Hi guys, I'm little know modding Dow and I create model Imperator. Wanted Animator which animates my Titan This is model my.
Here's my skype Boychaos8th
Here's he!
http://imageshack.us/g/685/58756818.jpg/
Hi guys, I'm little know modding Dow and I create model Imperator. Wanted Animator which animates my Titan This is model my.
Here's my skype Boychaos8th
Here's he!
http://imageshack.us/g/685/58756818.jpg/
Hmm... question are you obeying the actual scale of the Imperator? If yes, then it will never make it in game, not even the Apocalypse Mod. The DOW camera cannot support such a thing. The warlord however might get squeezed in very well.
My PM box is open however to give to Cosmo. He does a VERY FINE job with titans.
PS: Wrong place to put thread.
Thank) for warm word. What your skype? I'm attach archive. This model created in 2008 3ds max.
http://www.mediafire.com/?4k1t1613sy1wi01
----------
Of course not. The model will be scaled.
----------
How contact him?
Skype: cylarne_thefreekinawesome
Good question.How contact him?
if you rescall,smaller everything except buildings,imperator titan could be imported in the game,not intersted to desperatly have it in the game.
----------
excelent work,but if is send a unit with 130 000 polys to cosmocrat he would eliminate me.,units in dow and dow are no more than 15000 polys big.
#7
All Imperial Titans are voiced btw.. including the god-like APOCALYPSE class Titan.
That is all, filth...
Mention not the APOCALYPSE Titan. That is heresy on a grand scale...![]()
All is dust...
Hi people I have a problem fx in one direction, and damage to another.
Well, dudes) I was able to optimize this model at 36k polys something like this)
![]()
Even optimized, it still looks too high-poly... couldn't much of those details be faked with texturing?
I'm think that it's titan must be very perfect because it imperator.
Hi, guys do you know how must be polygonal wireframe? 4 angular? And need tesselate polys bottom model?
How to weld vertices two object attached to each other
----------
Why do you don't helping me?
#16
my suggestion to actually fit the titan in-game to propper scale would be to just have the feet/legs walk around. bare in mind each foot has a transport capacity of 20 models and various fire points
im not quite sure if i understand. but if you cant weld 2 vertices together.. did you actually make this model yourself or did you get it off turbosquid or soemthing?How to weld vertices two object attached to each other
He do it by himself.
Unfortunately, he don't read what we write him even on his native language.
Maybe ive misread this thread but, other than trying to tell him how many poly's to make his model, has anyone actually answered any of his actual questions?
Hi people I have a problem fx in one direction, and damage to another.Hi, guys do you know how must be polygonal wireframe? 4 angular? And need tesselate polys bottom model?Gotta be honest here, I'm no douche-bag. I'm sure no one else is either, at least within this thread.How to weld vertices two object attached to each other
Why do you don't helping me?
Hellboy has to be descriptive at least, and in order to continue the production of a model for DOW, the model poly count must be 1000k in the first place. No if's, and's or but's, it is first priority for the engine to functionally work as it is supposed to.
EDIT: Excuse me I meant 1000 polies, lol.![]()
@hellboy
the model has to have 4 or 3 sided polys. the 4 sided polys are made up of 2 triangles. your polycount must correspond to the number of triangles.
i always export a model as an .obj file, as triangles, with material, smoothing, normal infomation. when i then import the obj file, it will tell you if there are any problems with the model. it will also be made entirely of triangles. this eliminates any need to make quads and tris first time round.
you can weld to vertices from two objects by attaching them together, then making sure the vertices to be welded are on an edge. you cannot weld a vertex from one element that is 'land-locked' on a surface to another elements' vertices.
as for the fx problem idk what you mean.
@ Cylarne *10,000 3 sided polys. ( but the dias of destruction has 100,000 iirc.)
M | WS | BS | S | T | W | I | A | Ld
1 || 1. || 1. || 1 | 1 | 1 | 1 | 1 | 1
Email me.:P
Malcom_foster@hotmail.com.
Please.
most of the detail could be done with textures.
so "render to texture." High quality parts and attach texture after surface reduction.
vertex weld.
poly surface reduction and optimization.
I was looking at putting together that broken one out of DOW ????, but got distracted.
with other shinny things. "Oh the shinny things!" :P
Please send me?
It's terrible mega monolith. And name his STAR CRUSHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Uploaded with ImageShack.us
#24
Thats 3+ Super Titans just for Necrons? Hasn't the galaxy suffered enough??!?!?! You plan to start owning all of Hades also? The Materium is too.. pedestrian now?![]()
URL=http://imageshack.us/photo/my-images/220/43368547.jpg/][/URL]
Nice thread, nice models. Nice crons... I'll just leave this here: http://wh40k.lexicanum.com/wiki/Abattoir#.TvXpxfKwXsQ![]()
#27
Uhmm.. Abattoirs would be the size of 8 player maps, minimum! They be flying fortresses like Tau Mantas.. utterly colossal.
@Hellboy - Gawd the almighty! AWESOME!!!!!!!!
Could someone send me the warhound titan 4 DOWDC. I've been wanting to make my own titan and put it in the IG mars pattern commandand use it after doing so and so for my latest mod, but i don't want to pay $3,990.00 {NEAR 4 thousand moolah (LOL)] for 3dsmax. Ca i get a hand with this and even help putting it in game. I've got Corsix and Relics mod tools too so post or PM pls.
U MAD BROthers?
http://my.imageshack.us/v_images.php
There are currently 1 users browsing this thread. (0 members and 1 guests)