Yay Croaxleigh!
Glad to see you back again (Even if it's just temporary) as we could use any helpy hand available as it would be a shame having those assets on your HD beeing doomed to never see the light of the Day
Yay Croaxleigh!
Glad to see you back again (Even if it's just temporary) as we could use any helpy hand available as it would be a shame having those assets on your HD beeing doomed to never see the light of the Day
We love you, Croaxleigh.
Since you're here, what was your approach in Something Wicked regarding builders and economy to make it fluffier (I think I read you were making furies the builders)
Wow, Croax is too famous. oO
I started to implement the build extention the the HQ "structure" and I think I found a way for it to work. I'll update with screenies, he he he. If it does work, it is +1 more thing no other mod project has, yay!
In other news, new ideas are getting implemented into the race to bring back some of Croax's lost treasure. OMG this race is too epic...
EDIT: Oh and I forgot, Cosmocrat decided to join me in the Demons mod crusade. Welcome to my other team Cosmo, you are most welcome!Me needs Demon models, eh herr herrr herr (Necron Lord laugh)...
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#54
RMX: You're correct, we were using Furies as the builders; the reasoning was that since they're often portrayed as being weaker than some of the more god-oriented daemons they'd be the ones most likely to get kicked around and forced to do the menial labor.They were actually envisioned as somewhat of a mix between Heretics and Cultists, being basic T1 infantry but having the ability to open portals and erect Icons of Power for the various gods as well.
The economy (if I remember correctly) was going to be a bit more like the Necron or Ork economies than the standard races; the more Warp rifts and Icons of Power you had on the field, the more stable your daemons were and the more powerful they became. The race had some potentially OP tactics (pretty much every unit would deep-strike onto the field) so this was a balance matter as well. The further your daemons were from Warp rifts and Icons, the faster they died; you could DS into the enemy base, but in next to no time you'd be back in the Warp. As you built more Warp and Chaos presence on the field, the daemons could last longer and take more punishment.
And yes, I've been giving Cylarne a bit of a primer on how it was all planned out.![]()
Hmm...multiple stacking ability auras? A very interesting concept for an army, it would make playing against them rather emphatically a matter of taking out their buildings and then mopping up the weakened units, rather the reverse of the usual order of doing things.
#56
Or luring them out of their comfort zone. On the flip side, cunning daemon players could keep their opponents on edge by dropping a heavy hitter behind enemy lines, keeping enemy troops distracted while a new portal went up nearby... and then retreating that unit to within the portal's aura, while any pursuing units discovered that a few of the daemon's "friends" had dropped in around the portal as well.
Cylarne and I have been discussing possibilities along these lines, so there's a decent chance that he'll take the best of what was planned for "Something Wicked" and work it in with the (admittedly quite excellent) ideas he's developed for this mod.
So, there are quite interesting things going on here. Sounds like this is going to be a hell (warp) of a race and I am very glad to hear it.
@Croaxleigh: Are you still having DOW1 matches? I find it difficult for a guy to quit DOW. I play this game since creation and I cannot easily put it aside for more than a couple of days!!
@Cosmocrat: Thanks for joining the project, brother.
@Cylarne: A simple "thanks for your efforts", would definitely not suffice, but I still want to say it... Ah, and since you are back for good, I think a slight change in you signature should be in order !!!!
- Furies is an excellent builder idea. If implemented, I suggest them to summon structures, instead of building them (like Dark Eldar ). I also suggest them to have minor fighting abilities as well.
- Balance-wise, a different approach to Deep Strike anywhere in the battlefield would be to only DS to areas around Daemon structures, and possibly endow most units with the teleport ability for shorther distances.
-In search of Papasmurf...
#58
I actually haven't played DoW in several months. And then it was only in occasional Dolt-athon RN games. Before that it had probably been a couple of years since I'd played other than when playtesting mods I was working on.
So, Cylarne, have you come to any conclusions as to what the Daemons resource system will be like?
I assume, you want to keep it secret, and amaze us with a stunning result!
If you need any assistance we can provide, you know we are on stand by...
@Croaxleigh: I hope this opportunity presented here with the Daemons MOD, make you play a couple of matches, just for the fun of it!
Last edited by Gambit; 10th Oct 11 at 1:49 PM.
#60
We'll see. The three-month-old in the house tends to take up a lot of my free time at the moment, though.
Also, for those who like to speculate on things... I sent Cylarne another PM last night.![]()
I think I made like a 75% conclusion that the Demon's resource will be kghjkhgjuhkjh.Yeah, I'm a-fraid to say it and spoil my ideas to the public, hence they steal my idea, but if you PM me and promise to tell NO ONE I can tell you what the Demon's resource is about.
(And yes it is that secretive for a good reason)
But yeah be patient as I am uploading screenies right now. NOTE: Some content contains Apocalypse mod material. Some units or objects you find in other factions regarding the Apocalypse mod will unfortunately not be in... screenies coming soon...
I do not want to spoil the chance of being surprised, so I will resist the impulse to further inquire specifics concerning the aforementioned topic*. I am certain about the quality of your conception.
And... Cylarne, you are capable and worthy. I admire you, brother.
*If you think my way of expression is complex or I am a show-off, you should read/hear me elaborating in Greek...(hehehe)
@Croaxleigh: My best wishes to your family, and especially to the new member! Be patient and careful my friend, these cute little creatures are real energy-drainers!!
@Gambit: It's all cool dude. Your're not being a show off or anything...
And yes Croax, congrats. to that.
EDIT: So I before promised all of you screenies about the Demon's mod, here they are...
NOTE: Some content contains Apocalypse mod material. Some units or objects you find in other factions regarding the Apocalypse mod will unfortunately not be in...
Spoiler
And Finally, Croaxleigh's Epic Creations
Beast of Nurgle
Bloodcrusher (Juggernaut + Bloodletter Rider)
Fiend of Slaanesh
Flamer of Tzeentch
Herald of Khorne
Herald of Slaanesh (based on Daemonette model from FoK)
Plaguebearer
Seeker of Slaanesh (modified FoK Daemonette on Steed of Slaanesh)
Soulgrinder
Questions, comments, concerns?
....... Speechless!!!! Damn, I knew you were preparing a marvel! The models are excellent; TOO much new stuff!
I wonder how is the gameplay and overall feel of Daemons, as well as how the AI is performing.
We are here for anything you need, Cylarne.
@Croaxleigh: Excellent 3D modeling work. I cannot believe you came thus far and abandoned the project... (there is no "innuendo" in my statement, just the feeling of ...pitty)
Last edited by Gambit; 12th Oct 11 at 3:25 AM.
Ha ha, best thing about it bro. Gameplay is NEVER a worry when I'm around, I can actually best that. AI is Thudmeizer's specialty so he made them awesome as well. Now they are more improved, mean and just evil.I wonder how is the gameplay and overall feel of Daemons, as well as how the AI is performing.
I was hoping more people would post though...
You have the Lord of Change in it already?!
Have you thought about UCS conflicts with other mods and all that?
Are Croax's models animated or just models? You probably need a texturer. Wish you'd have more people doing artsy stuff besides Cosmocrat, who's probably loaded with work
#67
Gambit: There were actually a few of the models (at least three of them as I recall) that one of the DoH modelers had finished up and were ready for texturing and rigging. They looked absolutely amazing. Unfortunately, stuff and things happened and I lost touch with the modeler before she finished the unwrapping/base texture and the models were never delivered.
RMX: They're just models. Several of them require a bit of work still as well (especially the Soulgrinder, as there were problems with the original mesh so I had to do a quick-and-dirty swap out with part of another model to delete the troubled part; it's especially obvious around the neck.
Go here.Originally Posted by RMX
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IMO, the Fiend looks more or less ready to animate and texture, and the Seeker looks pretty damn solid as well. Also, GW's Flamers look a lot simpler than Croax's model. Their mouths are leech-like instead of those Knarloc beaks. Making them like that would simplify a lot of work, I think.
Personally first I'd try to get a few units of every mark working.
HQ === Daemon Prince of whatever*
T1 === Flesh Hound* - Nurgling Swarm* - Daemonette* - Horror*
T2 === Bloodletter* - Plaguebearer* - Seeker - Screamer*
T3 === Juggernaut* - Beast of Nurgle - Fiend - Flamer
T4/Relic === Bloodthirster* - GUO* - KoS* - LoC
That would make everybody happy and make a more than solid army. After that you could get around to getting more exotic stuff like Heralds and the Soul Grinder in.
Units with an asterisk I've witnessed personally to exist in some other mod, so the art workload is around 1/3rd of the total for all that. (oh boy I'm such a scavenger)
What, where?Juggernaut*
As for the list, that is very doable.
This is what I have so far...HQ === Daemon Prince of whatever*
T1 === Flesh Hound* - Nurgling Swarm* - Daemonette* - Horror*
T2 === Bloodletter* - Plaguebearer* - Seeker - Screamer*
T3 === Juggernaut* - Beast of Nurgle - Fiend - Flamer
T4/Relic === Bloodthirster* - GUO* - KoS* - LoC
HQ === Possessed Chaos Lord - Secret Unit - Possessed Marines
T1 === Horror - Demonette - Bloodletters - Plague Bearers - Screamers
T2 === Flesh Hounds - Blue Horrors
T3 === Warp Beasts (Might be scratched from army) - Bloodletter (Elites) - Obliterators
T4/Relic === Bloodthirster - GUO - KoS - LoC - Possessed Demon Prince (From Lord) - Secret unit - Doomed Ones
Demons can get one or two relic units depended on their favored army. If the player/ai likes to choose minions over Demons, one relic unit will get produced while a massive squad cap increase gets introduced. Prefer Demons--- Two relic units and squad cap untouched. You can get the Soul Grinder either way, restricting relic units for balance.
As for vehicles, I think those Juggernauts will do, he he. Although I don't have any for the moment.If the current list is stupid, let me know. There is always time to change it around.
#71
Look underneath the Bloodletter in the "Bloodcrusher" picture.What, where?Juggernaut*![]()
I'd like Screamers in T2 better
In DoC, but if I had to guess it's probably borrowed from KWEWhat, where?
http://www.imagebam.com/image/a439d5152936349
Last edited by RMX; 12th Oct 11 at 4:32 PM.
They're more or less flying Flesh Hounds. Bloodletters and Daemonettes should be enough for 'fast attack' in T1. Screamers would probably fit better for T2, probably more towards melee vs light vehicle than Flesh Hounds, who should be more of an anti-infantry unit.
Also if you're not sure about Warp Beasts, try to use Andreis's (i think it was his) Warp Spawns instead.
Hmm... I might consider your suggestion, afterall, Flesh Hounds do seem a bit not right where they are atm.
Aren't Warp Spawns supposed to be the lesser Demon entity? He made it large and basically an uber unit. If anything, we'll make another (That is if I get more 3D people in here)...Also if you're not sure about Warp Beasts, try to use Andreis's (i think it was his) Warp Spawns instead.
Nice.Look underneath the Bloodletter in the "Bloodcrusher" picture.What, where?Juggernaut*![]()
#76
Wait, you wanted a Warp Spawn too?![]()
I'm not destroying people's figures am I?Or making their eyes red?
Let's add in there cramped back and stiff legs.
Ha ha, anyways, where the heck do you get all of this stuff??? E-bay? Oh and I just talked to Cosmo, converting from 2008 MAX to older versions is not necessary.![]()
Last edited by Cylarne_04; 12th Oct 11 at 9:35 PM.
#78
*POP* My head asplode.
All bow to Croax.
-It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
-Make something idiot proof and nature will create a better idiot.-
-Me fail English? That's unpossible!-
@Corncobman: Simply LOL!
........... Demons mod is coming along smoothly.![]()
Cylarne and corncobman, why don't you join forces?
Both Ultimate Apocalypse and CC Fan Mod are among the best out there, so such an "unholy alliance" would pay off....
I'm watching this closely, very interested to see how this turns out! A full Daemons race is long overdue![]()
Originally Posted by chelovek_veliki
And now...!Originally Posted by Me
AI = 99.5% done.
Coding = 85-90% done.
Art = 30-40% done.
Beta Testing = 10% done.
Balance = 60% done.
Split from the Apocalypse Mod = 1% done.
Theme = 70% done.
Matching Most Qualities Of The Codex: 65-70% done.
Comfortable With Public Release = 40-50% positive.
Granted Permissions To Release To Public = 0% done. <--- "Now wait a minute, what?" The Demons race so far includes lots of new material no one has ever seen before in any release. Friends distribute models freely, but they feel the models are not yet completed and are not ready to be displayed. Until I get the permissions from EVERYONE that requires permission to use some model place holders, we will then be good to go.
All thanks to Croaxleigh and some parts of Cosmocrat, our art in 3D models is going smoothly. Animation + rigging + textures + in game may take a while, but mean while, we might accomplish getting at least 1-2 models in game per month. Unfortunately, Cosmocrat needed to go to the University so we'll be slightly behind schedule.
That would be awesome! Balance + epicness combined would = the good of all things.Originally Posted by Gambit
The idea will ultimately be up to Corncobman of course.
"Unholy alliance"?Both Ultimate Apocalypse and CC Fan Mod are among the best out there, so such an "unholy alliance" would pay off....
And I just updated the first post, yay! Sorry about some confusion up there.
@Cylarne: Excellent! I also hope the "permissions" matter to be resolved effortlessly. I have a question: do you work this mod ON the UA project? I ask because of this: "Split from the Apocalypse Mod = 1% done."
Now, if corncobman accept the option of joining forces with the UA team, well, that will be outstanding!
This mod is actually very advanced in terms of development. I hope it'll be playable by early 2012.
I created a new mod called, "Daemons". I put all of the XP2 files in there, and so far I get crash to desktops.Originally Posted by Gambit
#87
I certainly wouldn't mind contributing my efforts to this project, if you guys would like me to.
Splitting a mod can be pretty difficult, because if there are any requirements for any blueprint (weapon, entity, squad, or whatever) that refer to something you didn't include in the split, the mod won't load. I'm going to go ahead and baselessly accuse the all building repair abilities of being at fault.
@corncobman: Your efforts would be more than welcome (i.e. desirable). I am almost certain that brother Cylarne agrees with me. Cylarne?
I strongly agree. I'll get to Corncobman soon!
On a side note to everyone, I'm not really paying attention to the forums or PMs lately. Too busy with many things... I may seem vanished, but I'm still here.
Last edited by Cylarne_04; 24th Oct 11 at 7:14 PM.
Well,... do we have an accord?
I needed to take a break for a few days, the "accord" will come later when I'm not busy, which is tomorrow, lol. Attempting to prepare awesome sh** for Corncobman and Croax.![]()
-If I can make some suggestions for building names...
HQ: Daemon Rift (the gate thing you already have)
Barracks: Burning Temple (a scaled up version of the boxy back building from the chaos barracks, but burning furiously in a continuous inferno of warp fire)
Vehicle Building: Blackened Fane (The chaos star base with a iron cage rising out of it, terrain bit. Should look darker than the other buildings but with a purple warp background glow)
Research Building: Stone Daemon (Bloodthirster Statue with a little warp flame at its mouth)
T3 Building: Nightmare Altar (the tentacles and floating bricks thing you already have)
LP: Unholy Altar (Shrines are already the word bearers lp. suggest you don't have flag poles, and make this the sacrifice table terrain bit with a small chaos icon floating above it)
Power Generator: Warping Icon (randomized chaos stars/other symbols floating in the air)
Turret: Tortured Lands (the corrupted rock spur. attacks by lifting individual guys up in the air and slowly spinning them and sorrounding them with fx. Pretty spectacular explosion when destroyed)
-Also suggest the build animations be like CSM animations, with the hole the ground but without the warp flares. the buildings can burst out a little more aggressively though
Last edited by goldenhorde; 24th Oct 11 at 5:48 PM.
I like.HQ: Daemon Rift (the gate thing you already have)
Maybe. I'm still stuck on what "barracks" to use besides the Sacrificial Circle Placeholder.Barracks: Burning Temple (a scaled up version of the boxy back building from the chaos barracks, but burning furiously in a continuous inferno of warp fire)
I like.Vehicle Building: Blackened Fane (The chaos star base with a iron cage rising out of it, terrain bit. Should look darker than the other buildings but with a purple warp background glow)But there are no "vehicles" however keep in mind. I dunno what Fane means though.
Well, I was hoping for something related to a Demon Gift structure. That's the main Demon armory.Research Building: Stone Daemon (Bloodthirster Statue with a little warp flame at its mouth)
I'm not sure if I'm going to be using this though. It's supposed to be the "super structure" from the Apocalypse mod for a placeholder for now. Instead the Tier III "building" is the Maledictum. It also comes with a story line.T3 Building: Nightmare Altar (the tentacles and floating bricks thing you already have)
Ok, sure. I guess I can replace the name "Harvester".LP: Unholy Altar (Shrines are already the word bearers lp. suggest you don't have flag poles, and make this the sacrifice table terrain bit with a small chaos icon floating above it)
There are no Power Generators.Power Generator: Warping Icon (randomized chaos stars/other symbols floating in the air)
Em, I don't want to go with that unfortunately. I'll stick with Devastator Obelisks for now.Turret: Tortured Lands (the corrupted rock spur. attacks by lifting individual guys up in the air and slowly spinning them and sorrounding them with fx. Pretty spectacular explosion when destroyed)
I guess that when he refers to "lifting up people in the air and let them explode" he actually means that scripted event from the Winter Assault Last map where you had to catch Imperial Soldiers and bring them to the to that Blood Pit and once there they got instakilled and played that "lifting" animation that any chaos unit does when he get's bloodthirster possed (You know where a single individual is lifted up in the air and then suddenly crashes into the ground with a huge blood explosion which summons the bloodthirster). I dunno if that's possible though as you might add this as another death type of the unit maybe via Corsix (But i dunno what would be necessary to be done to the model itself as this kind of animations possibly would needed for every infantry entity. If that's the case it's very unlikely that this feature would ever happen due very high unautomatizated and thus repetitive work process).
Just an annoying question: Cylarne, did you manage to solve the "crash to desktop" problem?
@Gambit: No, which is why I haven't sent anything to Croax or Corncobman yet.
I have counted so far, and I fixed 28 crashes to desktops on game start up. At least the Demonhunters and Tyranids are out of the mod though.
30-80% done.
Well I'm not cutting and pasting.Originally Posted by Gambit
oO I never thought about that.Originally Posted by Gambit
It depends if Corncobman or Croax would be delivered the mod immediately to debug the mod for me. I could use my awesome powers to command it! Mwa ha, ha ha ha haaa!!!
But I shouldn't be mean. Or won't it matter? I dunno, I'll ask.
Last edited by Cylarne_04; 28th Oct 11 at 7:33 AM.
More questions:
- Does the UA mod itself crash, after the extraction of the three races? ( I didn't know that the Daemonhunters and Tyranids mods were also being extracted)
- Are Croax and Corncobman able to help you solve the issue? (I think not, due to the complexity of the code, and the fact that "it is all your conception")
P.S. Feel free to answer whenever possible, or even answer not...
#99
Possible names for buildings:
Beacon to the Gods (research building)
Warp Conduit (super structure)
Pedestal of Ruin (turret)
A little update, the Daemons mod is 80% extracted from the UA mod, woohoo! Still a long ways to go unfortunately as you see the picture below, but so far so good!
@Corncobman: Feel free to update the building names as you wish.![]()
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