Page 2 of 2 FirstFirst 12
Results 51 to 61 of 61

Plasma Cannons- should they have reduced accuracy if fired whilst moving?

  1. #51
    Member dr.mario89's Avatar
    Join Date
    May 2011
    Location
    Ol' Kentucky
    They could just make them unable to move while charging a shot. I think this was mentioned earlier here or in another thread.

  2. #52
    Member Mirage Knight's Avatar
    Join Date
    Nov 2003
    Location
    Miami, Florida
    Very good point there Sturm - I hadn't considered that. Cheers!

  3. #53
    Member BigSteve's Avatar
    Join Date
    Mar 2010
    Location
    Auckland, New Zealand
    Unable to move whilst venting the heat maybe?

  4. #54
    How about this:

    No holding a plasma charge. When the bar fills up, the shot fires, whether or not you are ready for it. No more running around looking for a target with a giant can of one-shot ready to be unleashed.

  5. #55
    ^How about catastrophic overload resulting in self kill with no collateral damage (to avoid the kind of douchebaggery already seen with Final Vengeance) if the cannon is overloaded and not immediately released?
    Quote Originally Posted by Verikez - Best Haiku. Ever.
    I don't get it boss
    what da zog is a haiku
    it don't sound orky

  6. #56
    It's fire rate should probably be decreased. Maybe making up for it with a lower damage falloff on its shots, but losing to a plasma cannon user who just spams the fire button in my general direction when I can't kill them due to superior durability and trying to dodge their shots (unlikely to work very well at short-to-mid range) is kinda lame.

  7. #57
    Member Servius's Avatar
    Join Date
    Aug 2004
    Location
    Chapel Hill, NC
    They could shrink the AoE. The AoE is like 8 prone avatars in diameter

    They could require bracing before charging and firing a charged shot
    Fac et Spera

  8. #58
    Played against a team where half of them were plasma devastators. Imagine the crazy fun I had.

    My vote - reduce overcharge AoE to 150% if the "normal" blast. Right now it's hand held Earthshaker Cannon. Or give it friendly fire.
    DͭͭE̲̪͛́A̧̪̗̝ͨ̂̄̆̎T̐̐͒͒̄̄҉̣̝͈ͅH͕͇̪̱̋̑ͣ̎̐ͬ ̧̝T̥̖͌Ơ͋͋̔ ̬͓̘̦̼̟̑̇̔͌ͮ͋̏Ṭ̷͇̙̻̳̪͕ͣ̑H̸͈ͦ̂̐͂͆ͪ̈́E̢̿̄͊̾͆͆ͪ ̵̈́̉͒E̺̤̿̈ͤͮ̌̉͜N͐̃ͦ̅̕E̷͇̗̜̔ͮͤ̽M̴̥̃I̳͑͐̌͘E̫̒́S̡̤̰̯͚̐ͯ̐ͤ
    ͖̐͒ͩ̊͆́̚O̝ͪ͗ͬͬͮͧF̫̪̗̘͕̎̒ͪͩ͋ͅ ̣͔̔́ͦͮT͋H̺͎̫͕̖̐͟Ê̓͏̳͕͇̫̭̝̻ ̓̍̓̍̓ͯ͗́F̙̭͙̪͇̤̲̉͑͒̓̈́͒A͊̑ͥ̆̀L̴͚͉͇̞̼̗̑ͧ͒̒S͔̺̘̟̻̬ͦ͐ͩ͛Ě̯̠̹̕ ̹̮̊̈̆̓ͬͅÉ͖̟̙̮M̀Pͭ̉́̑͐̑̏E̹̬̹̭̋̌̇́R͕̣̦͎̽ͮ͗̿ͮ̏͌͢O̘̬̩̘͍R̪ͮͣ

  9. #59
    Plasma cannons were fine the way they were and are fine now. The "nerf" didn't really do anything at all, since there are now more ammo drops to compensate. I hardly see more than one or two plasma cannon users in the game anymore (if even that many), since they are so easy to counter by people who know what they're doing. Freezing them in place while the thing charges would seal the deal. Reducing the AoE without increasing the ammo count would make the VL in all situations the better choice. The weapon would be discarded and all people would have to complain about would be the melta or the formerly scoffed-at vengeance launcher. Nerf those, and the entire game will simply become a bolter/sniper/assault war.

  10. #60
    Member Kien's Avatar
    Join Date
    Oct 2007
    Location
    Schweden
    Something they would need is increased damage against armor... in exterminatus. :P
    The comparisation of Starcraft 1 and 2 stories is like the starwars prequels compared to the first 3 movies.

  11. #61
    I would be happy with a long stun and/or knockback in exterminatus to manage space/chaos marines and nobs.

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •