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Homeworld 1 Remastered

  1. #51
    we could have it in the first release, and depending on the feedback from the community, keep it or not, does it have the original audio to go along as well?

  2. #52
    Member ajlsunrise's Avatar
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    does it have the original audio to go along as well?
    Yes.

  3. #53
    Some update to show that things keep moving, a comparison between the old model and the remastered one
    What if these drones move very slowly or aim at the interceptors, instead of just laying there waiting to be destroyed??

  4. #54
    Member ajlsunrise's Avatar
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    What if these drones move very slowly or aim at the interceptors, instead of just laying there waiting to be destroyed??
    Apparently the drones in the interceptor trial do that.

  5. #55
    Ajlsunrire, check if your pm inbox is full, i sent you a Pm a few days ago.

  6. #56
    Member ajlsunrise's Avatar
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    Guaranteed not full:
    You have 251 messages stored, of a total 500 allowed.
    You sent it 10th Sep 11, right? I sent you a response the same day.

    If that's not the one you sent, then I never got it.

  7. #57
    Some bug maybe, anyway, i wanted to tell you that Skygunner is MIA, and he hasn't delivered any hod's from the finished models i sent him, we should start looking for help with making the hods. I already have a lot of finished ships from the first missons, as you can see on the moddb i'm already working on the raiders. Only the hods are holding back this mod, i would do it, but i don“t have enough time or knowledge for it.

  8. #58
    Member ajlsunrise's Avatar
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    Send them to me, I'll hod them. I'd like to test out the first mission with them.

  9. #59
    Ok great.

    Another ship complete-

  10. #60
    Member boohey's Avatar
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    Any updates here??

  11. #61
    I saw on moddb the Kushan Mothership. I assume it's either a WiP image or a final render.

  12. #62
    Member boohey's Avatar
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    There is code in the original Homeworld for an Interceptor trial during the first mission.
    I've already implemented the code (ie. wrote it), but I have not activated it.
    Should I activate the trial, or leave it out?
    Is that an extra part of the mission that they left out?

    See i would love to just see the orginial campaign as it was in the game. only thing id try and do is increase the number of units your fighting to get a real sense of having massive tiidain fleets coming after you.

    Also i've really wanted this option in HW2 that is at the end of a mission to have time to resource and build just like in HW1.

    i'd like to help out if you would like some help that is, i can do texturing i could try modeling just started doing this in wings 3d so im not awesome at it. but have some good ideas to make units higher ploy and that, just need to try build my modeling skill.
    Last edited by boohey; 11th Oct 11 at 10:16 AM.

  13. #63
    Member boohey's Avatar
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    Had a go at modeling tonight dont laugh its my first proper try.


  14. #64
    That's really good, specially if you are just staring to model, i like it very much, but i already finished that ship based on the original concept art. You can see an older version of it on the second post of this thread.

  15. #65
    Scout ingame-




  16. #66
    Awesome. I hope you can finish this project, jkberna. We've been plagued over the years with attempts to re-do the original Homeworld ships in HW2 that just never get completed.

  17. #67
    i doubt a campaign for hw 2 will be finished, hw 2 makes that harder than hell. Not to mention limitations, and speaking of mods, HWU would be better off if chris would show up, anyways nice model, thou scouts suck anyways in hw 2 unless you plan to make it able to kill other fighters etc.

  18. #68
    Member Aesaar's Avatar
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    Scouts in HW1 always felt like space superiority/intercept craft, whereas the actual interceptors felt closer to space superiority/heavy attack. An interesting dynamic between the two.

  19. Child's Play Donor  #69
    Scouts were originally called light interceptors

  20. #70
    Yes, but that's not what they were called in HW1, HW:C, and their manuals.

    I sometimes wish the HW2 scouts were more combat oriented like the HW1 scouts. But EMP already make scouts too powerful when people actually use two or three scout squadrons.

  21. #71
    any progress on the SP campaign itself and if so can HWU use said campaign?

  22. #72
    any progress on the SP campaign itself and if so can HWU use said campaign?
    Why would we do that? The mod is the campaign, it would completely be giving the mod to you... Besides, you said a few posts up that you doubt a campaign for hw 2 will be finished...

  23. #73
    The Scout ready for download - http://www.moddb.com/mods/homeworld-...out-remastered

    A small preview of what were doing.

  24. #74
    Update, now for the taidan-


  25. #75
    Some screenshots.




  26. #76
    nice !!!

  27. #77
    This is AMAZING!!!! I would love to play HW1 single player campaign again. But simply could not stomach the graphics after the first few missions even with enhancement mods.'
    Your models and effects for the early ships look much better than a lot of the others around here... so I am really looking forward to this.

    QQ: Are you implimenting fuel for the fighters?

    Medieval Real Time, Mount and Blade style Historical Combat.

  28. #78
    wow... this is probably one of most amazing mods for HW2 I've seen.
    Go guys, go. For me it';d be good enough if you'd recreate Kushan and Taiidan well enough for playable multiplayer skirmish matches although it'd be delightful to have full campaign included!
    Creator of:
    Assam Kiith'sid Storehouse - the ultimate resource of HW files. # The Authadeia, Homeworld Fanfic # many homeworld arts, and some animations # Encyclopedia Hiigara (adopted in April 2007)

    Relic, please make HW3!

  29. #79
    quite some project you guys got here. I also follow your progress on moddb.com

    I wish you best of luck in succeeding with it. It would be epic to replay the great hw1 campaign in Hw2. Sp missions are possible but it's true it must be very hard to accomplish that. Hope you have some very talented scriptwriters or coders with you. That's why I hope that there will be a nice easy to handle Single Player map editor in Hw3 should we ever get it.

    Modding related stuff:

    Ask the team of Hw@ mod how to replicate a fully functional drone frigate they've figured it out somehow or wrote a work around.
    Perhaps they're willing to share that information with you.

    Ask the devs of FX mod how to solve the harvester animation plus rotation around asteroids. Perhaps they're willing to share that information with you.

    Ideas:

    - Implement the light defenders for Kushan and Taiidan. They were never buildable but at least stored in the big file so we could say they are cannon as well in the franchise. Just for the fun of it or to increase some strategic aspects of the game or just for multiplayer if not in SP campaign itself.
    http://shipyards.relicnews.com/kusha...t_defender.htm
    http://shipyards.relicnews.com/taiid...t_defender.htm

    - Implement the extra mission from Raiders retreat. It is cannon just wasn't ready in time when they released hw1.
    http://de.337.com/pages/157085/Homew...er%20Planetoid

    - I would love to see some nice self invented designs for Taiidan & Kushan turrets acting like in Hw2 for defence ops if not in the singleplayer campaign then at least for skirmish games against the ai or humans. Hw2 offers that feature so it shouldn't be left alone. The Karros turrets never fitted any of those 2 factions if you ask me.

    - As for recreating the missions itself: It doesn't mean that it has to be exactly the same. By that I mean you don't necessarily have to count every ship that was available in the specific missions of the hw1 counterparts (assuming that you remove the hw2 fleet counter...) just add some more vessels here and there perhaps even some turranic outposts (hw:c model) here & there in some missions as easter eggs which the player needs to destroy as well. You get the idea.

    I'm looking forward to hear more from your project in the future your models so far kick ass. Perhaps you could even share your stuff with other mods or combine forces as I believe there are several mods which started HD versions of Hw1 ships already. Maybe that will save some time for them & your team as well if the quality is equally good in the different projects who knows. And as long as credits are given nobody could complain. But I let that up to guys to decide.

    greetings 23-down
    Last edited by 23-down; 28th Feb 12 at 4:09 PM.

  30. #80
    How is the campaign coming along?

  31. #81
    work is moving slowly on the mod, ajlsunrise hs gone missing, so i'm left almost alone to do everything, so for now work is only on the remastered models and textures... If anyone wants to help, it really would be usefull.
    23down, i already have the collector from fx, but thanks for the advice anyway.
    Theres a lot more of updates on MODDB, but here's the latest-


  32. #82
    Even if it is just models and textures at the moment, they still look great. I hope to be able to play the result someday.
    Babylon 5: War Without End Official Site.

    "I keep telling you people that it's only a build animation, NOT a hyperspace animation." - Me, about the Babylon 5 mod hyperspace build animation.

  33. #83
    The ModDB links previously posted in this thread aren't working for me. The link to the mod page, in particular, is returning a mod-not-found message.

  34. #84
    Member ajlsunrise's Avatar
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    I am back, at least for a while. I'll be resuming work on the campaign coding shortly; I just have a lot of things that I need to get done before I do, though.

    -------

    The new name of the mod is Homeworld Remastered

  35. #85
    Member ajlsunrise's Avatar
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    jkberna, is that a version of the drones your're thinking about implementing?

  36. #86
    Those are the drones in the concept art meant to replace the old blocky ones. And a upgraded version to implement if possible, also from the concept art.

  37. #87
    Still alive...

  38. #88
    nice nice keep up the good worke

  39. #89
    Hi,

    Some issues:
    - would you find interesting if I write a small alternative story, mission by mission for a SP campaign as an option for your project? Of course, no obligation to accept it, just for the fun of imagining, writing, and exchanging ideas? And I know you're overloaded with work;
    - I've always preferred the HW1 collectors and I'm willing to play with them, you can't step back now eheheheh;
    - I'm assuming the second design of the pairs is always your version, right (n00b questioning)?


    \edit
    I wrote "script", but to avoid misunderstandings I've changed to "story"
    Last edited by Solopoa; 21st May 12 at 11:07 AM.

  40. #90
    you know i always thought that these models that these guys are making would be great to replace hw 1 kushan and taiidan, either vs cpu or campaign.

  41. #91
    I missed all these replies :s.

    Solopoa, you can do that, but i doubt SP will ever be finished, Ajl was working on that, but he rarely comes by now.
    So work continues but will probably be like LeviathansWrath says, just for vs cpu or MP.

  42. #92
    er what i meant jk was replace the ships in hw 1 with the models you guys have now for the hw 1 campaign if at all possible.

  43. #93
    Can't be done now, because you know of all those tiny textures they use? i merged them into a big ones, and Hw1 uses lightning for texture, not lightning for channel like in Hw2.

  44. #94
    One more.
    It's not long before our first release

  45. #95
    Nice , do you guys have a drone controller script, for the drones you posted above?
    @Relic: Buy yourselves back from THQ and make HW3 already.

  46. #96
    No, not yet, I spoke with Leviathan and he said we could use it, but i just haven't had the time to get it, i'm busy finishing the frigate.

  47. #97
    Thanks I need one to, I'll PM him

  48. #98
    Member Moleman's Avatar
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    nice work jkberna, I am looking forward to the release of this.

  49. #99
    If you guys still need help I'd be glad to do what I can.

    I just stared modding hw2 a couple of days ago but already know how to add weapons and subsystems to a ship. I haven't tried much scripting but I am currently studying computer science so unless it has a very convoluted syntax I should be able to get the hang of it quite quickly. I doubt I'd be much use for modeling or texturing though but I could always give it a shot.

    Either way I'm excited for this mod. I always thought HW1 had a better storyline.

    Give me a shout if you could use the help otherwise good luck!

  50. #100
    Member ajlsunrise's Avatar
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    I'm still around, though just not as frequently as I used to be. I just had one of those times where I just got super bored of programming. :/
    But, the good news is that I'm going to start up again, I think I've made it out of that particular slump.

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