Source page seems too add new pictures as I write this. Go check it out!
Source page seems too add new pictures as I write this. Go check it out!
Last edited by GrimDark; 14th Oct 11 at 11:47 AM.
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:o Those infantry look really cool. Not quite sold on the vehicles though.
Why did i have to be such a slow painter will a ton of models to still paint, ive wanted to start a Cron army since i did a painting comp. entry of them a while back... But, its weird not seeing the green plastic rods on any of them.
wow..so geared up for these!
A Lannister always pays his debtOriginally Posted by Pouk
..Why do the Necrons need a flying troop transport when they're masters of instant transmission? The only time I see Necrons getting around is when they're teleported by nodes and Monoliths.
Infantry are sexy, but really do not like the pedallo/tandem bicycle style vehicles. Maybe they will grow on me but... eh, I dont think so!
The Deathmarks are really cool. The models definitely got the TLC they deserved. The Ghost Ark looks stupid, but I'm sure with a decent coat of paint/colour scheme it won't be that terrible. Kind of looks like an oar driven slave ship. The Command Barge that they have up on beastsofwar.com is kind of neat though. Keen to see them in person when they launch.
@Elerium - They forgot how and now they need a goofy space boat. Like DE, but not so Space Piratey...
Those Lords look a lot more like lords then the previous ones did, especially that one with the epic shoulder pads. As for the tanks... eh.. I want to see the destroyers (If there still in, im hoping they didnt replace them with tanks and other vehicles)
With the amount of releases or should i say pictures going up, im starting to think that GW will be releasing everything on 5th November.
Looking at some of the pictures on Dakka Dakka im thinking that there's several 5 model box sets that make at least 2 seperate units.
Beware The Shadows.
Much more was redesigned than I expected.
Not all of it might be in the first wave though.
It's possible that due to the court case GW is currently in with Chapterhouse Studios, GW has decided to release new armies in one big lump so that other companies can not make models for ranges that GW themselves have yet to release. See Ogre Kingdoms as an example.
Makes sense to me.
Anyone else irked about the fact this "Beasts of War" site is just plastering and watermarking their crap all over the images? Someone went through the effort of slapping a "leaked" thing on every single one and their website twice. Yeah Beasts, I don't think I'll be visiting your site.
Old Flayed Ones are superior though, as for the Lychguard those headpieces are just eh, if anyone gets some I'd recommend shaving those off.
As for the Lords I have to believe those are nostalgia pieces made as a throwback to the early lords, although that Tau logo next to the Eldar one, wonder why is that?
Also Deathmarks are really something.
Im liking the new infantry models quite a bit. None of them are as spectacular though as when the new DE ones were released though. Ill likely get some of those though
Also, yea i prefer the old flayed ones too.. something about a few of the news ones bugs me.. i think its the corpses they're dragging. The bottom middle one and top right ones look good though.
When fielding Imotekh the Stormlord always make your voice sound like the zombie dudes from The Mummy and chant "Immmoooohtekkkh" like a drone.
..What? It's something I'd want to do just to see their reaction
Yeah, not a fan of the BeastofWar site, or their tagging on the photos. It makes me think they have something to sell. Also their website is entirely too busy for me.
Flayed ones look weird. Why would a robot drape corpses on itself, doesn't make any sense to me. I don't know the fluff, but just looks stupid.
The overlord and named characters are badass, I really like the new models. Immortals look sweet. The helmets on the Praetorians are weird.
The vehicle(s) so far look like a bad mix of egyptian mythology/tomb kings and space pirates, not a fan at all. I wish they had gone a little more off the beaten path with the "flavour" on the models. Overall the redesign is great, just some asthetics that I don't like.
im guessing the tau and eldar symbols are trophy kills. and i thought that his clothes thingy was a xenomorph head for a sec, but wrong universe.
Whoever Loves, go to Hell. I want to break Venus' ribs with a club and deform her hips. If she can break me tender heart, why can't i hit her over the head?
Looks like I'll finally cave in and buy some Necrons. At last, they look diverse and interesting enough to take my interest as a modeller. (Although I always considered making an army of them because I am a notoriously lazy painter.)
Officially dead in 5 states and territories.
Tronzor, flayed ones cover themselves with skin because of their somewhat warped sense of camouflage and/or willingness to instill fear.
the old models look quite a lot better though imo.
feels more and more like tomb kings in space with their egyptian like names and looks now instead of terminator-feeling...
i don't like it that much... wanted more roboticness, not egyptianness...
but i guess i'll grow to like it in the future.
but yeah the flayed one's clothes look too clean to be flesh
As our bodies are armoured with Adamantium, our souls are protected with our loyalty. As our bolters are charged with death for the Emperor's enemies, our thoughts are charged with wisdom. As our ranks advance, so does our devotion, for are we not Space Marines? Are we not the chosen of the Emperor, his loyal servants unto death? - Chaplain Fergas Nils
Dont like most of these at all. The thing that hooked me on necrons in the first place was the robotic horror side. The egyptian influence was subtle, and not the main focus. The cold simplicity and sleekness of their design was appealing to me. Will probably drop them for DE now. That being said, I think the deathmarks and immortals look great (mostly because they don't have the in your face tomb kings look), and the overlords are somewhat ok, since they're commanders. The headdresses ruin every model they're on though.
Oh, and the flayed ones are just bad. Completely inferior to the old ones.
If I had to rank everything it would be:
Awesome: Immortals, Deathmarks
Meh: Triarch Praetorians
Awful: Lychguard, Ark, barge and flayed ones.
Last edited by Warboss_Al; 15th Oct 11 at 8:47 AM.
Don't worry, it gets better. New fluff! Fluff that nerfs the C'Tan out of existance, gives necrons personality (and fear) and basically turns them into Tomb Kings in Space. Wonderful, GW, just wonderful.
Some of the new models look cool, but honestly they feel almost like a completely different race at this point. They aren't necrons without the C'Tan looming in the background, hordes of mindless slaves, extinction of all life. I mean c'mon there are necrons who want their bodies back?!
Edit 1: How is this supposed to inspire fear? The WHOLE POINT was that they were death incarnate - unflinching in their tasks, with horrible Cthuluian THINGS driving them forward. I mean, I knew the necrons were going to get more personality and variation - hell they needed it - but this? They aren't fear-inspiring, unknown horrors anymore, they're just a bunch of crabby old geezers who want their petty empires and bodies back. Some said they overlapped with the Tyranids before - now they're more like eldar or maybe Tau.
Edit 2: Oh, and I agree with the Warboss. The new flayed ones suck, and the headdresses ruin everything they're on. And why on earth do Necron transports work exactly the same as normal ones? Why don't they compress them into micro-space or something, or at least use that pretty magi-tech that characterizes them so much. And on that tangent, why do they look like Egyptian barges rather than as wierd, alien technology beyond the comprehension of human minds (like the monolith did)? Hell, they could have used some of the building designs from DoW1 as inspiration.
Edit 3: Hell, why did the Eldar even care about the necrons then? The Necrons are basically just a bunch of grumpy gits who they wrecked the shit of, not a horrible menace that threatens to wipe out the galaxy.
Yeah, I'm annoyed.
Last edited by Salesman; 15th Oct 11 at 9:39 PM.
Well when they get flyers as dedicated transports, it's worth it. And the fluff is not bad at all. In all actuallity it fits the old fluff, but from another perspective.Originally Posted by Yakface
Old necrons were bland, strategy devoided, shambling hordes of boring.
Good riddance I say.
Are the C'Tan being retconned out?
Hmm. Some of that new infantry looks cool, especially those "cyclops" Necrons.
Those ships look ridiculous though.
So Necrons have now gone from being the most dangerous threat to all in 40 K, to being like the Tau?
EDIT: Just read that Dakka link. Is all that true? Not liking the Necron new fluff at all. There is nothing terrifying about them now, or even remotely original. Yet, ANOTHER forgotten empire that is now coming back. BooooorinG! And the C'Tan are basically, the Necrons bitches???
There goes all the cool fluff like The Nightbringers ship remaining undetected in the Warp, the Emperors battle against the insanely powerful Void Dragon, etc......
Please tell me they have Monoliths still?
Or are they just going to have Dark Eldar like transport now??
Unless they get Chaos treatment (MONOLITHS GET THEIR OWN CODEX NOW!!! or got lost in the warp or something) Monoliths are still in, if a bit more vulnerable.
Seeing as how the Monoliths are an iconic unit, I don't think they're going anywhere this time soon.
Although from what I've heard there's a Tomb World that's basically forgot its purpose and just goes around wiping life out and assimilating other Necrons into its mind wiped collective, I guess this is what you could go with for say the previous Necrons. I think they kind of stepped the boundaries straight into Tomb Kings territory though when I really imagined it to be half lord empires and half creepy C'tan worship tomb worlds. C'tan are like Avatar shards now from what the rumours say. I like the idea of say, the Void Dragon is split up into shards that one landed on Mars (or Earth and beat up by the Emps depending on PoV) rather than just a sleeping physical god that can't wake itself up because of some limitation.
I don't get why you guys are complaining about them being 'Tomb Kings in space' now. In case you hadn't noticed, that's what they were before. Anyone who claims that scarabs, tomb worlds, the fact the monolith was a giant floating pyramid, and a bunch of other small nods wasn't tomb kings in space is delusional. It maybe wasn't so obvious in the last codex because it was so stark on unit diversity, but it was there.
The new models are cool. The old range was, for the most part, boring and repetitive. What little we've seen of the new range averages as awesome, with the exception of Flayed Ones who don't quite live up to the quality of the rest of the range, but there's only so much you can do with necrons with pointy fingers who cover themselves in the skins of their victims, from a modelling perspective.
I haven't read much on the new fluff, but that's because I don't really care much about the fluff. The old fluff was bland and one-dimensional anyway. For players, who are the majority of GW's sales, models and rules are what convinces them to buy units and play with armies.
On the whole, it's a collossal improvement over the previous range of models, and the codex badly needed some options as far as unit diversity went.
Why do necrons need transports? The new immortal guns are awesome, makes them look more than over sized gauss flayers, but whats up with the transport O_o
No qaurter back men, only forward or we will hold this line forever!!!
Row Row Row Fight the Powha
You don't see how an open-topped transport that they can fire out of has an obviously different strategic value to a monolith that can only teleport them to it's front from within a certain range?
Great to see the necron range finally getting some good looking stuff outside of the monolith - looks like GW is moving them up to being a much more major army range rather than their old bland self (heck the early release had pretty much just lords, warrors and scarabs with a few immortals - 4 units for a whole army range). The new hovertanks and transports look very neat (the transports make me think someone was watching Phantom Menace ).
Also they've dropped those green plastic tubes from the guns that somewhat looked out of place from the previous range - a good improvement in my mind.
am i the only one who likes ALL the new models? ive been waiting for crons to get an update in rules and models for a while now, since i decided to get back into 40k. i wanted to start with them (since nids are kinda boring to me now and my ideal army would be well over $700 USD), but i couldnt take the old rules/models anymore, so i went with GKs. probably gonna trade in my GKs and get the crons when they come out.
and i like the new fluff as well. more character, less 'we are robots that kill everything'.
The monolith is a freaking god on the battle field with guass whipss flaying everywhere, and can none stop reinforce men from with in the monolth O_o. why? Oh well.
But they also drew a great deal from that sleek Terminator-esque feel of horror, as the implacable agents of forces so utterly beyond human understanding and utterly averse to human life, even life itself; machines that walk under the dark skies of snuffed-out suns.
At least as much as they were inspired by undead from the grave they were inspired by Terminator. And to those of us who were intrigued by the latter, the new stuff seems just... wrong. They were supposed to be the silent messengers of death, now they will respect moral concepts like honour? Ally with Space Marines?
I'm sorry to say, grimdark is loosing its grim.
As it was said in one of the other posts, GW humanized the Necrons. Not saying it's bad per se; it does make it easier for players to get behind them, but it makes them also loose part of their fascination.
Grimdark? Something that is silent, soulless and without personality is not Grimdark, it is boring.
Knife King of Doltland
I'm not surprised. Anything within three feet of you seems to end up full of knife shaped holes.
Well, pedal-boats and fancy head-dresses certainly didn't make them any grimmer.
Well how do you make a near invincible legion of metallic deathbeans grimmer? :P
Good point. I'd have expected (or at least hoped for) some development of the C'tan-business.
Rebel of the Machines on Mars, perhaps, or the Officio Assassinorum showing some disconcerting paths of action (where do all these phase-swords come from, one wonders; also where are more pariahs then there). I'm just more into this Terminator thingy.
They went for the Tomb Kings route instead. Oh, well. Another ancient empire refusing to die. Aztec Eldar get Egyptian Necrons to keep them company. Tomb Worlds for Craftworlds. I guess, it's just a matter of taste, but those Tomb Kings Necrons i just don't get .
They had to go the Tomb Kings route because the Terminator route is an evolutionary dead-end. You can't really take it anywhere beyond 'they're really emo and made of metal and HATE HATE HATE HATE HATE HATE HATE DESTROY HATE HATE DESTROY'.
That's exactly it - they were more than just Egyptians in space, they were THE unknowable horror of the material world. They would come in, silent as the grave, kill the unlucky saps they had happened to meet that day, then popped out and left fear and death behind. Even their weaponry looked unnerving - strange, sleek and alien technology that also had a hint of menace about it.
Yes, the monolith looked like a pyramid, and yes the scarabs were obviously a throwback to the Egyptians, but the race also simply had a feeling of menace and wrongness about them - even the monolith and the scarabs had this horrifying alien quality about them. Now they're just like everyone else, except they happen to be undead robots (and that is something that they are actively trying to change anyways).
Tell that to the Tyranids. Or the Dark Eldar. What do they have besides "Omnomnom" and "Kinky sadists in Space"?
I would like to point out that the silent wave of alien death, strictly speaking belonged to nids before Necrons (yes read the fluff nids don't scream except in the warp ). In fact boiled down Necrons were almost metal nids save for the fact that nids go nomnom right after they killed you.
Also I always saw necrons as the Tomb Kings in 40K - skeletal masks, scarabs, the Pharaoh hats of the lords a floating death pyramid
Can't they do both, be terminators and tomb kings. Q_Q please? Well as long they stay as living metal robots, i guess i be happy, but if the Necron lord start saying cheesy one liners i will cry.They had to go the Tomb Kings route because the Terminator route is an evolutionary dead-end. You can't really take it anywhere beyond 'they're really emo and made of metal and HATE HATE HATE HATE HATE HATE HATE DESTROY HATE HATE DESTROY'.
I mean, I see what you're saying and it seems plausible at first look. But from the (old) fluff it seems clear that the C'tan who effectively rule the Necrons supremely are less than friendly towards each other. If the 40k timeline were, god-forbid, advanced, and the two other fellows showed up, it's conceivable that there could be more elaborate schemes than HATE HATE KILL KILL (actually not sure bout the HATE). I mean, one of the guys is called the Deceiver, right?
Their ultimate goal may be the boredom of the death of all life, but how they get there need not be boring. After all, the goal of rebuilding one's empire isn't the newest thing either.
Diversification could come from the Necrons respective affiliation. You serve the Dragon? so you get giant killing robots as across the Imperium the Forge Worlds revolt. Nightbringer - sleek agents of death, as it turns out that the Assassinorum's operatives are even less human than believed.
I'm sure one could come up with more ideas that would make an interesting faction, without retconning out basically all of their present canon.
To me, 40k is about over-the-top, big, bad evilish-ness, and the tomb king's 'sensible' kind of evil approach squanders that. Maybe they could make them work, I dunno, but what I've read so far is less than thrilling.
Probably but it reduces model personification - this whole move to a more personality driven Necron army with the option of alliances is probably just to help merge fluff with what actually happens in real tabletop gaming; with characters/lords having key personalities and players holding alliances and the like -- because ( as said above ) at the end of the day 40K is a tabletop game with fluff not a fluff with a tabletop game.
Well, we can always say that before the necrons was just waking up so they had morning sickness where they was grouchy and being anti social and now that some of them are fully awake they can now be more flexible in things they say and do... *rofl* I almost had my self fooled, who would actually ally them selfs to necrons? Really, they are worse than chaos when it comes to letting their allies live. Who be silly enough to say hello lets form an alliance destroyers lords of death and all thats living, than after wards we part ways and do whatever? O_o That is actually odd.
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