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[Tool]modding the GUI :The Missing Tool Relic never released !

  1. #1
    Member Jaguar-Lord's Avatar
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    [Tool]modding the GUI :The Missing Tool Relic never released !

    Yesterday while looking for usefull info on GUI editing and creation i stumbled over a blog written by a famous CG artist Shawn Woods who designed a lot of 2D and 3D stuff for Relic (for both DoW and CoH) :
    as we suspected some years ago the value in the .screen files for the different frame and graphic button position and sizes were far too precise to be handmade.
    it was confirmed by a relic servitor some times ago that a gui editor was used to achieve such a precision, but i had never seen this tool before.
    now this is a different matter : i don't know if this was known to you but here's a screenshot of the tool used to make the DoW GUI :

    Spoiler



    ...a famous man said "i had a dream", well today i have a dream too : to get this tool to the modding community. if i read this correctly this UI editor was developed by Shawn with two programmers i wonder if it is Relic /thq properties....see what i mean ?

    well, dreaming of electric sheep kills nobody, so let's keep on dreaming...

    JL

  2. #2
    The flying one corncobman's Avatar
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    Nice find there. Indeed it would be very useful if it was available to the community and it did what what it said on the tin.
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  3. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #3
    Retired Compliance Fairy Gorb's Avatar
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    Any chance you could look for that blog?

    I'm developing a basic editor that will make taskbar/screen editing easier (with additional functionality down the line - seeing that screenshot alone gives me additional ideas) at the moment, and references would be handy (as well as development blogs in general, I love 'em ).

    r.e. the tool itself, the last I heard was that it was too buggy or unstable to release to the general public. However, if they still have it knocking around, I'm sure we wouldn't mind struggling with such a tool.
    I am an Iron Warrior! Iron Within, Iron Without!

  4. #4
    Member Jaguar-Lord's Avatar
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    unstable , it was what CLR (relic former guy) said at the time, but Shawn didn't mention it in its blog : http://www.shawnwoods.com/blog/2008/...-war-games-pc/

    what about contacting Shawn Woods (hope i get the name right) and see with him what would be available for the DoW community?
    who in the active DoW community would be more appropriate, efficient and volunteer for this ?

    JL

  5. #5
    I'd vote for Thud. He's the AI guru and he's been deeply involved with all the bigger DoW1 mods ever conceived. Either him or some other big fight liek Croaxleigh or Gorb.

  6. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #6
    Retired Compliance Fairy Gorb's Avatar
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    Odds are, JL, that the tool depending upon some in-house setup to work correctly - hence being unstable if exported outside of Relic HQ. This is merely me guessing, though.

    Additionally, the blog doesn't mention the tool in any great detail. It was likely to be unstable/feature error-checking (a prime cause of instability) due to being developed while Shawn was supposed to be developing the UI for Dawn of War. Again, this is merely guesswork on my behalf

    When I get back back to my flat/when New Year stuff dies down, I will see if I can get anywhere pursuing this. No promises, but it seems rather useful.

  7. #7
    Member Jaguar-Lord's Avatar
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    too much guess and not enough facts to my taste mr Gorb, until we don't have any evidence we'd better postpone any comment. fact is that this tool exist and we have access to the guy who :
    1) used it from Dow to DC as the primary user (and on
    2) participated in the building of the tool because he was the final user
    this is the best source we have seen since long any info we can get about the UI editor will be better than what we have for the moment.

    what language are you using for the ui editor you are working on ? how do you use the .screen ?

    jl

  8. #8
    Men this would be stupendous to get hold of.

  9. #9
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  10. #10
    Member Whiteshield's Avatar
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    I contacted Mr. Shawn Woods via email and got a reply.

    Me: I noticed that you had a UI editor for Dawn of War. May I request that you upload it for the Dawn of War modding community?

    Shawn: Sorry but I haven't worked at Relic for a number of years so I don't have access to their UI editor.

    So in short, we'll never see the GUI tool. Ever. I think. Note that he said "I don't have access to their UI Editor". Does that mean Relic still has it stowed away somewhere? We need to ask an active employee of Relic if we ever hope to get a hold of this missing tool.

  11. #11
    Member Jaguar-Lord's Avatar
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    May I request that you upload it for the Dawn of War modding community?
    and you expected something with such a blunt request ?
    the point was not to have a download link to the UI editor (... obviously the tool is not available !!!...and whatever tool developed by a relic employee, even a temporary one, BELONGS to Relic !!) but to engage some relationship with the only guy we found who have a primary knowledge of the tool, it would have been useful to Gorb to know how to build a UI editor and to have some advices or guidance on this matter, or useful insight on why the tool was bugged and if it'd works outside relic dev environment.....we got a lot of questions indeed !


    now that we just have a handful of ammo (thanks to Whiteshield ) what are we going to do ? harass Shawn Woods with questions and request ? i don't think so...that's why it was important to think about it before sending an appointed community member to get in touch with Mr Woods.
    lest try to act as a community for once !

    next time i'll keep my mouth shut or deal with this via pm

  12. #12
    If we think about it, this area of interest in not unsolvable.

    we have a picture of the interface.
    Meaning we have a basic idea of its capacity ----^

    is it only the .screen file we have to edit?

    we see the "Codex evolutions Mod"(If I am correct) Has a lot of detail about how to change the GUI. Correct?
    http://forums.relicnews.com/showthre...dex+evolutions
    As I have seen in several active mods these days.

    All we need to do is figure out what is missing and take our time as a community to find the missing bitz.

    What have I missed?

    I know I may be retarded, but even I can see a resolution to this area of interest.

    Thoughts?

    I see four states for the gui in the .screen.

    "Normal",
    "Disabled",
    "Active",
    "Hover",
    And in these states there are tgas, etc... with position and size.
    { and } are what determines precedence and relationships.

    using a heirarchical system of doccumention.
    Last edited by RT2; 1st Jan 12 at 4:43 AM.

  13. #13
    Member Jaguar-Lord's Avatar
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    i can only guess that's what Gorb is doing...but we need him to tell more.

  14. #14
    Quote Originally Posted by JL
    now that we just have a handful of ammo (thanks to Whiteshield ) what are we going to do ? harass Shawn Woods with questions and request ? i don't think so...that's why it was important to think about it before sending an appointed community member to get in touch with Mr Woods.
    How about just showing Shawn Woods this entire thread and show him our true intentions?

    Maybe HE caqn contact Relic? The question is if he is allowed to?

  15. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #15
    Retired Compliance Fairy Gorb's Avatar
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    Quote Originally Posted by Jaguar-Lord View Post
    too much guess and not enough facts to my taste mr Gorb, until we don't have any evidence we'd better postpone any comment. fact is that this tool exist and we have access to the guy who :
    1) used it from Dow to DC as the primary user (and on
    2) participated in the building of the tool because he was the final user
    this is the best source we have seen since long any info we can get about the UI editor will be better than what we have for the moment.

    what language are you using for the ui editor you are working on ? how do you use the .screen ?

    jl
    I was answering why a program would be unstable, and/or why an ex-employee would not say that it was unstable if he only mentioned it briefly in a blog post. I am a programmer, and thus my educated guesses can be rather educated. Corsix or dark40k would probably be able to make a much better guess, however.

    I program in Java (I lack the time to learn C++ or C#), and the .screen file is used as anybody can use it - as a text file. I simply use it as input. It's not impossible to modify .screen files by hand, it just takes ages, is tedious and easy to break.

  16. #16
    Member Jaguar-Lord's Avatar
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    @Gorb : any graphical preview or display of the several graphic elements read from the .screen, even if it is squares and circles on a grey "virtual" screen ?

    It's not impossible to modify .screen files by hand, it just takes ages, is tedious and easy to break.
    you bet it is, it burned Incarnate out and he quited modding because of the task.

  17. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #17
    Retired Compliance Fairy Gorb's Avatar
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    Not as of yet. I need to work on the project, but exam revision is keeping me from it.

  18. #18
    Good luck with the revision.

  19. #19
    Member Whiteshield's Avatar
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    @Cylarne - already PM'd Mr. Woods the link a while back.

  20. #20
    has anyone tried editing .screen in a spreadsheet with tabbing being loaded into its own cells.
    That will sort out the precedence/heirarchy.

    either as making it into a txt document. or loading the .screen in.
    I can see it breaking because of the tabs before the data needing to remian in the correct order.
    Also the { and } needing to be in the right position and order. just like some xml..

    thoughts?

  21. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #21
    Retired Compliance Fairy Gorb's Avatar
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    I doubt any form of spreadsheet software would import files like that without a metric tonne of formatting done by the user.

    You can edit .screen files using Notepad. This is perfectly viable, and most of my taskbar research has been done that way. The only reason people don't learn to do it themselves is twofold:

    1. It is, as I have said, a very lengthy and tedious process. It is very easy to break the file you are editing, so backups are necessary.
    2. There is little documentation on the subject (no tutorials, etc) and nobody appears to ever have been interested in actively modifying it. The only person, other than myself (and perhaps Melooo) who invested significant time and effort into it was Ombrephoenix, and people struggled to understand his translations (he's French).

    I myself have been meaning to create tutorials on the subject for some time, but like most of my projects they are abandoned in favour of uni work, RL commitments or a lack of interest and/or enthusiasm.

  22. #22
    well I copy and past special it into OO Calc using tabs as new cells and it reminds me of programming in delphi/kylix IDEs.

    Layed out the same way and easily understood.

    I understand that the start of the file is the section layout with the end of the file being the screen layout containing the sections of the GUI.

    I dont know about saving in OO Calc yet, as I have just been exploring.

    PrintMessage("take care!');
    Last edited by RT2; 2nd Jan 12 at 8:28 PM.

  23. #23
    The 22nd Hyperspace Core Corsix's Avatar
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    Graphics Issue

    well today i have a dream too : to get this tool to the modding community. if i read this correctly this UI editor was developed by Shawn with two programmers i wonder if it is Relic /thq properties....see what i mean ?
    There is, and always has been, zero chance of you getting Relic's editor.

    On the other hand, you might get one from me, for old times' sake.
    Last edited by Corsix; 10th Jan 12 at 10:28 AM. Reason: grammar

  24. #24
    Errrr... Pretty Please?

  25. #25
    Member Jaguar-Lord's Avatar
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    *faint from chair*
    read again Corsix post...check date stamp...
    *faint again*

  26. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #26
    Retired Compliance Fairy Gorb's Avatar
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    Corsix always does like turning up when other mediocre programmers attempt to create tools of their own. Some kind of competitive spirit

  27. #27
    Member potemkis's Avatar
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    Haha... so does this mean that we could possibly create our own meta maps (being able to choose what region, planet, etc)? That would work so great with my remake of Chaos Gate... that will once again get underway when I get a new pc... I'm using a cruddy laptop right now that has no memory whatsoever... :-/

  28. #28
    Member jONES1979's Avatar
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    For "own meta maps (being able to choose what region, planet, etc)" you don't needed in the editor a .screen files, of which the Editor is a subject of a thread topic. For own metamaps you need the 3dMax, Relic's Object Editor and the GFX/Flash editor.

    Takes a *.screen files as a kind-of pure html files, they have no any functionality except "formatting"

  29. #29
    The 22nd Hyperspace Core Corsix's Avatar
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    Graphics Issue



    Release Notes:
    This is a pre-alpha version of the screen editor which I'm working on. The main deficiency is that editing isn't implemented yet, so it can only view screens at the moment. This release is intended to test whether it runs on computers other than my own, and to gather feedback on areas where it renders screens incorrectly.

    System Requirements:
    • Windows Vista SP2 with platform update or Windows 7.
    • DirectX 10 level hardware (DirectX 9 hardware might work, but I doubt it).
    • Some edition of Dawn of War installed (I've been developing against DC, but SS should also work, as might WA and vanilla).

    Download: http://www.corsix.org/cdse/ScreenEditor_PreAlpha.exe
    Last edited by Corsix; 16th Jan 12 at 10:00 AM. Reason: forums ate my link

  30. #30
    i tried and got 404.....
    your link is out as it links to relic then links to dl.

    http://forums.relicnews.com/www.cors...r_PreAlpha.exe

    Should be:

    http://www.corsix.org/cdse/ScreenEditor_PreAlpha.exe

    ----------

    you want feed back here?

    Swf loading issue probably no swf.n
    fe tga load issue as pimk - I think that loaded right


    everything seems to be loading correctly and easily navigated to in:
    win7 64 i3 4GB ram shared ram on lappy for vid.
    5 windows experience.

    Not sure if there was anything you were looking for.

    But SS/DC seem to load like game does.
    text locations and button locations good.

    Email
    Malcom_foster@hotmail.com
    If you want to ask me specific questions. about interface.
    Might be handy to hace a list of questions based around pc type DOW type and CMD command for finding DirectX version.

    Take care

    Thanks man.

    Tried loading codex evolutions gamescreen. If that would make any difference and gamescreen still the same as reg gamescreen.
    Dont know if that matter, just had to blab it out..

    edit: ran from desktop
    every mod and dow installation in the registry detected.
    didnt dettect extra version of ss for apocalypse. Non registry.
    Last edited by RT2; 16th Jan 12 at 7:43 PM.

  31. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #31
    Retired Compliance Fairy Gorb's Avatar
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    Ran it for the first time, it autodetected my Soulstorm directory correctly and my Mozilla Firefox installation correctly, but nothing else. Not sure what else it is meant to detect though; you said you were developing against DC so I'm not sure how you've implemented file detection (I've done it via a rather simple and easily-broken way with my current project).

    Seems to work fine outside of that; now I need to find a new tool to replace the now-defunct .screen editor to add to my project

    EDIT: I'm running the tool from some obscure folder I keep Dropbox in, for clarification. The other DoW games exist on this drive, however it only wants to find Soulstorm (which is installed via Steam) which I'm presuming is down to the butchered way vDoW, WA and DC are installed on my rig.

    That is to say I hand-entered the CD key(s) and default installation path(s) for DoW, WA and DC to save myself the hassle of reinstalling each game individually (when I upgraded from Vista to Win7 last term). That's all DoW needs to perform the CD key for DC and SS to detect earlier titles.
    Last edited by Gorb; 16th Jan 12 at 1:23 PM.

  32. #32
    Member Jaguar-Lord's Avatar
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    first time ran
    system config :
    Operating System: Windows Vista™ Édition Familiale Premium (6.0, Build 6002) Service Pack 2 /32bits
    DirectX Version: DirectX 11

    + put the "screen_editor_prealpha.exe" in Dark Crusade root directory
    +right clicked "run as an administrator"

    and it detected all my DC install and mods perfectly.
    i tested every .screen in the list for my mod and i have to say that tool has a great potential !
    the only file i get error to is the gamescreen.screen one but we tweaked it so much and butchered it nearly to death for the linear manager that i'm not surprised !

    this is exactly what we are going to need in the fututre, i do hope a direct draw/resize/drag feature will be possible to do ....among other goodies !!
    but time is not to request, let see how the tool behavbes on other platforms before anything else !!!

    EXCELLENT tool and amazing work !! (plus the fact that i find the gui design smooth and nice


    edit : i wasn't expecting so much when i opened this thread ! looks like the god of modding decided to smile to us this year !!

  33. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #33
    Retired Compliance Fairy Gorb's Avatar
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    Hrm, given that it doesn't run on XP (d2d1.dll is missing - and yes I know you stated this in the system reqs), I will prolly continue developing my tool as well. Just for those older computers, and when I do modding on this godforsaken piece of |||| laptop

  34. #34
    The 22nd Hyperspace Core Corsix's Avatar
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    Graphics Issue Alpha

    With university term over, I've been able to do some more work on my screen editor. The major changes are:
    • Preliminary support for Company of Heroes (I'm testing against 2.602).
    • Massive internal rewrite of the code responsible for loading and manipulating (and in future, saving) of screen files and their contents.
    • Support for the following types of widget has been added: ComboBox, ProgressBar, CustomListBox, TextListBox, ScrollBar.
    • The following types of widget should support mouse interactivity: Button, CheckButton, RadioButton.
    • Beginnings of UI relating to editing rather than just viewing (though very much unfinished).
    With regard to the last item, I wouldn't normally release something this unfinished, but I'm going on holiday for a while, and feel that CoH support justifies a release now. Due to this unfinishedness, I'm still calling this an alpha version.



    Download: http://www.corsix.org/cdse/ScreenEditor_Alpha.exe

    As an aside, people may also be interested in my current schema for screen files:
    Code:
    struct D2D1_POINT_2F @Predefined
    {
      float x @Lua(1) = 0.f;
      float y @Lua(2) = 0.f;
    };
    
    struct D2D1_SIZE_F @Predefined
    {
      float width @Lua(1) = 1.f;
      float height @Lua(2) = 1.f;
    };
    
    struct Range
    {
      float minimum @Lua(1) = 0.f;
      float maximum @Lua(2) = 1.f;
    };
    
    enum States @CPrefix(State_) : int
    {
      Unknown @Default,
      Disabled,
      Normal,
      Hover,
      Active,
      CheckedDisabled,
      Checked,
      CheckedHover,
      CheckedActive,
    };
    
    enum ButtonType
    {
      Unknown @Default,
      ClickOnRelease,
      ClickOnPress,
    };
    
    struct Art @Window
    {
      string type = nullptr;
      int id = 0;
      bool[States] states = false;
      D2D1_POINT_2F position @Get(getPosition()) @Set(repositionFromLua(..., getSize()));
      D2D1_SIZE_F size @NotifyAs(position) @Get(getSize()) @Set(repositionFromLua(getPosition(), ...));
    };
    
    struct D2D1_COLOR_F @Predefined @SceneFromString(.getArtCache().loadColour)
    {
      float r @Lua(1) @Normalise(255.f) = 0.f;
      float g @Lua(2) @Normalise(255.f) = 0.f;
      float b @Lua(3) @Normalise(255.f) = 0.f;
      float a @Lua(4) @Normalise(255.f) = 1.f;
    };
    
    struct GraphicArt : Art
    {
      string texture = "art/";
      bool flip_horz @Lua(flipHorizontal) = false;
      bool flip_vert @Lua(flipVertical) = false;
      D2D1_COLOR_F colour;
    };
    
    enum DWRITE_TEXT_ALIGNMENT @Predefined
    {
      LEADING @Lua(Left) @Default,
      CENTER @Lua(Centre),
      TRAILING @Lua(Right),
    };
    
    enum DWRITE_PARAGRAPH_ALIGNMENT @Predefined
    {
      NEAR @Lua(Top),
      CENTER @Lua(Centre) @Default,
      FAR @Lua(Bottom),
    };
    
    struct TextArt : Art
    {
      D2D1_COLOR_F colour_top @NotifySelf(Colour) @Lua(textColourTop);
      D2D1_COLOR_F colour_bottom @NotifySelf(Colour) @Lua(textColourBottom);
      string fontname @NotifySelf(Font) = "";
      bool is_multiline @NotifySelf(Font) @Lua(multiline) = true;
      bool has_dropshadow @Lua(dropShadow) = false;
      DWRITE_TEXT_ALIGNMENT horz_align @NotifySelf(Font) @Lua(horzAlign);
      DWRITE_PARAGRAPH_ALIGNMENT vert_align @NotifySelf(Font) @Lua(vertAlign);
    };
    
    enum RectangleType @CPrefix(RT_)
    {
      Solid @Default,
      Border,
    };
    
    struct RectangleArt : Art
    {
      D2D1_COLOR_F colour @NotifySelf;
      RectangleType rectangle_type @Lua(rectangleType);
    };
    
    struct SwfArt : Art
    {
      string swf @NotifySelf = "no file";
      float alpha = 1.f;
    };
    
    struct LineArt : Art
    {
      D2D1_COLOR_F colour @NotifySelf;
      D2D1_POINT_2F p1 @NotifyAs(endpoint);
      D2D1_POINT_2F p2 @NotifyAs(endpoint);
    };
    
    struct Style @Predefined
    {
      string sheetname @Lua(1) = nullptr;
      string stylename @Lua(2) = nullptr;
    };
    
    struct Presentation
    {
      Art[] Art;
    };
    
    struct Widget @Window(UI::WindowWithChildren)
    {
      string type = nullptr;
      string name @RegistryToSelf = "Untitled";
      Style style @Style;
      D2D1_POINT_2F position @Get(getPosition()) @Set(repositionFromLua(..., getSize()));
      D2D1_SIZE_F size @Styled @NotifyAs(position) @Get(getSize()) @Set(repositionFromLua(getPosition(), ...));
      Presentation Presentation @Styled;
      bool is_visible @Lua(visible) = true;
      string text @Ucs = nullptr;
      string tooltip @Lua(tooltip_text) @SceneBeforeChange(.setTooltip(nullptr, nullptr)) @Ucs = "";
      Widget tooltip_widget @Lua(tooltip_name) @RegistryLookup @NotChild;
    };
    
    struct GroupWidget : Widget
    {
      Widget[] Children;
    };
    
    struct CustomListBoxItem : GroupWidget
    {
    };
    
    struct ComboBoxWidget : Widget
    {
      Widget ListBox @Styled;
      Widget Label @Styled;
      Widget ArrowButton @Styled;
    };
    
    struct CustomWidget : Widget
    {
      string tag @Lua(customProperties) = "";
    };
    
    struct ProgressBarWidget : Widget
    {
      Widget Progress @Styled;
      Range range @Styled;
      float step_size @Lua(stepSize) @Styled = 0.1f;
    };
    
    struct CustomListBoxWidget : Widget
    {
      Widget ItemsGroup @Styled;
      Widget ItemTemplate @Styled;
      Widget ScrollBar @Styled;
      int maxItems @Styled = INT_MAX;
    };
    
    struct TextListBoxWidget : Widget
    {
      Widget ItemsGroup @Styled;
      Widget ItemTemplate @Styled;
      Widget ScrollBar @Styled;
    };
    
    struct ScrollBarWidget : Widget
    {
      Range range @Styled;
      Widget ButtonIncrement;
      Widget ButtonTrack;
      Widget ButtonDecrement;  
    };
    
    struct ButtonWidget : Widget
    {
      ButtonType button_type @Lua(buttonType);
      bool want_alternate @Lua(wantAlternate) = false;
      bool enabled = true;
    };
    
    struct CheckButtonWidget : ButtonWidget
    {
    };
    
    struct RadioButtonWidget : CheckButtonWidget
    {
    };

  35. Modding Senior Member Dawn of War Senior Member  #35
    Father of Death Croaxleigh's Avatar
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    Damn, Corsix... do you ever get tired of all of that awesome?
    I has a Blurb. And one of those Tweeter things.
    Quote Originally Posted by roflmao
    I'd run with a shotgun to go hijack a private airplane and fly to Belgium. Nothing interesting ever happens in Belgium, so there's definitely no zombie apocalypse there.

  36. #36
    Great stuff, we were just discussing some minor .screen problems in a mod.

  37. #37
    Member Jaguar-Lord's Avatar
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    minor ?......minor ?! you must be kidding, .screen problem are always MAJOR problem ! and once you understand how to mod them you know how mandatory they are to serious modding.
    you want to run some exotic command line doing black dll magic between menu launch ? the .screen file is your friend.....or your NEMESIS !

    i'm keeping this thread under my personal microscope....

    JL

  38. #38
    Member Hollow's Avatar
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    Hmm, this seems interesting, might try it to fix one annoying problem which was the scourge for Korbah.

    Thanks so much for this Corsix!.
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  39. #39
    The case I was talking about was just a few undesired pixels...but not exactly easy to track down and fix given how .screen files are.

  40. Modding Senior Member  #40
    Nice! I guess your two latest blog entries are related to this tool, right? Anyhow, it's just great to see you're still reading these forums and you're still contributing .

    -cope.
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  41. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #41
    Retired Compliance Fairy Gorb's Avatar
    Join Date
    Jul 2006
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    In the past
    To spur Corsix into embarrassing me further. The guy needs encouragement sometimes





    And no, mine isn't working yet either. ETA: whenever I get time after my finals.

  42. #42
    Member Jaguar-Lord's Avatar
    Join Date
    Feb 2007
    Location
    france
    Corsix Screen Editor, even in its alpha stage is great: what took hours of test and poke to find out where the different object in the screen are coded in the .screen, is reduced to a couple of minutes !! the alpha alone is a BLESS !
    we do have some crash and errors :

    +CSEalpha crash badly (had kill the process in the task manager) when i edited .screen file with Scite while the file was open in the CSEalpha;

    i vote for more resources redirected to Corsix for him to advance this tool.

    JL

  43. #43
    Holy crap! How did I miss THIS? Great freaking work guys!

  44. #44
    Member Sataman's Avatar
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    Aug 2010
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    Serbia
    Will this tool ever be usable with Windows XP? :s

  45. #45
    Member Jaguar-Lord's Avatar
    Join Date
    Feb 2007
    Location
    france
    very unlikely, but it depends on modding community needs and Corsix will.

  46. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #46
    Retired Compliance Fairy Gorb's Avatar
    Join Date
    Jul 2006
    Location
    In the past
    Yeah my tool totally doesn't work with XP.

    It's okay, I need to get it workable first

  47. #47
    Member Sataman's Avatar
    Join Date
    Aug 2010
    Location
    Serbia
    Well I honestly hope it will be usable on xp one day,this tool is amazing and very useful

  48. #48
    Seconded! Digging around in a 600KB text file is not my idea of a good time!

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