So I've been taking the Assault Marine/Raptors for a spin recently and it's really bugging me how limited they are as a class. I am quite literally incapable of doing anything but melee, and as such more than half the map seems like a no go because of it. I'm finding the class actually playable rather than a chore since getting the Death from Above perk but over all it just feels very limited in what the class can do. The Assault class gets countered so easily by awareness and the dodge skill that it just needs more options to be a fun experience.
I'd suggest overhauling the True Grit skill myself. Make the Bolter a standard side arm, mainly because that thing is crap and not worth wasting a perk to get. It fires slowly, inaccurately, does bugger all damage and unlike the Tac's version, which is fast AND accurate, you can't buff it with perks either. With the Bolter turned into a basic side arm, the True Grit skill turns into the bolters buff perk, improving it's Accuracy, Rate of Fire and Recoil by a good 25%, or at least bringing it up to above the Tac's non-perked bolter.
Bam, Assault now has two styles of play off the bat and some decent ranged abilities.
If Tacs can insta-gib with with a melta, Devs can pound me with that health and stomp, then I want the Assault Class to not be completely worthless at ranged combat. Their melee skills are fine, abet slow, but they are just too limited in what they can do compared to the other classes in the game.
Of course I'd also like to see the Bolt Pistol be able to fire as fast as you can click but have the recoil/scatter ramped right up to compensate, so you can blast the person who dodged out of the way but scatter shots to the four winds if their any further away than just beyond melee range.





