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Perks Discussion: Favor of the Armoury and Mastercrafted Wargear

  1. #1
    Member Mirage Knight's Avatar
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    Nov 2003
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    Miami, Florida

    Perks Discussion: Favor of the Armoury and Mastercrafted Wargear

    Mastercrafted Wargear: Frags are almost OP as is. Adding a perk that turns them into lulz-worthy insta-kill weapons borders on being unfair for other players. What's worse is that you can combine this perk with...

    Favor of the Armoury: Nothing wrong with this perk really, except that it can be combined with MCW, which makes for a monstrously OP and broken combo, especially considering how fast grenades can be thrown at present. It's one of the most heavily abused, rage-inducing, perk-combos out there and it is a game winner for the team that has one or two players spamming this bullshit. These two perks NEED to be mutually exclusive.

    With regard to FOTA itself, perhaps change it so that it add one grenade instead of two, but it lets you pick up another for a total of four grenades.

  2. #2
    Member Brenil's Avatar
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    Sep 2005
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    In the rear filled with fear.
    Mastercrafted Wargear and Favored of the Armory would be mostly fine if grenades weren't spammable. Add a 10-15 second cooldown between grenades and both of these would fall in line.

  3. #3
    10-15 seconds is way too long of a cooldown. 2-3 seconds is a more reasonable delay.

  4. #4
    Member Servius's Avatar
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    Aug 2004
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    Chapel Hill, NC
    I'd actually prefer just taking out both of these perks. It essentially allows the Tac to be like a grenadier, which is what the Vengeance Launcher is also supposed to do. Since it seems redundant AND annoying, I'd favor nixing them.
    Fac et Spera

  5. #5
    Remove them both.

  6. #6
    Member Kalimac's Avatar
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    Jun 2005
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    Sweden
    I wouldn't really mind both of them disapperaing either. Master-crafted is just insanely powerful and has a border-line insane damage area, but if it got nerfed it would be pretty meaningless. I don't have anything against Favor of the Armoury really, pretty indifferent to it.
    » Initiate a tactical withdrawal! «

  7. #7
    I could deal with Favored sticking around if it gave +1 item instead of doubling them. As it stands, Master-crafted wargear is akin to a handheld nuke.

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