stuff such as,
    Harlequin textures for the Autarch that I don't know if I like~ The model's arms/legs use the same textures, so I'm unable to pattern one leg or arm individually.

    example


    Bringing some of my Fan Fiction Characters to life! Primarch's of the 2nd and 11th Legions in my stories~ Major WiP :P

    Lord Beor Mormont ~ The Old Bear


    Lord Aemon Antonescu ~ Mortuus Rex


    Mk7 helm with plume and the re-sized/glowy*hopefully* sacred relic inc soon!

    Don't really have any plans for the FF characters. Just messing around and learning new things along the way. Indecisive about weaponry for Mormont (they both have claws~). Might swap to Relic Sword/Stormbolter. More Knight less Bear! Aemon is supposed to look somewhat like Megatron in Transformers 3. Huge Hand-cannon of a plasma pistol and hooded/cloaked~ :P
    Last edited by hadrun; 11th Jul 12 at 12:13 PM.

  13. #463
    That looks amazing Hadrun

  14. #464
    Wait, whats your stories, can you send me the link?

  15. #465
    Hadrun can u make me a sga that will add a cape to my FC?

  16. #466
    Member hadrun's Avatar
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    *warning it's a rough read*
    Old Outline

    I posted a lengthy outline awhile back of initial ideas. Re-posted it on Warseer, and actually received some feedback! Basically a bastion or plausible explanation for anyone that could possible survive, has survived, or that I'd like to survive (primarchs,heroes,warp-lost vessels). It's rough dealing with 40k fans when there's about 7 different versions of the back-story and you never know which one they've accepted as truth! I'll post an update on what I'm doing story-wise on the thread above~ Please direct any story feedback that way~

    There are two stories that I've found after some searching that are similar/serve my "bastion" function. The first being the Jericho Reach Sector. The second being in the new GK back-story I believe. Malcador hiding Titan in the warp to keep it away from Horus and the ruinous powers while they "Rocky Montage".

    anyways back on-topic~
    @deathjam, Diomedes with a cape? I needa attach it to a head or helm!

  17. #467
    Oh alrighty then, I SHALL READ

  18. #468
    could u addd it to Shumas elite helm for me?????????

  19. #469
    Member Konfi's Avatar
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    Salamanders
    Guys, if some one like salamander, i got a codex heads for them.
    FC, Librarian, Tarkus and Scouts changed. Don't know what to do with Phaddeus and Cyrus, cause hair is not looking good.
    MILK!!! More MILK for Khorne flakes!!!

  20. #470
    Member hadrun's Avatar
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    Cool stuff Konfi! Will add it when I update my OP

    Storm Trooper IG

    clicky



    these work extremely well with Orkamungus's TC mini for Stormtroopers~
    Last edited by hadrun; 25th Jul 12 at 4:44 PM.
    "I got lost like all the rest, got digitized and lost access." ~ Bernbiz

  21. #471
    Looks quite good. Are the cadian helmets in the background new, or the vanilla helmets?

  22. #472
    Member hadrun's Avatar
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    That's the ig_trooper_rare_b head in the game files. The veteran unlocks in the trooppack uses that helm with goggles for higher ranks (hopefully). In addition to adding merrick's head to the sgt, the stormtrooper repack seperates the armour from the helm/mask/ammopacks/miscwargear. Making use of regular troops heads/wargear with the stromtrooper armour possible! Still haven't figured out how to remove/edit materials in 3dmax without causing errors(deletion of the entire model) when exporting, not that I've been looking into it. So they all contain extra non-existing materials in the mat list.

  23. #473
    Member shadowninja0069's Avatar
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    Hadrun budy when exporting your models in max,make shure to delete the edit normals modifier and just have edit mesh and skin when expoting it might take severa tries getting it to export but thats what needs to be done if not it delete the model half time with edit normals on.hope this helps budy.

  24. #474
    You mean the "no something something for undefined" error? Make sure that the material id matches the one on the model, to do that simply select the model polygons, scroll down to where it says "surface properties" on the edit/editable mesh modifier and make sure the id number there matches the one of the material it's using/should be using.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
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  25. #475
    Member hadrun's Avatar
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    Thank ya sirs for the info! I think i found what was causing the model deletion lol....How do I go about deleting excess materials though? I thought I knew how but they keep reappearing! I see dead materials ahhh

  26. Forum Subscriber  #476
    drag a default material on top of the one you want rid off

  27. #477
    Member hadrun's Avatar
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    drag a default material on top of the one you want rid off
    ya make it sound so easy, and I'm sure it is! I'm obviously missing something/need to actually do tutorials and how-to's like a smrt person. When I do that in the material editor it replaces all materials and deletes the model! Back to square one I guess~

  28. Forum Subscriber  #478
    sorry you could the pre dev version of santos tool with the model export/import. i use it a lot and it has materials separated so you can drag a default material on top of the one you want rid off, rather than use the multmaterial in the dev version

  29. #479
    nice thread hadrun

    one question ..did you make the chaplain dreadnought using only cope's tools?

  30. #480
    Member hadrun's Avatar
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    Thank ya thank ya!

    @spartan, I used cope's tools, santo's tools, 3dmax, and photoshop!

  31. #481
    keep up the great work hadrun, tho do you think you could make shadowninja send you some of his IG models? Like the Commissar Lord and Lord general, Kasrkins and the Guardsmen models to make mini-mods out from? I really like those models and think they would spice up the online gaming on Retribution

    Best of Luck bro

  32. #482
    I see it was too good to be true to make such a piece of art only from coding,

    -not a request ! - just another question - are you considering to make space wolfs.. ?? they got absoluteley no love in dow 1 mods, and as far as I remember not evin shuma made a helmet for them....

    keep up the good work -

  33. #483

    Marines Fruit Knights?

    Me and a friend were going to use the GK/DA pack. And to eachother our colors were... well, not GK.
    Is there a way to fix this?

    And I love the mod union. Just AWESOOME!

  34. #484
    Member hadrun's Avatar
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    @gharwagh, I've been kicking around the idea of making DLC replacement packs for each race. A stormtrooper pack, and kasrkin pack already in the works!

    @spartan_x, Shuma made a space wolves helm for the FC, and HH made armour! Contemplating a Space wolves dlc replacement pack. Along with an updated legion of the damned for more options.

    @waroth, try removing any other dlc mods that would conflict with it. Each dlc mod that alters the chapter colors is attempting to alter the same file and one will be used over the other. If I do end up making a bunch of replacement packs. I'll be able to combine them into larger packs to avoid this problem.

    beginnings of some alpha legion stuff



    Alpha Legion ~ Word Bearers DLC replacement pack
    Night Lords ~ Word Bearers DLC replacement pack
    Legion of the damned ~ Ultramarines DLC replacement pack
    Salamander or Space Wolves ~ Ultramarines DLC replacement pack
    Stormtrooper ~ Kreig DLC replacement pack
    Kasrkin ~ Kreig DLC replacement pack
    Harlequin ~ Ulthwe DLC replacement pack
    Hadrun's Boyz ~ Freebooterz DLC replacement pack
    Upgraded Glowy Nids DLC replacement pack
    Last edited by hadrun; 5th Aug 12 at 7:46 AM.

  35. #485
    Member Boreale's Avatar
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    Darn i thought it was the glorious Alfa Legion you were gonna mod. But nice anyway

    http://warhammer40kfanon.wikia.com/wiki/Alfa_Legion
    Those who holds faith in The Emperor, Are never truly defeated...

  36. #486
    Member hadrun's Avatar
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    Specialization: Kleptomania
    LOL

    reminds me of The Birth of Diomedes!

    We claim this for the chapter!

  37. #487
    hadrun, I was thinking more of a regular IG replacer pack, like Shuma's beauty guard mod, just that they wont look like regular Kasrkins in armor. I was thinking more like these two guardsmen types instead from Chaos Boreale Fights some Guardsmen (sorry for not posting a link, my new account ain't 7 days old yet -.-)

    Like the one without the Kasrkin mask could be regular guardsmen and those with the kasrkin mask could be the weapons team Sargeant.

    Kinda like a simple unit replacer mod, and if possible could you ask Shadowninja for the Commissar Lord Model and Lord General? I gave the ideas for the designs there before my orkdude account stopped working and I hope to use them in online play and not in the ultimate warfare mod only xD besides I just want some more regular guardsmen with less armor so they don't look like tanks :P

  38. #488
    Member shadowninja0069's Avatar
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    hey ork dude i can make that happen but i dont know how make them sga format .but shure i can put those model here for all to use.
    https://www.dropbox.com/sh/9m96a9lln...20Commisar.rar
    Ok all to use this instructions will be simpel.Take all said files and copy over same name as whats in these files thats it.make back ups of originals just in case you dont like what i made.hope you all enjoy.because i dont know if i will loose my internet the 21 or not.im going to half let it go if i caint find a job.but ill return one day agin.after i can aford internet agin.
    lets hope i find a job and it dont come to that.but just in case enjoy the files.

  39. #489
    Yo shadow, sweet to see ya again mate. Howz it going? :P Oh and you got perfect timing to come in with your IG file stuff xD I just hope Hadrun makes those models into SGA files so I can get a full IG experience maybe you could put in some of the Ork stuff aswell? Like the Deff Dread and Wartruk?

  40. #490
    Member shadowninja0069's Avatar
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    well ive been better orkdude budy,im facing loosing my cabel to pay bills and internet with that so at 21 i wont have internet till we can all here find a job to pay for the internet.
    but your reqest can be takin care of here give me time and ill throw those up here too.it wont take too long.and all the chaos stuff ive made isnt going to waste either im sending laszers all my chaos files ive made so far so those wont go to waste.because i loose my internet i can still make models just caint send them to anyone.and Hadrun you stuff looking good mate i rekon the ideahs helped with max then good to know it did.

  41. #491
    Member hadrun's Avatar
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    More Nightlords stuff



    Freebooterz Deffdread



    *updated download* ~ the lower jaw wasn't animating proper!
    Last edited by hadrun; 22nd Aug 12 at 9:04 AM.

  42. #492
    anything else on the list hadrun? ima pretty big fan of what youve done so far this year
    keep it up
    I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead

  43. #493
    Haha, the Deff Dredd IS FUCKING AWESOME!

  44. #494
    Member shadowninja0069's Avatar
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    https://www.dropbox.com/sh/9m96a9lln...ef%20dread.rar
    here is those ork files orkdude budy

  45. #495
    Sweet man, you really never fail to please me, Ninja. And should I dare to ask if things are working out for ya? Would really hate to know that a bro is going through tough times :/

    And now its just to hope that people takes the various models and makes them into online playable wargear mods aka .sga files xD

  46. #496
    Thanks Ninja! Do you have any of the other Sarge X ork stuff?

  47. #497
    I'd love to know if there's any standard-ork issue files around as well. The Deff and Trukk is appriciated!

  48. #498
    Member shadowninja0069's Avatar
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    wel to all i can put my whole ork files i worked on here ...and you can use how you see fit.I redone whole ork race so all them should look difrent in a major way.as for sarges x stuff i used very little of it i made my own stuff for the orks and they look great i think.so ye ill throw up the ork fles for all to use here.I used also shumas stuff of course to make stuff with.
    https://www.dropbox.com/sh/9m96a9lln...D/race_ork.rar

  49. #499
    Can you make this "Dark Angels Company Master Variants" helmet or "Shuma's Emperor's Champion helm hooded w/o laurels for Dark Angels DLC tacs!" for the tact marines sergeant head? Repelacing the thule's head?

  50. #500
    Wow, need t osay i love what you are doing here! keep it up the good work with the nightlords Hadrun

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