Yeah, apparently. My bad, thought it was newly up.
#51
Yeah, apparently. My bad, thought it was newly up.
Let's Play Europa Universalis 3: Divine Wind
Let's Play Master of Magic: Abandoned
In the beginning there was nothing. Then Steam crashed.
There is also an official version now, which looks much nicer than the first one IMO. After watching it again, I don't think you will be disappointed by the GFX/ships
http://www.youtube.com/watch?v=up3OpdYvtKw
I wonder if the Tentacle-Kill was scripted or if it will happen if you get too close to a Suulka, which would be totally awesome![]()
#53
Kerberos seriously needs to have a pre-order with beta access.
"Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain."
-The Maestro Sartori, Imajica by Clive Barker
They've opened up a couple of sub-fora with more information. This one has good info on the government types, which react to your activities in game, and on the station system.
http://www.kerberos-productions.com/...forum.php?f=47
The stations sound pretty damn good. Four different base types, science, civilian, diplomatic and military, with Hivers getting Gate stations as well and the Zuul Horde trading Diplomacy for Tribute stations. Modular and upgradeable with living quarters, docks, warehouses etc. Can't wait to play around with that.
I need to stop reading that! I was fine waiting for SotS 10 minutes ago, but now I'm suffering here!
Sierra/VG's Homeworld, Cataclysm, and HW 2 Moderator (Closed)
#56
Same, 15 minutes ago I'd almost forgotten this game was under development. Now I'm gonna be getting all excited over it 'till release day...
Dammit, not again!
Yea. I've had to play some SotS to tide myself over. My Liir neighbours are being dicks and attacking my scouts and colony fleets too, while my Tarka neighbours signed a cease fire with me. Stupid space dolphins.
#58
the suulka (liir? Oo) remind me a lot of the Cosmic Horrors and other unique summons from Dominions 3. I quite like having units with unique powers and names.
PS
During the Winter Wars era, Paradox suggested that we find a way to offer players more options from the start. With their support, we've created a series of downloadable content packs, which will allow people to try an alternative set of textures and voices for each faction, if they want to. These DLC packs are completely bonus content and contain nothing at all that is crucial to victory. We simply made them for the player who wants more choices.
In order to make the DLC collections more interesting and valuable to fans, we've also thrown in a few goodies like an extra set of leader portraits, extra lore pages for the in-game encyclopedia, and more art. Most of the players of the original game had a favorite faction that they played a lot. For the sake of those players, I created a few extras for those people who will really enjoy having a portrait of the guy who invented the node drive or of the Hiver general who led the famous Motherless Sons to victory.
Last edited by TheDeadlyShoe; 24th Aug 11 at 8:19 AM.
Remember: you're a blogger. Pretense is your co-pilot.
They are, Liir that went mad with age, one of the links in the OP explains them and how they will work.
*puppies*
They didn't really go mad. They just didn't want to die by getting crushed by their own weight, that's why they enslaved their kin to make them build spaceships for their humongous bodies.
Also, the only thing I dislike about their DLC extras is the 'extra encyclopedia pages'. I love getting immersed by fluff of a game and leaving that out just because I don't play Humies or Tarka is a bit of a downer :<
I can see why they might charge for the fluff around a game, esp since the original Sword of the Stars wasn't really heavy with fluff in the game itself (outside material aside). Good fluff, well written and constructed can be quite indepth and I must admit I do miss the days of good old gamers manual, half story book such as the Homeworld or Starcraft manuals, not quite a novel, but a really nice background story and depth to things.
It's an extra I'd prefer in the full game (and my "old school" side says should be in the original) but these days I'd be just glad that its produced, even if I do have to pass on a few sweets to afford the DLC.
To be fair about the manuals: a lot of games are putting that directly ingame now, like Mass Effect's codex or the Elder Scrolls series' ridiculous amount of books. Probably because it saves on printing costs.
And the race backgrounds in SotS1 were quite extensive for an RTS.
They had a proper paper novella in with the Gold edition of SotS, called The Deacon's Tale iirc. Maybe they'll do something similar in SotS2 eventually?
It's not that they wen't clinically insane, they were just considered mad by the younger Liir because they valued their life above the lives of their kin hence the whole name and whatnot about the winter mind and stuff.
#65
TBH I wish they had fixed the fleet manager in SotS1 before they started work on 2. It has been over a year now.
I try to understand KPs situation and I see they are probably so into SotS2 that they cannot break off to work on SotS1. So I tell myself to be patient but I think in hindsight they made the wrong call.
Its not typical of KP in fact its decidedly untypical but how long does the untypical have to go on before it becomes the new typical?
#67
Snap to grid is... you cannot rearrange ships present on the grid without them jumping to a random location 50% of the time (started happening in ANY 1.8).
#68
i'm guessing its the whole ship movement in fleet management. you can't move ships next to each other without them jumping around 90% of the time. you can work around it by putting a block or two inbetween ships, but its really troublesome for cruisers & destroyers.
Edit: Damn, Ninja'd
*mildly disgusted with negative price discrimination*
#69
lolHi Ammon, what were the chances of that? One minute out of 12 hrs...
& btw another work-around is they do go exactly where they are told if they are freshly added from the reinforcements list, only when moved on the grid that they jump.
#70
Sorry didnt mean to sound a bum note and kill the thread, its just that I am playing a lot of SotS1 in anticipation of SotS2 and so I guess I am appreciating its goodness and hoping that they dont forget to update that just because SotS2 is taking all the attention right now.
I suppose its a case of sibling-game rivalry!
#71
Honestly I doubt they're ever going to release another patch for SotS 1.
#72
Paladin, that is the thought which haunts meas I play SotS1, they have promised at least one more patch with update so I have my fingers crossed they will be as good as their word. My sincere expectation is that one will get done it will just take another year to arrive while they sort out SotS2.
But yes, experience of EA and others, especially in the 4X genre teaches one that a certain kind of cynicism prevails in the profession. I am worried that they will be corrupted by success and E3 schmoozers trying to drag them down to their level, to stop them showing everyone else up.
It's not just the 4* genre - pretty much any game is lucky to get supports and updates more than a year after its release (MMO's excluded) and the release of an expansion pack can normally mean you get only a few months before support from new patches ends. Once a new product is underway (sequel or not) that is normally the end for patches for technical corrections - some will keep up patching for balance issues within the game if the community remains highly active, but technical is normally left well behind as the tech teams move on.
It's a sad fact that the life of the average game is short lived -- now bring on SotS II!![]()
#74
Ah, I wasn't aware they'd promised a last patch. If they said they'll release one more, they will, period. I'm honestly a little shocked that they'd bother is all.
#75
i personally hope that the tech jumps between fusion, antimater and <???????> are more subtle this time around. like making recombinant fuels, pulsed fission and fusion focusing requirements instead of optionals. Similarly, the jumps in armour & offensive capability between de, cr, and dn. meaning: heavy cruisers that bridge the gap between cr & dn's; heavy dn's bridging the gap between dn's & leviathans.
#76
I believe in a previous interview Ra, that they said they are not going to introduce an energy tech #4, and just flatten out the tech tree with new technologies rather then go vertical again and simply make fusion the new fission.
Those who walk through the shadows, seek not the light.
If you disagree with a moderational decision, follow this.
#77
Yeah, it's always been their position that energy tech beyond antimatter is silly, and can't be rationalized by any laws of physics we know. It's hard to do better than a 100% conversion of matter into energy.
#78
I imagine that decision is partly a reaction to the preponderance of SciFi technobabble in lieu of plot evident in StarTrek-TNG, to which the designer is self confessedly averse (in contrast to the admiration expressed for ST-TOS).
Anyway in less than three weeks we should be finding out if that promised demo is for real. Will give me a clue as to whether the heap of junk which passes for my PC can run the game.
#79
well, there's a bit of technobabble in sots already, unless i'm confusing it with the acm mod.
@Ammon Ra: It depends on what you define as technobabble. It was originolly coined by TNG fans to describe Voyagers tendancy towards random exospeak technichial explanations of how they where going to solve the problem of the week that had no apprrent explanation of how they worked scientificlly, or where outright contridictary to internal or external scientific norms. I belive it was littrially originolly a contraction of inchomprehensible technichal babbling.
(TNG on the other hand had it's technichial exospeak firmly grounded in a mixture of real science and internally concistant pesudo science, (i.e. science based on extrapolating what might actually be possibble based on our current scientific knowlage. For example when the Enterprise needd to destroy a dense core asteroid and it's phton torpedo's proved insufficent, data suggested and subsuquently realigned the main deflector to emit a particle beam, that woukld cause the core to undergo a nucleonic reaction. Or in laymens terms, he used a particle beam to make the core undergo fission. voyager would have just involved some exospeak about realigining the main deflector to emit an energy charge that would destroy the asteroid. There would have been no scientific basis for how altering the deflector allowed it to destroy the asteroid)).
Since then however various individuals have re-appropriated it and re-interpreted it to apply it to basiclly any kind fo sci-fi of an tpe of "hardness", to the point even 100% hard sci-fi, (or as close as sci fi tends to be able to get, even well researched work isn't mistake free after all), gets acused of technobabble.
As such weather or not SotS1 contains technobabble depends on how you define it.
On Topic. I'd heard of SotS before via a minecraft dolt, but it hadn't quite grabbed my attention. Partly becuase i'd only picked up a very loose idea of what it actually was. Reading this thread getting myself a better idea of it, and seeing the video's for the new one, well i'm impressed.
Question, (legal obviously), web downloads that accept paypal selling the first game?
I don't know what i'm talking about, ignore me.
Thousands of years ago, Egyptians worshipped what would become our ordinary housecat. The cats have never forgotten this.
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Steam has the complete edition (base game + expansions) for $20.00 USD and they take Paypal.
#82
You can also buy it from GamersGate, which allows you to save the installers forever, and has no need to be connected to the internet to play it.
Looks like we might have a delay. In order to hit September 20th they'd have to forego an intense beta, which Kerberos are not keen on missing. Seems it's down to the old developer vs publisher fight on when we get it, personally I wouldn't care about any non game breaking bugs, but I know how important it is for small companies without the hype machine to release polished work.
They could try spinning it the way that Sins of Solar Empire did - admitting upfront that its release is unpolished, but allowing for a much greater input from the playing community. However they still have to have the basic game polished and ready to run, with the majority of the needed polish being balancing -- its a very easy thing to fall down on and if it fails the title basically needs a whole new marketing release once they do polish it up
I would support that, do a Witcher style release....
#86
There is also a SotS1 demo out there somewhere FYI, in fact three. Its worth a try just for the novelty of the battle engine, per polygon targeting and vectored ordnance with collision detection is good.Question, (legal obviously), web downloads that accept paypal selling the first game?
I could swear I posted a link but either I forgot to press send or it was removed?! Sincerely I am not sure which at this point, so google it.
And SotS2 is looking like it has very good design, if delayed then well worth waiting for. Of course there is always hype and hope to see through and clarity is a hard thing for human beings to achieve anyway, especially in the anticipation of games but reading between the lines it sounds like it may need that beta.
I like it when I come across a game that is already done and been around for ages, then it is all debugged and there is no waiting. Pre-release is really the worst time to get into a game but some games you just can't help but be interested!
You did link it, think the forum lost a few posts, i downloaded & tried it. Promptly picked it up of steam for £15. Lovign itThere is also a SotS1 demo out there somewhere FYI, in fact three. Its worth a try just for the novelty of the battle engine, per polygon targeting and vectored ordnance with collision detection is good.
I could swear I posted a link but either I forgot to press send or it was removed?! Sincerely I am not sure which at this point, so google it.
. Probably won't eclipse my HW2 playtime, but there's nothing this side of the two MMO's i've played that could xD. So no shame there.
One thing i really like about that SotS II Cinematic is the way they manage to use very cheesy diolouge, yet because of how they present it you actually take it very seriouslly. Reminds me of a few B5 lines in that respect.
#88
i dreamt i was playing sots 2, and the research tree was tiny. less than a quarter of sots1's tech tree. :-|
Clearly my subconscious is worrying about the amount of technology & researchables in sots2...:V
Silly Ammon. Assuming we carry all of the Fusion era and Antimatter era tech over to Sots II from I, plus some new shines on top of that, AND the new Political Science and Psionic tech trees, we should have at least the same amount of techs if not more.
#90
Well the paradox release page for sots2 has removed the sept20 release date and stuck a TBC in its' place. SO we are more likely in for a delay :'(
Any decent 4x games come out recently to fill the gap?
Armada 2526 is probably the only 4* game out at the moment that is somewhat less talked of. Had my eye on it for a while, but with the expansion not yet on steam I've mostly let it pass and am waiting for SotSII. Otherwise you could look into:
Imperium Galactica II
Master of Orion
Galactic Civilizations II
Elemental: War of Magic if you want a fantasy based one, though note this game is (as far as I'm aware) still unfinished and mostly waiting to get all polished up with the expansion; trust to newer reviews and opinions on it because its early release was a total mess (it honestly was not a finished product)
checking out armada, played those three to death!
I'll be interested to hear what you think of Armada - its one bonus over some of the others is that it does have, what appears to be, a more involved ground based combat part to the game - something that SotS lacks (we just shell the planet from orbit, but no ground invasion).
#95
"Star Ruler" is real time 4X, interesting indy project as a work in progress. I got that in early beta and enjoyed it for a while and plan to go back when its buffed. Interesting ship design aspect, nice music, reasonable price, very moddable, assiduous support.
There is also "Distant Worlds" but it is such a high price and totally 2D that I have not bought it as it just feels like its way over priced for a game without a demo. You are in for about £50 to get the fully functional AI in the add on, the last game that cost me that much was MoO3, enough said.
Also Lost Empire Immortals I have but never really got into. Not sure about the strategy and balance on that, cant make much sense of it.
Stars! is good though very retro and Ascendancy really doesnt work properly re AI but is still fun to play through once or twice if you can get DOSbox runing.
Space Empires V is worth a go but support has been abandoned by the dev who decided to make another game, which ticks me off more than I can say as it had great potential and its not all the way there yet *shakes head mournfully* mods are a must for that.
My current distractions are SotS1, Kerbal Space Programme and StarCraftII. Curently winning a SotS game which I restarted from a start save after being driven to resign by the evil Liir, suffice to say they are receiving my full attention this time around and put up a very good fight but now I have armor piercing neutronium rounds and lancers, mwahaha - wevenge! (You know, like Micheal Palin on that steam roller in A Fish Called Wanda?)
Last edited by boolybooly; 2nd Sep 11 at 3:44 PM.
http://www.blisteredthumbs.net/2011/...athering-2011/
Giant armoured zombie psychic space whale says hi.
The Leviathan with those missile bays looked pretty damn awesome. Pretty much totally outmatched by the giant space whale with the Shere Khan chin though. I'm predicting a lot of "We're gonna need a bigger boat" jokes in SotS2.
*edit*
One thing I totally missed through all the pretty, was a quick description of supply. Supply limits the operational range of fleets from their home system, and it looks like individual ships have an energy grid and a supply usage stat. Energy weapons use up a whole lot of energy but little supply, whereas ballistic weapons use little grid but a lot of supply. This suggests that energy heavy fleets will be able to range further from home but will have less of a total wallop than ballistic heavy fleets, if so that's an interesting extra layer of strategy to consider when on the offensive. Far ranging lightning strikes that may be outgunned by the defender's fleets, or slow advance/emplace that gives the defender time to respond.
Last edited by Jonny; 3rd Sep 11 at 5:38 AM.
#99
That was amazing. I have regained confidence in ship design & technology.
Also, wtf @ skeleton suulka. just...Amazing design really. I'm betting he/she/it is the oldest suulka, and i'd love to know more about the skeleton suul ka.
<3
I'm guessing The Immortal got severely beaten up by The Black. And that pissed him off enough that even death won't stop him from getting his revenge.
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