To clarify the title of this thread: This is a presentation of an (almost finished) private project that implements the famous Inquisition Daemonhunt mod into Dow Pro 3.59. Obviously this mod is not downloadable since I'm not the owner of the IDH assets. I made this thread because I'm curious what you people think about it. If this project is received well some more interesting steps may or may not be taken:
1. Releasing only the attributes with install instructions to make it work with the assets of IDH Soulstorm beta release (in line with Compilers statement in Dawn of Coalescense thread)
2. Looking for help to further improve the mod.
Me and DowPro
I'm not affiliated to the DowPro or IDH mod teams and I'am also not affiliated to the unofficial inquisition addon for DowPro. I'm just a hobbyist, forum lurker and 3d artwork admirer. I'm not competitive by nature and not very interested in multiplayer gaming. My interest in DowPro seems therefore rather strange because its main purpose is to turn DOW in a more advanced and balanced multiplayer game. However to me Dowpro feels much better than vanilla DOW in singleplayer too and over the years I have become so adjusted to its mechanics that I simply cannot enjoy any new race if it is not 'dowproified'. Consequently I wanted to have this mod so badly I decided to do it myself. Especially since it was already clear to me years ago that otherwise this was not going to happen.
State of the project
The project is finished except that I can't get the AI working and it needs further playtesting/balancing. It could also use a few icon improvements but nothing major. All Dowpro gamemechanics are implemented.
I wanted to make a very pure conversion so the race is completely built from the IDH assets only, there is no remixing with assets from other races or FOK assets. I wanted the mod to respect both the visions of the original IDH mod and the DOWPro mod so that it can appeal to fans of both. For that purpose I needed to combine two visions:
1. The vision that IDH is a turtling race that needs to survive with a great lack of vehicles until the later tiers to unleash its true power
2. The vision that in DowPRo the early tiers are also very important and a great variation in squads with different roles is needed within them.
These two visions seem contradictory but I think I still managed. In IDH Pro GK and Gk dreadnoughts are still only available after inquisition tribunal and temporal power. Since the SM get dreads earlier the IDH dreads are considered 'venerable' dreads and therefore stronger. The most significant changes are done in the earlier tiers to create the variation in different roles DOWPro requires. Thanks to the enormous wealth in unit variation in the command squads of the IDH mod this didn't prove to be very difficult. These are the most important changes in the early tiers:
1. Scholars are seperated from the command squad and recruitable in tier 1 as eary harassment close combat squads
2. Scholars can be upgraded with an acolyte leader to remain useful in tier 2
3. The command squad will be recruitable in tier 2 with 5 leader types
4. Bodyguards can infiltrate after researches
5. Maintenance servitors are more potent combat units in tier 2
4. Weapon Servitors (Ranged) are added as new squad type in tier 2
There are 8 upgrades equivalent to DOwPro wargear upgrades, but 6 of them are actually psychic power upgrades that also boost the stats of the inquisitor and the GK commander. Obviously this is done because the IDH assets did not allow visible wargear upgrades with the exception of a plasma pistol and Daemon hammer for the inquisitor. If the current system proves unsatisfactory another option would be to replace some wargear upgrades with litany researches that have equivalent effects. For the tech tree i was able to use as much as possible IDH icons, there is a very small amount of SM placeholder icons currently in use (since DOwPro really has a huge amount of researches). The techtree is significantly changed to match the tech trees of Dow pro races. The icons may represent something else than they did in the original IDH mod but they are still appropriate.
Detailed Overview with Screenshots
Inquisitor (Primary Commander)
Scholar squads (can be upgraded with Acolyte leader later in game)
Role: Light infantry, Early harassment close combat squad, can capture strategic points
Bodyguard squads (can be upgraded with special weapons and infiltration)
Role: Heavy Infantry, Weapon Specialists and Stealth, (small squad size, not usable as main force)
Role: Medium infantry, multi-purpose
Death cult assassin
Melee Servitors Squads (can be upgraded with power pinchers)
Role: Anti-Vehicle Melee units (Light Vehicle Armor)
Ranged Servitors Squads (can be upgraded with multi-meltas)
Role: Heavy infantry armed with Heavy Bolters by default
Role: Command Squad (composed of Acolyte, Servo Skull, Hierophant, calculus logi & Astropath)
Tier 3 & 4
Grey Knight Commander (Secondary commander)
Role: Anti all infantry and monsters
Grey Knights Assault and Support Dreadnought
Role: Weapon upgrades for all purposes
Grey Knights Terminators
Role: Anti all infantry and monsters
Role: Vs all
Download and Install Instructions
Link (attributes only!)
Quite simple to install really:
1. Install Dowpro for SS 3.59
2. Install inquisition daemonhunt for SS beta2
3. Extract the module file and folder in your Soulstorm folder
4. Activate the module IDH Pro Beta 090
-His sacred word isn't working properly, I'm evaluating the whole wargear
system so this will be solved later.
-Hotkeys aren't optimized.
-AI isn't entirely stable (no problems when playing vs other races).
-English is the only available UCS language
I only did lua coding for this mod, all graphical materials shown in the screenshots are made by Compiler and his team
The AI code is based on a framework set up by Thudmeizer and Arkhan.