EVE: RTS (work name)
It's a mod about EVE Online developed by myself,
featuring ships and other objects directly from the original Game.
Models and Textures were extracted using TriExporter.
Download and Installation info at:
Alpha 2 Version 0.2
Alpha 1 Version 0.13
- Ships and other models from the Eve Online Universe
- Amarr playable
- Gamemode Sector Conquest
- Shipwreckages - spawned as effect - collision removed due to pathfinding issues.
- 2 Maps to test the Gameplay
- will be updated in September 2012
Only HD shots are current work
The rest is a bit older.
09.01.2012 - 11.01.2012
04.01.2012 - 08.01.2012
4.12.2011 - 22.12.2011
Uploaded with ImageShack.us
First (Old) Video:
Credits and so on:
All Ships and most of the used Models are under IP of CCP. I got permission to use their stuff as long, as i'm not trying to make any profit with it.
So, i don't want to spread this Mod all over the internet. You should not upload it yourself or publish somewhere else.
I'm using some modified Scripts and Weapon FX from B5 Mod as well as parts of their Capture Gamerule.
In addition I itegrated the energy cannon FX from HW@ as Blaster Weapon effect.
Last but not least Peppers Shader 2.0 are used.
So, many thanks to:
CCP - for allowing me to use their great stuff (Models/Textures)
Babylon 5 Mod team and Pepper, for effects and Shader 2.0
HW@ Team for Explosion and weapon effects
Quote from CCP's message 2011.10.05 18:54:00 CCP Wrangler (wich should allow me to use their stuff for the mod.)
..."As long as you don't charge for the mod or otherwise make any profit, and as long as you give us (CCP) credit for the artwork and such, there shouldn't be any problems with this mod."
best regards to all of you