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X System

  1. #1

    SCIENCE! X System

    This system is developed by 9CCN MOD production team; it has public license for the use of any mod production team, individual modder or player to use this system for mod making or mod modifying.

    Xsystem allows you to develop complicated mods for HW2. mods with awesome unit's ability and easy to work with, assume that you know how to use it at the first place. In facts, FX 1.90 is base on Xsystem.

    The idea of forming a system that allowed control and marking of all units took shape in 2009. Because of varying reasons I didn’t start coding the system until May of 2011, which is the time that we decide to bring something big.
    In May we formulated the basic framework and technology for the system, also started the writing of that framework. Although at that point of time, the system is completely useless
    In June we started writing the full functions, however under pressure testing, it seemed to be very low efficiency.
    In July, because of the low efficiency, we pretty much completely rewrote the whole system.
    At the end of July, we decided to release the resulting high efficiency system, the only thing needing to be done is simple configuring to achieve unique units and systems.
    This idea made me suffer for 2 months, changing the system to be much more flexible than the FX MOD's system. I have to say that this process was very remarkable, some of the code undertook at least 3 major changes, even at this point, the job still has a long way to go.
    To us, October seem to be a perfect time to release this system, October 1st is the Chinese national day so everyone had a lot of time to do whatever they pleased. FX1.90 is more like a demonstration of this system.

    If this system is redistributed in any mod the modder must declare that this system has been used.
    9CCN production team and the system's author, Xangle, reserve the right of final interpretation in regards to usage of the system.


    Thanks for the translate by DMare.
    Thanks for the collate by Nathanius.


    fileserve: Xsystem_v101.rar
    mediafire: Xsystem_v101.rar
    Last edited by fxmod9ccn; 10th Oct 11 at 8:25 AM.
    FX-Empire(FXE)MOD v1.2.0 is programing!!!
    FX-Commander(FXC)MOD v2.0.0 is programing!!!
    Seed(SD)Mod v2.0.0 is programing!!!
    xangle13@yahoo.cn

  2. #2
    Member lmsmi1's Avatar
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    Could you please upload it to Mediafire?
    Release hw2's source code already!

  3. #3
    This looks like a fantastic tool, and I'm very grateful you guys are sharing it! It may be useful if you could describe in some more detail what can be achieved with this system, after reading the documentation some I feel like I'm getting some idea, but from the first post it's hard to get any sense of what this actually does or why one would want it, especially if one is unfamiliar with the kind of things that 9CCN's mods do. Also, can this system or any part of it be used in multiplayer games, or are there desynch problems with it?
    Co-founder of Homeworld:@
    Open to new members

  4. #4
    Member lmsmi1's Avatar
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    Ah! Thank you fxmod9ccn.

  5. #5
    Theoretically speaking there is no desynch problems in multiplayer games.
    We test the system in multiplayer at September.All parts works fine in multiplayer games.
    As the plan we should release FX1.90 at the same time,but some models have not finished.
    So only the system realy do not have enaugh stringency.
    In fact,some mods is useing this system now.
    Gundam Seed mod;Fairy mod(you call it PixyCity or something?) they are useing this system

  6. #6
    Member -=[F@LC0]=-'s Avatar
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    Fairy mod ? 0o ... never seens or heared of it. Is is currently available on Moddb or here on tanis ?

    Additionally I agree with Siber. It would be nice to have at least some named examples of some functions to get a feel what we could do with it.

  7. Child's Play Donor  #7
    I think he means this

  8. #8
    Yes,it is.
    And some small examples is in the folder named 'ensample'.

  9. #9
    Shield and armor system.

  10. #10
    Member Nathanius's Avatar
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    WANT


    Remember, no matter where you go, there you are.

  11. #11
    Member -=[F@LC0]=-'s Avatar
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    Lets say you would give shields and armour to all ships and every player can have about 50-100 ships or even 200 ... Wouldn't this hurt the game performance very hard ?

    I would like to adobt shields and so on, but I can't really estimate the resource X System would eat if done for a big amount of ships.

  12. #12
    Lost in the code... Mikali's Avatar
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    I still don't understand what the 'system' is, other than that one screenshot.
    Download my HW2 mods, maps & tools. link
    Username|SF on Gamespy/Xfire/Hamachi/Gameranger

  13. #13

  14. #14

  15. #15
    Member Nathanius's Avatar
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    Fun with Scripting, that's what this system is

  16. #16
    um whats the point of all this and what does this stuff does exactly im lost.

  17. #17
    Member -=[F@LC0]=-'s Avatar
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    Hey there, has anyone else tested this?

    I integrated it in my EVE mod yesterday and did a few playtests. All is working perfectly - easy to use, manual is totally awesome. Very good organised. I can only advice to give it a try.

    The only negativ thing is that I can "feel" the scipt work while playing. it's like micro lagging/stuttering. I had not even a total of 100 ships ingame.
    4 Builder
    12 Miners
    about 70 Military ships.

    I had configured all ships so they slow down, when attacked or attacking.

    Has anyone else noticed this effec too? (stuttering / screen tearing for in periodic intervals)
    Maybe someone already found a solution to reduce it?

    An example wich should be nearly the same for all my ships

    {
    Name = "MOD_A_COERCER",
    Type = "Destroyer",
    Size = 1,
    Ability =
    {
    Characteristic =
    {
    {
    "OneselfSpeedChange",
    "Add",
    {
    {-10,-1,-5,-6},
    },
    {},
    {},
    {{},{},10,0},
    {{},{},0,0},
    {{},{},0,0},
    {1,1,},
    1000/120-1, -- the ship should fly 1000 m/s when not in combat
    },
    },

    Exemption =
    {
    },
    },
    },

  18. #18
    the download links are broken
    @Relic: Buy yourselves back from THQ and make HW3 already.

  19. #19
    zhihuiguan.com/bbs/read.php?tid=54767
    forum link for it

  20. #20

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