Its been quite a while since the rebalancer hit, and I'm pretty sure everyone got a good feel for the changes these days.
So what do you guys think of the changes?
couple of points by yours truly:
the gameplay didn't change all that much, which surprised me. Especially the grenade reduction made me think that it might upset the balance of the classes towards devs, because ime grenades are a bit of an equalizer.
I like the fact that people have to be careful what to use their grenades on, and I'm now actually trying to gauge or to get info on whether or not someone has used their grenade yet. in some instances I count grenades and players in order to determine if they still have one.
scavenging for grenade drops is also more present now than it used to be. I also like this.
I also see combat stims slightly more often. Still not convinced they're balanced in effect, but thats for another topic.
as for the plasma cannon. there was a brief lull where nobody played them for a few days, but they're back, and I don't notice them being any less effective at all. the ammunition rebalancer is largely nullified by the abundance of munition drops. the additional cooldown makes plasma devs slightly less aggressive, but not more vulnerable in my experience. PC still seems somewhat OP to me.
Larraman's seems better, and I occasionally use it, but its not omgwtfpwn.
generally, I approve the fact that they didn't go overboard with the tweaking. There's still work, but I prefer them approaching the goal in small steps, rather than swinging wildly first one way, then the other.






