Uploading changes now, should be done in a few more mins here, and this is from moddb.
Spoiler
I am putting this version out for people to playtest and bug hunt, for the official release, only got like 1 more team to add in and we will be releasing officially once we clean out the mod. Anyways changes from last version i posted is as follows:
Prt Turanic Raider Team:
All derelict ships replaced with ships from either RAM or Derelict Pirate team. Ships being used for the raiders from derelicts, are the Resource collector, Cruiser, Missile Destroyer, Destroyer, Mothership, Gravity Well generator, Plasma Frigate, Assault Frigate, Salvage Corvette, Minelayer Corvette.
Ships being used from Ram are the probe, proxie, support frigate, resource controller.
Ive done all ship icons for both the PRT team and the Raiders ascendant aka RAM. Finished Repair and capture points for PRT team.
Hw 1 Kadeshi :
There were texture issues so i managed to figure out how to track them down and fix them, at least for the most part otherwise everything else has turned out very nicely, also just waiting on a response from Xangle so i can put in the FX khar Toba to complete this team because their current carrier has no real way of being used as a carrier, or at least wouldnt make sense.
Progenitor:
Mover Dock paths added to Sleeper.
Sleep Canattack Ability added, didnt notice that earlier.
Mothership and balcora FCT field increased to 12km. The fire control tower field was 2 small to be of any use so this is my attempt to tweak it a bit.
Frigate costs reduced to 900 ru.
Cleanser and silencer frigate enabled, supposedly ive been told these frigates cause CTD thou i havent witnessed this so i cant say for sure if any of that is true.
Sajuuk cost reduced back to 16k.
Most capital ships have had their costs reduced with a few exceptions.
Keeper costs 2k
Overseer 4k
Carrier 5k
Sajuuk 16k.
Anyways the other ships havent been altered so their prices are the same for now.
Hp regen added to drones and corvettes, now dont expect to be saved by this i didnt make it instant heal like the marauder had a while back so i fixed that. Should take all drones and corvettes at least 300 seconds to heal to 100 percent, regardless of HP value.
Beast:
Regeneration Upgrades added to the beast fleet and all ships in the beast fleet will Regen HP, including fighters and corvettes, in addition you can increase the regeneration rate with Regeneration upgrades. Once you reach level 2 you will cut your HP regeneration time in half, but again dont expect it to turn the tide of battle. Repair vessels are there for that.
Somtaaw and beast:
Frigate docking has been enabled for frigate repairs.
Missile Corvettes:
I decided to number the number of missiles they fire as i figured that 2 missiles didnt help them much so they all fire 4 at a time now, should really make a difference in their role as anti corvette.
AI:
Ai can now upgrade with 14 races, i havent gotten around to doing it for the PTV kadeshi but with regards with the HW 1 kadeshi team i am waiting on xangle to respond. Tmat team isnt finished but is getting there, so that one is on hold for the moment. Tobari and Bentusi dont have full fleets so there is no point in doing any research upgrades for them for now.
Future notice:
I will be adding in race 20 once this upload is finished, im going to be adding in the derelict kushan team from the derelicts mod from homeworld 1. Also im waiting on getting word back from Xangle in order to add in his FX mod's Khar Toba and redone Taiidan Mothership, well should go through as i help his team get permission from enterprise E to add in his cruisers for the FX mod team.