Hey guys, whats up? Long time no see. Since this thread involves both games, I'm not sure if this is the correct place to do it. I hope I'm not kicking a dead horse, but I have the urge to post this, so bear with me if you will.
I've been away from the Homeworld scene for quite some time but I've picked up bits and pieces of, if I'm understanding it correctly, general desire for a Homeworld 3. Now I know that this will take a long time, and there's a possibility that this has been proposed before, but why not simply overhaul the Homeworld 1 engine to be better than the Homeworld 2 engine, and on top of that revamp the modding api to be easier to use. A good start would be to utilize a newer rendering engine like Ogre3D or similar to bring the graphics up to date, improve the audio subsystem to support OpenAL, positional audio and etc, and possibly quite introduce a few other things, like perhaps physics for dynamic debris collisions, mesh deformation and other things. I believe I had previously created a thread titled "Homeworld: Revitalized" or somewhere along those lines which had a couple good ideas in it. I would like to utilize some of these ideas in this.
However before this project gets started a few points needed to be taken into consideration:
- Is the trade off of improving a open-source HW1 engine better than having a currently working and stable engine like HW2?
- Should the engine be limited to one rendering API or have support for both D3D and OpenGL like it's predecessor?
- Should the limit cap of 8 players be raised or lowered, or is it perfect as it is?
If you have any other questions or ideas concerning this, or if you want to help out, feel free to let me know.




