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Killstreaks

  1. #1
    Member Pexo's Avatar
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    Killstreaks

    Hi guys! I have a question about Multiplayer:
    I'm level 27 at the moment, but I have only 3 Killstreaks as a Space Marine so the Relic Armor pieces are pretty far away. Is there a 'trick' to achieve killstreaks? I'm not the best player around but I'm not that bad too. Maybe I don't choose the right perks? If someone has an idea or advice then please let me know. Thanks in advance!
    Last edited by Pexo; 24th Dec 11 at 2:28 PM.

  2. #2
    seize the ground is best for weapons & armour unlocks. enemy dont hide.
    not sure about ctf, random spawn points.

  3. #3
    Member Pexo's Avatar
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    Ok, I will try my luck in Seize Ground, thanks!
    Any other ideas?

  4. Homeworld Senior Member  #4
    Your night worstmare. Dimension's Avatar
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    ctf is awesome for grudge kills, but I think the best for kill streaks is probably annihilation if you're good, or seize ground a somewhat distant second.

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  5. #5
    Softie. Big One. Danustar's Avatar
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    The obvious answer is don't die.
    Unless you're after Tac weapon-specific kill streak achievements, maybe focus on improving your Devastator game.
    They're generally tougher to kill and easier to keep out of the hot zones.

    Also, the Signum Link perk is helpful in choosing your fights as a Tactical. There is no shame in a strategic withdrawal.

  6. #6
    Quote Originally Posted by Dimension
    ...I think the best for kill streaks is probably annihilation if you're good...
    ....ctf is awesome for grudge kills
    Much easier on STG to farm kills nearby CPs & spawns. Annihilation, enemy hide alot more. knowing the maps backwards helps (ass/raps are useful for that).
    I'll mention that CTF grudge thing to some mates unlocking amour of hate (leads to some ragemail too).
    that helmet's sweet. Reminds me of megacity 1 Judge dread's headgear.

  7. Dawn of War II Senior Member  #7
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    When Danustar says signum link he means tactical readout.

    Larraman's blessing helps. Or get good at sniping. It's quite easy to get killstreaks if you're good at sniping. And I'm going to agree that Seize Ground is easier for staying alive since it's quite obvious where action is and where the enemy's going to be coming from. This allows you to avoid action and stay alive when need be.
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  8. #8
    Member Pexo's Avatar
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    Ok, thanks to everyone for the answers!

  9. #9
    Softie. Big One. Danustar's Avatar
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    When Danustar says signum link he means tactical readout
    Yeah, that's the one lol.
    gl hf

  10. #10
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    Quote Originally Posted by dirtyprotest
    ass/raps are useful for that
    I thought you said something naughty

    As for the OP, use a Heavy Bolter. I got my killstreak challenge before my total kills challenge using that thing.
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  11. Forum Subscriber  #11
    both bolters are good for killstreaks and once you hit 10 u get this

    and it repeats as you keep killing

  12. #12
    Member Pexo's Avatar
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    I've tried it with heavy bolter and achieved double kills but I always die before the third kill :-) Especially against Assault Marines/Raptors... Is the Heavy Bolter Expertise Perk useful?
    And to be honest I think that I'm simply slow compared to other players. Anyway I don't give up :-) Feel free to send tips and advices. Thanks guys!

  13. Dawn of War II Senior Member  #13
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    If you find yourself being picked off by people, reposition after a certain length of time, or if you think you've been spotted. This applies to sniping as well. Being static means that you'll usually get hunted down unless you're godly with your shooting.

  14. #14
    I've found the Expertise perk to be damn near essential. It increases your mobility and gives you a much better chance make a kill before they can scatter and get to cover. Try experimenting with artificer's armor, too. I've come to prefer it over the iron halo/chaos icon.
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  15. #15
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    Now I had 2 Killstreaks in two games, both with Plasma Cannon. It seems that the PC is my weapon. Of course I was a Chaos Marine, so no Relic Vambraces for me :-)
    By the way: in the last 5 or 6 games I was always a CSM, never a Space Marine not even then when I was listed by the SM. How can that be?

  16. Dawn of War II Senior Member  #16
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    Assigning to teams is random. Just play moar games.

  17. Forum Subscriber  #17
    As a dev (i use halo/bolterexpert) if assaults get in close aim for their the feet or knees....works for me i get a much higher chance of killing them and it really pisses some players off who expect a certain kill, though thunder hammer tends to kill me most. Use your team mates also and sit covering , rest assured someone will eventually attack them.
    As a tac i use kraken/targetting thingy, it seems to work best.
    but basically the better u get then the killstreaks become normal so happy hunting

  18. #18
    Aim high and try to pick fights you know you can win. My trouble was in getting too high of a killstreak, which only counts as one. Once you do that, you're going to have to find a way to kill yourself every three kills. :P

    As a devastator, get out of deployment and start a stomp right as they're about to land, then finish them off with undeployed shots while they're stunned. Works 90% of the time. During seize ground, keep moving forward with a group of allies and support them from the rear. If you know a group of enemies are on the way, set up an ambush. With the bolter/stormbolter, take the perk(s). If you only have one perk, bring along tactical readout. With the storm bolter, don't be afraid to spray bullets from mid-range. If you aren't fighting high-accuracy weapons, you can use short bursts with it to pick off people from a distance. Reload whenever you can and dodge if an assault gets too close. Preferably towards one of his sides. If you're in a panic, you can always hit melee if you see he's low enough on health.

    Either way you do it, simply learn the maps and the best firing positions.

  19. #19
    Member Kien's Avatar
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    Killstreak requirements are crazy. Way too difficult and annoying. The one with boltgun took me ages. The multi-kill thing with melta is so retarded I cheated by making a private versus with 2 guys just doing perking.
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  20. #20
    I finally got the last two perks on VL and melta. What helps is the glitched servers with endless games that turn into hours-long annihilate. Other than that, plain annihilate is a great way to get them because players tend to cluster up. Plasma cannon, of course, needed no special measures. I'd have had both sooner if I preferred annihilate over seize ground.

  21. #21
    Member Pexo's Avatar
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    Thanks for the advice Tacoma! Now I'm playing most of the time with Stalker Bolter or Storm Bolter, and I achieved a couple of killstreaks easy. By the way: almost every Tac Marine has Bolter/Storm Bolter/Meltagun. No Plasma Gun, or Vengeance Launcher. Are they underpowered, or hard to use?

  22. Homeworld Senior Member  #22
    Your night worstmare. Dimension's Avatar
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    in the case of plasma, I'd say its that its qualities are not readily obvious. compared to the bolter, it has more range and armor dmg, but less health damage and bullet speed. so people tend to avoid it. I've noticed some people use it for the charged shot though, and get pretty good results.

    vengeance launcher is totally underrated. it has a learning curve, but its one of the deadliest weapons in the game if used right. not many people can exploit its potential, but when they do I fear it as much as a melta, if not more so (because good VL can hit you without you ever knowing where they even are).

  23. #23
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    No, really....
    Plasma Gun is probably the worst gun in the game (awkward to use because of pre-fire delay and spread, no real reward for being good with it), but it can work thanks to the magic of its charged shot (you can fire 2 shots in an interval of about a second; so its great for killing unaware enemies before they can respond.)

    Vengeance Launcher, I see it all the damn time on PC multiplayer. Its popular, deadly.

  24. #24
    I've come to enjoy the plasma gun. As I mentioned in the dreadnought thread, you can abort the overcharge ability by hitting the reload key. As you're approaching a corner, start charging so you have a fully charged shot ready. If no one's there you can abort the overcharge and it leaves you with about 20% or so heat which just takes a second to discharge. If someone IS there you can blast off their armor and still have about 50% of your heat bar to finish them off. If you get some headshots you can take someone out very quickly. Although, as konfeta notes the pre-fire delay makes it a bit funky, and it gets kinda annoying constantly charging and then uncharging the weapon.

    If you randomly fire a charged shot where you know there is a heavy enemy presence you can occasionally get a free kill, especially if you get a handle on how it arcs. Like a poor man's plasma cannon!

    I hardly ever see anyone use the vengeance launcher well, but I see a lot of people sticking them to the dread as a defensive measure.

  25. #25
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    Plasmagun has no head shot bonus. It just misses a lot when your reticule is dead on target, but if all the shots land it kills reasonably fast. 5 hits for an Assault, 6 hits for a Tac/Dev/ImpenAssault, 7 hits for IHDev.

  26. #26
    Interesting! Thanks for the correction. Is there a wiki somewhere that lists precise damage values or did you get that info from labbing it?

    Oh yeah, another handy use - hitting dudes that use the 3rd person camera to melta people around corners. If you know one of these guys has taken up residence at a particular spot, fire a charged shot at the ground as a precaution. Listen for a grunt/scream and follow up with your own melta.

  27. #27
    Arrows appear on your crosshairs when you hit somebody, even with grenades. Just watch for those. Probably easier, since the only thing that can really take that visual cue away from you is a blind grenade, where the grunting/screaming of an enemy can be masked simply be some idiot taking off near you.

  28. #28
    Thanks for the advice Tacoma! Now I'm playing most of the time with Stalker Bolter or Storm Bolter, and I achieved a couple of killstreaks easy. By the way: almost every Tac Marine has Bolter/Storm Bolter/Meltagun. No Plasma Gun, or Vengeance Launcher. Are they underpowered, or hard to use?
    in the case of plasma, I'd say its that its qualities are not readily obvious. compared to the bolter, it has more range and armor dmg, but less health damage and bullet speed. so people tend to avoid it. I've noticed some people use it for the charged shot though, and get pretty good results.

    vengeance launcher is totally underrated. it has a learning curve, but its one of the deadliest weapons in the game if used right. not many people can exploit its potential, but when they do I fear it as much as a melta, if not more so (because good VL can hit you without you ever knowing where they even are).
    You're welcome, pexo.

    To add to dimension's comments on the plasma gun, don't be afraid to practice with it. Unless you're going for the unlock you get from charged shots, take a grenade, increased plasma ammo and tactical readout (even if you have your second unlock). As before, tactical readout will train you on what kind of damage you're doing and whether that shot you were sure hit actually hit at all. Assaults tend to die in four to five shots, and even without the quick charge perk you can set up a decent ambush for one who lands and follow it up with a melee combo of some sort if you can't back away in time. If you're in a pinch, don't be afraid to resort to the pistol (which is also a valid and easy way for a devastator to finish off an assault after a stomp).

    It's fairly disruptive to someone's aim when the stuff is sizzling in your face, so you have a reasonable chance at picking off all kinds of accuracy weapons if you're sneaky and evasive enough. Play like a rifleman, not a machine gunner. Pick your shots, target the wounded and, for the love of the Emprah, never let your plasma rifle overheat. Finally, don't think you absolutely HAVE to use charged shot to get something done, but it's good for getting someone out of cover if you're out of grenades. The gun isn't the easiest to use, but I've topped scores on a few hairy annihilate and seize ground matches with it.

    As to vengeance launcher, it IS underrated, but that's been fast changing. It kills very fast, and can kill an unwary assault with two blows if at least one latches onto him. As I mentioned in the other thread, bring tactical readout to gauge what kind of damage you're doing with ground and air bursts, and who to target. Even if you think you've mastered it, keep the perk with you in case lag conditions change. For the second perk, I recommend laraman's blessing to deal with inevitable damage you'll be doing to yourself. Feel free to take your pick of whatever kind of grenade you want, but blind is better when you have a fair handle on air-bursting fleeing assaults.


    Plasma Gun is probably the worst gun in the game (awkward to use because of pre-fire delay and spread, no real reward for being good with it), but it can work thanks to the magic of its charged shot (you can fire 2 shots in an interval of about a second; so its great for killing unaware enemies before they can respond.)
    After using each gun long enough, I find that there really is no "worst gun in the game." The closest thing I'd call worst in the game would be the power axe, because whatever I can do with it I seem to be better able to do with the sword or hammer. The plasma gun's main strength isn't the charged shot so much as the ability to pepper enemies with armor-stripping shots. It isn't that hard of a weapon to aim., and the charged shot is just icing on the cake for when you want to execute a coup de grĂ¢ce.

  29. #29
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    Oh, but I do find that there is the worst gun in the game. Plasma gun is only accurate against standing targets - assuming two equally skilled opponents, I am reasonably certain it will lose against every other Tac weapon with exception of maybe the Melta depending on the terrain.

    To put it in a slightly more anecdotal format - 150 hours of Space Marine multiplayer, and I have yet to see a single Plasma Gun Tac dominate a game. The closest thing I saw to one impressing me is a guy who figured out that, when an assault lands at a medium range away, a charged shot with quick 2 regular shots while its in flight will kill as the charged shot connects.

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