Erm, define, "new"? It was this way since 1 year ago, I thought.Not sure what you mean, but ok!
Finalized resource right there.
![]()
Erm, define, "new"? It was this way since 1 year ago, I thought.Not sure what you mean, but ok!
Finalized resource right there.
![]()
Hehe, but of course master!!!
I just meant "new, to everyone else outside the mod team"
In fact... er... I do have a couple suggestions to make concerning economy (SIMPLE, none radical, you know just polishing stuff, the more fluid and balanced amount flow etc.).
But I have to make some more PTing - and then to familiarise myself with the feeing/strategy/deployment of Daemons...![]()
-In search of Papasmurf...
I on the other hand am now in charge of FX.I just started a few hours ago,but there is already progress![]()
Very good man!!![]()
other than that : i'm progressing fast on the main menu tech button,
i got a question : who is in charge of the whole UI graphic change (imo everything needs to be changed, from taskbar to button and even sound event for btn click ...))
how much do you want to change ?
JL
Last edited by Jaguar-Lord; 9th Sep 12 at 12:14 PM.
Mod leader on :DARKNESS WITHIN Inquisition Linear Campaign Mod
Maps:Crimsom Spire,Skull-Throne, Frozen Impact map_mod
Thank you for your feedback!
I heard Gambit was doing up a new UI taskbar, however, he may now be disorganized, I'd contact him if he seems quiet about this because we do need a lot of art... A LOT.i got a question : who is in charge of the whole UI graphic change (imo everything needs to be changed, from taskbar to button and even sound event for btn click ...))
how much do you want to change ?Not just good function, imo, that's already done.
Last edited by Cylarne_04; 9th Sep 12 at 12:59 PM.
Master Cylarne said:OOopppssss!!! Sorry man, I was indeed disorganised (I am a bit "entangled" with my troupe of friends from the Harlequins mod at the moment!!! And I have also promised my services to brother Boothy for CODEX) And so totally forgot.... I know, INEXCUSABLE!!!I heard Gambit was doing up a new UI taskbar, however, he may now be disorganized, I'd contact him if he seems quiet about this because we do need a lot of art... A LOT.
I promise, I will do it within this week
But please note: My art skill are FAR inferior to those of MOST of my community friends !!!!
I WILL GIVE IT A GOOD TRY, tho.....
Jaguar-Lord said:Gambit ? ...hmmm.Hello JL!!!
Can JL and I see a sample of this new unfinished UI screen please? Chop chop!
And how is the ai?
.... Nothing to show so far - in fact I "stopped" at the point of collecting clip-art and ideas from the net....Can JL and I see a sample of this new unfinished UI screen please?
Can you both wait for some days (LESS than a week)??? I will give it TOP priority!
Sorry man, I missed to test AI in the last PT report... Will also do, ASAP.And how is the ai?
Sorry for the inconvenience, but I guess my time is limited lately.
#211
Because when you've got morale based on Croaxleigh, who needs anything else?we now have a total Croaxleigh morale system
If I knew things would progress this fast when I talked to you about things I'dve given you all of the stuff I was working on back in the day for a Malal mod.![]()
ok guys ,
the main menu is 99.99% completed, i hope it suits your needs Cylarne, i vote for a complete remove of the Fe model but it is your choice.
change so far :
+ambient and diffucse light changes in the frontendmodel.lua file to blend model and background together nicely.
+change of police and color for the menu button so that they get more visibility
+campaign button removed, pure and simple ! nobody is going to ask : "i got a fatal scar error in the campaign, wtf ??"
+fool text above the profile name removed ("burn the heretic" was just silly for an daemon focused mod )
+all unnecessary graphic part remove
other gui screens are only slightly impacted , we got time before this needs to be fixed.
voila !!
JL
#213
GREAT ODIN'S BEARD! That is ridiculous JL, purely absurd in how amazing that it. Heck, if you're done with this then we could always use you!
You... you... graphical wizard!
How do you make it look even better than before?!
If I was less IG-tanky fan and more Chaosy Daemons fan I'd be experiencing a full nerdgasm :I
Also, I'm almost certain I read somewhere that the Daemon Lord on the main menu could be removed if needed, but now it's not on the thread anymore (not on page 5 at least).
imo what'd be even better would be changing the illumination parameters so he looks (even more) as if he is in that daemonic realm.
That and we better get working on the UA main screen because ironically it doesn't look by far as good as this one![]()
#215
Because Gorb is a grump, one nitpick (yes, I know it's not finished).
You might want to look at the bottom black line that runs across the base of the screen - it terminates where the alpha'd/removed main menu widget sits; you might want to extend that!
I am an Iron Warrior! Iron Within, Iron Without!
What about other commanders? How they look in this background? I'm curious.
well, that's one stunningly gorgeous front-end
Is that supposed to be a possessed Chaos Lord or in process of ascension or what?
@gorb : i'm working in extending the main_menu_tech widget to cover the whole screen so we can extend the graphic part to the left side of the screen, i 'm going to remove that black bar completely (you idea is not bad) more experiment to come.
question : is it possible to add a light source from below to illuminate the FEmodel ? unless i rework the texture of the model in itself and add some self illumination here and there to achieve the inner-glow-from-the-warp attitude....imo what'd be even better would be changing the illumination parameters so he looks (even more) as if he is in that daemonic realm.
JL
I of course mean this in the greatest and nicest way possible, F**k you, Jaguar-Lord, F**k you.Well done man.
This boosts our art % finished by 10!
Better yet the text is readable and gorgeous!
Precisely, a Possessed badly made Chaos Lord... hopefully I can convince RT2 to make something great for this mod like he has in the past with other stuff.Is that supposed to be a possessed Chaos Lord or in process of ascension or what?
Icon? Yes he did all nice icons.![]()
#220
JL: I'm pretty sure that'd be doable, yeah. It might require a little bit of OE work (attaching a light source to the FE frame in the same way that the "warp storm" effect is added to the SS FE), but I've seen a rain of blood added to the FE so an ominous glow should be possible as well.
good news Croax !! so who is going to do this for us now ?
+more achievement : main menu tech now fill 100% of the screen. yeah !
i'm still struggling with the different screen ratio for the graphic to be ok and fit together with the buttons menu.
JL
I am glad to an announce that the new Daemons taskbar is also ready. It surely needs optimisation, but it's adequately good as it!!!
Great thanks to my brother Tenshi that helped with very creative suggestions (...and more).
The technical help of brother Jaguar-Lord was also invaluable - without his advice I would be unable to finish it! Thanks man!
Teaser
Cylarne has put an EXTRAORDINARY effort in this, and his design ideas and coding fervour resulted in a master-piece Daemons approach.
Daemons are a real pleasure to play and I am sure you'll love it.
We have encountered a bit of an issue. Some coding for Soulstorm will not work in DC and it is an essential importance to this mod.
We would like volunteers to adapt to DC?
#225
Is this Croax's old Daemons Mod from many years ago? Gawd that was a crazy experience but man was fun. Multiple addons per listening post so you could customize what kind of Daemons you could build? Unsure its all changed but so glad to see it happening again. Bravo team!
#226
Thud: It's not my Daemons mod, but I've talked with Cylarne about the goals for that mod and gave him free reign to tear down and rebuild any assets that I still had easy access to. I don't know what all from my mod will be in this one (other than the morale/daemonic stability concept, I'm guessing, since he said that it was based off of my input) but I'm sure it'll be just as crazy of an experience as what I had in mind.
#227
Is that a legit question or are you just checking to see if I didn't die?Cylarne ? you ok with this ?
I'm alive, barely, thanks for checking... gah.
About the Croaxleigh subject, his work is already done in the Daemons mod with a little tweaks to further make awesome sauce function. However we still did not complete the meshes...
Last edited by Cylarne_04; 21st Sep 12 at 6:30 PM.
I though that you´ve kept hiding new stuff until the final release ;p. Nice UI btw, aside of little shadow errors on both sides near hide-button looks great.
@J-L: Man, your Taskbar is awesome!! (mine, is not bad... but yours is very good!!)
Last edited by Gambit; 22nd Sep 12 at 3:01 AM.
#232
oh Thud, really ? you do not recall Temple of Blood by Fire81 ?? this is so olddddd...
the two screenies above were to report to Cylarne progress about the taskbar gui. i cleaned the map list to have only one map remaining for testing purpose and i just chose this legendary map by Fire81.
Last edited by Jaguar-Lord; 24th Sep 12 at 3:53 PM.
#234
Anything daemonic is welcome but nah I'm not up on my DoW1 map knowledge sorry my dear friend..
JL, how many maps in total did you create in total throughout your work total? I mean what was the total amount of maps you made throughout the DOW1 Community? What are they and oh, links to your favorites?
EDIT: My favorite word is now total.![]()
if we are talking about maps that would suit this mod we got two options, based on the folowing statement :
every map present in the dxp2+ w40k and in the various data/scenarios/mp folder player computer will be available in the maplist.
some maps available as vanilla ones are not suitable to use with the daemon mod, they are unbalanced. or worse, scar scripted which will cause FSE crash if played with the mod.
to prevent this we can clean the maplist available in the daemon mod and only display the maps located in Daemon_mod/data/scenarios/mp when the daemon mod is activated.
this mean popolate the daemon mod with :
+design unique maps tailored for the daemon mod
+add some community made maps that would be interesting for the daemon mod: to be determined. and adapted if some scar is involved.
+rework some vanilla maps and add some daemon flavor to it.
the great unique feature with this map cleaner method is that we can hide map and choose to activate them (make them available in the map list) only if some specific circumstances are met (example : activate the uber "Into the Eye of Terror_8p" map only if a player win as the daemon race each of the ten maps available in the daemon mod.) or grant a unique bonus or ability to a player.....
BUT and this is a MAJOR BUT : this mapclenear and data management only work in DARK CRUSADE for the moment....
option 2 : do not mess with the maps and let the player play on any maps he like, be it a custom one or else.
as for link to my previous published or unpublished maps, when i got time i'll think about it. the fact is we need more mappers in this community. to see always the same maps for every mod is boring !! we need unique environment !
JL
Can't the demons be played in any map? Is their playstyle very conditioned by the resources on the map?
if you understood my explanation above , no literally speaking not any map. if ever you got a scar script running on the map and if this script relies on entity blueprint to trigger some scenario tricks, then you will have some scar error because the script does not include entities blueprint from the daemon mod. example :
if any units are near the warp vortex then all the units other than daemons are sucked into the warp and disappear from the battlefield this means that you have to make an exclusion list containing all the daemon units blueprints from the daemon mod. if an entity can't be matched to a blueprint you will get a scar error.
second : imo a big part of the balance work will be to estimate if a map as enough resource to suit the unique way the daemon race is handling resource gathering. i don't want to disclose too much in this public section so i wont say more.
as a reminder to everyone : for the moment the daemon mod is not compatible with Dark Crusade, i do hope that this will be corrected in due time. if the team get the manpower to do it, and i hope they will got it because DC is the DoW version that offers the more modding capability in all the area (3d, fx, code, engine, gui, external hacks .....)
JL
Gah, I don't pay attention too much.
I was actually talking about personal interest of your best maps, but hey cool.if we are talking about maps that would suit this mod we got two options, based on the folowing statement :
MAJOR BUT : this mapclenear and data management only work in DARK CRUSADE for the moment....why?
DOW ----- KINGDOMas for link to my previous published or unpublished maps, when i got time i'll think about it. the fact is we need more mappers in this community. to see always the same maps for every mod is boring !! we need unique environment !
I think I got the gist of what you are saying though about scar errors played on different maps, but I am also confused about original DOW maps because we have a vanilla army (apparently unbalanced so reports say, but I lose half the time when fighting Sisters, Space Marines, and Necrons) and the Daemons race is not compatible with these maps as they should be? We do not have a committed Daemons map... yet, but I may provide one in the future after the Grand Release unless if it is not ok. We may want two dedicated maps?
But I think our main priority here is fooling around with Dark Crusade. Forget about the maps and the cool fancy stuff (right now), the function in DC is going to be very poor, and I am talking missing Soulstorm coding and some bad fx or pink stuff. When do we fool with Dark Crusade? I don't care when I suppose.
That and finally after the completion of Dark Crusade, I will do up the final touches to Sataman's, yours, Gambit's work and we may have a DC/SS release.
#240
Pretty sure the method only works in Dark Crusade due to no-one having the know-how of being able to write a DLL-injection for the Soulstorm executable.
Could be wrong, though.
made one map, fail'd. I would really like to map good but I am far too lazy and uncreative and I don't really knowthe fact is we need more mappers in this community.
- how to "balance" a map
- what makes a map interesting
- what gives a map the "whoa, I want to play this map again!"-factor
@Master Cylarne: I really hope to see this mod completed one day! Bashing, or to be bashed.. by or with demons.. Awesome!
The machine is strong.
We have to seperate from the weak, accused flesh and replace it with the pure, holy metal.
We can only triumph with its durability, we can only win with the machine.
Punish the flesh, harden your mind and body.
Praise the machine!
#242
Would it be unpopular to say abandon Dark Crusade? I know it can do somethings that Soulstorm can't such as DLL hacking and whatever magic they are doing for darkness within, but for a race mod? Well, you are effectively making 2 armies for the price of one and sounds like creating a major headache. As...unpolished as SS was, it did add new stuff and is the latest standalone but tour mod, your rules - I'm looking forward to it immensely, whatever!
Oh and chaos map:
http://forums.relicnews.com/showthre...e-4-player-map
Working on DC version of this mod is imo waste of time since SS has much more stuff for general audience to use and to play with (or please tell me how many ACTIVE DC mods are still around). SS isn´t not a perfect (thanks to IL coding and reric support never will)+ there are some workarounds for DC version to use some SS features but unless you are doing something exclusive what SS can´t handle, I don´t think that people will really appreciate such effort. Anyway good luck with your project.
Last edited by SHD87; 27th Sep 12 at 10:05 AM.
I share fuggles' opinion. Being compatible for Dark Crusade just for the sake of being compatible just adds extra work, but it's your free time so use it as you see fit![]()
Ahem.... Being part of the Daemons team I also agree... SS is the last expansion, and MOST of the community members/friends will use the mods in SS. (Only exceptions are the mods that are SPECIFICALLY designed for DC.)
Plus, SS is nowadays cheap->accessible by anyone. In any case, I do not think that there are many that lack possession of SS.....
I am cautious to my statement tough, as Cylarne (THE CREATOR) may think otherwise; he may possess knowledge we - mere mortals - lack!!!
![]()
To sum everything up, I like trial and error.
Edit: bwa ha ha ha.
However, I do see those points in duplicate works... we may see what results come up from DC, PER-FECT Soulstorm, then move onto DC? But that JL design sounds like a plan so I hope not to abandon DC entirely.
Last edited by Cylarne_04; 27th Sep 12 at 6:21 PM.
#247
Sorry I haven't popped in here as often as I should be doing. Been a bit busy lately.
Nice to see that the mod is still progressing in spite of my input, or lack thereof... Cylarne_04, you're doing a great job on the code so keep up the good work.
I must say that the HUD looks amazing, Jaguar-Lord you must have put in a huge amount of effort into that beast.
-It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
-Make something idiot proof and nature will create a better idiot.-
-Me fail English? That's unpossible!-
Hey, hi Corn, no worries, I knew you were busy as to regards of your post on your funmod.
As to a good decent update... it is official that we are not going to abandon Dark Crusade, sadly on most of your parts. Reasons...
1. We are going to try to make a duplicate compatibility in one whole redundant-less database for DC AND Soulstorm by either...
1a. Making a base core Daemons mod playable and then make that a required mod for Soulstorm for the updated files, or...
1b. Make it totally compatible for both DC and Soulstorm in one mod, but adding the additional Soulstorm events, FX, blab for that one complete mod; codes work for both.
2. There are somestubbornpeople out there who will not get Soulstorm or can't get Soulstorm for x and y reasons, and for them to not even try out Daemons, they might get upset if only for Soulstorm, so I like to be nice.
3. Jaguar Lord has worked very hard on this mod and he deserves a medal. If this were for not DC, he go mad and shoot me. :P
So we kinda have to do up a DC, but not twice as much work, fear not.
Problem is, I need all the help from my team mates I can get. I can hardly support this mod every week from like Wednesday to Thursday or Saturday to Sunday... we got a lot of work to do, and what I did was only the half of it so far, still pretty good but there is a pretty poor quality so far in SOME aspects. Jaguar Lord pretty much made the entire art of epicness come true, Gambit did his part and playtested until his soul got unleashed, and finally Sataman should be supplying us with some cool FXes to finish off our *censored* for the Daemons.
Add it up, what is definitely lacking would be the playtest reports unmodified, ucs messed up slightly, placeholders, DC, maps, campaign, ai gone wild. <---------shit.Herrrrmppphhhhh
I'd like to get this done by this year, I'd like to get the UA mod done by this year, I'd like to just release this dang thang, but so far it is not in good condition which just ruins ma brain. I am trying the best I can as head leader of the team to make the release before 2013, but no promises. Questions? Comments? Concerns? My hopes for 2012 to you. *fingers crossed*
Last edited by Cylarne_04; 28th Sep 12 at 6:56 PM.
plus the fact that i'm working twice as hard to make the gui for SS as well....3. Jaguar Lord has worked very hard on this mod and he deserves a medal. If this were for not DC, he go mad and shoot me. :P
.screen file editing is not a cup of tea !
Ha ha ha, you little... well if you want anything from us personally, you got it! How about a cup of Hail?![]()
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