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[Let's play CoW] Faith, blackpowder and steel!

  1. #1
    Member Pocktio's Avatar
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    [Let's play CoW] Faith, blackpowder and steel!

    As a big Whfantasy nerd I thought that this would be rather fun. Alot of people have problems playing this mod, or are unaware of its glory.
    Summary and disclaimer
    This is a Let's Play blog style thing of the Medieval 2 Kingdoms mod 'Call of Warhammer. I shall be playing a game as the Grand Principality of the Reikland, during the Storm of Chaos. I am on Medium/Medium, before you say 'You wusstio!' this mod is very difficult. It is also seriously unstable. So sadly I may actually have to stop updating this as my savegame will just stop working. Disclaimer over let's get going! I'm also a really shit writer :/

    Faith, blackpowder and steel

    These are turbulent times. Within every corner of the Empire lurk a multitude of perils. rebels and brigands plague the highways. Darker things hide within the deep forests, while the northern provinces are under constant threat of Norscan invasion. The mighty warlord and Chosen Son of the Dark Gods, Archaon, prepares to march upon us with hordes of Norscans, heretics and worse. Grimgor Ironhide unites the southern tribes of Orcs under his banner, and will soon launch a massive Waaaaaaagh from the South. There can be no mistake. war is coming to the Empire and only united do the lands of men stand a chance to stem the tide. Not since the Great War against Chaos has the Empire been in such danger. Faith in Sigmar, brothers! Death or glory awaits!



    This is the Grand Principality of the Reikland, led by the Emperor Karl Franz, descendant of Sigmar himself. Altdorf is the capital of the Empire, and as such is a mighty bastion of trade and military power. To the east lies Castle Reikguard housing the Reiksmarshal Kurt Hellborg. Both individuals are incredibly powerful and are great generals. Hellbord commands the Reiksguard, the bodyguards of the Emperor, you cannot find finer knights anywhere in the old world except in the lands of Bretonnia. The southern provinces that lie out from Altdorf are barriers against the things that lurk within the forest.



    Grave news has reached the Imperial Court, a messenger bearing the seal of the Rudolf der Bar, a warrior priest of sigmar, brings word that a horde of beastmen has discovered a shrine to their fell gods and have begun amassing into a force that could threaten the security of the Reik. The court must ponder this information and decide whether to march upon the beastmen now, or wait for them to make their move.To better appreciate the situation emissaries are sent to neighbouring counties to ascertain their stability.



    Though it costs the Reik a few crowns, it reveals some information on the strength of the Northern provinces. They should hold well enough, there are far more forests in Middenheim. The drakwald contains many evil creatures, they will have their work cut out for themselves.

    Though the armies of the Empire are famed for their state troopers, blackpowder weaponry and fierce discipline the Reik is currently unprepared to wage war on a beastmen horde, let alone the other enemies we will no doubt face. We need to prepare. We gear up our provinces for this by constructing military infrastructure, increasing taxes and initiating recruitment of infantry regiments. The highly developed stage of Altdorf is going to help with this, though we must wait for the next units to become available. Word of the beastmen threat has begun to reach the knightly orders and the Order of the Blazing Sun has promised the Emperor a company of its noble warriors. Similarly the College of Engineers have started planning construction of several great cannons. Such marvellous technology will put us at a distinct advantage over the orcs and beastmen. We must also pray to Sigmar that the Colleges of Magic may bless us with aid.



    As if news of the beastmen congregating in the dark forests of our fair Empire wasn't bad enough, we now face an Orc Waaaaagh. Aureswald is under threat! (This mod can be punishingly difficult)


    The Emperor recognises this direct threat and marches to Aureswald, to bolster the garrison there. Though more troops will be urgently required to stave off the Orc threat, it should be enough for now. The famed mercenary Luca Braganza has been paid handsomely to aid in the defence. His Besiegers, heavy crossbowmen, should prove useful on the walls. As preparations for the defence of Aureswald are made yet more dire news reaches the Imperial Court. The southern counties of Averland have been engaged by Greenskin warhosts. Clearly we can not stand idly by while Empire men are fighting for their lives, the Southern army is mobilised under the command of General Vaymut.
    (Army shown is the Aureswald garrison after reinforcement, pretty meh screenshot)




    The Battle for Averheim

    This Empire army is powerful, though let us hope powerful enough to crush the Orc horde. Five regiments of spearmen, six regiments of handgunners and six regiments of greatswords. Armed with giant bastard swords, plate armour and great courage these units are perhaps the most powerful general infantry unit the Empire can field. They will cut down all but the largest Orc troops.



    As the Orcish army closes in the massed ranks of the handgunners open fire. Blackpowder muskets are capable of punching through plate armour, they are somewhat wasted on these light orc archers. My playstyle is more suited to crossbows. They reserve the armour piercing quality of the handgun while gaining the ability to fire over regiments and at greater range.

    As the horde closes the order to advance is given, Captains drive their men forward with inspiring yells or promises of severe punishment for those who show cowardice. The Greatswords push hard on the flanks, bolstering the morale of the centre regiments.



    The spearmen crash into the orcs, the charge goes well. Dozens of orcs are felled with long hard shafts of Empire steel plunged through their bodies. The shieldwall of spears is holding well, allowing the Greatswords to puncture the flanks and surround the orcs.



    On the flanks Greatswords are engaged by mobs of Orc boyz, their huge two handed blades are swiftly put to good use, making short work of the vanguard.



    Good news and bad news, the reinforcements from Averheim arrived in time for the battle. Then got slaughtered by swarms of feral boyz. Only the company of Knights manages to punch through due to their armoured warhorses and excellent training. The Averland infantry regiments were bogged down and slaughtered. Sigmar protect their souls.



    Then the orc elite hits my Greatsword flanks, black orcs and orc big 'uns. Huge beasts, they push me back, the line is threatened. This is where the battle will be decided! I send forward two regiments of reserve Greatswords to smash into the exposed flank of the largest black orc horde. In the centre the weaker, smaller orc boyz have already been routed. As the black orc counter attack has been neutralised and the Averlander Knights have hit the orc lines from behind the battle is all but won.

    As a reward for such bravery and skill at arms, the Orc warboss goes mad with rage and rides into the reforming lines of spearmen like a beserker. He is swiftly culled like the beast he is, so that he cannot retreat and reform to threaten the Empire again. Praise Sigmar!



    Averheim is saved! Now free to move North to support Aureswald against the emerging greenskin threat. Vaynmut bids farewell to the surviving knights, congratulating them on a battle hard won. They will hopefully bring back word of how the red and grey of the Reik bested the Orcs to their lords.

    Vaynmut himself is lauded by his captains and has gained the respect of his men. Routing thousands of greenskins while minimising casualties is a great way to go about that. The great commander now has his eye on coming to the Emperors aid in the north, to victory!

    As our beloved Vaynmut crosses the Reik river it is clear Greenskins are not the only problem. The beastmen tribes discovered by Rudolf have left their shrine to lay waste to the south of the Reikland! Beastmen hordes lay siege to Aureswald and Bogenhafen.




    This is a dire situation, our allies to the North are occupied with their own beastmen incursion. We can expect no help from the mauled Averlanders and the armies of Wissenland are no doubt preparing to withstand the same Orc waaaagh that threatens Aureswald. Though we command two large armies, led both by gifted generals, it is uncertain whether they can withstand the combination of a beastman siege and an orc waaaaagh.

    The city state of Altdorf has responded, promising reinforcements and a War Altar of Sigmar to bolster the morale and faith of the Aureswald defenders.

    But will it be enough?

    Oh god this took forever to write...jeez. I'll edit out spelling and grammatical errors, as well as post format as I don't think I did some of the pictures right.

    Anyways, I hope you enjoyed this. Updates soon. Must get more fluff in too.

    Comments, suggestions and advice welcome!
    Last edited by Pocktio; 3rd Jul 11 at 9:52 AM.
    Knife King of Doltland

    I'm not surprised. Anything within three feet of you seems to end up full of knife shaped holes.

  2. Modding Senior Member Tabletop Senior Member  #2
    Iron Within, Iron Without Heretic's Avatar
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    Nice read. When my version of the mod has finished, I may add to this thread...with a let's play of Chaos.
    Iron Within! Iron Without!

  3. #3
    If you're going to do a Let's Play, you should at least spell out the name of the mod you're using instead of just typing "CoW".

    For everyone who doesn't know, he's playing the Call of Warhammer mod for Medieval 2 Total War Kingdoms.

    A mod that I can't get to work *grumbles*
    "Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain."
    -The Maestro Sartori, Imajica by Clive Barker

  4. #4
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    Very nice read, I'm going to go grumble with Paladin as, I've tried to get this Dammit mod to work a few times and failed each time. Consider me jealous poc!

  5. #5
    I am a sun God Ammon Ra's Avatar
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    For everyone who doesn't know, he's playing the Call of Warhammer mod for Medieval 2 Total War Kingdoms.
    Thank you, finally i know what this thread is about.
    *mildly disgusted with negative price discrimination*

  6. #6
    Member Pocktio's Avatar
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    I updated the Op with that information, gogo missing the simple things, sorry guys!

    I shall update later tonight. Things of great moment have been happening. The archenemy has marched upon Middenheim and Ostland, the beastmen menace overwhelms the Empire forces sent to contain it. Great men are felled by abominations on distant battlefields, men with no names die in droves. Entire regiments, even armies are lost.

    It's all looking very grim

    LET THE UPDATES FLOW! FOR THE UPDATE GODS!


    War has reached the North of the Empire!

    Spoiler


    Spoiler



    A huge army of Slaanesh, the pleasure god, has emerged from the misty seas of the Sea of Claws. Caught unprepared the Elector-Count of Nordland has sent pleas for immediate aid from the Reik. The defence of the northern borders of the Empire is of great importance and aid is swiftly dispatched.

    All the while the threat of orc incursion is ever present.

    Spoiler




    The Battle for Dietershafen

    "No man can be judged until he stands alone before his god." - Alaric, High Theogonist of Sigmar
    The Empire army is hastily assembled, while featuring several veteran regiments it has no cannon, mage or special unit support. Such support is vital against the immense Chaos hordes. Their Chosen warriors and daemons will likely annihilate this simple force.

    Spoiler



    The Chaos army is mighty indeed, comprising of the Chosen of Slaanesh, daemonettes, knights and warriors.

    Spoiler



    What is even more concerning is the presence of hellcannons. Monstrous constructs of hellforged steel. Infused with the blood of countless innocents to summon daemons to be bound within them. They spew balls of warp fire.

    Spoiler



    The marauders, hulking Norscan tribesmen, charge the Empire lines but are swfitly routed by massed shot and bolt fire.

    Spoiler



    The initial charge hits my arrayed lines of halberdiers, so my handgunners can whittle down the more heavily armoured foes. Then Sigmar takes a shit on my luck, Chosen Knights of Slaanesh smash into my lines, buckling and routing any sort of defence laid before them.

    The Empire line is close to breaking, it is slowly bended and individual regiments are cut off and surrounded by bloodthirsty chaos warriors. A brave counter-charge against the forces of Chaos by the surviving Nordland forces is caught mid field by daemons, the noble Prince Charles is slain, along with his household knights.

    Spoiler



    Attack by daemonic foes pushes the remaining state troops past the breaking point, it is a total rout.

    Spoiler



    Dietershafen is put to the sword, those men who managed to escape the claws of the Chaos army spread tales of butchery, depravity. Many are killed by fearful villagers, who suspect them of bringing with them the taint of the Great enemy. Nordland has been sundered, it must be retaken!

    While the disastrous events in the North were unfolding the Orc menace finally reaches Aureswald, the Emperor himself leads the defense with several companies of Reiksguard. With the descendant of the Warrior God Sigmar himself, there can be no hope other than total and crushing victory over the greenskin scum!

    Spoiler



    Heeding the summons of the Reiksmarshal, units from Castle Reiksguard are mobilied. Two regiments of dismounted knights, carrying sword, shield and halberd, can be counted in the battle to cleanse the south of the Reik.

    Spoiler


    Spoiler



    The Battle for Aureswald

    The start of battle is announced by the soldiers of the Empire opening with a volley of missile fire.

    Spoiler



    Arrows, blackpowder shot and crossbows are not enough to defeat this horde. To prevail the Orc artillery and shamans for they have no conventional siege equipment. The Emperor orders his knights to sally forth and neutralise the artillery!

    Spoiler



    A thundering charge into the front ranks of the Orcs punches the centre knights through and onto the catapult crews. Surges of orcs throw themselves at them, pulling knights from their saddles and cutting them apart.

    Spoiler



    The orc prove too much to take in a frontal assault, the way to the second catapult is blocked by a torrent of raging black orcs. Reiksguard signallers order the swordsmen sheltering behind the walls to advance and engage the orcs from the now rear.

    Spoiler



    Distracting the orcs reveals the warboss! The Reiksguard react instantly, years of training and fighting the enemies of man kicking in. A lance through the chest of the huge orc cracks the resolve of the warhost. Victory for the Empire!

    Spoiler


    Spoiler



    After the battle the Emperor calls together his advisers and military captains to take stock of the losses suffered by the Empire army. A weary and battle-worn Reiksguard captain, eyes low, informs the Emperor that the Reiksmarshal has been slain. One of the mightiest heroes of the current age, Kurt Hellbordg was also a good friend of the Emperor. He will be sorely missed, along with the other noble generals who were killed in battle.

    Spoiler



    The few messengers that make it through the surrounding countryside to Aureswald bring news of the neighbouring situation. Both good and bad news is heard, the summer has begun. Bringing with it improved trade and thus improved income. With the coffers filled more regiments can be raised.

    Spoiler



    However all is not well, the beastmen we have been planning to contain have broken out of their forest lairs. They have sacked and burned out the garrisons of the western towns of the Reik.

    Spoiler



    Once again, the Empire is in peril. Once Beastmen leave their shrine they seem to multiply like crazy. The Emperor decrees they must be halted before more towns fall!

    Stay tuned!

    Teaser for next update:

    Spoiler

    Last edited by Pocktio; 5th Jul 11 at 2:01 AM.

  7. #7
    I dl'ed the mod yesterday, took a few hours to find a very simple fix which was buried in a 40+ page thread to get it to work on steam, played about 4 turns and I get a corrupted save, unspecified error everytime I try to load it. It's very fun from what I played of it but it seems very unstable.

  8. #8
    Member WhiteDeVile's Avatar
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    Pocktio, matey, puuuh-leaze lock all these images in spoiler tags, I would be much obliged.
    Also if you would post a bit more details on Call Of Warhammer itself
    (I recall that I tried to install it once, but failed, or whatever, still I am interested),
    post a link to it, your current version of MTW2:K which runs the mod,
    and maybe any troubleshooting info you've stumbled upon (unless you had no problems at all with launching this mod),
    then this thread would be much more... usefull (instead of simply being "entertaining").

    http://i42.tinypic.com/33p7qfc.jpg
    ^ ALL HAIL DEH GREAT EMPRAH ^

  9. #9
    Member Pocktio's Avatar
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    Sure thing, not a problem. I'll finish eating my dinner and away I go

    I'll add a post on how to install, or at least how I installed it.

  10. #10
    Member Ewokz's Avatar
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    Enjoying read looking foward to moar! Instructions or links would be nice, I think you sent me a link for the third age mod a while back, if this is half as good I'll have to give it a go
    (Formerly "The Herald")
    "The bible is like an EULA. People just scroll past everything and click "I agree" without reading it."
    -Moe

  11. #11
    Member Pocktio's Avatar
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    How to install Call of Warhammer for Medieval 2 Total War: Kingdoms

    What you need
    1.4.4 Complete English Torrent
    1.5 patched install of Medieval 2 Total War Kingdoms (Steam users need not worry about patch, retail make sure it is patched!)
    Steam mod tool launcher (Now I believe this is the one I used, there IS another but do NOT use it)
    1.4.4 English Translation

    Installing

    Ok, so you have that torrent downloaded. Extract the file 'Call_of_Warhammer' (rename if needed). Copy the file to your Medieval 2/mods folder.
    Extract the english translation rar and copy the files into the Call_of_Warhammer folder, overwrite all when prompted

    Clean the install folder
    This step is important, delete all these things
    BETTER_WATER and files descr_water, descr_water_effects, descr_water_interaction_effects
    Call_of_Warhammer\data\world\maps\base folder
    data/siege_engines/textures/faction_variations
    data/siege_engines/textures/winter
    data/siege_engines/textures/variations
    Any file with string_ (I believe it to be in the data folder)

    Steam users only

    Now run the steam mod tool, follow the instructions and add 'CoW' or 'Call of Warhammer' to your Steam launcher. If I got the right launcher you should be able to launch without using the .bat file in the CoW directory.

    Try playing!

    Disclaimer

    Even I get frequent crashes, though if yours is pretty much unplayable I'm really not sure, this is how I did it AFAIK. I probably missed a few things but it has taken me a literal year to get this far.

    Updaaaaaaaaaaaaaaaaaaaaates

    The Battle for Wolfenburg

    So sudden is the arrival of this host of the vile plague god Nurgle, that the screenshot technology of the Empire player somehow forgot to take anything but battle screens.

    Anyway. Wolfenburg is the capital of Ostland, the northernmost province bordering Kislev. If a Chaos warhost can get past Kislev it is not good news for the Empire. It is vital the enemy be defeated and that the Kislev be scouted out.

    Quote Originally Posted by Magnus the Pious
    "Three things make The Empire great – faith, steel and gunpowder!"
    Three things this army certainly has. This is the first battle we fight with the marvelous creations of the College of Engineers - mortars. These cannons hurl huge balls of steel in arcs over friendly lines to smash apart approaching enemy formations. They are indiscriminate in who they kill, making them perfect against the heavily armoured warriors of Chaos.

    We also see some other knightly orders, the knights encarmine. These guys forgo shields for another sword, making them excellent melee fighters at the expense of defense. They are a majestic sight on the battlefield, in their shiny red armour and dual wielding badassery.

    Spoiler



    As a commander of the armies of the North, general of the fel..oops wrong setting. The general knows he must entice the Chaos foes onto his line of Empire steel. He orders the pistoliers forward at a canter to pick at the hideous chaos forces with their handguns. Pistoliers are noble-born sons seeking to join a knightly order, though they lack the experience they do not lack the funds to buy mounts, armour and fine blackpowder weapons. They add a great versatility to Empire armies. I will be using them against Chaos alot, due to their armour piercing shots.

    Spoiler



    Once enraged, the Chaos forces race towards the Empire line. Halberds are lowered to greet them.

    Spoiler



    As battle is joined, the Empire lines strain to hold fast in the face of the gigantic Norscan foes. Over the din of the battle the Reiklander general spies Ostland reinforcements. Knights of the Bull, encased in gleaming black armour, are charging the rear of the first Chaos army. Their lances cleave a furrow into the enemy generals bodyguard. The knights then pull out their signature battle axes and set about butchering the surrounding Chaos soldiers.

    Spoiler



    Put into disarray the formation and discipline of the despicable enemy fractures. Caught between two foes, there is no question of fear but indecision as to which foes head would look better hanging off ones trophy belt. The indecision proves an advantage for our troops, who encircle and slaughter the Chaos units embattled at our lines. Gloriously, a second Chaos general was sent forward with the assault and is slain by our brave halberdiers.

    Spoiler



    Desperate to secure victory, the Chaos army plays its final card - Plaguebearers! Loathsome daemons of the Lord of Flies, they slowly march upon our halberds.

    Spoiler



    Shaky hands grip tight their polearms, though the stern presence of the Reiksguard stops any cowardice from showing. The mortar crews frantically work to rotate their barrels to fire upon the daemons, while the Reiksguard order the left flank to meet the daemonic foes and keep them at bay with their longer weapons.

    Spoiler



    The grace of Sigmar allows our right flank and centre to rout their foes, unsupported by their generals foul leadership or daemonic patronage the final chaos commander is slain by the Knights Encarmine after a brutal close quarters fight.

    Spoiler

    [/spoiler]

    Now free to wheel around, the centre units are directed to encircle the plaguebears. Surrounded and pummeled by mortars they are quickly vanquished.

    Spoiler



    Surveying the battlefield and seeing nothing but fleeing Norscans victory is delcared. By Sigmar we've done it!

    Spoiler



    Prisoners are rounded up and executed, while the servants of Morr prepare the funeral rites for the fallen.

    Spoiler



    The northern army is summoned back to Altdorf, to aid in the fight against the beastmen.

    Spoiler



    So great was this generals performance his abilities were improved! To...what?

    Spoiler



    Though the march is swift and unopposed, they are too late. The beastmen attack!

    Spoiler



    Stay tuned for the result of this epic battle!
    Last edited by Pocktio; 5th Jul 11 at 3:11 AM.

  12. Gamers Lounge Senior Member General Discussions Senior Member  #12
    Doltformer Kirjava's Avatar
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    Well, this passed me right by. Continue, noble Pocky! On, on, further up and further in!
    Doltmarines, for the Emprah: the place to play Dawn of War: Soulstorm
    "The ecosystem! We destroy that and this is ovah! CHAAAARGE!" - Lomax
    Blood and Balls: the Relicnews Doltathon Blood Bowl Blog (awaiting renovation)
    "I'd probably lose my shit if I saw a mushroom with a mouth, eyes, and legs walking toward me in real life. That doesn't make me afraid to play Mario." - Starblade

  13. #13
    Member Pocktio's Avatar
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    Rightyo, as we left off the Emperor was beset by a horde of vile Beastmen.

    The Empire Army:

    Spoiler



    Though numerically inferior the quality of this army is exceptional. We have Reiksguard, including the Emperor himself. He's a very killy man. There are elite units; Altdorfs company of honour, essentially an improved halberdier unit, and Carroburg greatswords. Greatswords are fine units, but Carroburgs are even better. To top it up there's a War Altar, led by a Warrior Priest, providing morale and combat bonuses to nearby units.

    Spoiler



    These are all supplemented by standard regiments of halberd and sword and mercenary crossbowmen - besiegers. Invincibility at now extra charge!

    The battle is commenced by a volley of steel death from the besiegers, thundering into the chests of hulking Bestigors. For they are the most potent of the enemy forces, they get the full attention of the armour piercing fire of the crossbows. The enemy hits the line of Halberds and fails to find any advantage, a savage counter attack by the swordsmen puts them to flight.

    Spoiler



    The Reiksguard run down the fleeing enemy, skewering them with lances and butchering the remnant with swords.

    The cheering, jubilant cries of the surviving Empire troops is silenced immediately however, as blaring warhorns and a second beastmen host pour out of the woods to the rear of the Empire lines. This isn't a provincial garrison thankfully, and curt orders are passed down the line to reform and wheel round to present the enemy with ranks of steel.

    Spoiler



    The swordsmen, heroes of the previous skirmish, close ranks and present a shield wall to the oncoming abominations. Their handiwork makes short work of the undisciplined monsters and claims the life of the Beastmen Chieftain! Praise Sigmar!

    Spoiler



    The horde is endless, the Empire lines are stretched to breaking point. The Emperor has realised the tide is turning and rallies his Reiksguard to the back of the Empire army. With a great cry, 'Sons of Sigmar! FOR THE EMPIRE!' his booming voice fills the dull and leaden limbs of the Empire troops with new vigour and faith. They push forward against the enemy, scything down any sinful creature that dares to stray within reach of the arms of the Empire troops.

    Spoiler



    The triumphant battle-cry of the descendant of Sigmar the Warrior-God breaks the resolve of the fractitious horde of beastment. Victory for the Empire!

    Spoiler



    The Empire has retaken it's rightful lands. Though it is polluted with the taint of Chaos. The witch hunters begin a systematic purge of the area.

    Spoiler



    Though it may seem brutal and cruel, the Emperor knows well the risk in allowing those touched by Chaos to survive. Despite the victory the mood of the army encampment is sombre. As the Empire rifles through the dispatches brought to him by messengers, his eye catches a morale booster. The Imperial Court has selected a new Reiksmarshal, the nobleman will be a figurehead for the entire Empire to rally around.

    Spoiler



    Plus he's a badass general statswise.

    Similarly good news, the College of Engineers has provided the Reik with a unit of Hochland long-guns and repeater handguns. The longuns are longer ranged and more accurate versions of the handgun. Hochland get them as their faction specific unit. They're great against armoured units.

    There is always bad news however, Herr Vaynmut has been engaged by a beastmen horde on his march to retake the eastern lands of the Empire.

    Spoiler



    I crave a snack so shall update later, spoiler taster!

    Spoiler


  14. Gamers Lounge Senior Member General Discussions Senior Member  #14
    Doltformer Kirjava's Avatar
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    The Beastman with the massive axe looks rather too close to the handgunners for my liking.

  15. #15
    Member Pocktio's Avatar
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    Let the fires of war be rekindled! The grace of Sigmar be with us!

    Previously a relief column led by Earhart Vaynmut was ambushed by an army of beastmen.

    Our brave general is taken abaack by the ferocity of the filthy horde erupting from the darkness of the forests. He rallies his men,

    Spoiler



    Rallying to their general the Empire army deploys it's veteran spearmen to the front, with Greatswords on the wings. The handgunners rush the highground to begin firing on the approaching horde.

    Spoiler



    The warp-maddened horde crashes into the spearmen line, weight of numbers crumpling the Empire line!

    Spoiler



    Spying the break in the line, our heroic general sallies forth with the greatsword regiments to block the line. The push saves the line, alas at the cost of Herr Vaynmut's live. He shall be remembered as a hero of the Empire.

    Spoiler



    The army recoils in horror. The gunnery engineer orders the gunline to reform at the base of the slope while the infantry regiments reform. A hellish volley is all it takes to break the already thinned ranks of the enemy. Victory for the Empire!

    Spoiler



    Though at the expense of many brave soldiers of Sigmar.

    Spoiler



    Meanwhile, in the north above the battle at Aureswald a secondary relief column led by a senior Engineer from Nuln.

    Once more the perfidious beastmen attack from the shadows!

    Spoiler



    Raised by the coffers of the College of Engineers and led by a powerful figure from said college, the army is well funded, equipped and powerful indeed.

    Spoiler



    This is my favourite type of army, plenty of halberds and armoured infantry supported by elite regiments and crossbows.

    We have Carroburg greatswords, dismounted Reiksguard and Altdorfs Company of Honour. Sexy.

    Not only that but we have multi-gunners and long-guns of Nuln! About the only thing I think could beat this army is a daemonic Chaos army led by a Daemon Prince.

    As expected, victory is swift and total,

    Spoiler



    Spoiler



    Striking camp the Empire army begins to recuperate from the savage attack. Once resupplied and re-armed the army marches forth again.

    And is swiftly ambushed by another horde of beastmen

    Spoiler



    The line is formed, then battle is met!

    Spoiler



    After suffering greatly at the hands of the hellbeast Uglun Nightbringer the army wastes no time in deploying, knowing their surest chance to survive is to form the line. Even if it means rushing into close combat with the most terrifying of foes imaginable.

    Spoiler



    The prized besiegers spy the Beastlord itself, and loose a volley, crippling and killing the fiend. The beastmen army utterly breaks, and victory is swift and brutal.

    Spoiler



    Spoiler



    Meanwhile, a recently arrived messenger from Middenheim has brought us joyous news. The Wolf Priests have decided to send a unit of their most ferocious Warrior Priests. They will arrive in several days.

    Spoiler



    Reports come to the Emperor that the relief column has begun cleansing the western forests of the Empire

    Spoiler



    Out on the frosty plains of the West, our stoic and sturdy Engineer orders the attack on the last mighty horde.

    Spoiler



    The line is formed, massed ranks of trusty soldiers ready to end this chilling campaign once and for all. The thought of a roaring fire, a cosy tavern and buxom wenches lending strength to their arms.

    Spoiler



    The long guns fire!

    Spoiler



    The lines of Halberds deploy!

    Spoiler



    While occupied by the lead and steel walls of the Empire infantry, the Reiksguard lead a bloody charge against the Archenemy.

    Spoiler



    The beasts are shattered by the righteous fury of the Knights, and victory is secured for the Empire, praise Sigmar!

    Spoiler



    Returning to the politics of the Empire, the heretic Rudolf de Bar has out-manoeuvred the steadfast Priests of Sigmar. He will continue spreading his treacherous lies across the land, for now.

    For my brave work liberating the west, the Council of Altdorf has provided us with a boon. We shall use it to replenish our armies ranks.

    Spoiler



    As the icefields thaw, and green returns to the bountiful lands of the Empire a new threat emerges. Yet more beastmen. Right now all I'm thinking is fuck off and die already

    Spoiler



    LEAVE POCKTIO ALONE

    And yet more beastmen evilry

    Spoiler


    Though good news! The Arch-Heretic Rudolf de Bar finds justice at the hands of the Church

    Spoiler



    For his work our sage priest is now a Servant of Sigmar!

    Spoiler



    Looks like that's all the leftover pictures I had, I may play some more this week. Expect updates. Otherwise enjoy!

  16. #16
    http://www.gamefront.com/files/20062...ranslation.rar
    3rd file from pocks "how to" as an alternative to filesonic (for those of you who cant get it to work because its terrible)
    [01:51] Colonel: im glad im single
    [01:52] Jãß: me too....you shouldnt be in a position where you can procreate

  17. #17
    Member Pocktio's Avatar
    Join Date
    Jan 2007
    Location
    MICHAEL KORS WATCHES
    Greetings minions, unfortunately I got tired because my game hit the point of constant CTDs.

    However, good news! For 1.5 was released, along with this!

    A very excellent and easy to use install method, and I'm enjoying the most stable CoW experience to date. They've even got a feature that makes crashes bearable (they still happen) because it ... sort of forces a crash but saves it so when you reload the game it starts on the turn you crashed *just* before. Ie you don't have to wait through another turn, which is crashing constantly. It's brilliant!

    Oh and to top it off the update is absolutely fabulous.

    Few things I noticed:

    Playing as Khorne you have actual themed voice acting! No more 'France' as 'Chaos'
    Chaos dwarves as a full faction
    Improved unit portaits
    Improved UI, now it's very thematic and varied between races.


    So yeah, easier to install, better looking, more intuitive and stable. Go geeeeet, if you like Warhammer or want a novel TW experience you can't get better than this.

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