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"But I am finished with you, singleplayer campaign."

  1. #101
    On an unrelated note I got some bones with how Relic decided to work weapon choices, at points in the campaign your second or third weapon slot has nothing to swap with (or you dislike the Vengence Launcher like it is heresy ). I am baffled at how some of the weapons swap around at times, like Stalker Bolters and Lascannons replacing assault weapons I wish to use. I admire the desire to force weapon choices on the player but sometimes it felt a bit odd, or some weapons were utterly useless for some segments of the game leaving you limited in what you could take anyway.
    for me, most of the time the game offered to change the last weapon i had used. try selecting the melta (or whatever gun you want rid of), then see if it lets you trade.

  2. #102
    Dexter Ramrod's Avatar
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    mred has it. Slots 1 and 2 are unchangeable, bolt pistol and bolter respectively. Slots 3 and 4 are the swappable ones. The game will swap whichever weapon you are holding or last held from either slot 3 or 4. There is no pattern to swapping weapons, you can hold any combination of swappable weapons in slots 3 and 4.

    The problem is that you have to back away to get rid of the swap weapons prompt, switch to the gun you want to get rid of, and then go back to swap your gun. If you do it while the prompt is up, it won't change. Pretty rookie mistake there, Relic.
    Look at the bright side, kid - you get to keep all the money.

  3. #103
    Member Imperial Honour's Avatar
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    I may have encountered a bug then, as I tried doing just that during the campaign and it wouldn't let me do it for whatever reason it deemed logical at the time (yes I tried equipping the slot 3 and 4 weapons before changing weapons, even before I got anywhere near the weapons and ammo). I'll give that another try when I do another campaign playthrough later on, likely after the patch at the earliest. Make that a non-complaint once my game decides to behave then, I still have a minor complaint about being shoehorned in to certain weapon builds on Hard for certain fights but that may have just as much to do with Hard difficulty and how I play the game as the design choices taken. Or rather, certain weapons make certain fights much easier to complete, which on Hard encourages you to take them above all other weapon options lest you get involved in a massive gunfest of attrition. However, as much of a complaint as it can be I cannot blame Relic for wanting to mix things up by getting you to try the different weapons so it is one of those good and less good things.

    Using the Lascannon when on the Titan Invictus would be a prime example though, since if you headshot the Tainted Psyker as he appears you effectively end that fight right there no questions asked. If you decide to use a different weapon you can end up with an entirely different fight on your hands, one much harder then if you use the Lascannon off the bat to end it in something like three seconds. Which may be another bug in all honesty, since when I practically instantly killed the first Tainted Psyker the second did not bother showing up and the Chaos Drone was no where to be seen (as in having to fight it). I kind of just reiterated some of what I said last post but I was searching for an example to demonstrate what I meant.
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  4. #104
    Member ricolikesrice's Avatar
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    Can we just agree that they sucked and that they could be improved? And instead of ragging on each other for certain things we said, figure out how to improve them in the future?
    sure. let me start with saying that i m not against the inclusion of a QTE in a finishing move. i dont need em (might as well watch a cutscene without mashing buttons) but they wouldnt bother me there.

    REPLACING a bossfight with a QTE however is similar to watching a football match and when its the 89th minute, the score is 2:2 and both teams are even ..... and then they suddenly stop chasing the ball and play rock, paper, scissors to decide who wins the match. i m pretty sure such a moment would be "EPIC LOLOLOL" to many but it would be a kick in the nuts for all football fans similar to how a QTE in an action game replacing a boss fight is a kick in the nuts for all fans of the action genre.

    that being said i m often reading the weird excuse of "how could titus stand a chance against a daemon prince in a real fight without said fight feeling akward" ...... well, i dunno, maybe in the same way it has been repeated a dozen times in the warhammer fiction (black library books, codexi etc. ) ? by not fighting him alone ?

    since we can probably all agree on that "realistically" () he would/should tear titus apart in two hits ..... why not make it so that titus gets more "hitpoints" in the form of allies ? so pretty much everytime you mess up in the fight, Nemeroth wouldnt instagib you but instead throw you away/ stun you and kill one of your allies and only when they are all dead , you d be next. granted, thats a bit of an action cliche that the evil guy always saves the hero for last and only loses because of that ... but it sure beats not even trying a fight.

    to sum it up:

    nemeroth should fight like the demi-god he is, fast, hard to hit, hitting like a truck, laughing off hits that would flatten even astartes ..... his arrogance ( not killing titus when he has the chance to but "playing with him") would be his weakness though and as he kills ally after ally you could finally start wearing him down and finish him off with righteous fury (which could very well be the QTE scene thats already in).

    the "challenge" of this fight would be

    a) avoiding to get hit by what could be many different attacks requiring different dodging tactics, i.e. simply pushing dodge wouldnt be enough as you have to identify which attacks he s using.
    -attack 1 could have enough reach that dodging to the right would still get you hit and only dodging left d avoid the damage
    -attack 2 could be the opposite of attack 1 (not very creative i know )
    -attack 3 could be a feint where you take more damage from the followup attack if you are tricked into dodging... and not dodging would lead to only minimal damage (or maybe even open a weakness in his defence for you to exploit)
    etc. etc. etc.

    b) keeping your allies alive, each time you took enough damage nemeroth would throw away/stun and mock titus while he exectutes one of them. in the meantime you regenerate your health but you lost an ally and once they are all down you ll be killed for good.

    c) not only trying to avoid damage but also trying to damage the enemy, who would be extremely hard to hit / laugh off most of your hits. maybe some of your allies could be heavy weapon wielding ones who cause nemeroth more pain than your attacks do , so your primary form of damage would be keeping them alive.

    ...

    and of course, like the whole game, just how challenging this is could be tied to the difficulty level. if someone choses to play on easy it shouldnt take him more than 1 or 2 tries before he beats the boss if he s unfamilar with action games. but someone playing on hard should get a good challenge.

    this could be adjusted via how many allies you get to help you in that fight (which would both increase your survivability and offense as they soak up the damage intented for you and deal damage to him too ), many on "easy", few on "hard". furthermore it could be adjusted by how the boss "cycles his attacks", i.e. on easy he would predictably cycle through attack 1, attack 2 and 3 while on hard he could randomize them, so dodging wouldnt be a matter of mere timing but also being able to identify which attacks he s using from his animations.

  5. #105
    @ricolikesrice: I agree that Titus should rightfully have been torn apart by Nemeroth the half-Daemon Prince. I also think that it would have been way cooler (and made a hell of alot more sense) if it was a real fight, with lots of allies and enemies (especially Leandros, so we wouldn't have him running away like a coward and being the Inquisition's bitch).

    REPLACING a bossfight with a QTE however is similar to watching a football match and when its the 89th minute, the score is 2:2 and both teams are even ..... and then they suddenly stop chasing the ball and play rock, paper, scissors to decide who wins the match.
    This. That's so true.

  6. #106
    Member Thorno's Avatar
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    Mistake 1: QTE for boss fight

    Mistake 2: Making a poor QTE

    Nothing we can do about it now, but hopefully they will take note for the sequel.

    So, there's a pretty decent setup for a sequel here. The ending is pretty bad for all three of our Ultramarines (one is dead, one is taken captive, and one is disgraced), and really only the IG came out alright. I get a feeling that part 2 of Titus' story will be much darker in theme than this one.
    Agreed. I'm hoping for a game full of Chaos vs Loyalist choices.

  7. #107
    EDIT: I had a reply from Shuma here. It didn't go through. ALSO BOLTERS DON'T FEEL LIKE BOLTERS AT ALL.

    SEE SHUMA? SEE EVERYONE? I FUCKING TOLD ALL OF YOU! (Wrote a thread about it a while ago)

    See this game does have regeneration! The Iron Halo Shields. So basically, I'm low on health, OH SHIT CAN'T REGEN, Run. Shit goes down two ways.

    Can I execute? Yes. Okay, keep playing. No? Fuck you, you got hounded on by 2 Havocs, and 2 Champion Chaos. Go fuck yourself.

    And when you die? WHAT THE HELL? I RELOAD BACK AT THE ELEVATOR? WHAT IS THIS? MASS EFFECT? FFS.

    Oh best part, Here, take this Plasma Cannon, shoot that Dropship. Don't take cover, you're a SPESS MEHREEN. Die. Die. Die.
    ^ Finally take cover. Oh shit that was easy. Relic what the fuck.

    Press B execute when low on health, takes 50 milleniums to fucking kill the guy to regen health. Rokitt Launcha kills you. Infact Rokkit Launcha's fucking do insane damage. Infact, you as a SPACE MEHREEN take damage like a bitch. Either make the game Godmode, or give me Cover.

    Another part, OUT OF FUEL. What in the shi-

    BTW. I loved the game. Had alot of fun.

  8. #108
    You say many things, but i see no evidence. NONE, so hah!

    No but seriously i agree, the hype was bullshit, if you don't take cover you might as well be giving up, at least on hard. And:

    Oh best part, Here, take this Plasma Cannon, shoot that Dropship. Don't take cover, you're a SPESS MEHREEN. Die. Die. Die.
    ^ Finally take cover. Oh shit that was easy. Relic what the fuck.
    By far, the hardest part of the game imo, i don't know on other difficulties but on hard the dropship has some deadly aim, even when taking cover it will be able to shoot you through the gaps between the metal plating.
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  9. #109
    Member Snakeb1te's Avatar
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    The final QTE with the boss was fine with me. Why? Because killing the warboss seemed like a long, dragged out affair. Attack the boss (whilst getting your armour and hp stripped away) then heal up with some free sluggas and gretchin and repeat. The QTE might have been somewhat easy, but at least it was a bit more of an "epic" finish, as opposed to just picking the hammer and swinging for about 10 minutes.

    That being said, it could have been done better, far better. Perhaps with more to do, or more QTEs, not just space, right click and left click.

  10. #110
    I agree that the fight with the warboss was a bit lame, mostly because you basically had to avoid him. Getting into melee with him basically meant you hit him twice then rolled away as he raised his arm and slammed it into the ground. Melee with that guy seemed more like I was poking a stick at some slow, fat, blind idiot. Shooting at him, I didn't get the feeling that I was fighting a warboss, but rather a box that lashed out randomly at you and charged sometimes. It only got interesting when he did his minigun sweep thing, and the novelty wore off once I figured out you could roll under it.

  11. #111
    The Blood Raven who spoke to you did have a name. It was Corvus. I forgot which post I'm referring to in this thread.

    I did get bored seeing the same old execution with the thunder hammer.
    Where's the Bloody Taanks!!??

  12. #112

  13. #113
    "Perfect Every Time" Uncle Benny's Avatar
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    Quote Originally Posted by guardsman lover
    I did get bored seeing the same old execution with the thunder hammer.
    You wha? You got bored of seeing the "lift-your-chin-so-I-can-play-cricket-with-your-head"? (Baseball for us in the USA, but it's originally a Brit game, so...)

    Quote Originally Posted by Zallis
    I agree that the fight with the warboss was a bit lame, mostly because you basically had to avoid him.
    Sames here. Oddly felt like I was playing Batman: Arkham Asylum, whenever your fighting the giant thugs who roar, charge, you roll to avoid, then beat on them. I wonder why it felt so familiar...?

  14. Dawn of War II Senior Member  #114
    Error Shifter Codex's Avatar
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    Arkham Asylum's combat was far superior though- only its boss fights were a bit lame.
    Quote Originally Posted by Starblade
    BRB renaming thread The Dark Knight Rises Along With Our Penises

  15. #115
    I love this thread title so much.

    The worst part about the QTE event is that I was too busy looking for the button prompts to see what was going on! I could see that Titus was punching and dodging and stuff but mostly I was focused on Nemeroth's groin because that's where the prompts pop up.

    I'd say Relic's top priority for SM2 should be making 1 on 1 melee fights more engaging, that way they won't have to sub QTEs in for real boss fights.
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  16. #116
    I actually had a distinct moment of deja vu when fighting the WB. Reminded me so much of fighting that dude (Bane?) in Arkham Asylum, right down to giggling maniacally as the warboss mashed his allies who were in the way.

    Also, can you aim the bolter when you're falling? I remember trying, but nothing really seemed to work. It makes little difference in the end, since you catch up with the DP fairly quickly and start the face-mashing contest, but it seemed a little unusual.

  17. #117
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    You can, but the reticule is invisible and the screen doesn't change. It's basically like an on-rail shooter aiming.

  18. #118
    Member TrashMan's Avatar
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    Quote Originally Posted by Stingra View Post
    It doesn't have to be tau as the player race, just fight them. Or the necrons. Hell I would have been satisfied just shooting orks the entire damn game, anything to keep it from being another spess mahreen vs chaos bullshit.
    Why would that be bulls***? Because you hate it?
    I surely hope you have some better reasoning than that. Orks are the most numerous and constant threat, and Chaos is always trying to poke around. They are the most likely enemy one would encounter.
    And I like killing both of them. I do not enjoy killing Eldar.
    EMPERORS FURRIEH!!!!!

  19. #119
    "Perfect Every Time" Uncle Benny's Avatar
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    Quote Originally Posted by Arbit
    mostly I was focused on Nemeroth's groin
    You've surely been here long enough to know not to post things like that...
    Quote Originally Posted by TrashMan
    I do not enjoy killing Eldar.
    Heresy! There is nothing you shouldn't enjoy killing, including other Spess Mahreens who've fallen from the Emprah's Light, Ridley Scott's 'Alien' Aliens, Communist Asian Chinaliens, or Undead Egyptian Robot Aliens.

  20. #120
    Lord of Change SOLID MATTIC's Avatar
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    Using the Lascannon when on the Titan Invictus would be a prime example though, since if you headshot the Tainted Psyker as he appears you effectively end that fight right there no questions asked. If you decide to use a different weapon you can end up with an entirely different fight on your hands, one much harder then if you use the Lascannon off the bat to end it in something like three seconds
    On my second play through I decided to go for the "burn them all" trophy in this chapter. Why I decided to do this on the hard difficulty I don't rightly know trying to hit flying psykers and a Blight Drone with a plasma gun was not fun.

    Lascannon to the head solved most of the games bigger obstacles and the melta gun is a get out of jail free card if you get surrounded, but I still had a blast playing through the game.

  21. #121
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    Ok someone needs to say something about this, Misiok they never once said they should not defend the planet in order to save the titan production. In the intro the local adminstration is asking what they should do to try and keep the titan's out of the Ork's hands, and the ability to construct their own Titans, the replies are as follows.
    "
    Xenos invasion in progress.
    Recommended course of action?

    Exterminatus?
    -Negative, strategic value Absolute.

    Deploy Capital Weaponry?
    -Negative, estimated reduction in manufacturing output unacceptable.

    Liberation Fleet?
    -Affirmative. Minor elements in system. Estimated time of arrival = 5-37 Days

    Delay.
    Unacceptable.

    -Loss of strategic assets on GRAIA unacceptable. Strategic value ABSOLUTE.

    Escalate Area Denial?
    -Affirmative.

    Execute request order.
    ADEPTUS ASTARTES ULTRA.

    Response Incoming.

    Deploying the Ultramarines.
    "

    Ok no where in there did they ever say they would not defend it, they keep asking how should they defend it. The Guard regiment is sent in as fast as it can, arriving almost a week after the initial invasion, the Ultramarines send a small strikeforce with two squads to try and infilitrate and secure the titan and hold it alone until the Liberation fleet, which is being gathered can arrive. The Ultramarines arrive a few days after the first guard regiments hit down when the next wave of guard regiments (Arriving from other neighboring worlds) are trying to put reinforcements down on the planet but are being obliterated by the Ork controlled orbital guns, and the Ork fleet. During this entire time the Orks are still raining down thousands upon thousands of Roks onto the planet, meaning the Ork total can be safely estimated in the billions just within the first few hours of the battle, the defending forces never stood a chance, which is why the Ultramarines believe everyone from the first guard wave including all the populace to be completely wiped out.

    This is also why the Orks take one of the titan plasma cannons, as the Adeptus Mechanicus sealed the doors to the Titan Invictus's berthing manufactorum to keep the Orks out,and charge it to try and blast a hole through the door to get inside. Its also why the guardsmen are able to hold onto the facotry for so long since the only access path is the elevator and small acess tunnels used by Antioch and his squad. Also in the audio logs it is specifically stated the Plantery Defense Force, the Skitarri and Graia's own Imperial Guard regiments were completely obliterated on day one of the battle, when Mira's guardsmen (and I say Mira as I do not believe the Lord General or the Colonel are named in any of the logs) arrive they immediatly order the civilians to evacuate and try to shuttle them to different bastions, each being destroyed and looted by the orks. If you go deeper into the logs you come to find that by the third day of the battle Mira's guardsmen are all thought to be completely dead by the remaining civilians who are running through the alley ways and broken hab centers desperatly trying to find one of the small holdout groups of guardsmen or for a safe place to hide.

    And remember, the Ultramarines along with the mass Imperial guard reinfocements do not arrive until day 9 of the battle, long after the PDF, Adeptus Mechanicus and their Skitarii, as well as the world's original guardsmen are wiped out.

  22. #122
    And remember, the Ultramarines along with the mass Imperial guard reinfocements do not arrive until day 9 of the battle, long after the PDF, Adeptus Mechanicus and their Skitarii, as well as the world's original guardsmen are wiped out.
    Uh... it's my understanding that it usually takes FAR more than 9 days to "clense" a planet for ANY race. I mean the forces on planet should be able to hold out for at least a month, and there have been cases were a single planet has spent literally decades locked in a single conflict, with constant redeployment of units to the location.

    Hell, just having the TITAN on world should give it more than 9 days, as that things many MANY guns could wipe out a good portion of the orks and secure a segment of the planet with guard support (and it meant that there would be a much higher than average garrison on planet).

    Heck, it took germany 1 month to subjugate France in WW2 (May 10 to June 10). The only reason I can think of that the Titan factory and the area that "you" dive into at the start of the game is basically barren, is because the Orks literally landed right on top of the factory.

  23. #123
    Lord of Change SOLID MATTIC's Avatar
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    ^^Obviously those orks on the planets locked in conflict just weren't choppin 'ard enuff. Da runty gits.
    Planets and their population will die as quickly as the plot wants them to in 40k fiction. With all sides having access to weapons of immense destruction, almost anything is plausible. This particular Waaagh! apparently included billions of orks. Billions killing round the clock for over the week would probably have a rather large impact on the planetary population.

    Also the Titan appeared to be down for repairs and/or needing more crew members. I can't think of any reason why it would have needed a special power source to effectively hit a target right in front of it unless it was damaged or otherwise not 100%

  24. #124
    A Titan's main gun probably can't blow an orbital spire to pieces with a single shot without being boosted by Warp energies.

  25. #125
    Member Exsus's Avatar
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    It was also well out of range, in order to actually hit the spire it had to be over charged, and then to break though.

  26. #126
    Beat it last night, joined these forums basically to expound upon how much I love the game.

    Most people are saying it took them 8 hours, but it felt a lot longer to me. Usually a 3PS action game like this is 6-8 hours, but this was different. This game has some chops. I can't remember the last time I was actually engrossed in the plot of a game as much as I was with SM. It was difficult, too, but not in an unfair, carelessly programmed sense, moreso in the uniqueness of the gameplay and the way battles flowed. Can't depend too heavily on Gunplay or Melee, and I like that a lot. Keeps you on your toes.

    If I could make one suggestion, less Rokkit Boyz. I'm not asking for a whole other class, but it seemed like Shootas went woefully undersued compared to Rokkits.

    Still, amazing game. Best 3PS in awhile. I hope there's a sequel.

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