Results 1 to 6 of 6

My thoughts on Space Marine.

  1. #1
    Member DoomKnights's Avatar
    Join Date
    Sep 2004
    Location
    Oregon

    My thoughts on Space Marine.

    Space Marine the game, where to begin? There is some difference in thought, but most people state it’s a good game. Which in my book is true, but here is my problem. The game in all its glory is in fact shallow in it’s depth. While playing the game you can enjoy it fair enough, but for me there is a small anger in how things had been handled. Now a warning this is from the view of a person who has played nearly all 40K games and has many armies for Table Top, of course what is mentioned is by that my own thoughts. (Warning Possible Spoilers)

    I’ll take a bite of my proverbial Apple in this game; it’s got great options and different ways to play it. First off the single player campaign is large, it brings the 40K game closer to everyone’s playing field, it’s balanced and it offers grand open images which provide you also with sounds to support where you are. This for many does help us feel closer to the world some of us have enjoyed in different forms, be it by table top, computer game like Dawn of War or for some Firewarrior.

    Now I will admit I enjoy the game, I have had fun to such an extent I have found myself playing even when I told myself I would play something else. Single player and Multiplayer, both are well thought out and very much playable with much joy to have. Now here is my problem with the game, although it’s fun and well done, it is not MY Space Marine game, in fact it’s not even in my book a good representation of 40K in general. So many flaws in this gem, they scream to me, they haunt me and in some ways they take the fun a little out of it.

    I am a bit picky on what I play, I don’t play all games, but I will admit I have more games I own then I should. What I can’t admit is that this game is a good representation of the 40K universe. Too much was sacrificed for balance reasons. Too much given far too little thought or possibly too much thought.

    Where to begin? Well first off take every weapon in this game down to even the Lasguns and pretty much throw them out the window. Not a single weapon is an appropriate example of either fluff or table top representation. Each has been exchanged for balance reasons, which is great, but I would have hoped a more true to book representation would be provided, some sort of 40K rule book feel, even if balance is somewhat broken. Sadly not the case, all the weapons do not act or function how they do normally (normally referring to the table top rules or at least some sort of fluff support).

    Now to get to another problem I have, every single person has a personal force field? Are you joking? That’s nice for balance, but that throws every ounce of fluff and rules out there. The force fields either side can get are for only the highest level guys and in no way common (for Space Marines and Chaos that is) troops get. Yes Rubic has this, but that would be far different. It drives me mad, and then given a Havok/Devastator Iron Halo/Icon(not even going to touch that part) just throws even more jokes in the fire.

    Now to get into Single Player, oh boy, such oddities show up here. First off the reverence IG soldiers give to Space Marines is perfect and matches 40K. That does not help the later parts that show up though, the Space Marine Weapons holders is stupid and not something done. No Space Marine Chapter would allow even a forge world to keep their weapons in status on their planet and not in their own armory, and that gets to my other problem, why are there all these Space Marine weapons scattered all over, even in the bloody sewers in buckets! I know it’s a forge world, but Space Marine gear is revered as much as the Space Marines themselves. Where such a Astera Bolter is near impossible to get a hold of for an Inquisitor YET they are backed all over the place like a fat boys candy RIGHT next to Canadian Soldiers?! Then add in when they even go so far to add in a Forge World Magis, he sounds like a spoiled brat who wants to be honored for his rank, not the logical machine (most parts even brain parts taken away) that a Magis normally is.

    And now we get to the Captain himself, the great guy he is, he’s a HORRIBLE Captain. They are there to lead from the front, or at least give guidance, yet this back water of a Captain ( I question his rank Captain even) has so far only one point talked to any other squads which are under his command, once to tell them to drop what they are doing and baby sit what he doesn’t want to. This is the sole time you see him order his men and giving out general function, instead he’s acting like a sergeant in function and role to a group of three… This just does not make any sense.

    What others have said about the Orks is true and I will not repeat it here, it’s Orks without being Orky.

    The multiplayer is fun, as long as you shut off your 40K fluff and memory.

    All in all, fun, very fun, but this is an Man in suit of Armour Orange, not my Space Marine Apple. Aren’t you glad I didn’t say Banana?

  2. #2
    Member Snakeb1te's Avatar
    Join Date
    Nov 2008
    Location
    Plymouth, UK
    I think you are a little confused and have not thought this out properly, from both a games developer's perspective and gamer's perspective. You're about to get ripped apart by some quite aggressive posters in this forum.

    I agree that the fluff has been sacrificed in many places, but remember that this is a game, and if its not balanced you will not see another Space Marine game from Relic due to negative reception. Personally I wish I could go to Relic/THQ headquarters and give them a few ideas on how they could handle things differently. Unfortunately not, and I can only hope that they can improve and gain more confidence in the sequel to this game.

  3. #3
    I swear, each time a new Warhammer 40k game gets released by Relic, someone has to make a post about how unfluffy/un-TT it is, and how it would be better if you just would throw balance off the window and make everything TT. You could even add a little dice next to your health bar that would roll each time you shot, making you miss or not.

  4. #4
    OMG not again... You know there is such thing called "licencia poetica". You have yours, Relic have theirs. They imagine things a bit different than you.

    BTW those guys dont have personal force fields but it shows how their power armour functions. If you see sparks coming out of your backpack then your armour is malfunctioning. Just because it seems like they have force fields is for balance reasons only and "force field aura" is to show you that you can go back into action.

    ...and if you would like tabletop represantion (which has maybe a bit of realism itself) then you would have problems getting past 4-5 orks with all those attacks they have.

  5. General Discussions Senior Member The Studio Senior Member  #5
    I haz nori, u want? Nurizeko's Avatar
    Join Date
    Mar 2004
    Location
    Scotland
    You missed one: The space marines don't tower over the other humans.

    Fact is that Space Marine has to sell to allot of people so poetic license is a must. The ultra-fluffy (even books conflict btw) marines probably don't appeal to allot of people.

    Still the game realises 40k in a very good way, and you cannot claim that it is not 40k.

    I think most legitimate criticism of the title is in regards to game play and other minor mechanics rather than its dedication to the source material.

  6. #6
    Member DoomKnights's Avatar
    Join Date
    Sep 2004
    Location
    Oregon
    I understand that it has to stretch out to sell to everyone, this I agree and it makes sense. The problem I have is that not a single thing even remotely acts in any way it should. As I stated a couple times, the game is great and well balanced, but for a game called Space Marine, it sure gives incorrect information to say the least. If they could give out the ability to mod or at least dedicated servers for control of the game(unranked or whatever). If it talks like a chicken, walks like a chicken, eats like a chicken, looks like a chicken then in all hopes it's a chicken. Yet we are calling it a duck.

    As I stated GREAT game, very well balanced and very much enjoyable. It's just as bad as a representation of 40K as Firewarrior was.

    And no it says armour yet it acts like a shield, looks like a shield even makes a shield sound and icon when back up. It's a shield.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •