Results 1 to 43 of 43

Warhammer 40000: Fire In The Sky

  1. #1

    Warhammer 40000: Fire In The Sky

    Warhammer 40000: Fire In The Sky is a total conversion for Star Wars: Empire At War - Forces Of Corruption. The goal of modification is to recreate world of Warhammer 40000 on the EaW engine. Our development team: Nagentus - models, textures, code, animations etc. Andrei355 - models. Rai - game designer. But less word, more pictures.
    Showing only screenshots of models what are ready to texture
    After 3 month of hard work we are releasing our first alpha:
    http://narod.ru/disk/34121848001/WH4...00.1a.rar.html



    Some video
    http://www.youtube.com/watch?v=7SZ_P...layer_embedded
    http://www.youtube.com/watch?v=nC3qM...layer_embedded
    website update http://fireinthesky.2x2forum.ru/
    Last edited by Andrei355; 12th Dec 11 at 12:42 PM.

  2. #2
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain

    pic

    - Imperial Cruiser.

  3. Modding Senior Member Dawn of War Senior Member  #3
    Father of Death Croaxleigh's Avatar
    Join Date
    Jun 2006
    Location
    A forgettable little corner of southwestern Kentucky
    Very awesome.
    I has a Blurb. And one of those Tweeter things.
    Quote Originally Posted by roflmao
    I'd run with a shotgun to go hijack a private airplane and fly to Belgium. Nothing interesting ever happens in Belgium, so there's definitely no zombie apocalypse there.

  4. #4
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Finished with textures for Imperial Cruisers.

    Picts


  5. #5
    Member Ewokz's Avatar
    Join Date
    Dec 2005
    Location
    Bristol, UK
    Awesome looking ships, GL
    (Formerly "The Herald")
    "The bible is like an EULA. People just scroll past everything and click "I agree" without reading it."
    -Moe

  6. #6
    Member Richter's Avatar
    Join Date
    Dec 2008
    Location
    Aussieland
    Wow very nice.
    There we were, ready to charge the loyalist scum, and then suddenly we were under fire from our west flank. Batshit mental. We turn to return fire, and somehow they sneaked a bunker in, right next to us! We didn't have any meltas so we got the hell out of there. CREEEEED!

  7. #7
    Softie. Big One. Danustar's Avatar
    Join Date
    Dec 2007
    Location
    Standing on the promises
    Sweeet!!
    Great vision guys.

  8. #8
    This is a fantastic looking mod, great job!!!

    Claymore

  9. #9

  10. Forum Subscriber  #10
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    Quite nice to see another venture in the BFG field. I can but wish you success in this.

    A few questions to better comprehend the extent of the work done or to be done or again what you might have in store for later development (bear in mind i'm not cognisant in SW:EaW; indulge me and interest me) :
    - How do you plan to implement (or have implemented) torpedoes?
    - How are shields being worked out?
    - Are weapon/lance batteries arcs of fire implementable and if so in what measure did you manage to carbon-copy the TT rules? (i see the prow lance on the Repulsive rotates so i suppose you've at least partly dealt with it...)
    - How do attack crafts/fighters work? Have they separate roles or did you use only one type to fit both functions?
    - Are turrets possible and if so how effective have you made them if the above has been worked on?
    - Any plans on implementing any of the special actions like boarding/hit-and-run, ramming, etc. ?
    - Is there any differentiation in critical damage (as i seem to see ships listing badly or apparently suffering fires in the vid)? Do you plan to implement the TT damage rules to the full, (perhaps like the HW/2 subsystems), and their consequences on the ships, eg. lack of control for 'bridge shattered' or again plasma/warp drives explosion with a damage radius? (although from the Emperor BS vid i suspect there is no 'blast' damage... yet?)
    - Any chance derelicts/debris/blast markers become 'world' elements likely to cause damage or block passage?
    - How is ponderousness treated? Do all ships share the same speed and turn amplitude or do they react accordingly to the classes they belong to?

    Expect more Qs as you show further progress.
    Last edited by Lleman; 17th Oct 11 at 11:30 AM.
    We look to the heavens so that one day our children may look back towards home.

  11. #11
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    1) Torpedoes. The are just like a simple projectiles but with low speed and almost unlimited distance. And ofc they ignore shields.
    2) Low amount of shield and fast recharge.
    3) Firing arcs are just like in tabletop.
    4) We have fighters and bombers. Well, everything is rather obvious here. Bombers hit capitals, fighters hit bombers. Bombers ignore shields. Fighters do no damage to capitals, but they are really effective against bombers.
    5) Possible. You can see flak effects in Repulsive's video. They do average damage to swarm ships. Sadly, but they cant hit torpedoes (engine limitation).
    6) Boarding and Hit-and-Run - may be. I have some ideas how to port them in EaW. Ramming - i doubt, engine limitations again.
    7) Critical hits system is not like in tabletop. All ship's batteries/shield generatos/engines are targetable hardpoints, so you can chose wich one you'll destroy first (closest example - HW2).
    8) Nope, it's totally impossible on EaW engine.
    9) Every ship has its own speed and turn rate characteristics according to BFG TT.

  12. #12







    My first texture

  13. Forum Subscriber  #13
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    I must say i tried to get through all of the russian site (peanuts in what concerns the english part of it ), but it's sometimes a little garbled ( eg. supernos/supernosom ????). I get the geist of it though -being a fellow TT player helps a lot- but it could be a huge boost to your potential user-base to develop that part.

    Concerning factions/races (even though it is probably too early as of yet):
    - Re. eldar, do you plan to work on the corsairs or the craftworld kin or both?
    - Re. the Imperium, any plans for a SM fleet?

  14. #14
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Well, if our little forum makes you incomfortable you can visit ModDB page special for english speaking users
    Concerning "supernos". It's untranslatable That means armoured prow (6+ armor).

    Races:
    1) Both.
    2) Only in plans now. Possibly as the part of IN.

  15. Forum Subscriber  #15
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    Great, thanks (and derp! for not checking moddb).
    Yeah i had an inkling 'supernos' had anything to do with the prow, but it didn't indeed translate. Great choice for the eldar.

  16. Forum Subscriber  #16
    looks ace , the necron tomb fleet is very impressive

  17. #17
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Finished with IN cruisers.

    Spoiler

    Last edited by Nagentus; 18th Oct 11 at 3:30 AM.

  18. #18
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Chaos Cruiser:

    Spoiler


  19. #19
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Textured:




  20. #20
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Finished Chaos Cruisers:

    Spoiler


  21. Forum Subscriber  #21
    awesome, coming along nicely

  22. #22
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Textured Despoiler.

    Picts


  23. Forum Subscriber  #23
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    Nice, but shame it wasn't modelled with the appropriate point-shaped prong prow. Recognisable still.

  24. #24

  25. #25
    This mod is just plain awesome. Even though the music is not exactly fluffy, the video clearly shows the combat is going to be spectacular. I can't wait to lead the Imperial fleet into battle :-)

  26. #26
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Imperial station:

    Spoiler



    Necrons on ModDB

  27. #27
    Great, looks very nice oldschoolish :-)

  28. #28
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Cobra:

    Spoiler


  29. #29
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Dauntless:

    Spoiler


  30. #30
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    We have a lot of screenies today! So let's start.
    Necrons:

    Spoiler



    Paladin-Knight Titan:

    Spoiler




    And... We have finished all IN models today!


    Starhawk:

    Spoiler



    Firestorm:

    Spoiler



    Author of all Necrons, Starhawk and Titan is Andrei.

  31. #31
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Swiftdeath Fighter:

    Spoiler


  32. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #32
    Ignorans, te absolvo Homdax's Avatar
    Join Date
    Sep 2003
    Location
    <!--- SWEDEN>
    BFG is underrated as game material. GG!
    HWSHOTS | JST-ONLINE | HOMEWORLD ARCHIVES | CROSSFIRE
    TEH ALL POWAFUL "PLEASE MAKE HOMEWORLD 3" PETITION
    NEWS! "hwaccess.net" and related sites have a new home at
    www.homeworldaccess.net. Still WIP.

  33. #33
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Iconoclast:

    Spoiler


  34. #34
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain

    I'm glad to announce, that we have finished all models for Chaos Fleet. Expect 1st alpha release in two-three weeks, it will include Imperium versus Chaos space skirmish.

    Closer look at new escorts:
    1) Infidel, modeled by Andrei, textured by me.

    Spoiler


    2) Idolator.

    Spoiler

    Last edited by Nagentus; 15th Nov 11 at 12:50 PM.

  35. #35

  36. Forum Subscriber  #36
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    I just realised something, EaW:FoC plays space battles only on a plane, right? Nothing like the Homeworld series for example, or am i mistaken?

  37. #37
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    Only on one plane. But this is enogh.

  38. Child's Play Donor Forum Subscriber  #38
    Where the F did I put my copy of FoC damn it.

  39. #39
    Great videos, I can't believe how fast you can turn this dream mod into reality :-)

  40. #40
    Member dj0311's Avatar
    Join Date
    Dec 2011
    Location
    Summerville, SC
    dude no shit I cant fine mine anywhere.

    ----------

    These models all look amazing but the wing/side platforms on the Imperial cruisers are basically missing. everything else looks fantastic though. I see the same problem on the IN battleships. Chaos Cruisers look a little wide and the port and startboard batteries lack the 3 posts that stick out on some of the classes. Also I dont see any antenna on the ships tho thats not a biggy because some people dont put them on.
    Last edited by dj0311; 8th Dec 11 at 1:36 PM.

  41. #41
    Member
    Join Date
    Oct 2011
    Location
    Sevastopol, Ukrain
    After 3 month of hard work we are releasing our first alpha:
    http://www.moddb.com/mods/warhammer-...0kfis-01-alpha
    Last edited by Nagentus; 14th Dec 11 at 9:48 AM.

  42. #42
    shame i don't have FoC, but wishing you the best, looks nice
    UT40K:The Chosen - Warhammer 40,000 for UDK
    UT40K - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  43. #43

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •