Peeps, a discussion on Combat Drugs needs to happen - they are underpowered due to three major issues with them:
ISSUE THE FIRST: If you are hit and/or stagger at all during the activation animation, the drugs fail to activate and are still consumed
ISSUE THE SECOND: The activation of Combat Drugs, unlike the throwing of a grenade, immobilizes you during the activation.
ISSUE THE THIRD: The effect lasts too short. It should last a few more seconds.
My proposed fixes are as follows:
1. Make sure the activation of it goes off when it's triggered
2. Activation should not immobilize you
3. Increase duration by 2-3 seconds
That is all.






